/r/Kojima
Reddit’s home for discussions, news and community creations related to Hideo Kojima. DS2, his twelfth directorial outing, releases TBC, and Overdose, a collaboration with Microsoft, releases TBC.
A Subreddit for anything that has been made by the hands of Hideo Kojima.
/r/Kojima
I am from Los Angeles, California, USA. Open to offers.
Something about MGSV's graphics look so unique to me, although kojima being the same person to direct both games, I really think than fox which was made by him at konami had better textures, lighting and overall graphics compared to what i saw in DS. There was some kind of downgrade when i suddenly switch both games. Here are some pics of MGSV as i see them on my sony oled a80j honestly:
DS:
Maybe DS has better graphics, but it lacks the variety of environments, climate and atmosphere overall.
Although being 10 years older, don't you guys feel that Fox Engine was more photoelectric in terms of texture and overall graphics and lighting? or i'm the only who feels this?
Fox Engine:
Unreal Engine 5:
Hi everyone, I have some expectations and worries that the studio has been driven to a different curve now after Kojima was out of Konami. The studio looks way smaller with around 80-100 employees (according to Wikipedia). This means that the devs inside the studio are way less than before when they used to be at Konami. Despite the publisher and the funding of Death Stranding or the upcoming projects, I feel like what we used to see in older MGS games specially in MGS4 and MGSV or even P.T. seems never to happen again. I really feel that when Kojima Productions was working at Konami, the projects looked like they were way larger and much more funded with more people to work on. I still play MGSV to this day and i really feel that Death Stranding doesn't come even close to what we have seen in Ground Zeroes and the Phantom Pain. They look like way higher budget games with multiple programmers, cinematographer and even composers. All we have to do right now is to wait for DS2, OD and physint and see when we will really see. I hope that my worries and fears go away quickly because I really like what I have seen from Kojima and his team so far. I know that the company is still delivering AAA games with publishers like sony and it's not small or indie but i'm comparing it to before.
Hope to see you commenting and sharing your thoughts in the post. Thanks.
Now that I've finished Metal Gear, What are the other games made by kojima should i consider?
Edit: I meant the entire series
Masterclass, God like status, God tier ... you name it, i've been playing video games before the PS1 era, no video game studio comes close to what this guy and his team do. Story, graphics, sound optimization, enemy A.I., top notch cinematics, fun gameplay and the list goes on and on ... MGSV is more than enough to prove what I say, even rockstar, naughty dog and capcom don't have this feel of perfectionism in their games ... i've been playing red dead redemption 2 and i feel the controls and the graphics are not that level of MGSV ... the controls and the gameplay mechanics feel sluggish and the game becomes too linear when the mission starts ... ghost of tsushima has bad stealth elements and poor enemy A.I. as well ... i also played the modern resident evil games lately and still. After playing Kojima games i really feel it's hard to accept other games. i can write paragraphs proving my claim, im not here to argue or to write too much, but what do you guys think? let me know in the comments. thanks all. cheers.
I believe the title is short for an agency that deals with Psychological Intelligence on the battlefield.
Think more stuff like Psycho Mantis except most likely more grounded, by being set in a real world - the psychological aspects will be contrasted and amplified. These could be missions where you go into another player's head ie. and go through their dreams and nightmares to uncover locked away secrets ie. activation codes to a nuke.
I hope he brings back Madds Mikkleson for the role of the protagonist along with Javier Bardem and it deals with AI and the Internet plus other stuff.
Hello, I was watching a YouTube video where the youtuber mentions a Hideo Kojima game followed by a short snippet of a song.
Does anyone know what this song is?
Thank you in advance
The song plays at around 38:50
V has many meanings. Everyone is free to interpret it in their own way. My takes: V as 5, V as split exclamation mark, V as split personality, V as Hot Coldmans/Winston Churchills sign "V for Victory", V as sign of Peace. V as a nickname for Venom - V Has Come To.
I have played only a little bit of mgs 1 and it is alright but i am not sure I want to dedicate the time to playing it. I am able to play death stranding because it was a Christmas gift for my sister. I have never actually tried it and I was wondering if it's more than a walking simulator. I am just trying to get into this guy's games because he is popular and I'm want to get on the bandwagon thank you.
I don't have a lot of articulate thoughts, but he LOVES LEGS and WALKING. Every metal gear is a walking tank, the geckos are walking tanks, the scene in MGS 3 where that old guy just slaps his legs and says "legs!", sahalanthropus and walking upright, and now death stranding is literally "what if walking was a major game mechanic?" Doss anyone know any articles where someone smarter than me has analyzed this?
what the info of his new sneaking game. cause i cant find nothing on it.
I, like most gamers, love this man. His duration skills are brilliant. Whenever he recommends something I'm sure to like it whether it be film, book or music he nails it.
Because i haven't played any of his games I was thinking about starting. What would you recommend to sombody who hasn't played a Kojima game but wants to start?
When Death Stranding came out back in 2019, I was excited because I saw the name Hideo Kojima. I thought, "It has to be good; it’s a Kojima game." But after it was released, I started seeing things about it and thought it looked pretty boring. It seemed like you didn't do anything but walk around and be a mailman, which didn’t seem fun to me, so I never got around to picking it up.
In 2022, it was free on the Epic Games Store, so I decided I would finally try it. I played it for a few hours and was really bored; it was exactly what I had thought—just a mailman game—so I ended up not finishing it. A couple of months later, I tried again and made it a little further, still thinking, "Man, all I’m doing is walking. Does anything else happen in this game?" I ended up shelving it again and told myself, "That's it; I'm never playing this game again."
Fast forward to 8/24/24: I was bored and looking for something to play when I saw Death Stranding in my library. I thought, "There’s no point; I’m just going to delete it again." But then I said, "No, I'm going to finish it this time." The Director's Cut upgrade was on sale, and I thought that since I had paid for it, that gave me even more incentive to beat it, so I started playing it again.
Last night, I rolled the credits on the game, and I had a great experience. The story was interesting and the journey was fun. When I first started, I was bored again, but I kept going, trying to figure out how I could hit every stop on my path with as much cargo as possible. I started dropping the "Never Give Up" signs, telling myself they were for others, but they were really for myself. I began to have more and more fun as I continued, and I really started to "get" the game. So many of you left things for me to help get across dangerous areas and traverse pathways, and I started leaving things, hoping they would help others in the same way. I would put down a ladder or a climbing anchor and think, "I could probably use that later; maybe I should pick it up." Then I would think to myself, "No, somebody else might need it to get up here later."
I just don’t know what took me so long to actually get around to playing this game, and I’m now excited to try DS2. Death Stranding was a fun game, and my initial opinion of it being a boring mailman game was wrong.