/r/DndAdventureWriter
A place to discuss, build, and share D&D modules & one-shots for any edition of D&D. Welcome!
The rules are the same for any civil social setting. Community first. We all want the same thing - quality help with a smile.
Flair Filter
/r/DndAdventureWriter
This is a new, horror adventure for dnd5e. Its german and for 3rd level parties (well for any campaign):
I'm Hera, a Dungeon Master passionate about crafting immersive and thrilling adventures. I'd love to share the campaign world I’ve built for my players, blending whimsical elements with dark fantasy themes. Here’s an overview of our epic journey so far:
The adventurers confront not only physical threats but also moral dilemmas, tempted by the power and promises of the Mists. The final battle against Lord Friego tests their courage and unity, with the fate of Faerun hanging in the balance.
Should they succeed, they may dispel the Mists and restore balance; if they fail, Friego's dominion will spread, plunging the land into chaos. Their choices and actions will shape this epic saga, a tale of heroism, sacrifice, and the struggle against encroaching darkness.
Our world is a land of magic, mystery, and adventure. It’s a place where humor and horror intertwine, presenting adventurers with challenges and sinister threats.
• You! What is YOUR characters story.
Our campaign is a mix of battling monsters, solving puzzles, and navigating complex relationships. The adventurers face:
• Corrupted Creatures: Twisted by dark magic, presenting unique combat and moral challenges.
• Eerie Phenomena: Supernatural occurrences that test their wits and bravery.
• Cursed Relics and Artifacts: Powerful yet dangerous items requiring careful handling.
I love roleplay and encourage players to create characters with deep connections to the world’s lore. This creates immersive storytelling where character motivations drive the plot. Our sessions are filled with dramatic moments, heartfelt interactions, and comedic relief.
I run sessions every Sunday at 9:00 am CST using Discord. If you’re interested in a campaign that offers a blend of whimsical adventures and dark mysteries, come join us!
Looking forward to adventuring with you!!
Hera
Im 15 and I cant find anything all campaigns either have an age restriction or get full im in cst and I would love to find a dm or a group to play with! comment here or add me on discord: smacknliebes
So my playing group has had the same Forever Master since, well, forever. He's a great story teller and I've decided to learn a bit of DMing. We mostly play Pathfinder but I'm a scifi nerd and want to introduce my friends to Starfinder, and when I told them a 2e was on it's way they were piqued. Funnily, another player has also shown interest in DMing PF, and it would be great to have more DMs in our group because our main guy and his wife, a third player, have mentioned that babies and parental duties might become a thing for them in the next few years. So with all that in mind, recently I got the base core books (Player Core 2 and Monster Core still haven't been published here in Spain!) and I'm studying the blade Master Core. But I have questions about adventures and campaigns.
I assume adventures and AP for SF2e won't take long to be published, and there's also all the platest material out there. Furthermore, there is 1e material that can be converted to 2e with some work balancing encounters and such. There's a couple of them that thematically interest me a lot, so that's something I'll definetly be trying in the future.
And regarding writing my own campaign... I have a basic layout of a story in mind, and (of course!) I'm taking inspiration -if not shamelessly stealing- from other sources. What the Big Problem is, what are some steps to solve before directly adressing it, and how the PCs are thrown in the mix. The in-betweens can be written later.
But, how to write my own campaign? I'm not talking about the intrincancies of DMing, but the actual writing. What goes through the mind of the writers? How do I write an adventure and not a book?
Welcome back to Advent's Amazing Advice! The series where I take popular One-Shots, Adventures, Campaigns, etc. and fully prep them for both New and Busy DMs. This prep includes fully fleshed-out notes, music, ambiance, encounter sheets, handouts, battle maps, tweaks, and more so you can run the best sessions possible with the least stress possible!
If you've run Into Ivy Mansion then you've heard of the name M.T Black! Well, he's back at it, but this time with a much darker twist.
In this level 3/4 One-Shot, Travelers are going missing on the Long Road; the 100-mile stretch between Triboar and Longsaddle. Your players will investigate and discover a haunted mansion with a dark history and a gruesome secret. Their quest brings them to the very gates of hell itself, where an infernal abomination presents them with their greatest challenge yet...
* I've updated a few story elements compared to the original, which you can find at the bottom of the notes!
Without further ado:
Included in The AAA Collection is:
Over 6 dozen other Fully Prepped One-Shots, Adventures, and Campaigns: Click Here
As always, if you see something you think I can improve, add, change, etc., please let me know. I want this to be an amazing resource for all DMs and plan to keep it constantly updated! If you'd like to support me, shape future releases, and get content early, feel free to check out my Patreon!
Cheers,
Advent
so, in the game i am currently working on (i plain the start running it in march) i have the players trapped in a large city (think the size of Manhattan but more densely populated), the players are trapped in the city because the bad guys of the game, (a cult called the faithful of the old bellow who i will refer to as the cult for the rest of this post) have poisoned the water supply of the city and infected most people with a sickness. the city is locked down because the authority's don't want to sickness getting out, but here is where the conspiracy comes into play, the leader of the hospital in the city (a powerful faction called the ministry of healing) is the leader of the cult, and made the sickness, he is also in control of lots of the semi powerful NPCs the players will deal with.
my problem is, i don't know how to write a conspiracy, my plain is the drop hints here and their, and slowly the players will discover the lab the cult used, then find out that the lab is owned by someone who works closely with the ministry of healing, then that will lean that someone high up is responsible and so on until they discover the true culprit,
i need some advice on how to drop hints for players to find, i need some ideas on hints to give them, and how to lead a group of level 3 to level 4 players to a large scale conspiracy, i can elaborate with more info if anyone wants
I am having a great deal of writers block or something and am having trouble developing this idea I have for a Spelljammer setting, I would greatly appreciate any help in how I could build upon this idea.
Basically it's about a Humanoid empire that travel in a planet sized Spelljammer and they're harvesting from worlds of different creature types (so a Celestial world, a Fey world, a Dragon world, etc) to fuel it all while a curse shortening the lifespan of all Humanoids erodes them away. The idea of the campaign would be the players being disillusioned imperials that decide they need to form a resistance with the planets being invaded. That's… kinda all I got so far, I have a few vague ideas on each creature type's world but I'm really stuck on where I can take this idea, I really like it but I keep getting stuck on it :/
Witches of Pikemaster is an adventure for characters level 3-10 as the PCs investigate a strange cult of witches. From an innocuous beginning, the adventure will take the PCs to the outer planes, making it an excellent introduction to Planescape or Descent into Avernus...
Can the witches succeed in their plans? Or are they just misguided?
Witches of Pikemaster is available on the DM's Guild today!
Hey everyone!
As is tradition, I got all carried away with my world building and decided to put it together in the form of a source book. I put it up on Drive Thru RPG over the summer, had a kid, and totally forgot to promote it in any meaningful way. Anyways, I'd be thrilled for anyone to check it out.
Alden's Fall is a wild west inspired fantasy setting. In the source book, you'll find maps, items, NPCs, cities, political history, cultural history, pantheon, plot hooks, setting specific monsters, the whole 9 yards.
https://www.drivethrurpg.com/en/product/489530/alden-s-fall-an-explorer-s-guide
Hey everyone i've been working on putting together an interesting quest from my previous campaign in to publishable form. I'm running my first kickstarter without any prior community of supporters and we are nearly funded! So to get it over the edge perhaps and to raise awareness I thought id share it here too.
Heres a quick summary
"Secrets of The Lost Mage" is an adventure aimed at tier 2 play, lvl 6-7 (with room for tweaking if need be). It's a multi-location adventure that takes the party from a small whaling town to an unremarkable island that has held a secret for milenia. The Party is hired by a mage to find the lost ruins used by a court of legendary mages from a bygone era, known as the Veiled Concordium*, and uncover their long hidden secrets.*
You can get the full adventure for just £2 so if you are interested and want to know more you can check out my Kickstarter, it would be very much appreciated. (cross your fingers for me! XD)
I'm working on a fey/Feywild focused campaign at the moment and I had the idea to add an antagonistic group of fey hunters. But I can't think of any reasons why a group of individuals in a high fantasy setting would want to hunt fey. Do you have any ideas?
So I want to run a zelda (breath of the wild & tears of the kingdom) themed adventure. I'm thinking no more than 5-7 sessions and starting at level 1(I have 3 players). I know that they will wake up in the shrine of resurrection. They must escape from the great plateau to start the journey to save zelda. If you've played the game you know what happens.
I have finally finished writing, editing, and formatting a 72 page adventure called Tower of Retribution. This was part of the dungeon23 writing exercise where you write a dungeon room a day for a year. As with most writing exercises I didn't always meet my goals and it ended up taking longer then I would have liked but I finished the writing early this year and spend the rest of the year trying to finish the formatting.
I ended up really happy with this exercise. I have an finished book that is incredibly dense with content and I got a chance to use the dungeon of dungeons model to make a mega dungeon that I think is still really easy to use and run do to the one page design. My biggest hurdle ended up not being the writing but creating the monster stat blocks, making maps, and formatting stuff with art. I think I may do this challenge again but I am pondering ways to reduce or speed up the parts of it that really bogged me down.
So, I know a general idea of who a bbeg will be, and a big antagonist of the campaign will be the Thieves Guild of the city the game is centered in. I was wondering if anyone had any ideas on doing a slow burn into it? Various other quests that at the end the characters will find some sort of piece linking it to the thieves guild and things.
Ihave never written anything except for stuff in school and this will be my first campaign. Any tips? Or any think i can improve in my story? A link with the campaign will be in the comments.
This is a one-shot adventure where the players face off against Neptus, the god of the sea, who has taken the form of the entire ocean. The first step is to survive, as an entire city and surrounding area is swept up by the waves. After fleeing to a fortress in the mountains, the players will have to defend against Neptus’s legions of aquatic monstrosities as they try to figure out how, if humanly possible, they could find a way to literally kill the ocean.
This adventure should take about 5-7 hours. It’s balanced for a party of 4 level 5 players, but it should be somewhat flexible. Excited to hear what you think!
Welcome back to Advent's Amazing Advice! The series where I take popular One-Shots, Adventures, Campaigns, etc. and fully prep them for both New and Busy DMs. This prep includes music, ambiance, encounter sheets, handouts, battle maps, tweaks, and more so you can run the best sessions possible with the least stress possible!
Axeholm is a dwarven fortress carved into the base of a mountain. It was abandoned and sealed up long ago after being haunted by a banshee. Ghouls and other creatures now prowl Axeholm while the banshee continues to haunt the fortress's upper halls. It'll be up to your players to clear this fortress and make it a safe haven for the town of Phandalin, should the dragon threat become too hard to bear!
The Lower Halls will have your players face an onslaught of Ghouls if they try to go through the front gates, as well as the ghoulified dwarf castellan who remained behind trying to protect those that fled!
Without further ado:
Included in The AAA Collection is:
Index:
Dragons of Icespire Peak:
Over 6 dozen other Fully Prepped One-Shots, Adventures, and Campaigns: Click Here
As always, if you see something you think I can improve, add, change, etc. please let me know. I want this to be an amazing resource for all DMs and plan to keep it constantly updated! If you'd like to support me, shape future releases, and get content early feel free to check out my Patreon!
Cheers,
Advent
Hey everyone, I'm super excited to share my latest project with you:
https://gamefound.com/en/projects/roll-for-treasure/shivering-in-the-cold?ref=search
Roll for Treasure invites you to embark on a chilling journey into the frozen depths of Lovecraftian horror with Shivering in the Cold. This immersive role-playing adventure book is designed for the most popular RPG system, transporting your party into a world of dread, suspense, and unspeakable horrors.
"A chilling whisper echoes through the windswept peaks of the northern mountains. A small hamlet, once nestled amidst the snow-kissed crags, has fallen silent. Its inhabitants, like shadows vanishing into the twilight, have vanished without a trace. No word, no sign, no echo of their lives remains. You, brave adventurers, are called upon to unravel the mystery that shrouds this forsaken place. But beware, for the secrets that lie within may be more terrifying than any beast that roams the wild."
I hope you enjoy my latest creation. Please let me know what you think. Sending warm wishes and happy adventures.
My overall BBEG is on the scale of cosmic creator/destroyer that makes Cthulu look like a widdle sea monkey.
BBEG entertains itself by creating worlds and universes out of their own essence and when their project is finished they wreak cataclysmic destruction on their creation and re-absorbs their spent essence. Rinse and repeat.
This got boring so they created life on planets before destruction, found great glee in this and slowed down the rate of destruction to savor it. They created great monsters to terrorize the lesser beings, classic stompy bity monsters but also things more elemental in nature.
An everstorm, a living hurricane (with a core gem powering it) that marches across the land destroying all in its path
A massive cloud of death whose shadow spread across the land, all in its umbral embrace vulnerable to necrotic influence, healing magics halved, all undeads superpowered. Any dead body not properly burned or blessed rises as undead within hours
An unstopable force, A mountain that moves like a glacier but at the pace of a man jogging. drawn towards large populations it grinds everything in its path.
A Song that gets stuck in your head, the more it loops the more you are driven to sing it and eventually turn into a blood thirsty rabid monstrosity that continues to sing the song, either shredding those you find, or infecting the mind of surviviers who may take up the song and spread the plagued lyrics.
These are the kind of ideas im looking for. Im looking more for conceptual monsters less than corporeal ones. Things the players would have to be clever and have to plan and scheme to take down instead of the standard everyone rush it and beat it to a pulp as fast as they can.
Thanks for reading this far and triple thanks for any input.
Welcome back to Advent's Amazing Advice! The series where I take popular One-Shots, Adventures, Campaigns, etc. and fully prep them for both New and Busy DMs. This prep includes fully fleshed-out notes, music, ambiance, encounter sheets, handouts, battle maps, tweaks, and more so you can run the best sessions possible with the least stress possible!
We Be Goblins by Richard Pett is one of the best-rated 1st level One-Shots for Pathfinder. In it, your players will play as a horde of malicious and murderous goblins that must set off and find fireworks hidden in a derelict ship, but first, they must prove themselves by completing a series of dangerous dares, from swallowing Bull-Slugs to braving the Dreaded Earbiter to dancing with Squealy Nord himself!? Your players won't soon forget the shenanigans they get up to here!
I've fully converted this Pathfinder One-Shot to 5e, so it will run as seamlessly as any other. You'll also find all the original pre-generated characters along with 6 additional options, including a sorcerer goblin, a rouge goblin, a paladin goblin, and more, all converted and ready to go!
It's rare that players get to live the lives of goblins, so make sure they enjoy every ear-biting moment of it!
Without further ado:
Included in The AAA Collection is:
Over 6 dozen other Fully Prepped One-Shots, Adventures, and Campaigns: Click Here
As always, if you see something you think I can improve, add, change, etc., please let me know. I want this to be an amazing resource for all DMs and plan to keep it constantly updated! If you'd like to support me, shape future releases, and get content early, feel free to check out my Patreon!
Cheers,
Advent
I created an adventure module as part of a challenge issued to adventure writers (Guy Sclanders' "Challenge 2024").
The adventure is about a mind flayers who is a behavioral psychologist putting OCs through a series of psychological situations and evaluating their reactions and responses.
I'd love to know what people think of it. I've been trying to get a group to playest it, but I haven't had any luck yet.
Thanks for any constructive feedback you can give me.
https://drive.google.com/file/d/1MhlCmQqBbk71rFGwDCYIuCAV6cG_nc-6/view?usp=drivesdk
By now, you’ve likely run countless adventures with full-size heroes facing monstrous threats. If you want something new, step into the world of Mice of Legend, where your players are transformed into tiny mouse heroes and sent on a series of epic quests. In this adventure, even a blade of grass can prove to be a formidable obstacle!
Mice of Legend is a fully-featured campaign setting & adventure module for D&D that adapts familiar mechanics for a mouse-sized perspective. It’s compatible with OSRIC, AD&D, and easily adaptable to 5e.
The first adventure module, “A Miraculous Mousey Metamorphosis”, is designed for character levels 1-3. When a sacred relic is stolen from the hamlet of Braeford, your party must become mice to track down the mysterious thieves. Their journey will take them through towering forests (which are actually tall grasses), dangerous dungeons, and deadly run-ins with rat raiders.
This project features:
This project launches on Kickstarter next week! Check it out here. Early versions of the adventure materials are also available on DTRPG.
I am currently writing a short adventure where the entire village is under a spell where "if anyone falls asleep in the town then they cannot wake"! I am working on a way to give enough clues to the players before they fall asleep themselves so that they can begin the panic and try and have to solve the issue without resting!
This adventure will be going live on Kickstarter to hopefully get some nice artwork for the Characters & Monsters. If you would like to learn more about the project or give it a follow you can here: A Long Night of Mourning
Hey yall we started our new podcast based on the lives throught the eyes of the the character in my homebrew. Its called Ragnarök Reborn! It's set in norse mythology!! Check us out on Spotify! Ragnarök Reborn!
Hi yall, So I have a dilemma. I’m currently looking at building a campaign with the main premise being that the players are tasked of investigating the strange occurrences of The Monarch’s forest, a forest owned by the ruler of the land that is considered sacred or something of the sort. In the end, I want there to be a plot twist that the Monarch of the kingdom is actually hiding a deep secret in the forest, a release of a primordial god that takes the form of a giant monarch butterfly. The problems here is figuring out all the in between stuff such as how players would explore the forest as I want this it be a more long winded campaign. Is this something that you as a player feel like you might enjoy? Do you have any tips or advice on the building of this campaign? Thank you all so much in advance :)
Room 1: Entrance And Guardian
• Room 2: Puzzle Or Roleplaying Challenge
• Room 3: Red Herring
• Room 4: Climax, Big Battle Or Conflict
• Room 5: Plot Twist
im new to this type of one-shot/session. Should i be using it? Or is Sly Flourish Method better? I can't decied. Gimme some insight.
Welcome back to Advent's Amazing Advice! The series where I take popular One-Shots, Adventures, Campaigns, etc., and fully prep them for both New and Busy DMs. This prep includes music, ambiance, encounter sheets, handouts, battle maps, tweaks, and more so you can run the best sessions possible with the least stress possible!
Harbin Wester is hopeful that a magic item from Gnomengarde can help against the dreaded dragon! It'll be up to your players to venture forth and request aid from the reclusive and secretive gnomes; however, far more threats await when they arrive. The Kings' have gone mad, and a gnome-eating mimic is on the loose! Will your player be able to bring peace to Gnomengarde once more?
Without further ado:
Included in The AAA Collection is:
Index:
Dragons of Icespire Peak:
Over 6 dozen other Fully Prepped One-Shots, Adventures, and Campaigns: Click Here
As always, if you see something you think I can improve, add, change, etc., please let me know. I want this to be an amazing resource for all DMs and plan to keep it constantly updated! If you'd like to support me, shape future releases, and get content early, feel free to check out my Patreon!
Cheers,
Advent
Hi all, I am new to this so I need some help!
I know the premise but am not sure how to fill it…
A thief, a wizard and a ranger need to retrieve a large diamond from a museum.
The wizard’s uncle created the magic security system and he’s been there before so he has a map layout and some knowledge of what the alarm system is/how to disarm the types of things it is made up of (or what his grandpa typically does)
Can you please help me come up with things for the heroes to disarm and overcome?
Thief-skill obstacles, Wizard obstacles, and Ranger obstacles?????
We came up with our own fantasy world so pretty much anything goes. We love a bit of silliness and humor as well as a bit of intense drama and near death scenario.
I don’t want to deal with recruiting NPCs to fill out the party. They ARE the crack team of (lv 5) experts in their fields.
Any and all ideas are SUPER appreciated! I might be running this thing on Friday or Sunday!!!!
I need a medusa like monster, but i cant do medusa my characters are level 3. Are there any other snake ladies or giant snake monsters or whatever?
Currently in the middle of writing the beginning of my first campaign and I want advice on something! So one of the first major plot points in my campaign that I want to include is a Drug called Shatter Dust.
"A drug that is very popular in the seedier areas of Solakia. Visually it is a simple magic glass vial with rocks within it. Whenever the vial is smashed a chemical reaction between the glass and rock create a hallucinogenic gas that is inhaled through the nose. The effects are heightened reflexes but impaired cognition and vision. In large amounts the dust can cause auditory and visual hallucinations further adding to the frantic state of consumer. Those who imbibe too much are colloquially called "Dust heads" and are observed to have small crystals growing around their nose and face with blue scabs spread across their bodies."
So my eventual goal is to introduce this drug in an encounter whether it be the players come across a drug den or someone tries to sell to them, I haven't figured out the specifics yet but regardless. At a certain point the players are going to find a corrupted version that is intended to slowly reveal the BBEG, a Lich that was an Elven wizard who annihilated his own kingdom/civilization and is now back to slowly and quietly turn people through the drug, build an army, and overtake his lost land and the rest of the Peninsula where the Campaign world is. Cults will arise from this new strain and other things but I want some help a few things with what the drug does.
What else can this drug do? How could this drug evolve into an undead version of itself? What are specific game rules I can tack on to this thing and its effects? What are things I might not have necessarily even thought of yet?