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/r/dwarffortress
I wish all elven visitors and sieges consisted of dancers with no clothes nor weapons and singing my favourite song-track in the tavern. I highlight one of them named "Ale" with a very hard-to-pronounce and funny surname. ;)
Procedurally generated demons can be literally made of fire, which makes them use hurled fire balls. Their thrower skill is at 10 and having 16 shield user won't be enough to block them every single time automatically. You won't receive messages whenever or not you blocked. Thank you Dwarf Souls, you only informed me on wiki about fire BREATHING.
I've been trying to pinpoint what my moody dwarf could possibly still wants (she's been looking for weeks for "rough gems" ; all my gems and glass are in stockpiles literally 20 blocks away) but keeps bringing silk cloth. I didn't even know I had so much silk cloth.
I once watched a video where the youtuber said how complex was some economy system in prior versions of DF (like a capitalist economy). What do you guys have to say about it? Was it good or bad? Could and should it be implemented one day?
P.S.: if it really was a thing...
Newish player, never done a themed run before. Last night I had a strange mood to make a fortress where the dwarves make almost nothing but toys for all the civilizations of the world!
Wanted to share my goals for this North Fortress:
Hello, here I am again, I already sent the request to register in the bay12 forum but they still do not accept it so I have no choice but to ask here. First, clarify that I am in the premium or steam version of the game. I'm doing a workshop and I still have the graphic part to solve. I am using the template from the wiki that belongs to the soap workshop and this would be the color configuration:
[TILE:0:1:' ':' ':150]
[TILE:0:2:' ':' ':'/']
[TILE:0:3:'-':' ':' ']
[COLOR:0:1:0:0:0:0:0:0:6:0:0] [COLOR:0:2:0:0:0:0:0:0:6:0:0] [COLOR:0:3:6:0:0:0:0:0:0:0:0]
[TILE:1:1:' ':' ':'=']
[TILE:1:2:'-':' ':8]
[TILE:1:3:' ':' ':150]
[COLOR:1:1:0:0:0:0:0:0:6:0:0] [COLOR:1:2:6:0:0:0:0:0:6:0:0] [COLOR:1:3:0:0:0:0:0:0:6:0:0]
[TILE:2:1:'-':' ':8]
[TILE:2:2:' ':' ':8]
[TILE:2:3:' ':150:' ']
[COLOR:2:1:6:0:0:0:0:0:6:0:0] [COLOR:2:2:0:0:0:0:0:0:6:0:0] [COLOR:2:3:0:0:0:6:0:0:0:0:0]
[TILE:3:1:150:' ':8]
[TILE:3:2:' ':' ':8]
[TILE:3:3:' ':240:' ']
[COLOR:3:1:6:0:0:0:0:0:6:7:0] [COLOR:3:2:0:0:0:0:0:0:6:7:0] [COLOR:3:3:0:0:0:7:0:1:0:0:0]
The truth is I don't understand anything and the wiki doesn't help me. Does anyone know of any publications, videos, etc. where they explain it?
thank you very much in advance.
Dick'n'balls Mountanhome.
But really I had no idea how I made this shape without noticing until it was done...
I’m just curious. Who in this thread can boast the most hours played?
Old drawning I found in my box of paperwork I was going through of my first successful adventurer back in 2014, hard to believe I been playing for ten years now! Thought you lot might enjoy it too
I'm trying to create a new workshop that in a nutshell is an evolution of metalsmith and since I don't have much of an idea and the wikis leave me more confused, I wanted to look at the metalsmith code and the reactions. but I can't find any of them. Yes, I found the armor and weapons inside [items] but your code doesn't reference reactions or metalsmith.
A little idea popped into my head today about Dwarf Fortress. I love this game, and I thought I'd like to know things about the world, the procedural story generation side, etc... But I'm often too lazy to launch Legends mode.
So I came up with the following idea: I'd like to develop a little tool that would automatically, dynamically and periodically provide information about the world. Let me explain.
The project would be to generate a world, and let it simulate itself for a while to get a lot of material.
Then I export the backup in Legends mode and put it on a VPS. From there, a whole bunch of little scripts to get something like :
2 . The events will be analyzed chronologically. You could imagine that every day IRL, I receive reports for one day/month/year ingame (I don't know what default value I'll choose).
There will be an option to choose a focus in response to the report received. For example, today's report mentions city X, which has produced an artifact. I need to be able to request more detailed information in the next report for this city X (in addition to the classic report). Or I need to be able to ask to “pin” artifact X so that I can then add the evolution of this artifact to the report (or whatever element I choose, a town, a character, a war, etc.).
It will be possible to change the time scale of the next report (e.g. if daily reports go from week to week in ingame, I should be able to say “advances from day to day until further notice” or whatever).
The idea is to have a little piece of the history of this world generated every day, in a “what's going to happen today” mode, and to be able to have it in a little “newsletter” over a long period of time (as long as I want, after all).
Playing vanilla v47 ASCII I never knew about or accessed the ability to auto-mine veins of ore and gems. I hit by accident for the first time after 10 years of playing (!).
Much more candy than I was willing to risk it, was 3/4 on a single tile to the circus breach. Saved in the nick of time.
Now if I can just figure out how to setup missions that don't end up like 'Nam.
Ask about anything related to Dwarf Fortress - including the game, DFHack, utilities, bugs, problems you're having, mods, etc. You will get fast and friendly responses in this thread.
Read the sidebar before posting! It has information on a range of game packages for new players, and links to all the best tutorials and quick-start guides. If you have read it and that hasn't helped, mention that!
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