/r/Otherland
Otherland isn't dead.
There is new hope.
The polish DRAGO-Entertainment has picked up development and released a Trailer for Steam Early Access.
The OFFICIAL HOMEPAGE!
Otherland is a full-scale Massive Multiplayer Online Role Playing Game based on the highly acclaimed novels of Tad Williams.
Embark on exiting adventures in a virtual multiverse of worlds ranging from fantasy to sci-fi and beyond.
Now on Steam!
Related Subreddits:
/r/Otherland
Hey r/Otherland!
I’m the developer behind Anotherland, a server emulator for the Otherland MMO. It took a lot of work and there is still a lot left to do, but currently, you can explore the maps of Otherland with other players and buy cosmetic items in the shop (interact with the bankers in Lambda Mall to get some currency).
I host the current version of Anotherland on my servers, so you don’t have to set it up yourself. To connect, open UnrealEngine3/AmunGame/Config/DefaultUI.ini
and look for the line:
+ConfigureLoginAddress=(srvName="#UI.EU_Server_LIVE#", srvAddress="78.46.105.144", srvPort=6112, queuePort=53292)
Replace it with:
+ConfigureLoginAddress=(srvName="Anotherland", srvAddress="5.75.231.133", srvPort=6112, queuePort=53292)
You can now visit https://account.anotherland.cloud/ to register an account using the Discord OAuth provider. Use the displayed credentials to log into the game.
However, please note the following caveats:
If you encounter major bugs, feel free to open an issue on GitHub. However, please refrain from creating issues about missing features for now. Also, feel free to visit the Otherland Discord (https://discord.gg/GdhtjTQ6uq), where you can discuss the game and where I post updates about my reverse engineering and development efforts.
Thank you to all members of this small but amazing community!
There's a possibility to experience part of Otherland again...
See here https://github.com/AnotherlandServer/anotherland
and here https://discord.gg/Ur23QvN3
The game is only in social mode and there are no quests. At the moment, it's primarily for sightseeing. plemkuhl also just managed to get the portals active again, so it's easy to see the map.
He's running a server, you can find the deets in discord.
My sister and myself have just started Watching Josh Strife Hayes videos on Otherland and needles to say after the second video we both ran to steam to only find the game is dead as a door nail as is no longer on steam or anywhere we could find. So I’m here to ask any news on a revive? Anyone trying to take it over? Who do I need to pay to turn the server back on? Which god Holy, Satanic or Eldritch do I need to pry to, to bring this game back just so I can play it (I’m willing to sacrifice my first born if needed)
I understand that the game is about as dead as can be but after watching Josh Strife Hayes' series I'm trying to see if I can hold out on some hope for a revival.
The Drago devs who were managing the game seemed to be quite cooperative and friendly with the playerbase. Has there been any information on whether they'd be able to release the source code or allow in any way for the small fanbase to run private servers?
Hey - is this sub and game dead? Just recently read the books and saw Josh Hayes' play through!
A compilation of scenery videos I took of Otherland :)
https://www.youtube.com/watch?v=uGPFhNueYhc
The game has unfortunately been offline for 2 months now without any news on its return, so I wanted to compile some clips together to remember the stunning environments and preserve some of them in video form for those who have never played.
All the gameplays Ive seen have only shown the solo experience. How is the mmo part? Whats special about it?
If you are here you are probably through Josh Strife Hayes video on youtube.
Well for me anyway.
Download it over steam, created a character but couldn't log in yesterday. I could create a character and I could log in if I chose social but not with normal. After restart and try again it showed me the character on level 60 but still, I was kept hanging on the loading screen.
Then I changed the video setting from the window as it was selected to fullscreen. Tried to log in and could into the starting area. Makes no sense but it worked. Had then reboot it but it worked.
So let's try it out.
Oh, I am on the EU server.
Amazing, the best game ever 10/10 😋😋😋😎😎😎🤣🤣🤣
The design is so gorgeous. I really wish that we could crowdfund this game, so it wouldn't waste those visuals...
Dunno why but i have a feeling this game is kinda dead
Hello Others!
Admittedly, it has been rather silent on our side recently. The reason being: we are very, very busy and the goal of this State of the Game is to shed some light on what have we been busy with as well as give you an idea what's next on our agenda. Rest assured: the whole team is still full at work on Otherland and preparing the game to eventually leave Early Access with all the features promised and lots of your ideas incorporated!
We were basically spending the entire December on wrapping up the next installment of the storyline. This again comes with a completely new zone called Water Isle, lots of quests and another level increase. While we haven't decided when exactly we are going to release it, it has been a major milestone for the project.
While some of you might say that there are more important things to take care of, finishing Water Isle in December will allow us to split the team and come January approach Otherland's development in a more diversified manner. By having one part of the team working on side quests and repeatable content like dailies, factions and dungeons and the other part of the team working on game mechanics related issues we’ll be able to increase the speed at which those elements land in the game.
While being focused on Water Isle this month, we found some time for various bug fixes and smaller improvements that were just released in a Xmas patch that should solve remaining technical issues. We even managed to put a tiny Xmas event into the patch to at least give Lambda Mall a Xmas touch and a couple of rewards.
In January, things will get really interesting. Let's start with the biggies: SOMA, resources and crafting. The SOMA system will receive an overhaul, SOMA drops will be changed so that all types of SOMA are obtainable from enemies depending on their level and difficulty and we will be adding gathered resources. The reason we are doing those things is to take onto crafting in the next step.
Crafting is rather lackluster right now and I don't mean the bugs it needs to have fixed. We want Otherland to go into the direction of a player based economy, so most of the good stuff should be craftable and tradeable by players. We’d love to see players going out into the simulations and dungeons not only thinking about their level and XP, but also what they can gain for crafting.
To accomplish those goals, we need a much better crafting system, not the basic, thread off the mill one we have right now. And that's what Otherland is going to get. While there will be a DevTalk regarding various aspects of resources, there will also be DevTalks about the crafting system itself. However, this is just too good a place to not throw in some highlights: The majority of items will be craftable and players will decide to craft them as a shell just for the visuals as a costume or as equip-able items with stats. Players will define the item's stats and the level requirement of the item. Players will be able to push not only stats, but also the item quality even further on critical crafting successes. A lot end-game gear will come from crafting. They will require 1 or 2 components coming from bosses, but the same stat definition rules will apply to allow players to create items they want instead having to use what RNG dropped them. Last but not least, items will be moddable allowing further stat customization and stat increase. And those are just the highlights...
Another major topic that will be worked on parallel to the crafting system is group oriented content. Proper dungeons with cool bosses are on the agenda here, followed by world bosses and a Looking For Group system. Our goal here is to implement one dungeon for each zone with a mix of classic, closed dungeons and open dungeons. Some of the dungeons will be tied to a faction system we are currently working on giving players an additional source of reputation on top of the dailies. Factions will come with their own vendors selling you some really nice recipes and items based on your faction standing. This leads us nicely to the next topic as one of those nice items will be a mount.
Yes, mounts are coming to Otherland. We will implement them similar to pets starting off with one mount early on with an experimental status to work out the kinks and once we are all satisfied with their performance we will go on to create a wider variety of mounts.
In January we hope to deliver the Collector's Edition bar to you. We are sorry it took longer than anticipated, but we simply felt fixing technical issues for everyone had the priority over delivering content for a minority. We hope the final result will make up for it.
Last but not least: We hear you! We read your feedback! That is the main purpose for being on EA. So we know we still have to improve the combat system and that is on our list as well as more exploration of the world (e.g. side quests as mentioned above but also the use of bars) and endgame content such as extended PVP and Guild Wars.
We always envisioned the EA period to take 6 months. Now we know that goal was not realistic. However, we are getting there, step by step and we are thankful you take this journey with us!
Alpha, Akio and the Otherland Team
Dear all,
the servers will go down at 14:00/2PM CET today for about three hours to apply the newest patch to Otherland. While we have delayed the next content expansion to January to allow more testing time, this tiny update includes a small XMAS Event and some major fixes, most notably for players previously stuck with the "Make Character List" Bug.
Patch v5.5.31
Hello Others!
"Havock" sat down and wrote another "Dev Talk"! Have fun! :)
" I assume most of you start reading this post with one question on your mind. No, the other question. „What is this about?”. DevTalk will be a series of game concept presentations we will post with regular irregularity. The general idea is to explain what we are currently testing with internal builds or designing for the future of Otherland. The DevTalk however is not meant as a simple monologue from one of the developers – we want to hear your opinions and thoughts about what we present. Keep in mind that with your help we can always make the game better!
So, let’s start…
…with buffs and debuffs. We feel it is a relatively easy topic and a good start before we dive into more complex combat changes.
The general idea of the previous development team for combat was to have tons of buffs and debuffs. The train of thought was that it would bring a lot of diversity into the game.
Looking at it now we believe it has been the wrong approach. Not only does it make the game appear needlessly more complex, but it also makes it less clear when it comes to what to expect and how to react during both PvE and PvP combat.
We are thinking about a different approach: cut as many buffs and debuffs as possible and combine them into several big ones. To make it more clear what we are going for, let me show you a quick example.
Imagine we have a Savage Beast, a Butcher and an Assassin at some village in 8Squared. They all have a debuff in their arsenal of attacks: “Rip”, “Gutted” and “Lacerate” respectively. However, they pretty much do the same same thing: deal damage over time. To make them appear more “unique” each has their own visual effect, sound, icon and description.
What we have in mind is the opposite: merging them into one buff named “Bleed”. It would still do the same thing – deal damage over time, but it would have the same visuals, sounds etc. making it a lot easier for all of us to recognize and understand what just happened to our character and how we should react to it.
We are thus about to settle on nine debuffs and believe to have all the bases covered:
Since we want the game to be as clear as possible with the debuffs we decided to use them for all the class abilities we have in the game. So a damage dealing warrior would mostly apply “Bleed” and an assassin would mostly apply “Posion”. At first it looked good, but during internal testing we noticed that our QA team never played in groups that had more than two of the same class and tried to have as many classes in the group as possible. It was something that eluded us at the start – if assassins apply “Poison” why would we want two of them in the group if the effect is already applied on the target?
The quick and simple way to resolve the problem was to stack debuffs. From here we want to go a step further to keep things simple. If you play a warrior and apply a Bleed debuff to an enemy and another warrior also applies his Bleed then the current Bleed will cumulate in damage while also refreshing the timer of the Bleed while at it. So if the first Bleed dealt 100 damage per second, the second warrior’s Bleed dealt 120, then the debuff would increase to 220 damage per second.
Obviously some of the debuffs do not stack as it would not make much sense. These debuffs are “Silence”, “Stun”, “Sleep” and “Taunt”. While we did consider stacking for Silence, Stun and Sleep by simply increasing their duration with the amount of stacks, we decided it would alter both PvE and PvP in a manner that simply isn’t desired.
For buffs we are planning to have nine:
Similar to how stacking works for debuffs, buffs can also be stacked (all of them). So if you have nine stacks of “Block” and are hit nine times before the buff runs out, you will block all of the hits.
As you might have noticed several of the buffs are opposite to the debuffs. If you have “Speed” and “Cripple” at the same time they will negate each other. The final result (does your movement speed go up or down) depends on the overall power of the buff and debuff. Simple and easy to understand – at least we hope so.
That’s pretty much it for this time. I really hope that it gave you a better understanding of where combat is going in term of buffs and debuffs. Next time I would like to talk about the general ideas for class abilities without going into too much detail of each class. Things like how stances are going to work, passive abilities, etc. "
Dear Others,
Update: The maintenance is over and the servers are up and running. Have fun! :)
at 16:00 CET we will start the maintenance to update Otherland and add the new free Content DLC "The 5 Isle Conflict". The servers are expected to be back online at 19:00 CET. If you haven't tried Otherland yet, now is your chance with the current Steam sale at 50% off!
Patch v5.5.27
BR
Alpha, Akio and the Otherland Team
Dear Others,
Otherland is currently 50% on sale. There was never a better time to join the Multiverse with the newest patch (details below) and the next free content DLC "The 5Isle conflict" arriving tomorrow!
The 5Isle Conflict
Broken away from the other islands, Wood Isle features a vast forest, filled with powerful allies. But not every creature hiding there is friendly. Players will have to fend off the most dangerous creatures yet, hiding in the darkness of the forest. But wood monsters are far from the only danger Wood Isle holds. Allies and enemies will both be confronted to an unholy force: Demons! In this update, the developers have focused on improving combat by rebalancing the damage and healing system. Combat is now more challenging, strategical and enjoyable for all players. With 70 new quests, Wood Isle offers a lot of new content to explore. This update will also increase the level cap to 55.
Patch v5.5.27
Level cap has been increased to level 55.
See you in the Multiverse!
Alpha, Akio and the Otherland Team
^^^^^^^^^the ^^^^^^^^^game ^^^^^^^^^sucks ^^^^^^^^^compared ^^^^^^^^^to ^^^^^^^^^the ^^^^^^^^^books
^^^^^^^^and ^^^^^^^^its ^^^^^^^^a ^^^^^^^^broken ^^^^^^^^game ^^^^^^^^as ^^^^^^^^well
It says I need to update my graphics drivers, which I have done so many times since I got this error.
Happy Frightening Others!
Horror fans and costume fanatics: It’s time! Otherland’s Halloween event starts tomorrow and adds new quests, costumes and pumpkins to the game. An exciting chase for these pumpkins will lead to a totally new area and reward the players with a unique pet! Yes, you've read it right - for the first time, pets will become available in Otherland! And the best news: We have a discount! You can now save 33%. Happy Halloween!
However, in order to implement the changes, server maintenance will be necessary. The servers will be in maintenance mode from 3 p.m. GMT+2 until 6 p.m. GMT+2. During the maintenance we will patch the servers for the Halloween event and will provide Steam with the newest client patch. Please take a look at the patch notes below.
Thank you for your understanding and happy farming!
Patch v5.5.16 “Spooky Scary Invasion”
Dear Others,
we have great news for you regarding several exciting updates coming to Otherland:
First Content Expansion Release We are happy to announce our first expansion that expands the storyline of 8Squared with more than 120 new quests, giving players a chance to join the White Army forces for the very first time. Experience a multitude of new areas and locations within 8Squared such as the Mausoleum or the Red Castle, providing exciting gameplay for the next 10 levels. The level cap has also been increased beyond 40 to allow further progression and character development.The new, free content update called "The 8Squared Conflict" will go live tomorrow.
Steam Link & Steam Controller Support added Otherland does not only play great on Valves just released Steam Link but now fully supports the Steam Controller! We have just uploaded an official profile that you can use to play the game from your couch - feel free to leave us comments or customize and upload your own profiles!
Halloween Event / Content At the end of next week our big Halloween event will go live. We will share more information at a later stage, but you can look forward to a "re-decorated" Lambda Mall, special Halloween locations and themed quests that give exclusive rewards (want Pumpkins, anyone? Or you prefer PETS?).
Cheers,
Alpha, Akio and the Otherland Team
Dear Others,
we apologize for the lack of updates this week - but we can tell you that we have not spend the time idle. In the following post I want to give you some insight on what we are working on currently and what to expect this month.
Work on the upcoming content update goes along smoothly so you won’t have to wait long now until the storyline continues. But I think that’s a better topic for next week when we are close to the release of the expansion. Also we are currently planning a big event for Halloween, combined with some new content.
With the last patch we also did some changes in the background regarding the login issues and the ‘make character list’ bug. It helped a little again as we can see from the logs, but only for some players. With the last patch the client now logs every single stage of the login and entering the game process in great detail (no personal data is being transmitted) and we think we now know what is causing it (a protocol issue deep in the underlying Unreal/Atlas network code). We have a plan in place on how to fix it but unfortunately no ETA yet. We will of course keep you posted.
For now I figured I let you know about some of the community requested changes and small improvements. While our focus is currently on the critical issues and the content patch, they do happen. We are following pretty much every thread on the forum and we don’t neglect taking the suggestions section seriously either. We heard your suggestions about the male avatar’s looks and improved that in the last patch. We added a set of chat commands many have requested. Things like inviting players to a group or clan without having to interact with them directly. There were quite a few other suggestions we took onto our to do list.
Last but not least, we haven’t forgotten the Exclusive Bar either. Work on it is ongoing and we decided to add two exclusive credits daily quests to the already planned content specific to that bar. Before that though, a set of commonly available daily quests that award credits will be rolled out right after the content patch.
As we did before, here is a preview for the next patch hopefully coming early next week (before the Expansion). Please keep in mind that things could be added and removed from the list depending on testing (currently going on):
Clan members that have been kicked from the clan are now correctly removed from the clan’s ClanLand.
Fixed an refresh issue in the UI when disbanding a clan.
Hi there,
Couldn't find the differences between packs, I'ld be interested if anyone here bought it or just have the intels.
Thanks,
Dear Others,
we are happy to announce today's patch. At 3PM (GMT+1) the servers will go offline for about two hours (until 5PM GMT+1) during which the development team will update the server side of the game. Please note that after that you need to download a client patch through Steam.
Sincerely, Alpha, Akio and the Otherland Team
Patch v5.5.5
I got a quest to meet with Fredericks and kill some shaders. I lost connection and when I logged back in the quest wasn't doable. I dropped it and now I can't seem to get it again. Is there a way to get back on the rails so to speak? Thanks for your time.
Dear Others,
it has been two weeks since we launched Otherland on Steam and while we have eliminated quite some bugs in the last two patches and the servers are much more stable, we know we have still some way to go. Be assured our whole team works full time to fix bugs that you report and to improve the game based on your feedback. In this post we want to share with you what we are working on and give you a preview for the next patch that is scheduled for early next week.
We are still very much focused on login issues and server stability with additional logs to narrow down the areas where to look for the causes. There are several of them left even after we already fixed some. Our biggest problem right now is to reliably reproduce these problems as they are not as common as the forums might suggest (<5% of players) - hence us extending the logging even further. Despite that, thanks to some of the community members who gave us access to their accounts, we were able to make significant steps toward the next batch of fixes.
Early next week we will release a smaller patch dealing with some of the issues with in-game mail, the auction house and the U|Space storage. Both mail and auction house will also be enabled again by this patch, so everyone should be able to collect his bits from the Deluxe and Collector's Editions.
Right now we are also preparing the next content patch bringing story line quests for the next 10-12 levels. As work on this is almost done, the content team will soon move to address something that has been criticized a lot: the linearity of quests in the early and mid-game. In the near future we will thus add many side quests and a series of sub-plots that allow you to branch out from the main story. These quests and short quest chains will lead you to entirely different areas of the simulations, giving you the chance to explore Otherland more. Additionally we will implement the first batch of daily quests, including those that give Credits as rewards.
We are also working on new video settings for the game as the current settings are just hiding too many useful options and we have to admit are not really well balanced. We see people running better on ‘high’ than ‘fair’ or ‘low’ simply because we are not giving the profile required for min spec machines (e.g. slow CPU vs GPU vs memory).
Slowly, but surely we are also adding hints and help texts to the game. While a full tutorial overhaul will have to wait a bit longer, the hints and help texts should prove to be very useful. Some will be statics while others will be context oriented and triggered based on an action the player performs for the first time or advising him to perform a certain action when the situation calls for. This does require some coding so you won’t see all the hints and help texts being in-game within a few days, but we will get there eventually.
In summary, what can you expect in the next patch early next week?
At the same time we will likely grant you another wish: to upgrade to both the Deluxe Edition and Collector's Edition for a reduced fee!
Have a good weekend! Alpha, Akio and the Otherland Team
[shitpost]
but if the sub is this dead; doesn't speak well of the game.....
Dear Community,
we are happy to announce today's patch. At 16:00 (GMT+1) the servers will go offline for about 90mins during which the development team will update the server side of the game. Please note that after that you need to download a client patch through Steam.
Patch v5.4.8
Bug World: the entry quest has been modified to cause less issues for some players.