/r/PlayJustSurvive

Photograph via snooOG

Subreddit for the game Just Survive by Daybreak Game Company

  • Welcome

    • Just Survive is a post-apocalyptic survival game that immerses you in a world where humanity is fighting to take back control from the zombie hordes.
  • Filters

  • Please do not report cheaters here, send reports to JustSurviveCheater@daybreakgames.com

  • Posting Rules

    • Please help us by reporting offensive, trolling or other rule-breaking posts.
       
      Threads and comments breaking the rules below will be removed at the discretion of the moderators. Further explanations of the rules can be found here.
    1. Every submission, regardless of title, must be relevant to Just Survive. All comments and submissions must be in English. Non-English submissions must be translated (e.g. Google Translate). Polls are not allowed.
    2. Low quality submissions that are not geared towards being constructive are not allowed. Examples can be found here
    3. Do not post about exploits or major bugs that could adversely affect or ruin the game experience for others. Instead, to report a bug or exploit, post to the issue tracker.
    4. No drama, especially witch hunts.
    5. Posts comparing other games should focus on suggestions and discussion about mechanics to create a dialogue.
    6. Reporting scams or scam methods is not allowed. Do not post about cheating, teamers or toxic players.
  • The following are not allowed.
    • Personal attacks and hateful language (Criticism should be focused on the ideas or comments presented, not on individual users.)
    • Impersonating other users
    • Vote manipulation
  • Promoting your content is fine so long as it's not spammed multiple times in a short period of time and it's not all you submit. Reddit's self-promotion guidelines are enforced. Livestream links are not allowed as they become outdated too quickly.
  • General discussion about trading, betting, skin prices, cases and/or gambling and their relation to JS is not allowed.
  • Just Survive on Reddit

  • Just Survive on the Internet

  • Just Survive Wikis

  • Our Friends

  • The game is shutting down tomorrow (Oct. 24th) at 11am PT.

    /r/PlayJustSurvive

    3,228 Subscribers

    39

    My final JS moment

    I went out with a bang... literally.

    Was on a pve last night, with lots of others hanging out in PV running around shooting shit up and jumping cars over buildings. Just your normal chaos and mayhem.

    Then I got onto an ATV that was in an office. Someone had managed to wedge it between the cubicle and wall. After 5 minutes I managed to work it free! I was so proud!! I then went to drive it out the front door. Alas, someone closed the door on me. Ahh the memories of gate/vehicle deaths pre-BWC came flooding back to me.

    I sat there for a moment and laughed at my dumb ass getting blown up on pve, and decided that was a good way to end it.

    RIP JS. I got my $20 bucks worth from you, but still hope that someday you return.

    21 Comments
    2018/10/24
    20:35 UTC

    9

    Ended it the proper way

    Logged in today on Z1 and BWC, gathered a bunch of zombies and died to them.
    The way it should be done. Humanity losing the fight against the zombies.

    As the deal to save JS is still not done and JS shutting down today. I decided to preemptively end my JS playtime properly today.

    11 Comments
    2018/10/24
    08:48 UTC

    37

    Farewell and Goodbye «H1Z1: JUST SURVIVE»

    35 Comments
    2018/10/24
    07:50 UTC

    3

    Did we survive

    So say if they take over the development of just survive which i really hope you allow them to do so so we can continue play, do we get to keep our skins because alot of us spent a lot of money on them and love them and would hate to see them disappear. If they do take over the development of h1 i want to have all my skins and im sure everone would appreciate it if we got to keep them. Thankyou for your time.

    8 Comments
    2018/10/23
    20:34 UTC

    0

    Just Survive | Surviving Sunset | The Future of Just Survive

    5 Comments
    2018/10/23
    20:32 UTC

    4

    Now that Just survive will survive? What's next?

    1. Will JS be taken down for six months?
    2. Will JS get the remastered Z1 map?
    3. Will JS be FREE 2 play?
    24 Comments
    2018/10/22
    12:36 UTC

    6

    Datacenter Issue

    There is a datacenter hardware issue that is causing intermittent problems.

    • Some people are missing their account items. These will re-appear when the hardware issue is resolved.
    • Some people are missing characters on certain servers. These also will re-appear when the hardware issue is resolved.
      • It is suggested that you do not make "replacement" characters on a server where your character has disappeared.
    • Finally, Abducens is down. This will be the case until the hardware issues are resolved.

    We're terribly sorry for the downtime on these systems, and are working hard to get them repaired.

    Thanks,

    Mitch

    19 Comments
    2018/10/18
    18:26 UTC

    2

    Another input for the rebirth of JS

    Hi,

    I have some few points that i think the developers should consider.

    1. Don't close the game for 6 months. Keep some few servers up with monthly wipe where you put in the newest changes. This will allow us to test changes and give better feedback. It is really hard to give good feedback from what we read.

    If money is the issue, have monthly subscription on like 10-15 $. I am sure most people would pay to keep testing.

    1. Give us statistics

    2.1) User statistics (Hours played, Kills, Deaths, Elements builded, how long did you run, so your rank matched to all servers +++) 2.2) Clan statistics (How well did your clan do? See clan rank in total of all servers)

    1. Unique character name. Make one character and link it to all servers. (Not joining all but so no one can steal your name and easier to check stats)

    2. Public ban list! Both temp and perm bans. We would love to see it.

    3. Private /Self hosted server. Let people host their private servers with private rules. If you dont want to share server files, make it possible to host trough you with monthly payment.

    Just some toughs and i hope this game will be great again!

    10 Comments
    2018/10/18
    15:15 UTC

    0

    Is there a working link to Just Survive Discord.

    As in the title, i have tried the old link but its says something like it does not exist.

    8 Comments
    2018/10/17
    13:31 UTC

    9

    What do you play JS for- 'build raid kill clan wars'? or 'immersive survival experience'?

    I've long believed that two distinctly different game metas have evolved from JS. And to simply state it as 'pvp' vs 'pve' is missing the true difference of what the two groups of players are really getting out of the game.

    First, you have the game of building, raiding, killing. Usually clans/groups/teams, but plenty of 'lone wolf' players as well. The goal is killing and blowing up bases and taking their shit. This reached its heyday before the BWC changes and was a ton of fun, especially if you have a good group to play with.

    Second, there's the immersive zombie survival experience where the goal is to survive and somehow reestablish a society in a post apocalyptic environment where the world has gone to hell in a handbasket.. This is often thought of as 'pve' but it could certainly include pvp elements.

    Jace recently replied to a tweet about this that he saw no reason both of these gameplay modes couldn't be brought into the new Z1 game. I've personally played both of these metas extensively, and enjoyed both. But the two gameplay styles are completely different in terms of what items and mechanics are present in each. There's a TON of content- items, recipes, mechanics, etc., that are desirable in one but not the other.

    Here's what I think should be considered for each- ymmv of course, please weigh in with your thoughts.

     

    Mode 1 "clan wars" aka 'build/raid/kill', aka 'the real JS game and all you pve'ers can suck it!'

    Balanced raiding. The new mechanics could never get this right. The old stuff was a bit 'grindy', but it felt a lot more balanced and satisfying. Perhaps a fresh start can come up with the right solution.

    No zombies, no animals, no food/hunger or water/thirst elements. I mean, these things could be present.. but why bother? None of this is really more than useless clutter in this game mode, and eliminating it all can only help game performance/fps). The year-ish I spent playing this mode, zombies, food, and water was never more than an annoying element you had to deal with. It did nothing for the reason we played. And the only reason to farm was to make boom. The only reason to gather water was to make boom.

    Simplify bullet conversion. Keep it simple. We don't need complex recipes with 4 different components.

    Increase the number of storage units allowed, and in conjunction, the capacity could be dropped down to something more reasonable, vs the 60,000 bulk the boxes now hold. This way loot could be spread out more.

    Keep all the new clan mechanics. This was a great addition.

    One tier of gear and weapons.. although I think having several different backpacks is fine.

    We need stats, scores, tangible goals and raid rewards that aren't necessarily "eliminate the other clans", as that is a self-defeating mechanism in terms of killing the game off. -- unless the game mode is a match type that has a relatively short (ie week or two) lifespan, vs the ongoing style that we currently have. ie, if the 'games' are 1 week long, the ability to completely wipe rivals is less damaging to the game than if the games last for months.

    So raid rewards for example could be enemy totems or flags, and a leaderboard could show how well you're doing. And maybe certain levels of achievement could reward skins.

    Building- old vs new, old vs new, we see this debate often. I like the new, but with some modifications. Again, raid balance is KEY to any solution, but I like the flexibility of the modular building mechanism.

    Here's what I'd suggest:

    Reduce distance restriction of nearby foundations

    No poi restrictions

    Foundations available in stone, wood, or metal

    Currently you're allowed four 12x12 foundations, which is a total footprint of 576

    Give us smaller foundation sizes eg 4x4 or even 2x2. perhaps with the same total footprint. This would provide several valuable features

    1- more remote and hilly areas could be used once again. Many of these areas were lost with the new mechanics because the large 12x12's dont fit.

    2- ability to build decoy bases and spread your loot out so it's not putting all your eggs in one basket

    3- raid-staging bases. We used hidden shacks and stashes in the old days for this.

    Height & piececount could be limited by footprint of the base. So small pads could only be 1 or 2 levels. Max size pads could be maybe 5 or 6 levels. I'm not sure we need to go much higher than that.

    Ability to place a ramp on any or all sides of a foundation, like you used to do. This would be removable (unlike the old system), but only if the foundation has nothing on it- ie, like how the foundation itself is removable if it has nothing on it.

    Assault ramps/ladders

    Base ejection if you haven't breached the walls properly- ie somehow you've no-clipped in.

    Eliminate shacks- the same effect would be accomplished by having a 4x4 or 2x2 foundation piece that you'd then be able to build on using normal build mechanics.

     

    Mode 2 'zombie survival', aka 'the original vision' aka 'what this game should have been before the pvp kos kids ruined it'

    Zombies, of course. The current AI pathing and behavior isn't as bad, nor as good as it's been at various times in the past. There's always room for improvement. But zombies need to be more dangerous. A LOT more dangerous. And they need to be able to infect you. And then of course there should be a cure.

    Animals- more variety- dogs, horses, livestock, etc

    Food- a lot more variety needed- farming should be more than just wheat and corn. Finding cans of mom's pink tuna everywhere is fine, but realistically in a post apocalyptic setting you'd be eating off the land with various fruit trees, crops, livestock, hunting, fishing, etc.

    Numerous tiers of gear, clothing, backpacks, weapons.

    Add tiers of binocs, compass, add watches/clocks- each tier should add functionality or improve benefit.

    Add weapon and tool attachments

    Add electricity- power from solar, water, wind, gas generators, the dam

    Add hand powered tools to facilitate building and surviving.

    Add batteries and related effects- ie, flashlights don't work forever- you need to replenish batteries.

    Quests, missions, goals, ability to increase skill in various activities- this is a huge area of opportunity in this game- giving players reasons to grind and accomplish things.

    Add stats, scores. ie a way to objectively measure your success against others, or your success vs your earlier games. Things like zombie kill counts per weapon type. Long distance records for kills. Both within server and globally.

    Regular wipe schedule

    pvp option, but with substantial gameplay effects for those who engage in it

    Building- the new system is light years better than the old. There is NO reason we should revert to the old building system for this mode. I think the changes suggested for the other mode would also work well here, so I'm repeating them as is

    Reduce distance restriction of nearby foundations

    Foundations available in stone, wood, or metal

    Currently you're allowed four 12x12 foundations, a total footprint of 576

    Smaller foundation sizes eg 4x4 or even 2x2. perhaps with the same total footprint. This would mean that more remote and hilly areas could be used once again. Many of these areas were lost with the new mechanics because the large 12x12's don't fit.

    Height & piececount limited by footprint

    Ability to place a ramp on any or all sides of a foundation, like you used to do. This would be removable (unlike the old system), but only if the foundation has nothing on it- ie, like how the foundation itself is removable if it has nothing on it.

    Eliminate shacks- the same effect would be accomplished by having a 4x4 or 2x2 foundation piece that you'd then be able to build on using normal build mechanics.

     

    tldr

    clan wars- slim it down, keep it balanced, give us just the stuff needed for the action we want.

    survival- crank it up, smother us with details and stuff and quests and immersive content.

    both- give us stats and rewards and reasons to keep coming back.

    24 Comments
    2018/10/16
    22:38 UTC

    54

    Base Building

    28 Comments
    2018/10/16
    14:04 UTC

    24

    My view of current JS and the future

    Hi all. First I would like to say can people go to vote on Jace Hall's twitter about Just Survives future please.

    r/https://twitter.com/JaceHall/status/1051967754612293632

    Next I would like to put a brief post about how I believe the game should go, and I hope people would agree with my. I have over 3,500 hours in Just Survive Live servers and also almost 1k hour in Just Survive test servers. I started playing the game in August 2015 (around 4months after release) and instantly fell in love with the game because it was unlike any other game I'd ever played. Since the announcement that the game was closing I've tried to find a replacement for JS as many have, but truth be told, there is no replacement, there is no substitute, nothing compared to how JS mechanics worked.

    "This game has no players"

    Let me start by the above quote I keep hearing, to put it bluntly its a myth. The game had huge potential and it still has huge potential in the right hands, it once had a great following, it still does have a great following, but things changed. People went from following/supporting the game by playing, to following the game in hope the way they once loved it will return.

    I have met some great people since starting playing Just Survive, some still play it, some don't. The number one reason people are currently not playing is because they don't like what Just Survive has become. It does not mean that they won't like whats to come in future.

    The userbase is there, you just have to make them want to come back by improving the game to what it once was.

    Communication

    Developer communication is key to this games success imo. It would be great if we could get a basic revert to December 2016 playable on test servers asap, so we have something to play whilst you keep everyone in the loop regarding the work going into JS mode with frequent updates to the test server which shows progress over 6-12months.

    It would be great if the H1Z1 discord has its own Survival text chat for JS players to talk amongst, the dedicated JS Discord has become rather toxic of late.

    The number one thing that we need to receive as players is community updates/roadmaps/etc as we've been let down a hell of a lot over the past 3 years. Stability is key to make this game successful.

    Base Building

    A very controversial thing in Just Survive is Base Building. The original base building from 2015-2017 wasn't the greatest I will admit, but it "worked" and it was well received, there were multiple style bases that you could do, no two bases were ever idential (which is quite remarkable to say you could only place around 40-50 walls per deck) where as the "new" building that came with BWC map were very much stick your stuff in the middle, honeycomb every section and hope for the best - IMO, the "new" style was boring, though the base skins worked quite well.

    Free placement is an absolute must in Just Survive, whichever direction the new team take the game, it must have free placement base building.

    Tampers, they were good for garages & crops, however I would personally like the tampers to be removed, with only a Deck Foundation the only option.

    Gates shouldn't "swing" open as that caused more issues than it solved (glitches) if we could incorporate the "new" base building sliding door style into the old style it would be a major improvement.

    What I would like to see with base building going forward is, revert back to December 2016 (2-3months before BWC came out) and release that on test server for people to play (take live down asap) whilst working on the core elements of Base building. Base building on "new" JS had some good features that could be "ported" across such as;

    • Skins/Decorations
    • Vaults - modelled to fit the old base building look
    • Maybe multiple floors (with a limit)
    • Raid list - in the UI you could see who raided you (names)
    • Remove base type wood/stone/metal bases and have one type (wood and metal like 2016-17)
    • Base ejection - This should be brought back to prevent no clipping
    • Boxes disapear on door close - This should be brought back to prevent no clipping

    The Map

    BWC was a car crash, people didn't like it, it was something forced upon us, that nobody thought needed changing. This should be scrapped for the future game.

    Z1 - Bring the Z1 Remastered (the one from current H1Z1) the POI changes are amazing and would instantly bring new life to the game, anyone who has tried H1Z1 atm would probably agree.

    Raiding

    For PVP'ers raiding is an essential part of keeping the rivalry going between clans, whilst also keeping interested in playing the game. The raiding that the "new" JS created was un-enjoyable, whilst also un-satisfying. The old IED + Ethanol gave the perfect balance, two ways of farming, which were almost the same in terms of farming length. The rewards for raiding was far higher, there was nothing better than hitting a base and finding 200 IED's in. Recipe's should be the same as 2016 imo.

    Quality of Life

    In this section I'll list the pros/cons from the "new" JS and the old JS.

    • Lack of animals - JS has always suffered a problem with animals, where at one point animals spawned due to the population of the server you were playing, this needs a complete re-work.
    • Zombies - zombies were the number 1 problem for FPS drop, rubber banding Zombies etc. Zombies need a revamp, pretty much from scratch. Though I would love to see zombies dropping good loot again randomly. Also let zombies pick our gear up and roam the map with them if we don't get back to our bags before they despawned.
    • Fill all. Whilst not limited to water bottles, it has purpose for other things such as breaking down bullets, but one great feature on the "new" JS was being able to break down a stack with one click (and waiting a lot of seconds depending on the stack size)
    • Loot - Loot dispersion should be equal across the entire map such as bullets, fertilizer etc, whilst also creating static spawns for sought after items, such as Snipers, Shotguns (cranberry police station, damn mountain, PV high risers etc).
    • Locker keys - Bring them back, it gives people a reason to go to the hospital, potential ambushing a group redeeming 300 locker keys, or potentially getting ambushed yourself whilst turning them in.
    • PVE skins missions - they were great for those uninterested in PVP, bring back side missions for PVE, but don't limit them to just PVE.
    • Farming materials - Go back to the scrap one car aslong as you have enough crowbars, this was one of my favourite features, do I stay here and risk losing my scrap?
    • Don't include un needed items like candles/matches etc

    Other misc

    • Skins - Make all skins in JS game mode tradeable and interchangeable with H1Z1 (BR) including vehicle skins
    • Keep the combat different from H1Z1 - we don't need combat to be a skillgap in Just Survive.
    • Missions/quests - bring in weekly missions where you can earn COSMETIC items only, it is highly important that all items are only cosmetic in rewards.
    • Scheduled wipes - Servers that wipe every 6-8 weeks would be perfectly balanced imo.
    • Remove tiered weapons - We want it old school, one sniper, one shotgun, one AK, one AR, one of each pistol.
    • Boosting - Bring it back, make it so theres adventouras ways to raid more complex bases.

    I have probably missed a lot out of this list unintentionally, so I would love it if the players of both new and old JS would collaborate the best features from both games, and maybe we can make Just Survive great again.

    34 Comments
    2018/10/16
    00:13 UTC

    2

    The State of the Game

    DISCLAIMER: These are my opinions. Im a player that played from 2015 until this past spring in clans on pvp servers and the occasional pve server. This is my take on a lot of the big topics. I had a post last june over everything. Every topic that was being discussed. But it hit too many topics too fast with too much arguing in the comments.

    Topics ill be touching on:

    - Building System

    - Map Choice and Environment

    - Weapon and Combat Systems

    Building System

    The old build system was by far superior to this hunk of garbage. Sure it looked ghetto, but you could get bases up faster which leads to faster testing and more people getting a go at the rest of the game: surviving. A few tweaks could be made however such as: limited decks/tampers per player, limited shacks per player, etc. similar to what it is now. In my own opinion i think that you should get 1 shack and 2 decks/tampers (decks and tamper share a limit, 1 deck and 1 tamper, 2 tampers, or 2 decks) per player. This would solve plenty of those lag issues we had before, and would encourage more people learning to build and place everything. The old system also had less items overall to deal with and handle. Only scrap metal and wood were the core ingredients, not copper, stone, wood, and metal. The buildings overall were smaller before, along with having less building components IE: shelters, large shelters etc. with the current system, theres 3 types of each. Too many for the server to handle and deal with in my view. The smaller the total item count the better in my view. (This is a totally other topic though and not necessarily a priority)

    Map Choice and Environment

    As far as the map is concerned, if we stay with current maps, the team needs to scrap bwc. It will be nearly impossible for them to finish it due to them not being the sole creators of it. The vision the last team had wouldnt be realized (and who knows what that was, the full map is -massive-) and it would be utilized incorrectly. Thus pleasant valley seems to be the prime candidate until a new map arises. A few fixes here and there are needed to things like the getting under the road east of dartmouth, the cranberry gas station bathroom wall bug, glitching on top of roofs in cranberry, ranchito, and pv, and most notably from the pleasant valley map, the footstep/character sfx. They are absolutely horrific compared to bwc’s sounds. It sounds like youre being followed -everywhere- when in fact its just your footsteps echoing through a wall. Another subcategory that falls here is the animals and zombies. There are far too many zombies spawning because 1 player went afk in a building for 5 minutes. There needs to be a limit to the amount of zombies one player can “spawn”. We also need a larger variety of animals. Having deer, wolves, and bears are too little. Flesh out the water and add fish, toss birds into the mix and let us shoot them out of the sky with our rifles and bows, some more variety. Please. (Variety also leads to things like the vehicle system with limited car options etc, but thats another topic that again, isnt a massive priority.)

    Weapon and Combat Systems

    The weapon system is “ok” where it is, however the gun tiers are a little silly due to a week or two into wipes players disregard greens completely which are sadly, almost 60% of the loot table. This also goes for clothes. The table needs to be readjusted in order for this system to be superior to having 1 sniper, 1 ar, 1 shotgun etc. (do NOT bring back the prototype weapons. The shotgun, ar, and ak were far too overpowered and were easily campable by large groups. Granted i was in one of those large groups, but it wasnt fun even for me.) the combat system also needs adjusting though. Shotguns are still buggy, aks tend to have no recoil whatsoever, and the 308 was just the go to all the time. Pistols are rarely used. Why? Because theyre garbage compared to ak, ar, 308, and shotgun. One way to fix this is to make 308s only found in cabins and a few select houses along with shotguns, ars and aks only found at military checkpoints and mili base, and make pistols found in every other house. Make the ar and ak spawns random in the mili base with long and random respawn timers to stop players from camping them. Make 308s hard to find with extremely long timers. This will make shotguns and pistols the prime candidates for common use, which will result in more action and overall, a more “realistic” experience. No bullet dismantling by the way. Im sorry, but this only encourages people to farm pistol ammo and make 308, shells, 762, or ar rounds. Make pistols have certain uses. M9 is low damage but has fast fire rate, revolver is longer range but slow fire rate, m19 is the medium level, ok fire rate and ok damage, and the r380 to do low instant damage but inflicting severe bleeding, with a fast fire rate.

    In Closing

    Again. Id love to hear everyones opinions on this. I dont expect to be “right” in my views, nor do i claim to speak for a specific set or type of players. These are my opinions and views. Please, if you disagree with me anywhere, change my mind. But do so respectfully and not being how this subreddit was in the previous year. We need to be a single playerbase. Not this divided front for JS. The game already split once, dont make it happen again. <3

    5 Comments
    2018/10/15
    23:01 UTC

    2

    character randomly gone??

    so i logged out of nightmare and when i restart my game my character was gone, and when i try to make a new one on the same server it says CHARACTER ERROR #2 or something?

    12 Comments
    2018/10/15
    20:16 UTC

    0

    Cant login to Abel(z1)

    anyone else?

    3 Comments
    2018/10/15
    19:00 UTC

    1

    Just Survive Steam Inventory Vanished

    I cannot see a SINGLE ITEM IN MY INVENTORY!!

    7 Comments
    2018/10/15
    17:42 UTC

    4

    The Elephant in the room.

    Just Survive will be moving over to H1Z1 they it was once before. This brings up an intriguing question. As H1Z1 is a free to play game, will JS also be free. If it is, then the hackers will make the game unplayable. Please make it at least a DLC that has to be purchased.

    11 Comments
    2018/10/15
    10:30 UTC

    25

    Just Survive escaped a certain death and...

    The community already started acting like keyboard warriors to eachother the first minute this subreddit opened up again. Instead of fighting over whether it needs to be reverted or not, just shut up and wait for the polls by Jace to start.

    Quoted from Jace: "We then want to work with the community overtime and figure out the right way to reintegrate JS."

    I honestly wish him a lot of luck to even try this when some of y'all can't even be happy for a single day after the news without acting like a bunch of hostile kids.

    12 Comments
    2018/10/15
    08:16 UTC

    11

    20 questions for people who want to revert to pre BWC.

    For all you reverters, that want pre bad water canyon to be brought back i would like you to answer the questions below.

    1.) Do you want the old shelters / base building

    2.) Do you want the ability to glitch bases, gates, and shelters.

    3.) Do you want to keep check points.

    4.) Do you want less ammo, guns, worn letters and Banshees.

    5.) Do you want more fertilizer spawns.

    6.) Do you want Ieds and Ethanol.

    7.) Do you want static guns spawns.

    8.) Do you want to revert to the old way loot spawned ie pick it up and drop it.

    9.) Do you want the special zombies back that give specialized gun parts.

    10.) Do you want the ability to build as much as you like.

    11.) Do you want to be able to build anywhere you want.

    12.) Do you want to have to break down bullets one at a time.

    13.) Do you want to repair your bases.

    14.) Do you want the kill feed.

    15.) Do you want a slower looting timer.

    16.) Do you want boosting.

    17.) Would you like to lose the ability to level up guns.

    18.) Do you want fuel in fuel pumps.

    19.) Do you want to be able to hotwire a car.

    20.) Do you want the ability to drink from toilets and sinks.

    So, if any of you replied yes to any of the above questions, then you do not want a revert and you are no longer in a majority.

    This is the problem, we dont need two sides to this debate, we need to sort out the individual issue. That is only twenty questions, there are hundreds more. Probably hardly any of us would agree on all of them.

    So can we put to bed this revert thing and discuss what it was that we liked about pre bad water canyon and what we like about the things in the game after bad water canyon. Seriously, we need to bin so much stuff from then and keep so much stuff we have now and vice versa.

    50 Comments
    2018/10/14
    22:39 UTC

    2

    Just Survive WILL Survive | Breaking News from Daybreak | Jace Hall

    13 Comments
    2018/10/14
    22:25 UTC

    12

    Jace Hall JUST SURVIVE will survive (listen) 💜❤️

    13 Comments
    2018/10/14
    10:08 UTC

    11

    Until this red message disappears, i won't go as crazy about the „JS stays“-vid, as i want to. It‘s my favourite game, please don‘t drop me again

    4 Comments
    2018/10/14
    05:38 UTC

    4

    Let's make this clear.

    Turns out Just Survive (might)be sticking around and slowly progressing. Turns out it will not entirely shut down and it will be worked on along with the community(so they say). To me, I'd rather have a broken mess than have it gone, so yes, I am more than happy with the decision. However, it will simply not work and WILL be put to rest if we mess it up again. Yes, if WE mess it up. If we keep it going as a 1-zombie-per-day clan pvp game simply because we suck at CSGO. I would rather have the devs have a stable plan and if they mess it up blame them than having to argue with the average dude that has no job and likes to bully solos to feel they're doing something in life, since he will not be able to reasonably argue. We have to start thinking in someone else's shoes, not ours, when it comes to building, surviving, fighting and exploring. We have to take it as a PVEVP Open-world survival game, stop being toxic and blaming everyone because our gfs are on their periods, grow up and try to accept other opinions and arguements that could actually work, cause even if it does continue, I am guessing it will be really fun for some of you fellas to be playing in empty servers.

    This is our second chance, we may as well not spoil it. We can come prepared this time, have a reasonable talk and come up with a list of everything we want to suggest. If it fails, well at least we did our part. I know my words may be harsh, but I would like to point out I also had "a clan and a shitload of bases and cars and blablabla" for some time but we know the truth, half the blame goes on us.

    Respectfully.

    19 Comments
    2018/10/14
    05:15 UTC

    77

    Just Survive will not be taken down on October 24th.

    Jace Hall announced earlier today that Just Survive will not be discontinued, but rather go into a maintenance mode and work with the community to reintegrate Just Survive as a mode into H1Z1/Z1BR.

    This was a simple announcement and there are more information regarding this to come.

    Source: https://www.twitch.tv/videos/321698859?t=02s https://clips.twitch.tv/TenuousHeartlessAnteaterOMGScoots

    84 Comments
    2018/10/12
    23:44 UTC

    141

    Daybreak need to give us serverfiles/tools

    The announcement from daybreak that they are closing down just survive made me really angry.

    They need to release us the server files/tools so we can run our own private servers.

    There is a way to download the game since day one from steam console, if they release all server files from each patch i can get a server running in 1-2 days maximum.

    I want everyone to email Jace Hall and tell him to talk with Daybreak so they can reconsider releasing all server files/tools since day one.

    THEY owe us that.

    Jace halls email.

    jace@twingalaxies.com

    170 Comments
    2018/08/25
    14:55 UTC

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