/r/ArkaneStudios

Photograph via snooOG

r/ArkaneStudios is a community dedicated to the news and discussion of Arkane Studios, a video game developer and subsidiary of ZeniMax Media Inc.

Arkane Studios is the developer behind Arx Fatalis, Dark Messiah of Might and Magic, the Dishonored franchise, Prey, and the upcoming "DEATHLOOP" title. The studio also co-developed Wolfenstein: Cyberpilot and Wolfenstein: Youngblood with MachineGames - another subsidiary of ZeniMax Media Inc.


- ABOUT -


r/ArkaneStudios is a community dedicated to the news and discussion of Arkane Studios, a video game developer and subsidiary of ZeniMax Media Inc.

Arkane Studios is the developer behind Arx Fatalis, Dark Messiah of Might and Magic, the Dishonored franchise, Prey, and the upcoming "DEATHLOOP" title. The studio also co-developed Wolfenstein: Cyberpilot and Wolfenstein: Youngblood with MachineGames - another subsidiary of ZeniMax Media Inc.


- RULES -


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  • No Discussion of Real-World Politics/Religion. In an attempt to help keep debates on r/ArkaneStudios as civil as possible: discussion of real-world politics/religion will not be tolerated. However, discussion of in-game politics/religion is permitted, provided that real-world politics/religion does not spill into those discussions.
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- RELATED COMMUNITIES -


/r/ArkaneStudios

2,397 Subscribers

5

Dishonored or death loop for Christmas vibes

I’ve played both but dishonored back in 2018 and death loop back when it released so I don’t remember much of either. Which game has more of a Christmas vibe if either?

3 Comments
2024/11/27
00:20 UTC

11

My Pitch for a New Game

Imagine if they made an entirely new game set in the early 1900s, with dark themes and mechanics similar to Dishonored, and an LA Noire vibe mixed with doom jazz. You’d have a city that feels like New York, New Orleans, and Dunwall mashed together, with narrow alleys and tall, cramped buildings perfect for parkour. You’d play as a detective with powers, diving into twisted cases that go beyond just solving crimes.

It would be like BioShock meets Disco Elysium and Shadows of Doubt, creepy and intense, but also deep. The cases would dig into people’s messed up lives and psychology, with every choice actually meaning something. The doom jazz would set a moody vibe that pulls you in as you figure out secrets and unravel layers of corruption throughout the city. Imagine being able to read minds or mess with people’s emotions to get clues, making each case feel different and personal.

I’m sure nobody really cares, but it just popped up in my mind and I just had to share it.

1 Comment
2024/11/14
19:37 UTC

6

Blade made by Arkane is still a thing?

Hope it is.

Arkane cant be disolved like that right?

21 Comments
2024/11/01
12:48 UTC

9

Idea for reviving the Dishonored Universe

Ok guys hear me out.

We are all starved of Dishonored content. We all want more. Here is an idea for a new storyline.

How many of you have played the critically acclaimed but long forgotten game “Clive Barker’s Undying” which an old horror FPS written by Clive Barker.

I feel that game can be revived and rewritten for the Dishonored Universe.

There is an element of otherworldly horror in the game which in the game came before sourced from the void, which is in a state of chaos now that the Oursider is dead or gone.

The game can start with absolute chaos and can end with either survival (high chaos) or stability (low chaos, with maybe a new outsider figure)

Thoughts? Opinions?

13 Comments
2024/10/30
20:15 UTC

1

One problem Arkane Games have to solve: Waypoints and Maps

I was replaying death of the outsider last year and realized that it has district maps in certain spots on the city, but you can't take it with you to look anytime you want. I think this is a problem in most arkane games of setting on the waypoint marker by default to guide the player, undermining some of the exploration and discovery of the game instead of giving a map for the player to figure out their own path.

Prey has waypoints turned on by default, but it has a map of talos-I as well so it's very easy to turn off all markers and just use the map as guidance. I think it's good to include waypoints as an opinion since there's people who have difficulty with first person games or with direction in games in general, but leaving them on by default means that mos people will be inclined to play the game that way just following the waypoints.

I feel that games like prey and dishonored are better playing a second time specially because I play without the waypoint and it feels like I'm exploring more. Even compass rose style waypoint (like the one in skyrim) are better than the ones in dishonored or prey; Mini-maps like the ones in baldur's gate 3 or RDR2 are also better solutions than waypoints on screen.

https://preview.redd.it/4c9p0peodsxd1.png?width=3840&format=png&auto=webp&s=350e149a1f6d5e7b00e0ed9469eb3e7e7c1d8a06

6 Comments
2024/10/30
00:37 UTC

5

Does anyone know why it's called "*Dark Messiah* of Might and Magic"?

I have yet to play the game, so maybe it has something to do with the story, but from what I've seen it's a mostly typical fantasy world.

Any ideas on why it's called "Dark Messiah"? (No spoilers please)
Thank you

8 Comments
2024/10/28
14:32 UTC

75

Arkane: "A new stamp for your collection."

10 Comments
2024/10/26
17:12 UTC

8

Marvel has delayed Blade (film) indefinitely

Given how Arkane games never seem to sell anymore, this seems like a bad sign? Do you think it will affect development?

20 Comments
2024/10/24
01:53 UTC

0

im crying for 3 reasons rn

https://preview.redd.it/zluion6ar5wd1.png?width=765&format=png&auto=webp&s=3ce6d4ef9ac36a5357c44ec7ca8af9cffd9488c4

1. im broke

2. some part of me doesnt want to do this (its getting completly overwhelmd)

3. those are last arkane studios left to buy for me (except prey moon landing whitch i may buy later and redfall whitch i wont)

5 Comments
2024/10/21
19:10 UTC

8

Is upcoming Blade Microsoft exclusive?

I read somewhere that it would be the case. Was there an official annoucement about it?

I'm a PS5 player so I kinda want to die if this is the case, never got a PC that could run new gen games, so I might go geforce now but that would downgrade my experience compared to a PS5 game

4 Comments
2024/10/11
12:59 UTC

8

Next Star Wars game...

There are only three studios I deem competent enough to create the next Star Wars game. Those are Arkane Studios, id Software, or Rebellion Developments. All of them excel in either first person or third person games with superb game play and atmospheric levels.

In terms of Arkane we have games like Deathloop, Prey, and Dishonered. Sure, there was Redfall. But I think any of these three would revive Star Wars in interesting and new ways.

Then we have Respawn who did a great job with the Jedi-games, but I believe it's a good thing to try new competent developers to evolve any franchise.

9 Comments
2024/10/02
11:44 UTC

3

Ideas for the next Blade game

4 Comments
2024/09/09
01:12 UTC

6

Dark messiah crash

Anyone know how to fox the crashes in dark messiah? I fixed it for the most part but now I can’t load into chapter 7 as soon as I grab the skull of shadows and start loading chapter 7 it crashes

1 Comment
2024/09/06
17:31 UTC

65

harvey's making a new studio LETS GOOOOOOO!!!

https://x.com/Sinnoware/status/1829328750569505089 Ayyyy he did it gg!!!!!!!!!!! 🎉 🎉 🎉 🎉 🎉 🎉 🎉 🎉  🎉 🎉 🎉 🎉 🎉 🎉 🎉 🎉 🎉 🎉 🎉 🎉 🎉 🎉 🎉 🎉 🎉 🎉 🎉 🎉 🎉 🎉 🎉  o-o yaaaaaaaa

15 Comments
2024/08/31
01:32 UTC

19

what will happen to harvey smith of arkane ?

Arkanes co-director Harvey Smith has been really talented & has also written a book "Big Jack is Dead." i'd reccomend reading it if you haven't checked it out. but what do we think will happen to him? he has made many games, & credited in other things, Harvey Smith is basically the Outsider both him and his team) are the ones that decided which ending is canon yet he worked on deus ex, & redfall, and his whole story of greedy real life blood suckers... most of his works in games are about populism & the middle class suffering.

I enjoyed his work so it was sad that he couldn't keep his job.... & was let go with the rest of austin, Harvey Smith has worked on games ranging from OG System Shock, OG Deus Ex to Dishonored 1 and 2. He's a legend in the industry along with many other credits... so its kinda stupid he wont get any new positions or keep his job.. is it possible he could work at wolf eye studios with Raph? or do we think he wont do more writing for immersive sims or could he form another team or get hired somewhere else? When you make many games from the depressing world of dunwall, to talos to a world where Drs/therapeutics stealing blood & almost every character must be defeated ... how effective will these stories be going forward & could harvey get more work on future projects, or do these games in another job/field, or form his own studio? Monsters are always metaphors in these games... so hope he goes onwards with his art style & writing. ;/

what do we think?

7 Comments
2024/08/16
17:04 UTC

39

Press Release | Wolfeye Studios Reveal Early Details of Next Game in Development

(I copied this from u/CrimsonAlpine's posts in r/Prey and r/Dishonored. Thought it fit here and check out their profile) AUSTIN, TX. (August 8, 2024) – Wolfeye Studios, Inc., an independent development studio co-led by President Raf Colantonio, founder of Arkane Studios and co-creator of the award winning and critically acclaimed games Dishonored and Prey, today announced that their next game, which is a First-Person Action RPG, just wrapped Pre-Production and is now full steam ahead in Production. Wolfeye's intention is to get input from the community early on in the development process to help make the game the best it can be by running an exclusive and limited private Alpha. This announcement follows a playful tease at Game Developers Conference (GDC) where the studio shared an image of a whiteboard from their Austin office with the words “Retro Sci-fi” and “First Person” scribbled on it.

Wolfeye Studios is a team made up of world class industry talent who primarily came from Arkane Lyon and Arkane Austin, the latter of which permanently closed in May this year. Co-founded by industry veterans Raf Colantonio and CEO and Executive Producer, Julien Roby, also a former Arkane executive on Dishonored and other Arkane Studios games, Wolfeye Studios first game, an isometric 3rd person action RPG called Weird West, made its announcement debut at The Game Awards in 2019 and was published by Devolver Digital in March 2022.  It was also nominated for "Best RPG of the Year" at the 26th D.I.C.E. Awards.  This next game will be an ambitious new IP built upon the DNA of earlier Arkane games to deliver a rich and detailed world, freedom of how to play and a deep RPG experience.

“We are so happy to be able to officially confirm that our next game is actively in production and that it is a First-Person Action RPG,” explained President and Creative Director, Raphael Colantonio. “Fans of the past games I have been involved with such as Dishonored and Prey will feel at home, as well as fans of RPGs in general. While we look for the right publishing partner, our sights are firmly set on getting our community involved with the game’s development with a limited private Alpha in 2025. We cannot wait for fans to see what we are working on.”

Gamers who want to enroll for a chance to get a spot in the limited private Alpha are encouraged to sign up to the interest list which is forming at www.wolfeye-studios.com/signup

3 Comments
2024/08/08
19:44 UTC

11

New Talk by Dana Nightingale about Arkane's Processes

0 Comments
2024/06/21
16:06 UTC

15

ARKANEEEEE STUDIOSSSSSS MAKE PREY 2 AND MY LIFE IS YOURS

1 Comment
2024/06/16
17:06 UTC

36

Someone, PLEASE save Arkane Studio.

What the title says. Someone PLEASE hire Arkane Studios stuff and rebuild the studios because they made GREAT GAMES, went out off the beaten path, I did not like all their games but they were great, they deserve BETTER than what F*****G Microsoft did to them. Those who 've played their games know.

21 Comments
2024/06/11
19:52 UTC

32

Easter egg dishonored death of an outsider

In the bank mission an contract had you come across this vault which had the name morgan yu same as the person in prey.

0 Comments
2024/06/08
06:32 UTC

28

10 Reasons to Expect Another Announcement from Arkane Lyon

I know the spirits are low since Arkane Austin has been shut down, were not able to bring Redfall to the state they wanted and couldn't develop another single-player experience - but Arkane Lyon are still very much operational and their future seems bright despite the loss of the sister-studio. I've seen a lot of gloomy perspectives on the future of the studio, so I decided to share my view of the current situation.

Mind you, the following are speculations, and given how projects can be cancelled and studios can be closed on a whim, we should wait until Arkane Lyon share the information themselves.

  1. When Dinga Bakaba and Sebastian Mitton were announcing "DEATHLOOP" in 2019 at Bethesda E3 showcase, they mentioned they had other projects at work alongside assisting Machine Games on Wolfenstein: Youngblood and Cyberpilot. I doubt they could commit to the simultaneous development of another project alongside "DEATHLOOP" at the time, since COVID-19 hit the industry and they had to go remote, but there is a chance the project wasn't just scrapped and was rather put on hold. It might also be possible that Zenimax were trying to increase their market value by starting new projects for the possible acquisition.
  2. Since the release of "DEATHLOOP" Arkane Lyon expanded the offices and staffed up to around 200 people according to the LinkedIn profiles and the financial data. Unless Arkane Lyon are aiming for significantly higher budget for BLADE, it's possible these were needed to allow the possibility of simultaneous development.
  3. The ending of "DEATHLOOP", especially the extended ending from the Goldenloop Update clearly teased some form of continuation for either the characters or the world. The fact that the extended ending that was being added to the game alongside other features throughout the 2022 reinforced the tease even more, makes me think they wanted to double down on the concept of the shared universe between Dishonored and "DEATHLOOP" as a tease for their next project. The official confirmation by Arkane Lyon would make the release of the next game set in the Dishonored universe in 6 or so years look bizarre.
  4. Some Arkane Lyon LinkedIn profiles still feature "unannounced projects" even after the announcement of BLADE. Some developers don't bother regularly updating their LinkedIn profiles, especially studio veterans, but still even some of the language the developers used after the announcement alludes to the fact that not everyone was working on Blade at the time of announcement. One of the developers who left Arkane to work on Crysis 4 even expressed confusion on whether or not he could consider himself a contributor to BLADE.
  5. BLADE is "now in development" as marked in the trailer and in the official blog - which screams "we are yet to enter production", especially given that Dinga told us not to expect any news in the nearest future. Most of the Disney IP is being announced very early in the form of CGI announcement trailer or even a Twitter post like with Black Panther by Cliffhanger and Iron Man by Motive. My guess is that announcing the game on Blade's 50th anniversary after Marvel and Arkane Lyon agreed on what the game would be is a good move for everyone involved business-wise. A lot of Arkane stuff has also been frequently leaking, so announcing BLADE would help them draw attention away from their other project. Before the announcement there were rumors of both Dishonored 3 and Blade from prominent industry people, so nobody really knew which one would actually appear. Might've been a confusion with Arkane Austin's next project though.
  6. BLADE is going to be in third-person and set in Paris. Even though Arkane Lyon are clearly not against experimenting with their usual design ethos, I don't feel like they'd be willing to put on hold their research of first-person combat and development of Dishonored universe lore and art. At the very least, first-person and third-person perspectives require different approaches for various aspects of the game - from level design and level/environment art to movement and player guidance. Arkane loves building new worlds with each game and only doing Paris, albeit their version of it, might be limiting for their art and narrative team.
  7. BLADE is a great fit for Arkane Lyon and would clearly help them gain more mainstream traction and draw attention to their previous games, some of which did not get the full recognition they deserved at the time. But making BLADE also puts them in a situation where a successful release would necessitate starting development on the sequel - so given how passionate the developers at Arkane Lyon are about the more traditional Immersive Sims, I bet even if simultaneous development doesn't already take place, they have plans for it.
  8. Dishonored: Death of the Outsider was developed in 8 months. Even though DLCs and expansions don't take as much time as full releases do, this is still an impressive feat. The team is very efficient and you can even look up Dana Nightingale's talk on the efficiency and quality in level design behind the structure of their team. Given that it's been two years since the release of "DEATHLOOP" and Goldenloop Update and assistance for Redfall didn't take up too much resources, I would suspect they'd have something to show by this point.
  9. The very same Dana Nightingale has been updating the name of her current position at Arkane Lyon in a very odd order "Campaign Director" -> "Some kinda design person" -> "Level Design Director" -> "Level Design and Campaign Director". This comes from the Twitter bio, so it's not necessarily official, especially the second one, but the progression over the last two years from one position to the other and then to both is still weird for a single project.
  10. Dinga Bakaba just posted a photo from a french Airbnb. That's complete speculation and he might be staying there and traveling elsewhere for whatever reasons, but the timing is such that it would make sense for him to appear at one of the events at Summer Games Fest and potentially showcase their new project.
10 Comments
2024/06/02
23:32 UTC

21

Dishonored 2 in 2024

0 Comments
2024/05/17
16:42 UTC

2

Is blade cancelled?

Since arkane is shutting down is blade going to be cancelled or given to another studio

25 Comments
2024/05/10
08:23 UTC

28

Microsoft can get bent

0 Comments
2024/05/09
01:20 UTC

44

Valve should buy Arkane

Arkane is a victim of corporate greed. With the recent closing of Arkane Austin, it seems that Microsoft is not interested in making smaller innovative games anymore, and will focus primarily on profit from big IPs. Arkane needs a lot of resources and creative freedom to make their masterpieces, and Microsoft is not willing to give them that.

Now who could provide that? Valve. Valve knows the value of high-quality singleplayer games. They have worked with Arkane before. Arkane needs a corporation to finance them, as their games are expensive, and I cannot think of a better fit for this than Valve.

33 Comments
2024/05/08
16:48 UTC

69

Arkin Austin Studios has shut down

17 Comments
2024/05/07
15:43 UTC

14

Blade: Player's choice

Hi!

So, this is meant as a discussion / speculative post.
I'm a huge Dishonored / Prey / Deathloop fan and I've been wondering how much that signature "player's choice" element Arkane games have will play a role in Blade.
In Dishonored, you could play "good or bad", help an old lady cook and eat a guy, choose whether or not to free prisoners, etc. Similar things were possible in Deathloop and Prey.
Now that there are two hardcore mainstream players involved (Marvel and Microsoft), I just hope player's choice and those morally grey areas will still be present in Blade. Also, I'm curious what they'll look like.

I'm interested in what you guys think.

1 Comment
2024/04/29
16:13 UTC

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