/r/low_poly
The 3D low-poly subreddit is dedicated to posting stylized low-poly art, landscapes, environments, characters, etc. as well as having discussions about techniques, tips, etc.
The 3D low-poly subreddit is dedicated to posting stylized low-poly art, landscapes, environments, characters, etc. as well as having discussions about techniques, tips, etc.
A separate subreddit has been created for 2D low-poly art: r/lowpoly2D
Share low poly in real life over at r/RealLifeLowpoly
Dont forget to flair your submissions with the program used to create your art!
Favorite tutorials
r/LowPoly Tutorial
/r/DigitalArt
Name | Download | Subreddit |
---|---|---|
Blender | Free | /r/blender |
Unity | Free | /r/Unity3D |
Modo | 30 Day Trial | |
3DS Max | 30 Day Trial | /r/3DSMax |
Cinema 4D | Demo | /r/Cinema4D |
/r/low_poly
Can I ask what would best base solid for a low poly capsule (spherocylinder)?
Tetrakis cuboctahedron 32 tri rhombic triacontahedron 60 tri pentakis dodecahedron 60 tri
Last robot for the foreseeable future....
rarity: common
Made another enemy bot, a tad smaller this time but very dangerous!
A big boy
Just curious, and not for any particular reason, but I've noticed that low poly is often paired with cell shading and flat colors, and that both of those methods are usually using a limited palette in some way (even if accidentally limited just from the nature of the flat colors), so that got me thinking as to what kind of colors palettes do you guys normally use?
Like with pixel art you can usually bet that the smaller the object the more limited the palette, but low poly isn't necessarily in that same "sphere" all the time, and doesn't really have the same "under 300 poly" or similar categories like pixel art has with 4 bit/16bit drawings Do you try to emulate like a dreamcast or N64 style texture sheets? Or maybe limit an entire project to a 64 color palette or something?
Need to work on some more but I'm actually liking it so far!