/r/HumankindTheGame
The subreddit for fans of the strategy game HUMANKIND and its developer, Amplitude Studios.
Post your stories, news, and screenshots here!
The subreddit for fans of the strategy game HUMANKIND and its developer, Amplitude Studios.
Post your stories, news, and screenshots here!
/r/HumankindTheGame
Just as the title said. Everytime I try start a new game I tell myself the same story: this time I will try to implement my beliefs to better shape the history of humanity. Having the foreknowledge that climate change is a reality, that war is pointless and everyone would be better off in a multipolar multilateral peaceful world, etc etc. And every time I find myself eventually, bit by bit, becoming the evil empire.
Sometimes it starts by miniscule and mostly irrelevance things, like when I break my rule of a vegan violence-free run by hunting, but no matter the size of the affront, there I find myself compromising my principles. There I find myself finding loopholes and justification for my actions. "This is a self-defense war, any gain I take is fair", "I need that territory to finally have control over the whole forest, which I will preserve for eternity", "I mean that territory has my faith/culture". And time and time again, the justifications become ever growing, the playthrough more pragmatic than idealistic, and once again, by turn 100-150, I find myself again in a pointless genocidal frenzy against my poor neighboors for some meaningless reason, and I have to admit myself that once again, I have become the evil empire.
How do you avoid this? Is this something that happens to you?
What do you guys usually build in your first cities in the ancient era? Personally I always build EQ and one other district then try to start on a wonder which can take me the rest of the era to finish but maybe I’m doing it wrong???
Forgive the non-screenshot, but this is by far one of the largest battles I’ve ever had playing this game, and I was very much surprised that despite annihilating this player’s entire navy at this point in time, as well as a good chunk of his ground forces, I still actually ended up losing war support.
I’m a very casual player, so there may be some element or mechanic that I’m misunderstanding or unaware of, but you would at least think by virtue of obliterating his military I would gain at least some war support here.
I’m finally in the end game and things are starting to get a bit confusing.
My original strategy of being farm-based and using population to rush constructions just went to dookie because I can’t do that anymore for some reason?
Also I’m unsure on what I should be aiming for now
I’m having a lot of fun playing this game and figuring it out. Last night was one of my best play throughs I made it to 1950’s on slow, metropolis difficulty and was number 1 at almost every category.
The problem I encountered has almost ruined the game for me though. City cap, can you turn it off? If I want and am able to have 15-20 cities I should be able to do that? The penalty ruined my game last night I had 11/6 and was still positive in influence until I gained two cities from demanding them from the AI.
Why can’t I have 25 plus cities if I can dominate the world? I understand merging outpost and cities but what if I conquer a whole other continent?
A looot of people have expressed their disdain for this mechanic. Now that it's optional, do you think the dlc is less frustrating? I'm thinking about getting it.
Or are the leverage collecting mechanics still too annoying
Please use this thread to ask your questions regarding Humankind. From newbies to pros, vs AI or multiplayer, this is the place to ask!
Make sure you provide as much information as possible regarding your game if you need help - your faction, level and world settings, number of opponents, expansions enabled, etc. Screenshots are most helpful!
Don't forget to check the wiki to see if you can find the answer to your question.
Technical problem or bug? Try checking the PCGamingwiki.
So to mix things up a bit, I tried something new.. I made a house rule that I could only pick Cultures who had a unique quarter that was based on food.. so the olmecs and Khymer counted. I was playing on Humankind level, 9 players, 3 continents. Took me 2 tries to win.. I might try to redo this with only money and only science cultures too.
It makes for an interesting game. Forces you to play cultures that you don't normally play. For example, taking the Swahli in the third era is a popular choice, because if you have enough coastline, you basically never have to worry about stability for the rest of the game..
Hello
I am new to humankind. I have a few hundred hours in civ 6 and absolutely love that game. I have no other 4x experience.
I don’t get what I am supposed to be doing and why and the menus are very confusing
It feels like I’m moving my units around the map just for the sake of it and picking up little icons.
I build a settlement but I can only make makers quarters, garrisons or food quarters, I don’t have any option to make more units
I’ve explored almost the entire continent.
I can’t find the tech or civic tree. I do t understand how to do really anything and I don’t get what my goal is.
The tutorial has not helped me
Can anyone tell me if hunnic and mongol hordes even get combat bonuses since they are classified as nomadic and not cavalry or ranged? Like huns give a +2 to cavalry units for their legacy trait but do the hordes even benefit from that? Would they benefit from the temple of Artemis which increases CS on ranged units? Clarification would be helpful if anyone knows.
Making the AI vote you out of a region they can't win themselves and without the burden of war placed on them is absolutely crazy. I don't care what you have to say about mechanics, this is a historical game so please explain it to me with historical examples.
Cameroon claimed the Bakasi region for decades (UN support) but the people wanted to be ruled by Nigeria. Cameroon never could win, Nigeria gave it over to buy favors from the west.
If UN votes mattered Western Sahara would be fully independent and not 80% controlled by Morocco.
If UN votes mattered Palestine would be some decades old independent nation.
If the UN can just give regions based on voting and the voting is based on influence let me show you how the world will look like:
Rwanda will own half of DRC Congo(currently rwd is attacking congo).
Russia will own the entire Ukraine and some baltic states.
Poland will control Russia's Kaliningrad Oblast.
Nigeria will control south Cameroon.
The USA will own Greenland.
South Africa will control Swaziland.
China will:
Now please explain why all this is possible in your so called "Mechanics".
So I was just about to continue a game I've playing for a few months. But it can't be loaded since the new patch, I think, since the game says the VIP mod can't be loaded anymore. I was playing with VIP + Additional Complexity Mechanic mod.
Anyone else have this issue? Does anyone on here happen to know whether VIP mod will be made compatible with the new patch?
Does the population of an outpost do anything? Couldn't figure that out.
I have finished the Fission Test National Project and I wish to get the thermonuclear missile, but I can’t seem to find the correct spot/I don’t know how to actually achieve it.
The image above is the best spot I could find, but (as you can see) it won’t allow me to proceed. I apologize if this question is frequently asked or if the question seems odd.
Been looking for reviews about playing Humankind on the new SteamDeck 1TB OLED. Is it actually playable. Can you progress toward the end game smoothly or does it start to slowdown and take long time load as you progress? Do you need to do any more configuration other than the controllers? How is the display and UI; easy to read?
I’ve been playing the beta for the update coming out where you can turn vassalization off and boy oh boy - night and day difference. Before on humankind difficulty I was getting steamrolled by AI that made their nearest neighbor a vassal and snowballed from there but without vassalization the AI are much weaker and are forced to behave more like human players. Never realized how much the difficulty of AI relied on them being braining vassals.
So is the xbox version of the game just completely abandoned?
It seems so far behind the PC version of the game and is just so awfully balanced half the time. It feels like such a shitty thing to do when the xbox version of the game is so behind the PC version with (as far as I can tell) no statement from the devs whatsoever.
Title is pretty much the question but Ill add some context. I have about 10 achievements from when I first downloaded the game (play 10 turns, 500 science city, etc) but pretty much none since then. At first I thought it was the fact that I had the end conditions turned off but I played another round with them enabled and still didnt get any achievements for things I clearly did. I imagine it is just that they get disabled when there are mods detected, but I thought i'd ask anyway. Thanks in advance!
This is sort of a response to a post made yesterday about army compositions where the first thought that came to mind was, "people actually worry about that?"
As a disclaimer to start off with my only experience thus far is in single player and I play with VIP + AMC on 'Civilization' difficulty and expert personas. So this sort of thing would obviously be different in multiplayer and maybe vanilla AI's are more aggressive.
With that said the AI in this game is so passive it is almost a joke. The only way I have had a war declared on me is when I go out of my way to provoke the AI into doing so with outrageous demands. Even then I feel like you can sit back and placate their war score down until they either white peace or surrender since they NEVER actually come and siege your cities down. That aside it is so easy to ally with everyone and never have to worry about war in this game. The only reason I ever have a standing army is to avoid the diplomatic debuff associate with being perceived as weaker. In the end most of my games end up boiling down to winning in the political/diplomatic battlefield rather than an actual one unless I force the game in a different direction.
Is this just because how I interact with the game or does the AI act this risk averse for everyone else?
I find myself trying to build armies of most every unit in the industrial and contemporary eras but it gets me expensive in upkeep and consumes my industry so I wanted to know how you guys stack you late game armies and naval fleets? Do you go all tanks in one army or do you mix it like rifles and siege artillery, etc..
So the new aesthete cultural blitz has been nerfed pretty hard in terms of influence gained. In my experience cultures like Olmecs arent as dominating in expansion now as they have been. The cultural blitz is still very good at getting your territories into your sphere of influence tho.
What has your impression been so far?
UPDATE: The VIP mod was the culprit, we'll past round 200 now, thanks for all the help guys!
I've tried everything to fix this, reloading saves, restarting game and PC and turning down the graphics and closing background apps. I do have a few mods installed but this was only an issue every 60 or so turns (and I could fix it by reloading the save, now that wont even work). All the forums I look to are many years out of date now, but I've tried them anyway to no avail. All help is appreciated!
I am trying to get a couple of friends to try out a multiplayer game with me because we have grown tired of how horrible CIV 6 is when it comes to connection issues. Is Humankind generally better, worse, or the same when it comes to syncing and stuff? There are 3 of us total.
So I never played hittites because they have always been ranked fairly low. However in my last game I decided to pick them after a longer neolithic era start where I collected the Stone weapons extra attack power and had two 4 Stacks of scouts ready to jump my babylonian neighbors. I founded my city and took the first enemy city with my scouts. Instant 20 FIMS - Nice. Next i rushed warriors and spearmen in a couple of turns dissolved my scout armies and bought a warrior army and raised a militia army and upgraded them to spearmen. I then proceeded to mop the floor with two AIs simultaneously while choosing civics and tenets for war support so i could always end wars while returning cities (for a price) and almost immediately declare war again. This got me an almost permanent ~ 180 FIMS in the classical era. Next I went Persians and steamrolled the remaining AI with my five spearmen armies upgraded to immortals.
In summary - Holy shit Hittites are STRONG