/r/ShadowrunCrossfire

Photograph via snooOG

All things Shadowrun: Crossfire.

Shadowrun: Crossfire is a deck-building game crossing cyperpunk with fantasy and plunging players into a world dominated by ruthless megacorporations; Crossfire gives players the chance to dive into the world’s shadows to see if they can survive. They’ll have weapons, spells, contacts, and gear to help them out, and they’re going to need those resources. If they play their cards right, they’ll do more than survive—they’ll become legends.

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/r/ShadowrunCrossfire

226 Subscribers

3

Crossfire Brasil

Procurando galera do BR (SP) será que tem? (Hi everyone, using this tread to look for players in my country)

0 Comments
2023/11/12
17:51 UTC

1

Selling off coreset and high caliber ops, new and unused stickers just with tokens punched

As the title states I am looking to sell off. I am in Canada and want this to go to a home that will appreciate it so came here first. Make me an offer that is fair to you and help me make some space.

1 Comment
2023/03/16
15:16 UTC

3

Best Karma Upgrade

What's your favorite upgrades for the first upgrade slot, do you wait for a 15-20 karma upgrade or go straight for a 5 karma one?

6 Comments
2022/02/19
18:36 UTC

9

High-caliber ops stickers resized for prime runner edition

5 Comments
2022/01/31
03:25 UTC

2

Are there pdf of the stickers available?

I just manage to get a copy of the prime runner edition and the high caliber ops expension. Unfortunately 2 characters already have stickers on them, I would like to print the stickers on cardboard and just place it on the character sheet instead but I can't find a pdf of the stickers, do you guys know where to find it or at least a scan? I only found them in french unfortunately.

5 Comments
2022/01/30
16:05 UTC

7

🐉📟Descubriendo Shadowrun Crossfire 🧝🦾

0 Comments
2021/12/09
18:37 UTC

2

Question about "Double Double"

The card Double Double says, "Play another copy of a card already played this turn." If I play Double Double, can I create a copy of Double Double since I played it?

2 Comments
2021/06/26
00:53 UTC

2

Is the Shadowrun: Crossfire: Welcome to the Sixth World booklet online anywhere?

The SR:Crossfire rules are easy enough to find, but I can't locate the fluff booklet anywhere (I checked some, cough, shadow sites, cough, too).

Did nobody really scan it yet? I actually think it has a nice world description, and I wanted to share it with some new players in my rpg gaming group...

4 Comments
2020/06/04
08:07 UTC

4

Tabletop Simulator version

Just realised that not everyone might know that this option exists. You can play SR:Crossfire via Tabletop Simulator using this Steam Workshop link

It's not made by me, but it's the best one I found with High Caliber Ops and the Hunter's Arsenal fanmade expansion incorporated.

Tabletop Simulator goes on -50% sale on Humble Bundle fairly frequently.

3 Comments
2020/03/06
12:50 UTC

0

CrossFire HD - Battle Royale trailer

https://www.youtube.com/watch?v=lUWeoc9njuc

He saying crossfire hd coming 2019/ second half, coming soon, and with battle royale mode

6 Comments
2019/08/06
00:39 UTC

8

Shadowrun Crossfire Versus - A human player vs player mod! Extremely fun, must try!

2 players: each person plays 2 characters
3 players: 1 person plays 2 characters, each other plays 1
4 players: each person plays 1 characters


setup:

split blackmarket into 3 decks:
take the 9 nuyen cost cards into 1 deck (this is the global black market). Seperate cards that have 3 copies into the 3 different decks (1 for the global black market, and 1 for each team's black market deck). Because its a smaller deck, the global black market can be dealt at 4 cards instead of 6 during the game, if you choose.

each character starts with 7 health, apply other upgrades (you can choose to play with no upgrades for anyone if it looks to be too unbalanced) from there. (for a longer or shorter game you can choose to have everyone start at 3 or 5 or really any health you think is better)


After shuffle and draw, flip a coin/Rock,Paper,Scissors for who goes first each player on the starting team draws 1 normal obstacle each, a player drawing an obstacle may pay 1 nuyen to draw a hard obstacle instead (this must be decided before drawing), obstacles abilities only apply to the enemy team. after obstacles are drawn and flipped abilities are resolved each team chooses who will go first from their team. the first player on the starting team starts, rounds are played as in the crossfire scenario. flip a crossfire event (it is global as in normal crossfire)

turns go as follows:

  1. first player from starting team
  2. first player from opposing team
  3. second player from starting team
  4. second player from opposing team

obstacles act as bodyguards, cards in hand are used to attack the opposing team's obstacles. if an obstacle in front of an opposing player is defeated that player is damaged according to the obstacle's strength. nuyen is dealt among the opposing team only, and starting from the player who deafeated the obstacle. at the end of the current player's turn, defeated obstacles are placed in the appropriate obstacle discard pile and a new normal obstacle is drawn and placed in front of that player (the player may pay 1 nuyen to draw a hard obstacle instead, this must be decided before drawing), new obstacles dealt during a turn can not be damaged this turn unless the obstacle was spawned behind a current obstacle (as a result of a crossfire event or moved by means of a player card)

a player that reaches staggered status acts the same as in normal crossfire. once a player goes critical they are dead, their deck is shuffled and can not be used, their money is put back into the bank, money is not dealt to dead players, but the team does not lose until both players are dead. Play continues alternating between the opposing teams, such that if a player from Team 1 is dead then rounds would continue like this:

  1. Team 1, player two's turn
  2. Team 2, player one's turn
  3. Team 1, player two's turn again
  4. Team 2, player two's turn
  5. This complete's a round with a dead player, draw a new crossfire event card and continue on

The game is finished when all characters of one team are dead.


Card Errata - Obstacles:

In general, obstacle's abilities should only affect / apply to obstacles or players of the opposing team. Obstacles that say "you" or "your" should affect only the opposing runner across from the runner who that obstacle is defending. Obstacles that say "runners" should affect all players of the opposing team.
Damage normally dealt directly to players from obstacle abilities should instead be dealt to defending obstacle levels. Levels of damage dealt past an obstacles last level are not carried over (either to the obstacle behind it or to the player).
Obstacles that say "when (this obstacle) attacks" in context of this scenario should mean "when (this obstacle) is killed" as that is when obstacles technically "attack".

Recommendations:

Elf Blademaster - "the team" means 'the opposing team' and "number of runners" means 'number of runners on the opposing team'. So in a 4 player game (2 vs 2) the opposing team is 2 players, so between those 2 players they would discard 2 cards.

Grey Ops Rigger Team - "the black market" means only the opposing team's black market.

Drake Assassin - "the black market" means only the opposing team's black market.

Gargoyle - the player who defeated Gargoyle should choose the runner (of their team) to take the damage (which is applied to their defending obstacle's damage track).

Corporate Shaman - "each Blue obstacle" should only include obstacles from the opposing team.

Saeder-Krupp Observer - "each Red obstacle facing you" should include stacked obstacles (red obstacles behind Saeder-Krupp Observer) but not red obstacles in front of the other opposing players.

Spirit of Fire - In this case, the player who Spirit of Fire is defending, should choose which obstacle of the opposing team, to deal 1 level of damage to.

Combat Shaman - only opposing team obstacles heal.

GODwire - This ability should heal 2 levels of a teammate's obstacle (alternatively just ignore this ability or come up with something creative for it).

Elf Shaman - This ability should heal 1 level of a teammate's obstacle.

Jaguar Shifter - "it also attacks the Face" should only apply if the Face role is on the opposing team of Jaguar Shifter, and Jaguar Shifter's attack strength should be dealt to the damage track of the obstacle defending the Face.

Lone Star Trooper - (See Jaguar Shifter above)

Aztlan Decker - (See Jaguar Shifter above)

Spirit of Air - (See Jaguar Shifter above)

Freelance Assassin - This ability should not apply, as Freelance Assassin is dead.


Card Errata - Crossfire Events:

When crossfire events would reveal new obstacles and put them in front of a player, those obstacles should be put behind the current obstacle that is defending the player. All players should be able to see the damage track of all obstacles behind any other obstacle.
If obstacles are moved between players, put the moved obstacle behind the current obstacle defending a player, any damage that's been done to it is carried over.
Damage dealt from crossfire events should instead deal levels of damage to obstacles. Levels of damage dealt past an obstacles last level are not carried over (either to the obstacle behind it or to the player).
If events reference a dead role, ignore what would happen, however if something else might happen because of the crossfire level, you should still execute only that part of the event.

Recommendations:

This wasn't the plan - "facing" should mean 'across from'. If the crossfire level is 3 of higher only move obstacles between team members, not to opposing players.

Grenade - the street samurai can choose a member of the opposing team, but damage is dealt as levels of damage to that player's defending obstacle.

It's getting real - an obstacle that is killed and deals its attack strength, also deals that damage to the next player on that team, not to an opposing team member.

Coordinated Defenses - If there is a second obstacle behind the first defeated obstacle in front of a player, deal the first obstacle's attack strength as normal to the obstacle behind it. If the crossfire level is 5 or more, "all obstacles" means all obstacles on 1 team, not all obstacles on the board.

GPS hack - the decker can move obstacles only between team members, you can choose to allow stacked obstacles to be moved or not, if a stacked obstacle is moved it should go to the back of the stack of the player receiving it.

Focused combat - "facing them" means 'across from that player' and "facing a runner who has played a card" means across from a runner who has played a card" meaning if their teammate can play a card, the current runner should be able to attack the obstacle across from their teammate also.

No more toys - if the crossfire level is 3 or more, all cards in every black market should be cycled (you can choose not to cycle the global black market)

Harlequinade - If the Mage role player is dead, ignore this event.

Seperated - This should only apply to team members. For example, if an opposing team member plays 'covering fire' to stop an dying obstacle from attacking, this should be allowed.

Into the breach - You can choose to change "starting hit point value" to "current hit point value"

Reinforcements - discarded obstacles dont deal their attack strength in damage. If there is an obstacle behind the obstacle being discarded, it stays behind the replaced obstacle. If the obstacle behind an obstacle is damaged it is also replaced at the same position.

Reversal of fortune - staggered runners heal to 1 HP, undamaged runners are not dealt damage directly but 1 level of damage to their defending obstacle.

We gotta slow them down - This effect should apply from the start of the round until the end. For example, if an obstacle is undamaged when this event begins, and then is killed before this event ends, then it's attack strength should be dealt double.

Largest target - "if any runnner has more HP than the others" means between team members

Enemy tactics - the dying obstacle's levels are not healed, the player who killed that obstacle can decide which obstacle from their team is healed that number of levels. If the crossfire level is 5 or more, that means each obstacle from that team heals.

Top shelf - players HP do not heal, apply this effect to the current obstacle in front of a player and heal half of the levels it has lost (rounded up). The discard effect of coarse deals levels of damage to obstacles and not player HP.

8 Comments
2019/03/20
12:01 UTC

3

Question on Freefire-For-All mission (and missions in general)

I’m playing 2-handed by myself.

The rules in the main rule book tell us to start at Crossfire Level -2 if there are only two runners.

The mission also has rules for 2 or 3 players. The 2 player rules tell us not to draw a Crossfire card in the first round, effectively Crossfire -1 according to the Prime Runner edition terminology. (They use negative crossfire levels to denote rounds you don’t draw Crossfire cards in he new edition...similar to Dragonfire)

Does the mission specific text for 2-players override the 2-player rules from the book, or are they cumulative? If they’re cumulative, does that mean I’m at Crossfire Level -3?

Also, the Gang Leaders Karma kicker says, “Flip up one additional obstacle each scene, and instead of flipping hard obstacles equal to the crossfire level, flip hard obstacles equal to the crossfire level +1.”

So, assuming the 2-player rules are not cumulative, and I’m at a Crossfire Level of -1, does this mean I would not draw a Hard Obstacle in the first round since -1 + 1 is 0?

And if they are cumulative, I wouldn’t have to worry about Hard Obstacles until at least the 4th round?

1 Comment
2018/12/29
01:21 UTC

2

Looking to buy the game, but I'm confused

Hey everyone,

So, I'm getting some conflicting informationt that I hope you can all sort out. I was told to buy the Prime Runner edition. I was told that the old expansions, specifically the character expanisions, from the first edition were not comatible with the Prime Runner edition. Later on I was told, by the same person, that all the old cards from the expansions are compatible. Am I missing something or misunderstanding or am I just dumb? Thank you for helping and clarifying all this. I am kind of looking forward to this game and adding it to my collection.

Thanks a lot,

Grubb

6 Comments
2018/12/19
23:19 UTC

3

Shadowrun: Crossfire Character Expansion Pack 1

Hello everyone,

I have someone that would really like to get this expansion for Christmas. However, Amazon is out, and they don't know "when or if it will" it will be back in stock. Is there any where else I could purchase this expansion. It would make my sister so happy.

Thanks,

Grubbnar

15 Comments
2018/12/18
23:48 UTC

7

Expansion for Prime Runner question!

Keep looking for an answer, so far I've messaged Catalyst games and even they haven't given me an answer!

Prime Runner Edition says it incorporates some of the High Caliber Ops.

I bought Prime Runner at Gencon, and High Caliber Ops was the only expansion on sale. Is buying the expansion redundant? Is it still worth getting it?

It seems the missions and the classes are reason enough to buy it, just trying to find out!

Love the game! Thanks for any help!

UPDATE/EDIT: Just double checked the High Caliber Ops expansion against the Prime Runner contents. HCO actually adds a ton of new stuff. All of the Black Market, Obstacle, Role cards, some of the upgrades, and 5 missions are all 'new' if all you have the Prime Runner Edition. The only thing thats duplicated is some of the upgrade stickers and the basic cards. Just wanted to put this out there for anyone searching!

6 Comments
2018/08/14
00:24 UTC

1

Come watch our live trid on twitch! (Episode 2. Contact boogaloo)

Here's the twitch link](http://twitch.tv/sheo_ell), we should be starting at 5pm est today, when this post is 4 hours old then we'll be streaming! Our group consists of four players and the GM, were into light/medium RP, the setting is Seattle, and fairly grim but the characters keep it light and funny!

Last time our runners, SPOz the Street Sam, Baron the rigger, Katya the decker, and Operator Stone the ex- deniable ops, we're convoying down the highway of Seattle. They were to deliver special cargo which they were told would be under attack, but that lone star and Corp sec would leave them alone.

Imagine their suprises when they were jumped by the amazing bongos, a go-gang of clowns who specializes in stealing from other gangs. The Runners did very well and the did the lengthy encounter without so much as a scratch, the truck bearing a single bullet wound. They arrived at their destination, to see a "sunny side cannery" which appeared to be an abandoned warehouse.

The warehouse was not abandoned as they were met with Tranq, a rigger, who had emerged from the building. Saw the payload was here, and offered to show the group their payment. SPOz and Stone went down a long elevator ride downward into the ground to confirm that it was all there. But not all is well, trouble is sturring above ground...

1 Comment
2018/08/10
17:55 UTC

4

Finally

It finally happened. Shadowrun Prime Runner Edition and the refit kit were available at GenCon. It plays a lot cleaner and it’s a little more forgiving. [edit: punctuation]

12 Comments
2018/08/07
11:50 UTC

3

Thoughts on a houserule?

I've been testing a house rule that is inspired by Edge.

Once (or maybe twice?) a game when drawing a card, a runner may spend 1 Karma to choose a card currently in their deck to be drawn, rather than drawing from the top.

It's not very complex, and it basically reduces the pay out (or, if you have bad luck later on, can actually cause you to lose Karma for a mission). Drawing a single card can prevent failure, or beat an obstacle, but unless you're doing it very close to the end, it seems risky enough.

2 Comments
2018/02/12
01:57 UTC

2

Stupid rules questions

So we played some Crossfire.

Q1: is it true that if we're sitting down to play a bunch of missions in an evening's play, that we throw away all extra cards and nuyen between each mission?

If yes ... why even make it a deck-building game? You get to add one or two new cards to your deck before aborting the mission and are lucky to play them more than once?

Q2: is it supposed to be a lot harder with 4 players than 2? Apparently the people who own the game said it felt a lot easier with fewer players.

I guess among other things you'd get less of the 'oh, you only started with two cards? Well, you can throw them out before your first turn. Good luck with that' stuff.

It seems like optimal strategy for four players for the first five missions is just to kill off all the monsters but one and then just do nothing on all your turns to let that monster kill the person they're up against - in order to grind your measly one karma quickly?

8 Comments
2018/02/11
11:05 UTC

8

Some new news around the game: Shadowrun: Crossfire Prime Runner Edition and future plans

Just recently found about some exciting news around SR:CF. It seems the game is not forgotted. Quite the contrary - CGL is adjusting it according to lessons learned so far (from Dragonfire as well) and they plan future expansions.

From the info I managed to gather, it seems this will be a reprint + game changes/tweaks based on player feedback received so far:

Joseph Muniz Jr: What's the Shadowrun Crossfire: Prime Runner edition? Is that a new reprint of the base game or are there extras?

Catalyst Game Labs: Mainly a reprint, but with some rules tweaks, fixes, and a few other changes. jmh

It is expected that there will be some sort of upgrade pack for people who already own the game. I don't think the changes to be anything too drastic, so it should be fairly easy to adopt the new rules/changes.

Catalyst Game Labs at GenCon 2017 confirmed an upgrade kit as well as new expansions, possibly early 2018: Go to 45:12

Here is also a reply from CGL to one user:

Brenna replied

Dec 26, 6:01pm Hi Jonathan:

I am so sorry it's taken so long to respond to your question about the Crossfire reprint. Catalyst had gone through some system changes last year, and unfortunately, it created service issues for many months. The situation left the team baffled about the scope, causes and solutions. I have recently been brought on to assist with the backlog of service issues, so here I am . . . finally!

As a matter of fact, it is getting reprinted under a new name: Crossfire Prime Runner, which is a 2.0 version of Crossfire that is being released to address issues that players have reported over the course of playing. We hope to have the upgraded version available by February or March 2018, so please keep your eyes peeled.

Again, thanks so much for your interest, and we hope you and yours enjoy a very happy and peaceful 2018! Our customers mean the world to us!!

Sincerely,

Brenna Customer Experience Specialist

-- The Catalyst Team store@catalystgamelabs.com

Here is the box: SR:CF PR box photo

0 Comments
2018/01/09
14:44 UTC

6

So instead of more Crossfire...

We're getting Dragonfire...

http://dragonfirethegame.com/?utm_source=Catalyst%20Game%20Labs%20Online%20Store&utm_campaign=b274aff586-EMAIL_DRAGONFIRE&utm_medium=email&utm_term=0_46d88df809-b274aff586-26941871&mc_cid=b274aff586&mc_eid=a1a0ae5250

If I'm honest I am equal parts sad and worried, as much as excited. This could mean there won't be any more Crossfire to speak of... or it could mean an entire _____fire family filled with RPG properties like SR, DnD, and who knows what might come...

I could be great, it could be bad... I like the Crossfire rules set... but I'd rather have it as more Crossfire... not as other properties unless that also means more Crossfire with those properties...

4 Comments
2017/04/25
18:56 UTC

3

Played this for the first time yesterday

And beyond the overt randomness, this is incredible. Co-op, deck-building, great fit for the otherwise hohum SR setting, support for a kind of campaign with the xp...

Heading to pick up the expansion (which I hear helps dilute the troublesomely swingy cards somewhat), checking out downloadable missions now. This was the best new boardgame experience in a while!

7 Comments
2016/11/03
09:55 UTC

5

So has anybody heard anything since High Caliber Ops?

Origins just passed and Gen Con is just around the corner, curious if anyone at the former or going to the latter has heard any news or plans on keeping an ear to the ground on another expansion? Hopefully one that covers the another 2 roll/color combo possibilities. ^_^

6 Comments
2016/06/22
21:51 UTC

3

SR: High Caliber Ops available in Europe?

Does anyone know if the expansion is already available in Europe and where can I order it from?

1 Comment
2015/12/30
20:26 UTC

3

Finally got my first sticker!

2 Comments
2015/11/08
13:05 UTC

4

Shadowrun Crossfire: High Caliber Ops Talkthrough

0 Comments
2015/10/27
15:38 UTC

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