/r/low_poly
The 3D low-poly subreddit is dedicated to posting stylized low-poly art, landscapes, environments, characters, etc. as well as having discussions about techniques, tips, etc.
The 3D low-poly subreddit is dedicated to posting stylized low-poly art, landscapes, environments, characters, etc. as well as having discussions about techniques, tips, etc.
A separate subreddit has been created for 2D low-poly art: r/lowpoly2D
Share low poly in real life over at r/RealLifeLowpoly
Dont forget to flair your submissions with the program used to create your art!
Favorite tutorials
r/LowPoly Tutorial
/r/DigitalArt
Name | Download | Subreddit |
---|---|---|
Blender | Free | /r/blender |
Unity | Free | /r/Unity3D |
Modo | 30 Day Trial | |
3DS Max | 30 Day Trial | /r/3DSMax |
Cinema 4D | Demo | /r/Cinema4D |
/r/low_poly
I like it! It's my first time uv painting so I'm still learning lol
My first game made in Godot (Alongside a team) with all low poly models in a retro style :) You can find the game here Seclica if you wanna see more of the models and possibly play the game :))
I’ve been doing this for almost a year. Check it out and let me know if you like them. Here’s my latest:
Sam Sulek: SUPERHERO! https://youtu.be/bkpFRaDxgm4
Hello, Low poly enthusiasts!
Top-down games have brought us some unforgettable experiences, from the fast-paced chaos of Hotline Miami to the strategic brilliance of Diablo. But there hasn’t been a dedicated place to celebrate this genre—until now.
Introducing r/TopDownStation, a subreddit where you can:
Let’s give top-down games the love they deserve! Join the conversation at r/TopDownStation.
Hey,
I found a lot of great tutorials on modular asset pack design for games and large scale enviorments, but they mostly focus on technicalities like pivot points, snapping options, texturing, uvs and so on. The real trick is in planing what models and variations I need exactly, how do I choose a scaling system where it will snap everything in place, do I focus on powers of 2 like some people suggest, or go with a more laid back approach as long as it fits on the grid. If there is a great tutorial you can reccomend you can leave a link. It can be text or video. Even paid if it can justify the price.
Thanks
Get it? It looks...bald?
Based on a character of mine, I wanted to do a Mega Man Legends art style.
I'm brand new to Blender and I'm trying to rig a model in such a way that it doesn't squish and stretch when bending bones. I just want the segments to pivot around a point. I don't mind the clipping in on itself as I feel that lends to the authenticity of the style at the time. Is there a checkbox or something that I'm missing?