/r/DMToolkit

Photograph via snooOG

A collection of multimedia sources for D&D (DnD) Dungeon Masters. Podcast, blog, video or whatever, if it's going to help you DM, we've got it!

Welcome wanderer!

A collection of multimedia sources for D&D (DnD) Dungeon Masters. Podcast, blog, video or whatever, if it's going to help you DM, we've got it!

Alternative discussion site at /f/GMToolkit.

Welcome wanderer!

Header image by Kerem Beyit.


The DM Help Network

/r/DMToolkit

63,346 Subscribers

5

Help me with this Campaign Mechanic- Renovating a Magical Academy

I know that there are rules for rooms and teams, and I've used them in the past. They're pretty good, but theres certainly some issues. Namely, the cost of everything, which opens up a wormhole into the economics of the game, which isn't worth delving into or redesigning here... (But I mean, honestly, if you have your own rules or something, please share them.)

That said! Here's the project I'm working on, and what I've got so far. Please provide feedback, input, ideas on how to improve or add to it, and ways to keep it from being "broken".

Thank you all, praise be to the hive mind!

The players are students at a Magical Academy that has fallen into disrepair. The goal of the campaign is to defeat the ancient evil terrorizing the land, and rennovate the academy while they oppose this evil.

Hundreds of years ago, the Academy was a veritable castle and beyond prestigious. All that changed when it's denizens led a failed rebellion against the evil. Now, it's barely functional, upheld only by the few professors the rebels successors have managed to find, and a couple housekeepers.

So while there may be 50 rooms in the castle, each dedicated to its own unique study, effect or roleplay oppertunity, most of them can not be used to the full extent of their ability. Thus, the mechanic begins.

Renovation Points (RP): Renovation Points represent the resources the players have available to renovate and improve the academy. They can be earned through various means, such as completing quests, recruiting new members, or finding rare artifacts. Renovation Points are tracked collectively by the group.

Room Renovations: Each room within the academy has a set cost in Renovation Points to renovate. This cost varies depending on the size and complexity of the room, as well as the benefits it provides. Rooms can offer bonuses to skill checks, provide access to special equipment or resources, or grant other advantages to the players. (I'll likely scour the the rooms section of the pathfinder rules for examples of benefits they might provide).

Staffing Requirement: In addition to spending Renovation Points, players must assign staff members to maintain and operate each renovated room. The number of staff required depends on the size and function of the room. For example, a small potion lab might only require one alchemist to maintain, while a larger library might need several librarians and scribes.

Staffing Bonuses: Having more staff members assigned to a room provides additional benefits. These bonuses could include increased efficiency, faster production of resources, or expanded capabilities. For example, a potion lab might produce higher-quality potions or brew them at a faster rate with more alchemists working on it, or instead of a +1 bonus, it provides a +2, etc.

Recruitment and Management: Players must actively recruit new members to serve as staff for the academy. They can recruit faculty members with specialized skills, such as alchemists, wizards, or historians, as well as students who show promise in certain areas. Managing the recruitment and assignment of staff becomes an essential part of maintaining and expanding the academy.

Upkeep and Maintenance: Renovated rooms require ongoing upkeep and maintenance to remain functional. Players must allocate resources and staff members to ensure that renovated rooms continue to provide their benefits. Neglecting maintenance can result in penalties or loss of bonuses until repairs are made.

I'm tempted to get rid of the upkeep and maintence setting for less things to track, but it feels realistic and might add an extra level of enjoyment for resource managements fans.

At first thought I think something like 500 gp per resource point, that way rooms being rennovated are roughly equivelant to the cost of magic items, and should provide similiar bonuses. Additionally, Resource points could be earned through adventuring, example: After defeating the guardian in the haunted ruin, you find a collection of resources; lumber, scrap, and iron equal to 5 renovation points.

In time, the players might recruit enough people to turn the region around the Academy into a small village, town, or city, forging a rebellion large enough to finally defeat the ancient evil!

Anyway, what do you think?

(I've attached an example of a room in the comments)

2 Comments
2024/03/14
00:15 UTC

10

DnD world builder and character sheet creator

Hey DMs - wanted to share a fun project I worked on to help you build your world, and help your party create their characters. You can try it out for free here: https://legendlab.ai/

With this tool, you can:

  • Create a world as a DM with the help of AI. The tool currently lets you create environments, characters and items.

  • Generate battlemap images and save them to the environments you create, and generate sample images for characters and items.

  • Share your world with your party, so your party can create a character within your world. When you share your world, your world will not be visible to the rest of the party as to not give away any secrets.

The story of how I ended up building this is quite funny to me. I was working on some fun side projects related to gaming, and a few friends suggested to me that what I had built could be used as a DnD world builder. I spent a couple days combining the relevant pieces into a web app and published it for anyone to try out. Let me know if you're curious to learn more about how I got here.

I don't believe that DMs will want to hand over the creative process of building a world to AI, but I do think there is potential for it to help DMs speed up the process and get inspiration.

Disclaimer: I am not a DnD player, so I don't know that much about the DM worldbuilding process -- I mostly just put this tool out there for fun. I am genuinely curious if anyone finds this useful, and would love to hear if anyone likes it, and what additions or changes you would recommend.

Share feedback with me on discord: https://discord.gg/zAZeCMuw

2 Comments
2024/03/12
00:50 UTC

1

Karma Mechanic for D&D

Hi everyone, I made a Karma mechanic that attempts to reflect the concept of Karma in Indian culture and religion. Let me know what you think.

Every creature has a certain amount of accrued Karma. The Karma points represent in a numerical value the amount of Karma they have accumulated. Karma points can be positive or negative, both which bring various effects on the PC. The points can max out at 15 or -15. Maxing out Karma points in either direction is a legendary feat that is almost impossible to achieve, except for exceptional sages and nefarious villains.

The higher one’s Karma points are, the harder it becomes to accumulate more points, and the easier it becomes to lose them. The lower one’s Karma points are (in the negative), the harder it becomes for them to drop even lower, and the easier it becomes to increase them. The table below represents how difficult it is to gain or lose karma.

-15:

This is the lowest level of karma one can accumulate. Even the greatest of rakshashas are not on this level of karma. To reach this level of karma, one must permanently alter the world and leave it in shambles. The action must be impactful and affect millions of people on the Bhumi.

Maintaining this level of karma requires one to be an agent of death and destruction. It requires one to dedicate their entire life to nothing but violence, chaos, and carnage.Karma is at its most merciful at this level, attempting to restore balance from the tiniest of good actions. Karma can be gained by any display of self-restraint, allowing an enemy an easy death, or respect shown to the dead.

-14 to -10:

Karma is extremely lenient on this level, providing ample opportunities for change and redemption. To reach this level of negative karma, one must be ruthless and vicious in their life, eliminating all of their enemies.

To accrue negative karma on this level, one must shed the blood of innocents, attack and kill entire towns, spread evil and corruption amongst the masses, and betray one’s own family or trusted friends. To gain positive karma, one can just say a prayer to a good-aligned god, show mercy upon an enemy, or tend to an animal or plant.

-9 to -3:

Karma becomes more lenient on this level, making it hard to accrue more negative karma, but easier to gain positive karma. To accumulate more negative karma, one must physically injure others, exploit others for personal gain, and attempt to turn a pious person into an evil one.

To gain positive karma, one can simply perform one’s lawful duty, offer a sacrifice to a good-aligned god, or seek counsel from a good-aligned priest.

-3 to 3:

Karma works on its baseline level in between these numbers. Gaining Karma can be achieved by typical good deeds, such as offering to house a traveler for the night or tossing a few coins to a beggar. Losing Karma can be accomplished by completing deeds such as verbally attacking another, insulting a god, or petty theft.

4-9:

Karma becomes more fickle in between these numbers. It is harder to gain karma and easier to lose it. To gain Karma at this level, one must increase their efforts. Gaining karma can be accomplished by deeds such as providing one of your belongings to another, performing a service free of charge, or offering a beggar a sizable portion of coin.

10-14:

This level of Karma is the highest that most pious people will achieve in their lives. Due to the strict nature of karma at this level, it is extremely easy to lose points from the smallest of things. It is equally difficult to gain karma at this level, requiring great mental & bodily exertions.

To gain karma, one must perform deeds such as completing a difficult religious pilgrimage, putting one’s own life in danger to save another, and sparing one’s mortal enemies.

To lose karma, one doesn’t need to do much. Losing karma can be accomplished by actions as simple as forgetting to show courtesy to an elder or haggling with a merchant in a busy market.

15:

This level of karma is supreme and not even many gods are at this level. Those that manage to achieve this level of karma are usually isolated from society and spend their entire lives in meditation. Maintaining this level of Karma requires a lifetime of dedication.

To reach this level of Karma, one must perform an action that unquestionably changes the state of the world for the better, one that benefits millions of lives. It requires heroic efforts. Losing karma at this level is incredibly easy, however those that have the discipline to reach this level of karma find it hard to lose it. Losing karma can be achieved by mispronunciation of a prayer or by telling a small lie.

This system is explained in more detail in this PDF, along with a system of being able to use your karma to curse someone. Feel free to read and use for your campaign.

This Karma system is drafted for Devabhumi, a 5e setting book based off Ancient India that I am making, which will go live on Kickstarter in 2 months. I would appreciate any advice or tips you may have for this Karma system.

0 Comments
2024/03/11
14:25 UTC

5

free alternative to dnd beyond

iv got max characters and id like an alternative to move characters into

17 Comments
2024/03/01
03:51 UTC

18

What do players want? (a survey)

I have made a Google forms survey based on the Dungeon Master's Guide that folks can use/share that asks players to identify what aspects of gameplay are most important to them.

  1. Here's a link to the survey: https://forms.gle/fkdKEetB3QeQAfi58

  2. And here's a link to the results that will update as people complete the survey: https://docs.google.com/spreadsheets/d/1LgoibkTA9jBF0g2xLhIvlmefm5gEcIkuNnMl8mphNBY/edit?usp=sharing

On page 6 of the Dungeon Master's Guide, it reads:

The success of a D&D game hinges on your ability to entertain the other players at the game table. Whereas their role is to create characters (the protagonists of the campaign), breathe life into them, and help steer the campaign through their characters' actions, your role is to keep the players (and yourself) interested and immersed in the world you've created, and to let their characters do awesome things.

Knowing what your players enjoy most about the D&D game helps you create and run adventures that they will enjoy and remember. Once you know which of the following activities each player in your group enjoys the most, you can tailor adventures that satisfy your players' preferences as much as possible, thus keeping them engaged.

The DMG then identifies seven broad kinds of players based on the kinds of activities players enjoy most. Those player types/activities are: Acting, Exploring, Instigating, Fighting, Optimizing, Problem Solving, and Storytelling.

Based on this (& other communities), I'd add:

  • Composing (for the artists who love to compose backstories, character art, maps, music, and so on).
  • Crafting (for the hobbyists who love to create terrain, make and paint minis, and so on).
  • Goofing (for the players who love to create punny characters, make memes, log ridiculous out-of-context in-game quotes, and so on).

In this survey, you'll ate each of these 10 activities on a scale from "Very important" to "Not Important at all." After that, you'll choose and rank your top 5 favorite activities. You'll also have an opportunity to add your own player type/activity, which we'll also share.

4 Comments
2024/02/29
14:19 UTC

22

Looking for DMs to test new encounter tracker DMDashboard

I have created a new free tool for tracking monsters, initiative order and even players. It is called DMDashbaord and is hosted at https://dmdashboard.nl

Here is a preview: https://imgur.com/a/xEU1Q1U

You can use 2000+ monsters from the SRD or create your own. Players can join your game on their phones. They will manage their own digital character sheet. Everything updates live on your dashboard.

It is still under development so there might be some small bugs, but I am open to any kind of feedback.

16 Comments
2024/02/23
16:30 UTC

6

A Lurkers First Post (A Series); Dastardly Villains and How to Use Them

Welcome. You’re probably wondering who I am. Or perhaps not. Maybe you're thinking you'd rather skip the autobiographical crap and get to the good bit, the reason you're here, the guidance on running villains in your campaigns. In that case, skip the next three paragraphs and start from there.

If you're still here, it beats me as to why. I'd have skipped along to paragraph four already, but maybe you want to know why I have the audacity to claim to know how to run a campaign, or create a villain, or tell a story.

Well, it all began some seven or eight years ago… My first foray into DMing when me and my two best friends decided to play the starter set adventure. After reading the introduction, I decided I could do better, and took it upon myself to improvise the whole thing. It quickly devolved into the characters fighting a giant constrictor snake and a panther in the jungle, and we abandoned the pursuit soon thereafter.

Fast forward a few years and I’m currently running four campaigns while attending university and writing a novel, having played dozens of campaigns and hundreds of sessions - I think it’s safe to say I’m somewhat obsessed with the hobby. So I decided it was about time I share some knowledge I’ve learned along the way, rather than jealously hoarding it to myself.

So, why begin with villains? Well, because villains are the true heroes of the story. Sounds paradoxical, I know, but let me explain. First, what do I mean by a "villain"? Well, when I refer to the "villain", I don’t mean just any old bandit. Batman’s villains aren’t the goons and thugs he fights, but the Joker, the Penguin, the Riddler. A real Villain gives the hero drive, motive, forces them to develop as a character. Take, for example, Voldemort in ‘Harry Potter’, Sauron in ‘The Lord of the Rings’, Darth Vader in ‘Star Wars’. None of these stories would be the same without the villain at their heart.

In order for your players to be heroes, there must be a villain. And so designing the right villain is as essential to your campaign as creating a memorable start, or a fun encounter – without a good villain, your campaign will lack flair and style. With the right villain, your players will be slavering at the mouth to take them down.

The heroes should face hardship and suffer torment as they seek to defeat the villain. Tease them by allowing them to almost defeat the villain before he slips through their fingers at the last second. But remember, they must never lose so harshly that they give up hope of bringing the villain to their knees. Allow the players to thwart the villain’s plans and plots, even if they do not bring the villain to justice. And once the players have grown to hate the villain, grown to despise them for their actions and grown to lust for the day they finally defeat their foe, then you can set up the villain’s downfall.

I remember the satisfaction on my player’s faces when they captured the Black Spider at the end of ‘Lost Mine of Phandelver’, having pursued him for months of real, out-of-game time. The villain exists for no other reason than to eventually fall to the Player Characters, because in the end, the players must always win. Every villain’s raison d’etre is to be defeated.

The key to creating a really memorable villain, one that the players will loathe and pray for the downfall of, is to make them the antithesis of everything the players love. If your players are heroes first and foremost, the ‘save the world’ types, make the villain harsh and cruel, willing to go to any lengths to achieve their goals. Of course, many D&D parties will not fall easily into any category, but they will have a core philosophy, an inherent similarity. Find it, and you will find the inspiration for your villain.

In short, you know your table better than anyone. Prepare your villain with your players in mind, and they will love (or possibly hate) you for it.

0 Comments
2024/02/18
23:43 UTC

19

Session prep / note taking app

Hello all! I am looking for an app that you All use for your session prep, lore tracking, story boarding and all the other things that go into making a great dnd campaign. What are you using, how do you use it and why do you use it?!!

Thanks!!

21 Comments
2024/02/14
02:17 UTC

3

D&D Audio Resources - Battle/Combat Music and Ambience

Just posting this to follow up on my post a couple of weeks ago!

I am starting to upload all of the battle/combat music, ambient sounds, and situational audio to YouTube as I've made it all for my party over the years and wanted to share the love. All are at least an hour long with transitions between music so it's not as jarring as a playlist. Details for each are below:

Battle Music:

Boss Battle: https://youtu.be/_nWzelDsN80?si=sub4ZzyJsFsA8Dgd

Battle Music: https://youtu.be/gssSE8-emWw?si=tNTO9LirdMNmpKtO

Ambience:

Eerie & Creepy Ambience: https://youtu.be/iKghuoOLxds?si=UhpEmu_aTcRUyabT

Sailing Ship: https://youtu.be/Lr65B2o5VxY?si=6g1GEH4TIaB-8QQ-

Thunderstorm: https://youtu.be/fHetsmxQcLg?si=ffi9QBy5ROEiEsPI (yes I've slept to this)

Rainsounds: https://youtu.be/eFR6oPJZzDc?si=yQOBo08Ly82Qz_8S (this too lol)

Nightime Woods: https://www.youtube.com/watch?v=dDjteQFCeDY&t=1201s

Background/Situational:

Happy Dancing Tavern Music: https://youtu.be/ZyHy8qun6TE?si=U5kRNOkQ1uhKLaxf

Creepy/Horror Music: https://youtu.be/nc-tSIPJW6o?si=79sJO10x6hsmqTFV

Going on an Adventure/First Adventure: https://www.youtube.com/watch?v=S9qyKTpnqoo&t=32s

Wasteland Exploration: https://www.youtube.com/watch?v=NtJpQATy6LY&t=3580s

Ambiance:ath/TPK (Posting tomorrow at 9:00 GMT): https://youtu.be/VBjfJBmkM7c?si=QmKA4ydi0upQJbD_

As I said last time, I have a lot of content so feel free to use and abuse all of these videos for your own games and if you want more feel free to subscribe too.

0 Comments
2024/02/08
18:47 UTC

13

Make your NPCs 1000% Better with the GUPP System!

Hey all!

I put together a little video where I explain how to improve NPCs through a system I call GUPP

https://youtu.be/arDYI0Byiko

It stands for...

Get Specific

Unique Aspect

Personality

Purpose

If you're interested please check it out and let me know if you found it helpful at all :) thank you

1 Comment
2024/02/08
05:06 UTC

1

How many maps per session do you personally like to have prepared?

I'm wondering how much is sufficient to create breathe for my players. I typically have one "sandbox" map, like a village with NPCs. And then 5 or so battlemaps that players can participate more deeply in. My question is, how many maps do you think you need for your sessions?

0 Comments
2024/02/07
20:56 UTC

29

We created a completely free, ready to use tool to generate background ambiances for D&D sessions!

We wanted fully customized audio backgrounds for our sessions, so we came up with a solution. We created a tool to mix soundscapes, basically audio backgrounds created by combining several dozen location-specific sounds, blending them to create a constantly changing atmospheric ambiance. The timing and properties of the different samples are randomized in a way to create the feeling of a constantly changing setting. Timed events control the flow of each soundscape to bring changes in weather, day/night time and such conditions to life and to make these ambiences fit the mood and conditions of the scene. All of our soundscapes are 5.1 surround sounds.

We create soundscapes specificly for our adventure modules, but they can be used in any setting. New updates with more free soundscapes will be continuously released for our past and future adventure modules.

We released the tool under the name "Elderbrain Soundscapes". The apps are free and will stay free. You can try them out in your browser (no downloads needed), and you can use the Android, iOS, or Windows application to generate and play the constantly changing, dynamic background ambiances:
https://elderbrain.com/pages/soundscapes

4 Comments
2024/02/05
14:44 UTC

8

Advent's Amazing Advice: The Delian Tomb, A Beginner One-Shot fully prepped and ready to go!

Welcome back to Advent's Amazing Advice! The series where I take popular One-Shots, Adventures, Campaigns, etc. and fully prep them for both New and Busy DMs. This prep includes music, ambiance, encounter sheets, handouts, battle maps, tweaks, and more so you can run the best sessions possible with the least stress possible!

The results are in and I'm excited to announce that Nyx and Alanna (AJ) are the 1st and 2nd place winners of Advent's One-Shot Challenge! The goal was simple, to find people who could prep in a style similar to mine so that I could work with them and expand Advent's Amazing Advice! I was blown away with the results and I'm proud to show you what they've come up with!

The Delian Tomb is a Level 1 Introductory One-Shot based on Matt Colville's first episode of his Running the Game series on YouTube.

This adventure begins in the backwaters of a small kingdom, it's a quiet place...most of the time. Recently, there has been an influx of goblins in the region and some of the foul creatures have even begun attacking the farms in the outskirts of the village. Your players are all friends, just traveling through, in search of adventure. It isn't long before they find themselves mixed up in the business of Goblins and pursuing a kidnapped child into the depths of a long-forgotten tomb. This is their opportunity to prove themselves, and to rescue someone in need...if they can survive the perils of The Delian Tomb!

Below you'll find the winner's notes updated by me with all the tweaks and formatting you've come to know and love.

Without further ado:

Included in The AAA Collection is:

  • A Word document with all my notes, including links to music tracks for ambiance and fights
  • Special PDF for all encounters. This includes the enemy stat blocks organized neatly, along with an initiative tracker and a spot to mark HP
  • Spellsheet Handout for the Goblin Shaman
  • Custom Maps (Credits: u/sladank, uchideshi34 (Jon), grant1derlin, CragtheLAD)

Index:

Other One Shots, Adventures, and Campaigns:

It was such a fantastic experience working with others on this! You'll see plenty more of Nyx and Alanna in the future!

As always, if you see something you think I can improve, add, change, etc. please let me know. I want this to be an amazing resource for all DMs and plan to keep it constantly updated! If you'd like to support me, shape future releases, and get content early feel free to check out my Patreon!

Cheers,
Advent

2 Comments
2024/02/04
17:55 UTC

7

GameBlasterAlpha is releasing the back catalog! 20+ Free Maps

What's up everybody!? Some buddies and I have been working hard at building a TTRPG company up from scratch and we're having a blast! In the coming months we'll be ready to release our first huge Patreon drop and then an entire adventure module after that, both with professional artwork and options for fully prepared FoundryVTT modules. Blah blah blah, sales pitch sales pitch sales pitch.

I very much dislike the need to get in people's faces about content and charm them into wanting to pay for it. Advertising has become such an annoyance. Let's cut to the chase:

We want to give you a bunch of free maps, and in return we'd just like you to remember we're out there... existing. GameBlasterAlpha, I mean. Just file it away in that noggin. GameBlasterAlpha. Let it sink in.

As we've been growing, our collaborative partner Lazarus Cartography has accumulated a number of maps he threw together for his home games. These maps range from large cities or towns to small graveyards and hag's lairs. There's a little bit of everything.

The goal is to always offer some free stuff each month, but provide enhanced options such as full FoundryVTT packages with all maps, monsters, and items, pre set up. Watch out Mr. Wiki!

Anyway, here's a handful of my favorite maps from the free stuff.

If you're interested in 20 or so more maps or you'd just like to follow to see what GBA is up to, follow us on Patreon(where the maps live), join the Discord, or come stop by the Twitch channel while we stream various games!

0 Comments
2024/02/01
20:27 UTC

1

Making a calendar

Hi folks!!

I am currently running Waterdeep Dragon Heist, and my players want an interactive calendar where they can see festival days, invitations etc. What programs do you guys use for calendars?

Many thanks!!

0 Comments
2024/02/01
16:18 UTC

9

A New, Free Platform for Homebrewers and Worldbuilders [ Mod Approved ]

Tabletop Mirror is a free platform designed to handle homebrew and system building without any programming on your side.

Hi everyone. I made https://tabletopmirror.com, a platform based around the idea of having a single place for everything Tabletop-RPG. We have tools for:

  • Making custom homebrew modules, items, feats, and whatever else for systems you already love
  • Building entirely new RPG systems from scratch
  • Built-in Advanced Searching Features for every bit of content -- no matter what system
  • Managing Worldbuilding content like maps, calendars, and wiki pages
  • Custom Plug-N-Play Character Sheets, so you can customize your look and feel entirely
  • Campaign management and (Coming Soon) a Session Runner with Built-in Notetaking
  • [ Coming Soon ] Let GMs legalize content for just their own table, making it easy to homebrew

Tabletop Mirror is all about customizability. Everything was designed with the idea that every GM, every table, has their own little homebrew in some way. So, everything on the site is about making it yours. And all of our future updates will keep doing just that!

It’s absolutely free to give it a try, no sign-in required (unless you want to make your own content)!

We just started our open beta and are really just looking to get some feedback to build a better tool. So please take a look, join r/TabletopMirror, and tell us what you think!

0 Comments
2024/01/30
17:52 UTC

10

Introducing DMHelper VTT v3.1 - Unleash Your Creativity!

Attention all dungeon masters, storytellers, and world-builders! Get ready to take your tabletop adventures to the next level with the latest release of DMHelper - packed with exciting new features designed to supercharge your campaigns and ignite your imagination.

Here's what's new in version 3.1:

🎥 Video Effects: Dive deeper into immersive storytelling by adding semi-transparent, black-and-white, or green-screen effects to your videos. Elevate the ambiance and bring your world to life like never before!

🔍 Token Search: Say goodbye to the endless hunt for monster tokens! With our new token search feature, you can effortlessly find the perfect token for every creature added to your Bestiary, all without leaving the comfort of DMHelper.

🐉 Bestiary Token Fill: Need to populate your Bestiary with tokens in a flash? We've got you covered! With just a click, DMHelper VTT will scour the internet to find tokens for all your monsters missing a token, saving you precious time for crafting epic adventures.

✂️ Token Editor: Unleash your creativity by turning your own images into customized tokens. Add backgrounds, frames, and personal touches to bring your characters and creatures to life in stunning detail.

🖱️ Drag and Drop: It's time to get hands-on with your campaigns! With our intuitive drag-and-drop functionality, creating new entries, layers, and tokens is as easy as pie. Seamlessly organize your content and unleash your creativity with every click.

Don't miss out on the ultimate tool for crafting unforgettable tabletop experiences. Upgrade to DMHelper v3.1 today and embark on a journey where the only limit is your imagination!

Adventure awaits - are you ready to answer the call? Download DMHelper now and start creating magic at your fingertips: https://dm-helper.itch.io/dm-helper

0 Comments
2024/01/27
23:12 UTC

12

Music and Ambient Sounds

I’ve made a bunch of playlists and ambient music for my players over the years and m compiling them on a YouTube channel.

So far I’ve posted two:

Boss Battle: https://youtu.be/_nWzelDsN80?si=FkVIRyLhsK9gW_At

Ambient Sailing: https://youtu.be/Lr65B2o5VxY?si=eqNyJYZT4VKqXW8R

Feel free to use these or any future videos I post!

0 Comments
2024/01/26
10:59 UTC

58

24 expertly curated Spotify playlists that will help you score 100% of your RPG sessions

Hey all, my name is Will Savino. I'm a professional composer for video games and TTRPGs. I've been working on these RPG playlists for years now. I think they're perfect for scoring your campaigns. Personally, I score all of my sessions by just putting one of these on shuffle at a time.

Hope you enjoy! Feedback is welcome.

If you've got any questions about scoring tabletop games, please reach out! It's kind of my whole thing.

6 Comments
2024/01/24
21:43 UTC

3

Currency Expansion

If tracking currency is the kind of thing you are into: I have been reading old adventures/campaign settings and have come across different currency tables that intrigued me. I wrote up an expansion to the currency system for 5e.

Iron pieces (ip) [triangle shaped coins]
Brass (bp) [square coins] {10 ip}
Bronze (zp) [pentagon coins] {10 bp}
Copper (cp) [hexagon coins] {10 zp}
Silver (sp) [heptagon coins] {10 cp}
Electrum (ep) [octagon coins] {10 sp}
Gold (gp) [nonagon coins] {10 ep}
Platinum (pp) [decagon coins] {10 gp}
Astral diamonds (ad) [clear crystal] {10 pp}
Astral rubies (ar) [red crystal] {10 ad}
Astral emeralds (ae) [green crystal] {10 ar}

For my campaign, I am working on completely rebuilding the economy, so I decided that 1 cp was basically equivalent to $1 USD. This allows me to look at the cost of things and evaluate the price. For example, it make sense for $100 to be what a room at a small tavern where the meal is included in the price (so basically a B&B) costs, so it is 1 ep (or 10 sp, or 100 cp). Expanding the list of currency pieces also allows me to have a robust banking system. Will the small town tavern have change for 1 ad? Absolutely not, but the local credit union can give you a certificate of deposit and that allows you to write checks to various places in that small town, or maybe they have the coins to actually break it down into spendable currency. Probably they would break it into ep ($100 bills) as that is the largest coin a small establishment would reasonably have change for.

0 Comments
2024/01/21
15:38 UTC

17

[Collection] 100 paper printable NPCs from Seven Wonders revived

In my search for printable NPCs, I found some very good ones at Seven Wonders. Unfortunately, that site is closed a long time ago and the internet archive only contained low resolution versions of the content.

Luckily I found a slightly more reasonable quality at dmscraft and could enhance them further with the toolkit at zyro.com. I added them to imgur to share them with you; you can find them here: 100 printable NPCs.

0 Comments
2024/01/09
21:50 UTC

32

Here’s 50 free maps to start off the new year with!

Here is a collection of 50 free battlemaps for the holidays.

These maps represent hundreds of hours of work which I am able to do thanks to every single one of my supporters. I never thought that I would be able to support myself by making maps and I am extremely grateful for all of this!!

If you enjoy my work then please consider supporting me on Patreon. Supporters will get access to all of my watermark-free maps, gridded variants, and other map variations in a VTT-friendly file format.

If you want to see the entirety of maps I've ever made, check out my map archive.

Enjoy your holidays and I hope these maps serve useful in your games!

4 Comments
2024/01/04
14:54 UTC

5

Paper Road Maps?

I'm starting a game soon that was meant to take place in the city of Chicago. I bought a couple of the old foldable road maps and hung them up on cardboard so my players could note important locations, events, etc. But now they've decided they want to do Joliet instead. Which, cool, no problem, lots of history and cool locations around there. But I have no idea where to find a road map of it.

Any suggestions?

3 Comments
2024/01/03
17:53 UTC

6

physical map beginner

this is kinda a stupid question, but I am completely lost on making maps! I've run a few campaigns for friends before (we play monster of the week if it's relevant), but we've only ever done games on discord because we live far apart. I wanted to make a campaign for my irl friends, but I've got no clue how to make physical maps. I've got our world map up on Inkarnate and figured I can just print out pictures of it for my players, but in terms of town maps/encounter places, I have no clue how to make them lol. Would love some suggestions for how to make a map! :D

1 Comment
2023/12/31
15:42 UTC

16

Printable Token Sheet tool

Hi folks,

This past week I was looking for a tool to help make a bunch of printable tokens for my in-person D&D game. I couldn't find anything particularly easy to use, so I built one.

The Printable Token Sheet tool lets you select a set of images, then tell it how many copies you want of each. When you hit print, it automatically sizes them appropriately for 1" tokens, making them very easy to cut out.

I also wrote up an entire blog post about how I make these printed tokens into something nice looking and sturdy on a budget.

Hope you find this helpful!

3 Comments
2023/12/28
21:44 UTC

6

NPC Cards

I was watching a video from Daddy Rolled a 1 on YouTube, and he pulled out a box of 3x5 cards that had NPCs on them, so that if he needed an NPC he could grab one quickly. I was thinking of doing something similar, and I wanted some tips on what I should include on the cards. So far I have:

Name:
Species:
What they love:
What they hate:
What they want right now:

Are there categories you think would also be good to include? I’m looking to create a resource so that if my players talk to an NPC, they are met with more than just a name.

1 Comment
2023/12/26
08:01 UTC

9

It could be a great addition to your GM arsenal.

The tool offers five unique categories that provide specific sounds to suit different situations. The interface divides the effects into separate tabs that users can seamlessly switch and the volume of each individual sound can be stopped or adjusted independently, allowing for multiple layers of dynamic audio.

Hope it can be useful for you as well: https://tabletopy.com

1 Comment
2023/12/23
15:39 UTC

8

Available equipment to buy

Hi! I have a list of equipment available for my PCs to buy, but I have been wondering about it lately and decided to test each item having random availability when the PCs go shopping (i.e., not all items will be available every time). Does any one know a tool I can use to randomly generate the list of available equipment based on the list of existing items I already have?

5 Comments
2023/12/18
01:49 UTC

4

Advent's Amazing Advice: The Night Before Wintermas, A Holiday One-Shot fully prepped and ready to go! (Updated for 2023!)

I hope everyone is having a Fantastic December! With the Holidays in full swing, I wanted to give everyone here a present, by doing all the prep work for a fantastic Holiday One-Shot for you! Then, in turn, you can gift that experience to your players! And what better gift is there for players who have been so good, than an opportunity to let loose and be evil for a change! Yes, that's right, The Night before Wintermas is specifically designed for Level 5 Evil/Neutral aligned players.

Thanks to the creative mind of jmanc, you'll bring your players to The Town of Frosthold and join a morally bankrupt Toy and Tabacco company to put an end to Santa's charitable operations by Infiltrating his workshop and dealing with the problem for good!

Experience holiday music to fit every scene, face your favorite Christmas Characters...in a battle to the death, earn unique magic items to help you take on the fat man, and live vicariously through your newly evil characters! This is a One-Shot you won't want to miss!

Without further ado:

Included in The AAA Collection is:

  • A Word document with all my notes including links to music tracks for ambiance and fights
  • Special PDF for the encounter. This includes the enemy stat block organized neatly along with an initiative tracker and a spot to mark HP
  • An Alternate encounter PDF for Frosty and The Snowmen *(Updated 2023)
  • Custom Maps for Santa's Grotto
  • Custom Boss Fight Music
  • Handouts for the Scrolls of Haste and Invisibility
  • A Preview PDF of Flee Mortals

Other One Shots, Adventures, and Campaigns:

I hope you enjoy this as much as I did! If you have any advice on how I can improve my notes further, please let me know either here or leave a comment on the Google doc itself! If you'd like to support me, shape future releases, and get content early, feel free to check out my Patreon!

Cheers,
Advent

0 Comments
2023/12/16
16:44 UTC

2

Need help locating a product

Hello. I remember a product being sold similar to Tabletop Tokens. However this product had loads of token scenery and came in a box.

There was a Vampire Castle box, an Underworld box and that's all I can remember. I've tried to locate these but to no avail. Can someone help point me in the correct direction if they know what I'm describing?

3 Comments
2023/12/04
11:57 UTC

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