/r/ShadowrunAnarchyFans

Photograph via snooOG

A place to discuss the rules-lite version of Shadowrun.

A place to discuss the rules-lite version of Shadowrun.

/r/ShadowrunAnarchyFans

562 Subscribers

4

Wired Reflexes 3 of Borderline has -2 Essence? Why?

Title. I suspect it's missed on non-official errata, since Knyx has just same Wired Reflexes 3 with -3 Essence penalty, and it's suggested to just throw Knyx away from pregen list.

Also, Control Rig had -2 Essence before non-official errata, so my guess is it's just several errors that were overlooked. Then again, no Shadow Amp can give more then -1 Essence penalty, and so case is closed?

0 Comments
2024/10/30
11:16 UTC

5

Drone Combat

Hey everyone,

I'm trying to wrap my head around using drones in combat.

I'm using Custom Gun Drones as an example (pg. 204 SRA core rulebook). The level 2 Amp gives +2 attacks/movements (only with gun-drones). Great, so they can attack twice!

But what skills/attributes do I use to build the attack dice pool? The Rigger's Piloting (Ground) + Agility? The Rigger's Firearms + Agility 3? Something else?

As for damage, how is that calculated? Presumably the Gun Drones have guns on them. But do I just insert a gun type (say, and SMG with 6P damage)? Or is there something I'm missing outside of the Core Rulebook?

TIA

1 Comment
2024/08/24
21:10 UTC

8

AoE Spells Question

Anarchy 2050 brings some AoE spells. How do they work? It simply adds the possibility to split damage among targets, or actually hits everyone for the same damage?

3 Comments
2024/08/17
23:15 UTC

4

Firearms range modifiers question

Is the -2 penalty for "wrong" range actually significant?

Players will eventually maximize their skills (when they don't do it right out of the bat). Given that firearms already lack a bit in diversity, a player can easily handwave the penalty making it irrelevant when choosing guns.

Has anyone tinkered with it and is willing to share results?

5 Comments
2024/08/10
11:19 UTC

5

Hacking question

The defense against hacking is Firewall + LOG (instead of the usual skill + attribute).

However starting skills easily hit ratings like 5, while the best Cyberdeck's firewall is a mere 3.

That makes Technomancers much more powerful (they use LOG instead of Firewall so going for 6 LOG is a no brainer). It also makes hacking unbalanced, favoring the attacker.

Did I get it wrong? Do you guys modify it at all?

5 Comments
2024/08/10
11:14 UTC

8

Light Rules vs. Narrative: a debate

SR: Anarchy offered a very clear proposal: roleplay into the ficion of the sixth world withmuch lighter and flexible rules, just a bit below the "anything goes" of freestyle improv.

However, the reason I got into Anarchy wasn't an interest for narrative-based games, but rather an interest for less complicated rules to access a beloved fiction setting. I feel that the demand is less for a "narrative experience" than for an "actual ruleset that doesnt feel like a VCR manual". In short, I'm way more interested into a "SR lite" than in improv (but I'll take what I can have).

(then again, that might be because the american Anarchy did came short on content, compared to the much more complete French version, but I digress)

How many of you also jumped into Anarchy for the premise of accessible rules? Conversely, how many of you came here for the actual premise of Anarchy's design of improv RP?

7 Comments
2024/08/09
13:05 UTC

6

Surprise Threat Units clarification

Gingivitis' (God bless) made a cool Unit house rule to handle packs of weaker enemies. However his explanation of how attacks are resolved confuses me.

UNITS ON OFFENSE

• Units may make 1 Attack Action or 1 Teamwork Test for every full 10 CCM.

o Units combine attacks using Teamwork Tests in combat.

▪ Units always count as rolling hits equal to their TL for all Teamwork Tests.

o Units ignore Injury Modifiers.

Does this mean that a 5-man gang (TL 2) makes 10 automatic, immutable hits per round, unless you wittle them down with damage? If so, what's the point of having combat skills etc?

7 Comments
2024/07/29
15:55 UTC

7

How do you folks run your combat, visually?

Do you go 100% Theatre of the Mind without any props? Do you use topdown maps and slap zones into it? Just ranges drawn on a sheet/black image with tokens on it?

I need ideas, pretty please, for online play on VTT =)

7 Comments
2024/06/19
17:50 UTC

19

French Edition of Anarchy is Amazing!

I got my hands on a French copy of Shadowrun: Anarchy and have been running the text through a translator online. And even with the choppy English and terminology differences... the French version is SO MUCH BETTER!

Here's a (brief) list of the differences I've seen so far:

  1. It's a stand-alone product! It's very obvious that the English version was chopped up and large sections were hand-waved because it was envisioned as a "alternative ruleset" for 5E. As such, large (and important) portions of the setting and rules were left out (presumably in order to not cannibalize sales of the main line). This is not the case with the French version. There's over 40 pages dedicated to explaining the setting (English has 26 pages). Magic, Matrix, and Rigging rules have their own sections (about 3 pages each) as opposed to the English version which gave all three topics a total of about 3-and-a-half pages.
  2. It's organized! The English version is so poorly organized that the list of skills aren't even in the same section as character creation. ShadowAmps, qualities, and gear are in the back of the book (and not listed in the Table of Contents). The French version puts ALL of the character creation rules in one place. That includes ShadowAmps, skills, qualities, gear... everything.
  3. It explains everything better! There are examples of how the free-form narration is supposed to work. The ShadowAmp creation rules are explained better AND they're consistent. Again, it adds more to the Magic, Matrix, and Rigging sections. There are actual rules for creating drones. There is clarity on how Cyberdecks are built as ShadowAmps.
  4. It just has MORE! There's a whole section on running the game "traditionally" (with a GM), including initiative rules. There are rules that make the Cues & Dispositions actually matter! There are Drain rules in the magic section. There are WAAAYY more enemies and NPCs (44 as opposed to the English version's 24). There are 5 more Mission Briefs. There's rules on making thresholds instead of everything being an opposed roll.

If the English version had been released like the French one, I have absolutely NO DOUBT it would have been intensely popular. It literally fixes 90% of the issues I have with the rules (and I LOVE Anarchy).

If you have any questions, drop them below. I'll add any knowledge I can.

27 Comments
2024/06/15
05:16 UTC

3

Drone combat

If I have Quick reflexes +1 action and also have etc. Hunter drones up to +3action with drone.

Should my shot gun 1 action, Quick reflex attack with hunter drone, activating extra attack with hunter drone.

Ofc I control it Ar and I chose to be a 4 armed metahuman to be able to have a controller in 2 hands and my shotgun also

0 Comments
2024/06/05
09:29 UTC

4

Drone combat question.

Im a rigger took Quick reflexes +1action i also have hunter drone 2 +1 action witj drone. Controlling them AR can I shoot my shotgun 1 action, 2nd action command my drone attack, activating attack again from the drone as a third action.

1 Comment
2024/06/05
09:04 UTC

5

anarchy rules

Spells like fireball hit multiple targets but dont say how many?

Magic Rating what do i use it for?

Theres a section about mind control but dont really see an amp that really let me mind control?

pls help

10 Comments
2024/06/03
22:57 UTC

6

Astral Combat or Spell(s)?

I plan to use mostly spells and banishing when fighting in astral space. Is there a reason for taking the 'astral combat'-skill at all?

3 Comments
2024/05/15
14:16 UTC

6

First time DM'ing what Contract Brief?!

I have been around SR for a long time. Will be running Anarchy for the first time this weekend with a good group of gamers. What published (I have all the books) contract brief would you go with? I am partial to the Chicago book but willing to hear what ones you think are best to introduce people to SR.

2 Comments
2024/05/13
19:56 UTC

25

Anarchy 2.0 is in the works!

According to the official CGL AMA over at r/Shadowrun, Anarchy 2.0 is in early stages and we'll be getting more info on it later this year: https://www.reddit.com/r/Shadowrun/comments/1c1l9tp/comment/kz4a7z6/

14 Comments
2024/05/01
20:31 UTC

4

Ritual magic

How should be used ritual magic in SR Anarchy? I just found it as a specialization of Sorcery skill.

It should be some kind of magic Shadow Amp? A resource for empowering usual magic amps? Or just a plot device for NPCs?

2 Comments
2024/04/08
15:12 UTC

9

No more SR Anarchy books?

As far as I know, there are only three Anarchy books published: basic SRA book, Chicago Chaos and 2050. No more books expected?

4 Comments
2024/03/17
11:14 UTC

2

Drek & Dragons podcast saved?

Hello!

I have enjoyed the Drek & Dragons podcast for quite a while, regularly listening to the episodes over and over. However, the podcast appears to have ended and I was wondering if anyone happened to have the episodes saved off and would be willing to share them with me? Thank you so much!

trf102379@hotmail.com

Tim

0 Comments
2024/01/20
16:30 UTC

9

Black IC Friday: Contract Brief

Happy Thanksgiving and, to celebrate, here is my Black Friday themed Contract Brief. Free to Download.

“Black IC Friday”

https://preview.drivethrurpg.com/en/product/433592/black-ic-friday-a-thanksgiving-themed-contract-brief-for-shadowrun-anarchy

1 Comment
2023/11/23
22:08 UTC

9

Quick combat Q

Hey folks, I searched this subreddit before typing this in.

  1. Is there any reason not to buy Wired Reflexes on any combat char? The extra attack in a 1-attack-per-round system like Anarchy is very impactful and the character who has it can dominate the battle while his slower party members watch. And it just costs 1 essence.

  2. Fireball is rather OP in core, gets toned down in 2050. Its text is rather brief and has no cooldown, so... how do you use it in a way that's gameplay-responsible? (ie why not spam it every round?)

3 Comments
2023/09/21
15:36 UTC

5

Does anyone have the link to the anarchistes supplement for Shadowrun anarchy french?

3 Comments
2023/09/16
20:59 UTC

5

Rules clashes between Anarchy and Anarchy 2050

I saw this issue mentioned in a comment in other posts, but have not seen any answers.

There are a few areas where Anarchy 2050 contradicts the original Anarchy book (or its errata). Its not clear these changes are balanced. For example:

  1. Bone Lacing:

[Anarchy] Aluminum bone lacing 1, 2, 3 (Amp Level 2, 3, 4): Cyberware. Reduce damage taken by 1/2/3. –1 Essence.

vs

[2050] Bone Lacing I, II, III (Amp Level 2, 3, 4): Cyberware. Reduce damage taken by 1/2/3; +1/2/3 damage to unarmed attacks. –1 Essence.

  1. Cyberlimb Armor Plating:

[Anarchy] Cyberlimb Armor Plating (Amp Level 2): Cyberware. Reduce damage taken by 1. –1 Essence.

vs

[2050] Cyberlimb Armor Plating (Amp Level 2): Cyberware. Reduce damage taken by 1. +3 Armor. –1 Essence.

  1. Dermal Plating:

[Anarchy] Dermal Plating 1, 2, 3 (Amp Level 2, 3, 4): Cyberware. Reduce damage taken by 1/2/3. –1 Essence.

vs

[2050] Dermal Plating I, II, III (Amp Level 2, 3, 4): Cyberware. Reduce damage taken by 1/2/3; may reroll 1/2/3 dice on Intimidation tests. –1 Essence.

  1. Stunbolt Damage

[Anarchy Errata] Stat Correction (P. 202, Anarchy Catalog, Magical Amps). For the Stunbolt spell, change the Damage Code to 5S/AA.

vs

[2050] Stunbolt (Amp Level 2): Combat spell. Damage of 8S/AA. Defense = S + W.

Is there a clarification on this? Or any relevant discussion?

Dare I summon u/Gingivitis- ? :-)

1 Comment
2023/08/12
13:57 UTC

5

Best house rules/translated version

Hi chummers,

Me and my group tried Shadowrun about 10 years ago (it was 5E, if I recall). We loved the setting, loved the set pieces of the adventure (it was Splintered State, if I recall... The golden-armed ork saying KNOCK KNOCK while destroying the doors to the characters' safe house and proceeding to hose everything with a mini gun just before a group of ninjas attacked - it stayed with us for a long time), hell, that experience catapulted us into playing RPGs for the last decade. The only thing we did not love was the crunch. Nevertheless, we decided it is time to give it anothe go.

We would proceed to moving forward with the current set of Missions set in Neo-Tokyo for 6E if I did not stumble upon Anarchy. It seems to ring all the right bells. However, from what I gather, the rules are a bit of a mess, and benefit greately from house rules. Also, I see the Surprise Threat site mentioned quite often, which comes with its own set of house rules and improvements. Even more, from what I see, there is a French-only version, which has been improved upon and seems to even have an expansion soon.

So, bearing all of the above in mind: how can I go about playing the best version of the game, rules-wise? I do not know French, but I guess I could buy a PDF version and run it though an AI-translator. If this is not needed, would Surprise Threat house rules be of use? Which ones, maybe all?. Finally, are there any additional house rules or improvements that the community generally settled upon?

Thanks!

5 Comments
2023/08/02
12:06 UTC

3

Ghoul / HMHVV3 contagion

Infection by HMHVV is an overall mess within any edition of Shadowrun. Any tips on how to implement it in Anarchy ?

My players will meet ghouls during our next session. I would like them to fear being infected, but not to the point where they would rationally refuse the job. Also, I would like to avoid relying on plot armor, as I don't want them to think I would never let them being infected unwillingly.

0 Comments
2023/07/30
09:35 UTC

3

IC Stats and Gameplay

Has anyone run IC using the stats from Chicago Chaos? I'm wondering how well these hold up against Street Level runners.

0 Comments
2023/07/09
21:58 UTC

3

Nocturna?

Would make sense making a Nocturna the same way they made the dryads?
I mean, both have something similar to allergies but one have high AGI and the other high CHA

1 Comment
2023/06/10
17:42 UTC

5

HMHVV

I want to put my runners against a Wendigo for their next run, but I need some clarifications on the HMHVV virus. I run Shadowrun Anarchy and there is little information on that subject.

  1. If a Wendigo is an HMHVV-infected ork, does that mean there are no ork vampires?

  2. The virus seems to spread very easily, why isn't there a vampire epidemic in the Shadowrun world?

  3. What about ghouls? Can a Vampire/Wendigo infect people and create ghouls ?

Thank you for all your help, chummers!

4 Comments
2023/05/24
13:11 UTC

6

Anarchy and Upgrading a cyberdeck

Hey everyone, I'm new to GMing Anarchy. I'm about 3 sessions in with my group and my Decker wants to upgrade his cyberdeck and add programs.

What has that looked like at your table?

For the deck, does that mean adding more matrix action rerolls, a higher matrix condition monitor, better firewall? If so, how far advanced do those upgrades go?

For programs, what's your inspiration?

Are the only options "x program causes y number of rerolls" or "program z adds +1 to agility tests" ?

3 Comments
2023/04/27
21:02 UTC

16

Wanting to start an Anarchy LC

(I posted this in the main Shadowrun subreddit, then just learned about this one. So thought I’d post it here as well.)

Hey all. So, I’m a fan of Anarchy. Shadowrun in general, but Anarchy lines up with my sensibilities the most. As far as I’m aware there isn’t currently a Living Community for it (happy to be corrected on that). So I figured I’d try to start one. The plan is an LC for Anarchy geared towards text based games/content. Set in Seattle 2075. I want to set up a space that captures the vibe of a community of Shadowrunners. To that end I’ve been putting together various tools and content that would reinforce this for the players.

I believe Anarchy could be well suited for an LC, with its lower barrier of entry rules and story focused gameplay style.

Right now I’m doing prep work. I wanted to see if anyone here would be generally interested in being involved? At this stage of things I’m setting up a Discord server, prepping resources, figuring out standardizing the Anarchy rules for it. For now I’d like to find people to have rules discussions with, help me organize the server and prepare documentation, and play-testing. If anyone is interested in being involved at this stage, send me a message.

I’ve never run one of these and have my own bandwidth constraints. Eventually I will want people that can help me run and manage things, assuming any scale of player base develops, but that’s not the current ask/obligation.

8 Comments
2023/01/25
18:21 UTC

14

AMA. I'm Opti of Fragging Unicorns Games (and SR 6th dev, host of neo-anarchist podcast, Shadowrun: Origins). Our third game, Subversion, is a cyberpunk/fantasy RPG launching on Kickstarter February 21.

8 Comments
2023/01/24
18:28 UTC

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