/r/HumankindTheGame
The subreddit for fans of the strategy game HUMANKIND and its developer, Amplitude Studios.
Post your stories, news, and screenshots here!
The subreddit for fans of the strategy game HUMANKIND and its developer, Amplitude Studios.
Post your stories, news, and screenshots here!
/r/HumankindTheGame
Quads aren’t much of an issue but as soon as AI research the tech for Carracks and Man’o’war vessels they just wipe me and everyone else out. Seriously they’ve got full stacks of like 8 man’o’wars with less than adequate resources idk what I’m suppose to do to do defend and win wars when they use them to bombard my units behind city walls.
Hey guys, playing on the beta and had one of, if not my best start on HK difficulty, already far ahead of the AI in terms of fame. I've waged many wars which all went normal, but now I'm fighting the goths and their war score just isn't going down. Recently I killed 12 of their units and they killed 1 of mine, my war score went down 2... theirs went up 2...
Is this a bug or is there some mechanic I'm missing? It seems I can't beat them without literally taking all their cities. I don't see anything in the militarist affinities about this.
I have a few cities with perfect stability. I build one airport to go over the first pollution limit of 25k. Bam! -200 stability on all my cities... How they hell do you fix that. Pollution level is even called 'low', but all my cities are instantly breaking down in chaos. wtf...
Yes I still have a ps4 but I wanna take some screenshots of my city with no hud, I haven't seen any way to turn it off so far so I'm a lil sad. If there is any way to turn off hud on playstaition, please let me know. Thanks
I did some extensive limit testing with the resource distribution and map generation and found that at the higher difficulties - the game purposely fucks you by placing you in an area of the map with fewer luxury resources than the AI. This upsets me because I would really like a Phoenician start with some ambergris or pearls but because the way the difficulty prevents those resources at spawn, it doesn’t work out. Just ranting. 🤬
The update, which I feel are bullets in the chamber after regaining freedom (we all know that multinationals throw away good products if they do not provide the benefits they expect at first), is incredible.
Please do a "No-Mans-Sky". You can compete with Civilization 7 and make a great game. I know.
This is just a wish. I also think it is the wish of many. Greetings from Spain, French friends.
((I already know that we get along badly between countries, but include the Iberians, as a personal obsession)).
First of all I'd like to express my gratitude towards the devs for the naval gameplay update. As a navy enjoyer, I now find this game the best 4x depiction when it comes to naval gameplay.
I've been playing for quite a long time now and I've always found myself thinking the game needs another DLC to trully reach its peak. There is 2 aspects of the game I find good, but very improvable, and although they could be changed with several updates, I think they are big enough to deserve a proper DLC that tackles these issues.
The first concept I find weak is the religion system. With how important religion and beliefs have been to humanity, I find the current system a bit shallow. It's true there is buffs you can get from a heavy faith build and you can also force grievances onto neighbours, but after the 4th tenet and going into industrial/contemporary era the religion system is almost forgotten and you can pretty much spend the rest of the game without opening the religion tab until the game is over.
In my opinion, there should be ways to combine faiths, create customized gods by the traits/ideology your population has and a proper mid-lategame religious mechanic that allows you to transform (or keep) your empire into a proper theocracy where there is strict rules and (maybe, just an idea) some gameplay options are not possible due to the religion's beliefs.
The other aspect I find lacking is the colonization/vassalization system. I find the vassalization concept has been forgoten a bit by the devs (unless this has changed with the new update). There is only 2 cultures that have any kind of interaction with this mechanic, and one of them, the British, forces you into having vassals just so you can make use of your ED. Not only that but the Imperialist vs Anti-Imperialist civic doesnt even interact with this concept at all either. The experience is also tarnished by how the new world and the independent people work. Since there is no empires in the new world, all you can find there is independent people. And because these people are not empires they cant be vassalized, which is very far from what happened in plazes like Africa or America with the colonial empires.
I think the vassalization system should be improved in two ways. First is to change the formula so it is easier to vassalize empires that are behind in era. And second is to allow an option to include players that spawn in the new world but with 1 era of dissadvantage to represent lesser developed empires. This would make them both a candidate for vassalization and a challenge to beat when settling in the new world. I find this idea exciting because it not only represents history a bit more accurately, but it also makes the new world something a bit more interesting than just a big continent fully empty where the first come first serve law is all that matters and you have no opposition from natives.
I hope some of you find my ideas interesting and share your thoughts :)
I am currently in a multiplayer session with some friends and am torn between the the cultures. Throughout the gam I will need a good navy, therefor the Norseman would be helpful, also their unique unit is quite helpful to be the first to colonise the new world and bring units to a mate who I might need to protect on another continent.
The Swahili unit is almost the same as I understand it, still taking damage but allowing me to travers a lot further than anyone else. Therefor reaching the new world and my mate. Their trait also seems quite helpful, with all the stability. Although it has been a while since playing the game and so far I have not encountered any real stability issues I couldn't handle.
So I am asking the subreddit. What are your experiences with them and your thoughts on the cultures?
So the commons quarter got some pretty big buffs (compared to the poor garrison which only got nerfed) In fact the biggest buffs seems to be the following civics:
Criminal Slaves
-New: +5 Food on Farmers Quarter per adjacent Commons Quarter, +5 Industry on Makers Quarter per adjacent Commons Quarter.
-Old: +1 Food on Commons Quarter, +1 Industry on Commons Quarter
and
Democratic Republic
-New: +5 Science on Commons Quarters per adjacent Research Quarter, +5 Money on Commons Quarters per adjacent Market Quarter.
-Old: +1 Science on Commons Quarter, +1 Money on Commons Quarter
I honestly cant wait to jump into a game later with maybe rome or goths since all emblematic commons quarters are really buffed now.
I just wish the garrison also got some buffs for example from luxury and strategic resources since those are usually out of a city's district reach and worth protecting
As mentioned last week with the Sega announcement. Here we have the details of our next patch, Enheduana You can give it a try in the Public Beta in steam, and will release next week! Here some highlights
Custom local AI Opponents
🐱👤 Ambush Improvements
⚖ Civics Rebalancing
⚙ New Game Settings (Congress, Vassalization, Instant Army movement)
Quality of Life
And more..
The new Beta previes is here, patch notes are here and in the comments :D
In the new beta, they have finally nerfed the Achaemenid Persians after they dominated multiplayer for 3 years.
However, the 'abstain tenant' that gives +2 production from forests causes an even greater snowball effect in Multiplayer and has not been touched in this patch.
How long will they need to nerf it?
So a fun tip is that you can move your administrative centres by disconnecting the territory and then spending influence to move the outpost. The already built districts will stay the same but you might not be able to build new ones adjacent to them if they are not connected to another administrative center or city center.
As a result you can easily exploit a lot of high yield tiles early on without need for a hamlet or spamming many districts. You can also use this trick to clump together districts between territories more easily.
Hi I’m new here. I was just asking for any advice or strategies on how to win a game of humankind a bit of a few games with my friend and both neither of us are good. He’s always one was I struggle to be even top three any ideas and how to win wars advance quickly good civics as well as how to get fame/points?
I'm at war with the greeks and after I conquer a few of their cities, I'm offered the war resolution screen. However I don't want to accept their surrender yet because I want to conquer the rest of their territories that are still on my continent.
Problem is I can't just cancel war resolution because the button is greyed out and the game also doesn't let me end the turn, so I'm forced to accept their surrender. Is this normal or is it a bug? Is there a way to force the end of the turn or not accept their surrender? ( I have 107 war score and need 175 to make them my vassal)
Is it just me or is it that even on abundant resources it is hard to find enough of anything even when playing an empire with large parts of the map covered? I am in industrial and have about 50% of the land conquered and still don't have enough iron to not get the penalty building capital ships.
Edit: I have also noticed that some continents have literally all of the luxuries which does not seem like a "natural" distribution like the setting implies.
Just picked up playing this (Xbox streaming unfortunately) was in an influence deficit spiral but paid 150 to “convert” a city and gained nearly 100k influence - what on earth did I just do? Can someone please explain what just happened? Ty
After so many years the bug still exist Is there any way to eliminate it ? I got this bug randomly, sometimes early sometimes late game.
For me personally I think going Assyrian into Goths is a lot of fun. The Assyrian EQ outpost is really spammable early on and then gets extra influence from the Goth trait netting you a sizeable amount of influence early on. Additionally the increase in raiding gains the Assyrians get also synergizes nicely with how the Goths convert them into science. Finally the Gothic EQ nets you some additional influence, some strong faith to push for a good religion and finally an empire wide bonus to raiding. Overall they are not the strongest cultures but i love how well both of these synergize.
Hello, I have been playing the game for a while and I found the hardest difficulty to be pretty easy unless I purposefully handicap myself by letting nations build up over a long period of time.
I am looking for a mod that changes the AI behavior to not max out fame, and instead rush eras. I have the fame win condition turned off since it's dumb on humankind difficulty imo.
Any mod to provide this feature would be much appreciated!
Does becoming religious leader include being atheist leader?
Historically, I’m a Civ player but picked this up a few years ago and recently playing it a lot. Looking for a mod that will either make the end trigger later or get to modern era military units sooner. It seems that by the time I’m upgrading to modern units, it’s game over. Played around with difficulty settings and game length already but seems to be the same result.
How am I supposed to get biplane in renaissance era?
I have a crazy idea for a mod. What if we add depth to the game by adding romance between the leaders? Think of it. These things could bring to things like how we can customize our leader's personality could affect how the leader you're trying to romance either likes you more or less. I got more but I want to hear your ideas.
Please use this thread to ask your questions regarding Humankind. From newbies to pros, vs AI or multiplayer, this is the place to ask!
Make sure you provide as much information as possible regarding your game if you need help - your faction, level and world settings, number of opponents, expansions enabled, etc. Screenshots are most helpful!
Don't forget to check the wiki to see if you can find the answer to your question.
Technical problem or bug? Try checking the PCGamingwiki.
Have a Mac M3 Max with 64 GB RAM, so it can't be that my system is not powerful enough.
When I play Humankind, even at middling settings and 2560x1600 resolution, the system gets insanely hot, the fans roar as if they're jet engines, and then comes one turn where the game just freezes. That dreaded rainbow circular mouse pointer comes on, the system groans for a bit, and I am dumped into the login screen.
It is happening so often that I have just given up playing the game. Anyone else facing this, and has a blindingly obvious solution that I am missing.
I’m currently in a game where I captured the city with the Citadel of Alamut and advanced to the Haudenosaunee, and am wondering if since the wonder is in my territory I’ll get the stealth unit bonus for my Rotiskenrakehte units.