/r/Warthunder
This is a subreddit for War Thunder, a cross platform vehicular combat MMO developed by Gaijin Entertainment for Microsoft Windows, macOS, Linux, PlayStation 4, PlayStation 5, Xbox One and Xbox Series X|S.
The game is based around combined arms battles on air, land, and sea with vehicles from the Great War to today.
For Sim mode, visit r/WarthunderSim!
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/r/Warthunder
So I was thinking about getting the VeolsityOne flight stick and I was quid I can used the flap levers on it?
Was playing custom battle and people started freaking out because ive never played on console
I started playing in 2013. Always had the plane
Completed the task hours ago and I never got anything?
I went to check the hit replay to see how shot actually landed. and apparently i killed the guy? what?
Before the raytracing update etc, I used to get 300 fps on all maps. Today I go into the game and set my game to benchmark the maximum fps, it's at medium and I can't get over 80, not to mention that when I use the scope it goes to 10-25fps at maximum. Can anyone help me with what to do? (I have all the drivers up to date). By the way, what would be the requirements to be able to play the game today without problems and with ray tracing? Thanks in advance <333
F-14E or aka ST21... What greatness would've been
Currently, the Tomcat is a very controversial plane (this is by design by Gaijin but I'll explain later). The F-14A that we have ingame right now (both Early and IRIAF) are in very tough spots at the moment. Due to their airframe and complete lack on survivability in terms of engines, avionics, and countermeasures, they're not very good aircraft in an uptier to 13.0-13.7. Now the F-14B fixes all those problems, but to be honest. It's the least of the issues all of the Tomcats have right now.
Leaving out their ARH's, the tomcats have pretty meh capabilities outside of them. At their best, the F-14s can carry these SARH and IR missiles:
(12.7) F-14A: Aim-7F, Aim-9H
(12.7) F-14 IRIAF: R-27R1/Sejil, Aim-9P
(13.0) F-14B: Aim-7M, Aim-9L
If we look at the IR missiles, I think we can start to see the issue. (I think the SARH missiles are actually fine especially the IRIAF). For these BRs the IR missiles are not sufficient. I think it's time we talk buffs.
Some things I didn't get to say, but lets talk about the Aim-54 in real life versus ingame.
Real Life: Mach 5 (C), 22G(A)- 25G (C) pull (with decent AOA even at extreme ranges), better acceleration, better lofting angles, not affected by multipath since it was designed to hit cruise missiles 20-5m off the ground at a minimum), smokeless motor, and the A model wouldn't inertial guide until around 26km if the pilot lost lock.
Ingame: Seeing Mach 4 period isn't feasible for the average map, 16-18G for both Aim-54A+C, Very little AOA, slow acceleration (evidence here the phoenix doesn't accelerate slowly like ingame), worse lofting than Aim-7s for some reason???, Affected by multipathing, no smokeless motor for some reason???, A model can still lose lock at 30km and somehow hit.
Specifically, I want to talk about the Loft Profiles. These missiles should climb up at around a 30-50 degree angle to around 60,000-100,000 feet and then come down on top of the enemy at mach 4-5 given the conditions are right. (Making traditional means of decoying the missile beyond 16km ineffective)
Summary: Aim-54s need buffs to their IRL performance. This easily warrants a 0.3 BR increase for every F-14.
We also need to talk about how ridiculous the F-14's engine heat is. At 0% throttle, manuvering, and dropping flares in quick drops of 4 reinforced flares, you still can't dodge Aim-9Ls within 1.2km. This is because Gaijin's modeling of engineheat in completely wrong and doesn't even make sense. To put it very simply, the engine heat doesn't double when there's 2 engines on an aircraft. It's the same heat as a single engine. Gaijin models this incorrectly, fix it on all double engined planes it affects.
Next, Give the F-14A Aim-9Ls, the IRIAF R-73s and the F-14B Aim-9Ms. These are all accurate configurations for these jets and should already be in the game another 0.7 BR increase. Because of these increases, the F-14A Early and IRIAF both should have 90 counter measures and launch warning RWR (These are purely balancing buffs and not accurate how they are IRL, but it would be appropriate for their BR.)
Another thing the F-14B (and F-14D) should be able to supercruise. Im not specifically sure if it can since I don't have it unlocked currently, but from the footage I've seen ingame it's not able too. It should get that engine buff to allow it to do that since it's accurate to real life.
F-14 BRs after these changes:
A: 13.3 BR
IRIAF: 13.3 or 13.7 BR
B: 13.7 BR
F-14D: Prob 14.0 or higher.
Give it Aim-120As. Besides what all the deniers try to pull. There's more than enough evidence. There's more evidence that the F-14D successfully fired and tracked with Aim-120 than there is of the Yak-141 having any AtA missiles at all. Or the Japanese F-16 existing. OR the F-16C having Aim-7s. Or the F-14A IRIAF having R27s, Or even the early mig-29s having R27Rs. So add them. There are zero reasons not to. Give the community the D with Aim-120s :)
As always, please discuss below if you agree or disagree and tell me what you think.
"I think things, AND THEY HAPPEN!"
Is it just me or does every other prop after the IL-2M (43) kinda just suck more? Like the Su-6s have the 37mms but the AM-42 requires you sacrifice bigger bombs just to have some shitty cannons and the single 250kg with 3 100kgs and then rockets feels like way better of a choice then what the Su-6s and the IL-10 offers also I don't have any jets yet so don't tell me the Su-25s better cuz like no shit
This guy got mad at me for shooting my grenade launcher at the start of a game so decided to spend 5 minutes ramming me into trees and buildings with his bulldozer. Why do people do this?
I've done it before in a certain map. Just can't find it
Taken from another user but is there any conceivable reason why the only punishment for going this deep is you show up on the map. You shouldn't be able to do damage at all to enemies if you're in their circle for the spawn. Outside of the circle you should be marked and that's it. Getting a little ridiculous here.
Also why does nobody use full real controls to fly its so fun and you can do crazy manuvers. And with the firebirds update they added new stuff to test flying so its even more fun