/r/RimWorld
Discussion, screenshots, and links, get all your RimWorld content here!
Rules:
Follow standard reddiquette.. Reddit's Content Policy must be observed at all times. See this post for specifics of discussions on minors.
Maintain an atmosphere of respect and never personally attack anyone.
Tag NSFW and/or flair "Explicit" as appropriate Use the NSFW tag for nsfw discussion, in-game circumstance, and modded content. Vanilla content on it's own (blood, hediffs, moodlets, etc) shouldn't be tagged NSFW. Discussion and in-game circumstance that entail infanticide/miscarriage, sexual abuse, or otherwise peak-edge must be flaired [Explicit]. NSFW comments on untagged posts will be removed. Tasteless shock-value posts/comments may be removed and banned at mod discretion; try to at least be cheeky. Lastly, titles must be tame
Self Promotion: Guides are OK, Let's Plays are not. Streams and let's plays may be posted in r/RimWorldStreams
Rimworld-related subreddits:
/r/TalesFromRimWorld - Colony Stories
/r/RimWorldPorn - High Quality Images of Rimworld Colonies
/r/Rimreddit - Colonists playing only on a single planet
/r/RimworldSeeds - Rimworld Planet Seeds
/r/RimworldArt - Posts about Rimworld Artwork (not fanart!)
/r/SpaceCannibalism - Rimworld memeposts
/r/ShitRimworldSays - /r/nocontext posts about /r/RimWorld
/r/RoastMyColony - Rimworld Colony Rating
/r/RimworldSwap - Swap saves with other players
/r/RimWorldTales - /u/srgrafo's Rimworld Comic Series
/r/RimWorldStreams - For all of your videos and streams needs
/r/RimWorld
I am just getting back into this game after a bit of a break but I used to have a mod that let you do like walnut, birch, etc. wood for furniture and doors and all but for the life of me I cant find it now, does anyone know?
Im curious what you guys think is going to be, next or one you always wanted, big step up addition to rimworld in terms of gameplay. And i mean added by mod or dlc. I mean like adding quests, races, childbirthing etc.
I dream about vertical rework of the game, having a height difference in terrain and also ability to build high or dig down. I know its a lot of work and probably never gonna happen but its something i would want. Personally the first thing i would do is make real castle with maned walls and towers.
What about your ideas?
Does someone know if there is mod that allows me to put put prisoners inside like warcasket and just send them to explode without the expense resources of a warcasket and the dedication of slaving them just to send them to explote? I accept ideas too, thanks
2 quadrums ago, I got a Deserter Raid. I won the raid with minimal losses but unfortunately all 3 Psycasters within the raid were killed.
Thinking quickly, I stuffed them in my freezer. They sat there for around 29 days, 1 still is.
I begin specializing my royal, Marat, in a second Psycast tree (Necrosage) specifically for the Resurrect Ability. I did have ressurector mech serums but they appeared to not work properly at the moment. Marat was initially a technomancer, but only for the ability to repair and increase quality of weapons.
Fortunately for me, Marat got promoted to a Baron. With this title came a free highmate, and a free Persona weapon. I went with an Eltex Staff with Psychic Hypersensitizer, and skipped my tree a bit by choosing Ressurect as a free Psycast with the weapon.
So, ironically, deserters of the empire were brought back after half a year of being dead by a Royal who was just gifted the ability to defy death from the ones they denounced themselves from.
As of now, minimal issues. Ressurect functions like a mech serums in that it restored missing body parts as well. One guy ended up entirely blind, the 2nd girl was fine on revive, and the third is still dead. They lost all their equipment due to death acidifiers, but that's not the important bits anyways.
Gotta love Rimworld. And I can't waste that sweet sweet psychic potential. This means now that even death cannot save one from being welcomed into my colony, whether they like it or not.
What are some of the best organization mods for; items, UI, outfits, and pawns? Basically anything that cleans up the visual orientation of things or simplifies functions.
I love rimworld, but some of it comes off as bulky and could really be simplified or added upon. I’m really looking for a mix of efficiency and functionality.
Any opinions or recommendations are appreciated, and may Randy have mercy on you all.
So what is your most used mod or overhaul in rimworld, I like rimwar cause idk it adds realism, before I used medieval overhaul but no 1.5 still, do someone use uhmm... the job mod just asking lmao
I was talking to a friend about how I’d never make anyone addicted to drugs in my runs, and he made fun of me for drawing that line when I openly enslave, abuse, and organ harvest. I know Rimworld is basically a war crime simulator, but where do you guys draw a line (if any)?
it was totally working great and now it wont open a window! im having an issue where i open it and the main loading "rimpy mod manager" loading screen comes up like normal... but then really quickly there is a tiny blank window that shows up then disappears very fast..and then it seems like it closes but it is still open in my taskbar, and clicking it will do absolutely nothing, then when hovering over it in my task bar it seems to just be the same blank white page that had flashed on my screen when booting it up, i have tried re downloading it, i was having a fine time with it prior no new updates from my computer or changes in my computer software or hardware so im confused, and it sso essential as someone who doesnt really understand tech, im not sure if this is the place to post this but could anyone help me? why would this start happening out of nowhere? i first thought maybe it was due to it needing an update so thats why i deleted and reinstalled but maybe im doing something wrong for im not the best with computers.
So i want to do a pure pirate gang colony, super aggressive pawns, supremacist, raider ideology but I figure a number of them will die but the others really wouldn't care. More loot for the ones that love.
So I'd like to find something that would take away the "colonist died" type moodlets but I be open to any other ideas you all have as to how to set this up.
My last colony was a modded viking settlement and was extremely successful but now I’m looking to start anew. I also just bought Anomaly and would be using that in this playthrough.
I'm using the Medieval Overhaul mod, and for some reason I was under the impression it would straight up remove higher tech from the game. It does not. I'm aiming for a full medieval setting, so getting marine armor as quest rewards and fighting raiders who have shotguns is really annoying. Any mod or debug option that can fix this?
This is absolutely too good to be true so I'm not gonna recruit her, I'm gonna ripscan her and enslave her brain as my Apoptosis mechanoid. Rimworld moment.
I have a new pc (acer nitro v16). Sometimes Rimworld freezes. So far it only happened twice, but when it does then it's only the restart button. The music keeps playing but everything else is dead frozen. Progress lost.
Anyone experience the same?
I don't have play since a long time, and I know I will want mods and spend a lot of time to deal with compatibility and stuff. Used to pick them one by one on different source, don't even remember how it work but I'll need a RimWorld fix soon !
Is there an up to date tutorial with Some cool/recent managing app for mods ? List of mod already made and ready to use to download/import ? Any thing that would reduce the time I will spend while help me discover new pack of mod, if exist, would be just awesome !
I have two monoliths. One is square, while the other is more rectangular. I don't believe the rectangular one was present initially, but I am not certain. I downloaded a mod that allows you to move monoliths, so I was thinking it may be the cause. If so, I'll use the console to remove the second one, but before I do, I was hoping to get some insight by someone more experienced with the Anomaly DLC than I.
Ill be honest i definitely could have planned this our much better but my people kept dying so i had to replay like 3 three times. I just recently got the game and i have been told to stay away from mods as they are addictive. Once i finish or die in this one (the latter seems like my fate) i will add some mods. Man i can't wait i have been eyeing this game for ages and it is the best colony sim even man. Feel free to rate or give me advice. And yea i know, no defences, i dunno why i didnt add them.
I’m getting back into playing and I’m currently in a position where I’m unable to acquire DLCs, I have absolutely no mods to speak of, but I’d like to spice things up beyond the base game!
Hi guys.
- How do you feed your animals in winter ? Ive got good reserves of kibble but how do I feed them to animals?
- do we need to protect them from cold ? if yes, how ? are there barns:?
I'm at the point where I'm tribal and I've unlocked stonecutting. I just lost a colonist to a raid and that's the wake-up call I need to start seriously considering my defenses for the future. Anybody have any ideas on the best way to plan my walls? My main priorities are to wall off the anima tree, which you can see south of the main base, and to keep my crop field accessible.
Sort of self explanatory from the title. I am a returning player that hasn't really played much since any of the DLC were released, and I haven't seen any recent threads since Anomaly was released. So I was wondering which people would recommend picking up. Also curious how much is down to personal preference.