/r/RimWorld
Discussion, screenshots, and links, get all your RimWorld content here!
Rules:
Follow standard reddiquette.. Reddit's Content Policy must be observed at all times. See this post for specifics of discussions on minors.
Maintain an atmosphere of respect and never personally attack anyone.
Tag NSFW and/or flair "Explicit" as appropriate Use the NSFW tag for nsfw discussion, in-game circumstance, and modded content. Vanilla content on it's own (blood, hediffs, moodlets, etc) shouldn't be tagged NSFW. Discussion and in-game circumstance that entail infanticide/miscarriage, sexual abuse, or otherwise peak-edge must be flaired [Explicit]. NSFW comments on untagged posts will be removed. Tasteless shock-value posts/comments may be removed and banned at mod discretion; try to at least be cheeky. Lastly, titles must be tame
Self Promotion: Guides are OK, Let's Plays are not. Streams and let's plays may be posted in r/RimWorldStreams
Rimworld-related subreddits:
/r/TalesFromRimWorld - Colony Stories
/r/RimWorldPorn - High Quality Images of Rimworld Colonies
/r/Rimreddit - Colonists playing only on a single planet
/r/RimworldSeeds - Rimworld Planet Seeds
/r/RimworldArt - Posts about Rimworld Artwork (not fanart!)
/r/SpaceCannibalism - Rimworld memeposts
/r/ShitRimworldSays - /r/nocontext posts about /r/RimWorld
/r/RoastMyColony - Rimworld Colony Rating
/r/RimworldSwap - Swap saves with other players
/r/RimWorldTales - /u/srgrafo's Rimworld Comic Series
/r/RimWorldStreams - For all of your videos and streams needs
/r/RimWorld
Guys So About the Lag problem Ive followed the steps in dubs and other Communities Solutions But still lagging aswell as added mods for Opt and Performance still not working Im Using A GTx 4060 Gaming Laptop iv also reduce mods to only using Perf and opt still not working wonder if you guys have any othet sulutions for it new to the rim
So in a raid, two of my people died -- one was Cotasbi, my double passion Goblin crafter, and Wade, a Featherdust(?). Wade was married to Squint, a Highmate, and had two kids -- Mika (adult) and White (child). White was actually born stillborn, but the Featherdust xenotype have the ability to bring people back from the dead BUT the person comes back as the Featherdust xenotype. So when White was stillborn, I got Mika to use this on White, who at the time was half Highmate and half Featherdust.
Anyways, due to Wade's death, Squint decided she wanted to abandon the colony, so I got Huntsman to beat/ down her. He did this, but ended up whacking her arm off in the process.
I get Squint back to the colony and check to see why everyone is upset. It turns out due to his angelic beauty, almost everyone was friends with Wade and is thus super upset that their friend is dead. In contrast, everyone is super glad the Cotasbi died, like they all have the positive 'my rival died' moodlet. This is lowkey pretty sad and I'm pretty sure they didn't like Cotasbi because he's a goblin (they have like a -60 uncivilised thing due to a gene). Even the children hate him, and even one of the goblin children I have!
Anyways, Squint then decides to run wild, but she is inside when she decides to do this, and I manage to capture her and put her to work in my prison. But then I see Mika has died. How?!
It turns out she was about to do some trading, but something started to hunt the traders and they ended up shooting at it. And Mika was caught in the crossfire, and her heart was blown to pieces. I now feel bad for White, who has lost her father and her sister within a few days. At least she has her mum, though her mum is running wild/ in our prison.
Or so I thought. I hear the sad sound and read that Squint has been beaten to death! I go on and investigate -- it turns out she went berserk due to her arm loss, and decided to attack Green, one of my prisoners and a Goblin. Now little White is all alone :(
Mid-late game colony, 15 or so pawns. Sent one into the labyrinth, Infinite load error. Looked into it, most posts say its a VFE bug, Re installed Every VE mod, no dice. dont have any map mods enabled(Geological landforms or map preview) Verified integrity, cleared caches. No change.
Player.log gives this:
Root level exception in Update(): System.NullReferenceException: Object reference not set to an instance of an object
[Ref 5AB5EE7D]
at RimWorld.AnomalyUtility.Inhumanized (Verse.Pawn pawn) [0x00007] in <69945a8ed6c540cf90b578de735e0605>:0
at RimWorld.ThoughtMemory_Inhumanized.get_CurStageIndex () [0x00009] in <69945a8ed6c540cf90b578de735e0605>:0
at RimWorld.Thought.get_CurStage () [0x00000] in <69945a8ed6c540cf90b578de735e0605>:0
at VFEC.Perks.Workers.Exitus.DoEffect (RimWorld.Thought_Memory newThought) [0x00001] in <8949350bff1b45379e5f975b3d8a4612>:0
at VFEC.Perks.Workers.AffectMemories.DoEffects (RimWorld.Thought_Memory newThought) [0x00044] in <8949350bff1b45379e5f975b3d8a4612>:0
at RimWorld.MemoryThoughtHandler.TryGainMemory (RimWorld.Thought_Memory newThought, Verse.Pawn otherPawn) [0x00041] in <69945a8ed6c540cf90b578de735e0605>:0
- PREFIX rimworld.erdelf.alien_race.main: Boolean AlienRace.HarmonyPatches:TryGainMemoryPrefix(Thought_Memory& newThought, MemoryThoughtHandler __instance)
- PREFIX OskarPotocki.VanillaTraitsExpanded: Boolean VanillaTraitsExpanded.TryGainMemory_Patch:Prefix(MemoryThoughtHandler __instance, Thought_Memory& newThought, Pawn otherPawn)
- PREFIX oskarpotocki.vfe.classical: Void VFEC.Perks.Workers.AffectMemories:DoEffects(Thought_Memory newThought)
- POSTFIX OskarPotocki.VFECore: Void VFECore.TryGainMemory_Patch:Postfix(MemoryThoughtHandler __instance, Thought_Memory& newThought, Pawn otherPawn)
- POSTFIX vanillaexpanded.achievements: Void AchievementsExpanded.AchievementHarmony:ThoughtInitialized(Thought_Memory newThought)
- POSTFIX OskarPotocki.VanillaSocialInteractionsExpanded: Void VanillaSocialInteractionsExpanded.TryGainMemory_Patch:Postfix(MemoryThoughtHandler __instance, Thought_Memory newThought, Pawn otherPawn)
- POSTFIX com.VEHighmate: Void VanillaRacesExpandedHighmate.VanillaRacesExpandedHighmate_MemoryThoughtHandler_TryGainMemory_Patch:AddToPawnsWhoFucked(Thought_Memory newThought, Pawn otherPawn, MemoryThoughtHandler __instance)
- POSTFIX OskarPotocki.VanillaTraitsExpanded: Void VanillaTraitsExpanded.TryGainMemory_Patch:Postfix(MemoryThoughtHandler __instance, Thought_Memory& newThought, Pawn otherPawn)
at RimWorld.MemoryThoughtHandler.TryGainMemory (RimWorld.ThoughtDef def, Verse.Pawn otherPawn, RimWorld.Precept sourcePrecept) [0x00028] in <69945a8ed6c540cf90b578de735e0605>:0
- POSTFIX VanillaExpanded.VFEA: Void VFEAncients.PowerWorker_BreakOnReject:PostMemoryAdd(MemoryThoughtHandler __instance, Pawn otherPawn, ThoughtDef def)
at RimWorld.LabyrinthMapComponent.TeleportToLabyrinth (Verse.Thing thing) [0x0004a] in <69945a8ed6c540cf90b578de735e0605>:0
at RimWorld.CompObelisk_Abductor+<>c__DisplayClass30_0.<GenerateLabyrinth>b__1 () [0x0001f] in <69945a8ed6c540cf90b578de735e0605>:0
at Verse.LongEventHandler.UpdateCurrentAsynchronousEvent () [0x0009f] in <69945a8ed6c540cf90b578de735e0605>:0
at Verse.LongEventHandler.LongEventsUpdate (System.Boolean& sceneChanged) [0x00029] in <69945a8ed6c540cf90b578de735e0605>:0
at Verse.Root.Update () [0x0000a] in <69945a8ed6c540cf90b578de735e0605>:0
- POSTFIX UnlimitedHugs.HugsLib: Void HugsLib.Patches.Root_Patch:UpdateHook()
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Followed by this line infinitely repeating
Root level exception in Update(): System.NullReferenceException: Object reference not set to an instance of an object
[Ref 5AB5EE7D] Duplicate stacktrace, see ref for original
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Any help would be greatly appreciated. Thank you in advance.
I remember before royalty was even out there was a democracy mod where your colonists could vote for a leader. Not sure if there’s anything that could integrate a system like that into ideology
Does the fog weather's -50% accuracy affect meele pawns aswell or is it exclusively a debuff for ranged?
.. Pretty random musings. I tried to make an acct on Ludeon Studios forum to post this - but it looks bugged - it wouldn't let me create an account. So reddit it is.
I was playing 'Going Medieval' - and it just made me want to play a medieval rimworld mod. (I'll go do that after this post!) A bunch of UI's are 1:1 clones of rimworld UI's. There are so many QOL issues in 'going medieval' - I just couldn't get into the game. What is frustrating is, they're all the same QOL issues, we had in rimworld. It made me wonder if mod developers + game developers would 'use the rimworld engine' if that was an option. Instead of re-inventing the wheel. Similar to how people use the unreal engine to build FPS games.
As a bit of a thought exercise - I'll pick zombies as an example:
If someone wanted to make a zombie survival game. Building graphics, inventory, audio etc .. from scratch in Unity is a big lift. But obviously making a 'mod' is straight forward. But mods have some large limitations.
What does the zombie mod side look like? I have never played a zombie mod. I don't see any 1.5 zombie mods. Finding a good working one on steam's workshop isn't straight forward. There is Zombieland 1.4 - which reddit says is the best zombie mod. It does look very good, a million times better than anything I could make. I can't ask if it will be updated for 1.5 on steam, and I don't want to join discord to ask just for this post. The author's monetization is via patreon. Ultimately this mod has 120k subs (out of 4m? rimworld sales on steam?). Presumably the incentive to update the mods is reasonably low and based on passion.
Get hypothetical RimWorld Engine. Building the game is a spectrum - it could be as simple as modding or as complex as making extensive changes to the Unity engine portion. Add a title screen, menu, ending screen. Viola - ZombieRimWorld, $5 on steam. When people launch the game. Brought to you by Rimworld Engine, etc. People searching for a zombie survival game, find ZombieRimWorld, etc.
For other genres, like medieval - things are murky. Reddit discussions talk about loading a bunch of different mods and which settings to tweak, etc.
Why not mods? Top level game is going to just be better in some ways.
Discovery - If I search for zombie survival on steam. I won't find mods for rimworld. But I would find top level games. This is a driver for why the workshop numbers are seemingly lower than expected.
Accessibility - Even if I find a mod, finding one the right version, and installing mods is not easy. People in this sub can do it, but casual gamers can't. They're not going to install multiple mods and debug breakages, etc. They don't want to figure out a bunch of settings. They want to download a game and play.
For developers - Game developers aren't going to write a mod and rely on patreon, they're going to start over and write an engine (see 'going medieval'). .. but I don't think they need to.
For mod developers - Better monetization options, they don't need to rely on patreon. If they have more incentive to build high quality things and support them - they'll do that. And players will get better experience.
Why would Ludeon do this?
'Open source'-ish (unreal is source available not open source) - leads to a community making the engine better. You can get a community of people fixing bugs and adding features - for free.
Seems aligned with Tynan's interests. What's better than a story generator? A story generator generator. (.. I think we can go deeper)
Different monetization channel
What about Unity Licensing?
So many problems
Turning the current game into something people can build on top of like this is really complicated. On the code side - and on the licensing side.
Low quality crap games - right now the workshop is a graveyard of mostly crap with a bunch of amazing gems. You wouldn't want people to easily be able to publish crappy games they walk away from.
But .. I don't want to pay - I like free mods. I like free mods too. But I also like good games - I don't think one cannibalizes the other (unless you're into that)
TLDR - A full engine/licensing is probably not realistic. Maybe some middle ground?
Some way to wrap mods into a higher level 'bundle'. Some curated 'game modes' or 'setting' - sort of like story tellers. ex> Classic Rim, Zombies, Medieval, Magic, Foo, etc. Maybe community builds them and Ludeon can curate them?
Ludeon curates hypothetical games and let's people release them.
Third party authored DLC that run on top of the game. Maybe Ludeon can do some revenue split.
Id like to have an rimworld experience but extended, whats a group of mods that could help me to get a deeper rimworld experience, mods that expand combat, storage, settlements, caravans add vehicles and even more
Just wondering if anyone else uses Vanilla Expanded mods, specifically having a small issue with the "More Plants" mod.
Has anyone experienced not being able to grow barley, oats, or sorghum? Also can't research vegetable milk extraction. Checked dev mode as well and oats, barley, and sorghum don't show up under the "spawn thing" menu, as like VCE_plant_oat or something. Hoping it's not a mod conflict as I mostly just use VE.
If there's any additional information I can provide, I would be happy to try.
They have all the good combat traits from Neanderthal btw.
I have a cannibalistic, plant loving society so my colonists can’t eat plants and will go insane for human meat. I’ve been resorting to killing off slaves and raiding places when my meat piles run low. But I’m wondering can I make it so slaves can have babies and I put said babies in growth vats using plants from a farm and then slaughter the adults when they’re older and if so how. I have the slaves sharing a bed and my lovemaking policy is on free but none have gotten pregnant. Thank yall in advance
I was looking at the rim world merch, and was a little bit disappointed with how it looked.
before i continue, I love the game, and I appreciate that the seem to have used actual pictures of the merch and not doctored up images. I also am sorry to offend the people who designed the merch.
The choice to not include legs on the sloth/muffalo just make them look kinda like misshapen potato sacks, and the faces look creepy. I think the art style worked for 2d sprites, but maybe not quite for 3d plushies. Maybe a little more creative liberty shoudl have been taken with the design? I really like the saddle bags though.
The hoody... does not really look like a Rimworld themed hoody at all. I get that it is supposed to represent randy, but I don't think I would have made the connection if I saw someone wearing it in public. The purple color is also kinda a bold choice, especially with the smiley face on the side. I can't help but feel there could have been better design decisions for it.
the stickers are pretty nice I guess, Especially the Thrumbo and the "ate without a table". I don't know about the storyteller stickers though. they are a bit to similar to anime girl stickers for me. no shade on anyone who does like anime girl stickers, it's just not my taste.
maybe I will buy the stickers, but I wish they had a hoody I liked.
Hey all,
I've sunk a lot of hours into Rimworld, I've done runs in pretty much every way I can think of, and they almost all end up with me playing the game along the same lines. What I'm looking for is your guys thoughts on scenarios or self-enforced rules. For example, my last run was an underground transhumanist run with no kids or slaves(which I got bored of quickly). What thoughts do you guys have?
I genuinely can’t remember a run that was mostly morally correct beside my first ideology run, and even then I think I executed a man after he was labeled as no longer guilty.
I am avid kenshi player, I love the roleplaying aspect and the creation of stories and random events that can happen and difficulty.
This game has always been on my mind but the art style and the gameplay I see makes it seem super repetitive.
I'm sure there is alot of sandbox aspects which I'm not clued into
I love kenshi because of its Sandbox aspects where I make my own fun.
Let me know! Also if I get it I will most likely get all the DLCs (I'm filthy rich)