/r/kojimapro
Kojima Productions | From Sapiens to Ludens
/r/KojimaPro is the place to discuss Kojima Production games, content, and related news.
Kojima Productions have been part of Konami since 2005. However, in December 2015, soon after Kojima's contract with Konami expired, Kojima confirmed that he would establish a new studio, also known as Kojima Productions, which would be developing a new franchise as a console-exclusive for PlayStation 4.
/r/kojimapro
Something about MGSV's graphics look so unique to me, although kojima being the same person to direct both games, I really think than fox which was made by him at konami had better textures, lighting and overall graphics compared to what i saw in DS. There was some kind of downgrade when i suddenly switch both games. Here are some pics of MGSV as i see them on my sony oled a80j honestly:
DS:
Maybe DS has better graphics, but it lacks the variety of environments, climate and atmosphere overall.
Although being 10 years older, don't you guys feel that Fox Engine was more photoelectric in terms of texture and overall graphics and lighting? or i'm the only who feels this?
Fox Engine:
Unreal Engine 5:
Hi everyone, I have some expectations and worries that the studio has been driven to a different curve now after Kojima was out of Konami. The studio looks way smaller with around 80-100 employees (according to Wikipedia). This means that the devs inside the studio are way less than before when they used to be at Konami. Despite the publisher and the funding of Death Stranding or the upcoming projects, I feel like what we used to see in older MGS games specially in MGS4 and MGSV or even P.T. seems never to happen again. I really feel that when Kojima Productions was working at Konami, the projects looked like they were way larger and much more funded with more people to work on. I still play MGSV to this day and i really feel that Death Stranding doesn't come even close to what we have seen in Ground Zeroes and the Phantom Pain. They look like way higher budget games with multiple programmers, cinematographer and even composers. All we have to do right now is to wait for DS2, OD and physint and see when we will really see. I hope that my worries and fears go away quickly because I really like what I have seen from Kojima and his team so far. I know that the company is still delivering AAA games with publishers like sony and it's not small or indie but i'm comparing it to before.
Hope to see you commenting and sharing your thoughts in the post. Thanks.
We made it to the moon and back! (1.4b meters walked)
Masterclass, God like status, God tier ... you name it, i've been playing video games before the PS1 era, no video game studio comes close to what this guy and his team do. Story, graphics, sound optimization, enemy A.I., top notch cinematics, fun gameplay and the list goes on and on ... MGSV is more than enough to prove what I say, even rockstar,naughty and capcom dog don't have this feel of perfectionism in their games ... i've been playing red dead redemption 2 and i feel the controls and the graphics are not that level of MGSV ... the controls and the gameplay mechanics feel sluggish and the game becomes too linear when the mission starts ... ghost of tsushima has bad stealth elements and poor enemy A.I. as well ... i also played the modern resident evil games lately and still. After playing Kojima games i really feel it hard to accept other games. i can write paragraphs proving my claim, im not here to argue or to write too much, but what do you guys think? let me know in the comments. thanks all. cheers.
So I recently tried researching if Kojima and Guillermo ever had plans to connect their game to any of the previous the previous 8 installments in the series (aside from the town in Silent Hills having the exact same name as the one from the original trilogy and Origins) through references and easter eggs or if the game was instead going to be Silent Hill in name only.
But I couldn't find a conclusive answer and the closest I could find to a conclusive answer was an acquaintance who told me that Kojima doesn't like writing for other people's works and that Silent Hills was "indeed" going to be Silent Hill in name only although I kinda have a hard time believing that Kojima would be selfish enough to mislead so many people into thinking that the game would've been in the same universe as any of the previous 8 installments in the series and that we were actually gonna return to THEE Silent Hill from the original trilogy and Origins.
If anyone has a conclusive answer please provide me a link to an actual source to whatever it is whether it'd be from an interview or whatever else.
From what I've seen, it seems that the game will explore the concept of fear and "testing one's fear threshold", now what does that even mean?
in the leaked gameplay video from 2 years ago (the one filmed by the shirtless guy) we see margaret qualley's character stumbling around some dirty hallway, we briefly get a glimpse of a figure, likely the same one she screams when encountering at the end of the clip, but that's kinda all we have.
what do you guys think the game will actually be about?
I think it'll be about some sort of research project in which people are placed in a simulation to measure how fearful they can be before they "overdose", kinda like the black mirror episode "playtest"
Anybody have any experience? Im trying to set it up to where i can have the light gun as my mouse, but now i realize i dont have a good cursor. Anyone have any fixes or any better ideas?
(Physint) IP is owned by Kojima productions.
Kojima productions filed the trademark for the next gen title Physint
Also related to Physint, Kojima productions filed a trademark for Social Stealth System And another one for SSS