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Dwarf Fortress - Losing is fun!

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    /r/dwarffortress

    202,137 Subscribers

    0

    Surprise!

    0 Comments
    2024/04/06
    02:20 UTC

    6

    A fun start

    After messing with world gen settings to have fewer dwarves to increase my chances of becoming the Mountainhome. Eventually, I ended up with one where there was a single dwarven civ with 0 population.

    Then in an attempt to make the game even more fun, I decided to try to embark near a cave...

    ...I was surprised to learn that multiple could exist in one map.

    So, I check out the list of Others to see what I have to work with...

    ...and then I start planning how to exploit this turn of events.

    Any suggestions? I saved a copy before taking any actions, just in case...

    ...three lairs and a labyrinth... I didn't know labyrinths were an option.

    Ettin, Giants, Rocs, and a Dragon...

    ...maybe I can capture the dragon...

    ...a few minutes later, I found the occupant of the labyrinth.

    2 Comments
    2024/04/06
    01:26 UTC

    36

    Discovered a new way to identify vampires

    I'll mark them as spoilers for anyone who wants to keep guessing.

    My method: >!I started renaming all my migrants, and I can't rename vampires. I try but the name doesn't stick.!<

    Second tip. >!In their military kills section, they lie about their kills and say 'Zero Kills' specifically. Someone who actually has no kills has no entries, period.!<

    9 Comments
    2024/04/06
    00:25 UTC

    17

    No real plan for them. I just wanted to get them inside before the next siege.

    4 Comments
    2024/04/06
    00:21 UTC

    32

    DFHack adventure mode, poll results, and next steps

    Damp dig and open-legends are already in beta and will be released soon -- next Thursday if no issues come in from beta feedback. Let's look forward a bit and talk about what's coming next.

    Two major things to discuss here. There are the results from the recent "What should DFHack do next?" poll, but first, let's talk about adventure mode.

    At this point, the DFHack team has not seen a DF build with adventure mode, so there's a lot we don't know. Moreover, we won't know what players want from DFHack until people are actually playing adventure mode and coming to us with requests. We do have a back catalog of scripts that worked in the pre-v50 adventure mode, and those will probably still be relevant. Like all of our back catalog tools, they will likely need to be brought up to modern usability standards: updated help text, a rewritten (or newly created) graphical interface (where relevant), and appropriate integration into the DF UI (again, where relevant).

    In contrast to DFHack's fort mode tools, which have a strong focus on automation, bugfixing, usability, and productivity, most of DFHack's existing adventure-mode specific tools are armok tools, that is, god-mode tools that allow you to shape the world to your whims. The usability and productivity space in adventure mode is wide open. Of course, we won't know what to add there until we discover where the usability and productivity gaps are in the new vanilla interface.

    tl;dr: not much information, but lots of opportunity!

    Ok, results from the "What's next?" poll:

    Poll results

    Removing the votes for the ever-popular "I don't have a strong opinion, but I want to see the results" option, we've got:

    1. 30% for Citizen overview and assignment interface
    2. 24% for Manager work order interface
    3. 19% for Embark site finder extensions
    4. 17% for Stocks interface
    5. 11% for Unified fortress design tools

    The Citizen overview and assignment interface is the clear winner. That's not terribly surprising, since DFHack's previous offering in this space, manipulator, has always been one of our most popular tools.

    So the big question: what do you want from a unit management interface? Seeing skill levels and health issues across all your units is a given, as well as being able to sort by any attribute. What else would you like to see and do?

    31 Comments
    2024/04/05
    21:57 UTC

    31

    Gem-Encrusted Goods

    I’ve seen a lot of people comment on the path to unimaginable wealth being to encrust crafts and the like with gems. Yet anytime I’ve done this it only seems to make the item marginally more valuable, and destroy a gem which is 10-20x more valuable if I sell it as just a cut gem.

    Am I missing something here

    20 Comments
    2024/04/05
    20:19 UTC

    21

    Help with my thesis on DF

    Hello guys, I turn to you in dire need of help. I am currently writing my thesis on "Relation between procedural generation in games and reactive gameplay". My goal is to study games where procedural generation is present to prove that it often leads to a different kind of engagement which in this paper will be called reactive gameplay - meaning players are mostly forced to react and adapt to the things happening on the screen rather then having a smooth sailing through the expected pre-built system. For case studies I chose Dwarf Fortress and Caves of Qud (possibly will also include Rimworld or for example Minecraft). The three points I would like to ask you about are the following

    1. What would you say is the most fun when playing procedurally generated worlds?

    2. Would you consider a game like Rimworld/Dwarf Fortress/Caves of Qud/Minecraft more engaging because of the procedural nature?

    3. Do you think a big part of the enjoyment with those games comes from online communities/youtubers who create content using that game's mechanics? For example reading specific stories about colonies from Dwarf Fortress and Rimworld or watching narrated stories created by Minecraft players.

    4. Do you think this medium is better suited to create emergent narrative?

    The most important for me is the answer to the first question, but feel free to share your thoughts on all of them, it would be highly appreciated. Thank you guys in advance, it would help me a lot

    24 Comments
    2024/04/05
    17:49 UTC

    264

    "cutting down trees for logs is immoral" MFers when they sell logs from trees they have specifically grown to be cut down and sold

    70 Comments
    2024/04/05
    16:10 UTC

    4

    ☼Fortress Friday☼

    Our weekly thread for posting interesting events without cluttering up /r/dwarffortress. Screenshots, stories, details, achievements, or other posts are all welcome here! (That includes adventure and legends mode, even if there's no fortress involved.)

    5 Comments
    2024/04/05
    05:01 UTC

    81

    Sadly, I do change out the yaks.

    14 Comments
    2024/04/05
    03:19 UTC

    6

    My favorite notification <3

    0 Comments
    2024/04/05
    02:39 UTC

    9

    Lost my OG in the depths.

    6 Comments
    2024/04/05
    02:20 UTC

    187

    Most Expensive Meal EVER!

    53 Comments
    2024/04/04
    21:31 UTC

    72

    Two Yaks somehow managed to get on top of a tree and die from starvation

    23 Comments
    2024/04/04
    21:11 UTC

    46

    Dealing with burnout

    So I played like four fortresses, but it felt like every playthrough is the same for me.

    I like the idea, that this game has unlimited things you can do, but it feels like everytime I need to do the same things anyway... Farm crops, make drinks, make beds, build tavern, assign booker, make offices, etc. and then what.

    I know I'm probably doing something wrong but I just don't know what to do. Any ideas how to make a non-traditional run. Like can I even have a fortress where dwarves don't do crops and beer...

    47 Comments
    2024/04/04
    20:53 UTC

    13

    FB bone caught on fire.

    2 Comments
    2024/04/04
    17:59 UTC

    190

    A pride of giant lions just showed up, this can either be really good or really bad

    27 Comments
    2024/04/04
    16:52 UTC

    686

    After 107 hours of ruining my life I decided to flood my fortress and let go

    A few weeks ago I discovered DF and after initial learning curve I was possessed by this game completely.

    My sleep went to shit because my brain kept processing the dorfs stuff, my work went to shit because brain was pre-occupied with dorfs. I stopped going to gym cause I needed time for dorfs. My eating schedule went to shit because I stopped feeling hunger as my brain was always occupied.

    So, long story short, I decided to flood my fortress and stay away from DF for a while. Turns out it's not as easy as it sounds and it took me additional few days to have all dwarfs die horribly.

    Losing is fun, but not irl. Don't regret anything, great game, I guess I just didn't pass the autism test. See you later in this sub.

    85 Comments
    2024/04/04
    16:27 UTC

    1 Comment
    2024/04/04
    15:48 UTC

    6

    Truly abandoned world

    Been playing DF for a bit and recently experimented with worlds that have bit less dwarves in it, generating so there would be less Civs and never thought I'd come across something like this, am bit scared of even playing this world now.

    Just one Civ left with 4/5 lost forts lost, 3 to FB, 1 to Roc and and one to humans.

    Is such a world doomen to fail or should I embark and try to rebuild Dawi glory?

    https://preview.redd.it/9v0edxsvzgsc1.jpg?width=1076&format=pjpg&auto=webp&s=0b789e69999c91d6425db114f6a959fd135d4223

    https://preview.redd.it/efurchdwzgsc1.jpg?width=528&format=pjpg&auto=webp&s=d296c49c6f52f9dde75c60368bbb7754a4cd4bbb

    9 Comments
    2024/04/04
    07:58 UTC

    80

    I made it to a Mountainhome!!!

    Just wanted to share my joy!

    After nearly 200h and multiple !FUN! Fortresses I finally did it!

    As you can see I've been helped a lot by tons of gold and silver to make floors of electrum everywhere haha

    Since my king is also a necromancer, my next step is to create a resurrection chamber, wish me !FUN!

    https://preview.redd.it/c20ft9wuwgsc1.png?width=1599&format=png&auto=webp&s=50c445e81879e9e6fdf1683cd6d5d3bc4e2dd013

    25 Comments
    2024/04/04
    13:54 UTC

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