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/r/EndlessLegend

16,387 Subscribers

1

How to make a peace trade?

Hi, i m a new player. I got a quest, it required to make 3 peace trades in the next 5 turn. I haven't figure out how to do it. Is there anyone know how to do it? Thank in advance.

5 Comments
2024/09/18
04:51 UTC

13

Endless Legend 2 Speculation Part 3: Allayi

This is the third part of my Endless Legend 2 Speculation series. You can see the other parts here:
Endless Legend 2 Speculation: Vaulters

Endless Legend 2 Speculation: Necrophage

I don't have the time to edit the video this time, so here's just the transcript:

​The Allayi… are Bats.

And Bats are often seen as Evil and Creepy because, well, they come out at night and screech a lot. Also, Vampire Bats.

So if they’re violent monsters capable of swarming over you during Winter, then what are they over the Summer? Well, they’re very much in control of what is the World Congress function of Endless Legend, effectively able to control what sort of buffs and debuffs all factions on Auriga get. I’m mostly rolling that into the general role of Influence, so the Allayi would also have a lot of diplomatic power. Furthermore, the Allayi shift between these two opposites every Winter.

The Mechanic that really stood out to me was this:

What if Half of their Manpower is Converted to Influence in Summer, and half of their Influence is converted to Manpower in Winter? That means that, if their actual Manpower and Influence income is equal, in Summer you’d have 3 times more Influence than you Manpower, and vice versa.

But what do you use both of these resources for?

Manpower, in my proposal, is a 1 to 1 representation of HP,  which means that you get to have a lot of spare HP for your military, as well as letting you build Settlers. Influence, meanwhile, mostly lets you expand, apply laws to your empire, and enforce diplomatic treaties.

But if the Allayi have the “We Chosen Few” trait, that means they don’t have a lot of population to spare, reducing their base Manpower, and they have increased costs for expanding their cities, so what do they do with these resources?

They can be very diplomatic and passive during Summer, and then incredibly warlike and aggressive during Winter, which would make them a very difficult faction to play.

So, how do they expand?

It was then when I was playing Humankind when I got an idea.

Allayi Settlers cost only manpower because they’re just carrying what they can on their backs, but you don’t control them.

They just wander off into the expanse of Auriga to become Independent Tribes around areas with High FIDSI output. When they settle, they act like a mix of Humankind’s Independent Peoples and Cultist Converted Villages. They don’t claim provinces, so they can be established in Allied or Enemy terrain which can be annoying for whoever wanted to expand there. 

They create their own small armies for Defense and can be bribed with Dust or Influence to have them export their exploited tiles to your Cities inside your Trade Network, which can be expanded through specific improvements and Merchant Developments, something I briefly talked about in my previous Vaulter video. Allayi do get bonuses towards bribing these Tribes inside their Trade Network, but it can get too expensive if you’re competing with too many neighbors.

You can also just annex them, but the We Chosen Few trait means Allayi cities cost significantly more Influence Upkeep than other Factions so you’d better make use of them.

During Winter, however, these Tribes can form Raids. Allayi Factions Allied to a Tribe can spend Influence to secure them as Mercenaries during the Summer, before applying Pirate Marks on enemy Cities during the Winter, making all Tribes you have secured send units towards that City. You don’t even have to declare War against the owner of the Faction like with Privateers, or you can if you want to include that city into your Empire 

You can even garrison your own units in these Tribes so that they use them on these Raids.

So letting the Allayi spawn Tribes everywhere is obviously not good, but to balance this, the Allayi can’t construct Forts due to their more nomadic nature. The Allayi also rely on their vulnerable Skyfins to extract resources around the Map, so they can be bullied off Strategic Deposits.

So the only two military resources that the Allayi can rely on are Manpower, and Training.

We’ve always had experience in 4X games, but the problem with experience is simple. You don’t get experience if you’re not out getting experience. This means if you’re not fighting, you aren’t getting better at fighting.

But in order to really make experience a resource, we can’t just rely on a select few Peasants who have survived a bunch of battles. We’re talking about the difference between those factions with an honed martial culture and those who aren’t focused on that. So how do we translate the idea of a martial culture into a 4X?

Here’s what I came up with.

Experience is both generated by Battles, as well as by your Regimen, which you can find in your Military Screen. 

Regimen is Training, and is divided up to all your units. For example, if you have 40 Regimen and you had 4 units, each unit would gain 10 Experience per turn. Every unit takes 100xp to level up, but each level reduces that unit’s xp per turn by 1, so your exp would inevitably plateau off, especially if you have a large force and weak training, like what you might find with the Necrophage.

But how do you gain Regimen?

Well apart from the main two, Heroes and Improvements, there are also Sagas. In Millenia, units that have achieved max rank can be retired and turned into Warfare XP, which can be used for a variety of purposes. Sagas are my iteration and they are… stories. They don’t provide material benefits like food or industry, but they provide more universal resources like Dust, Science, Influence, Manpower and our aforementioned Regimen in small amounts. You can have as many of them as you want though, so having a small contained standing army quietly generating Sagas for the future is a good thing. Furthermore, there are technologies which increase the max ranks your units can reach. These techs will make Sagas harder to attain, but they will also increase the yield of your existing Sagas.

So how do the Allayi interact with Regimen?

Well Tribesmen need to be tough, especially with Winter coming, and Allayi Tribes are especially tough.

So Allayi Tribes also provide a significant amount of Regimen to their Allies, especially if you Garrison your forces inside them, which can also be utilized in Raids. These in turn let the Allayi create an entire Economy based around these Sagas.

So obviously Allayi Tribes are very valuable for the Allayi, but why would other Factions tolerate the Allayi being so expansive? 

The answer is Pearls.

Pearls were fine enough as a gameplay mechanic in Shifters, but they did get tedious in the later stages of the game. So my idea is that the Allayi have discovered how to Cultivate Pearls as a Luxury Resource. I heavily prefer how Endless Space 1 and Humankind did Luxuries as opposed to EL and ES2, in that they were passive, but also had powerful benefits that created their own builds in their respective ways.

Each Luxury provides 1 Amenity, while Pearls provides +1 Food on Exploitation during Winter, partially negating, or even improving, your income during Winter. Pearls also function as a Strategic Resource for the Allayi, and they have the unique benefit of being able to make Pearl Ingots, which I described in my last video on the Vaulters. These are valuable not just as weapons and armor, but also to Create Skyfins, the Allayi resource Harvester which is important because Allayi create Tribes instead of Forts.

But Pearls also provide another special resource, Wonder.

Wonder is, effectively, Hero Unlock Points, and there are only a few ways to gain Wonder. The first and strongest source are Quests, which all give a significant flat chunk of Wonder. The second is exploiting Anomalies and Ruins. The third is through Developments. The Fourth is through our aforementioned Sagas.

Your Regimen is also supplied to your Heroes, which creates a feedback loop between your Military, your Sagas and your Heroes. This means a highly skilled military also comes equipped with a powerful pipeline of powerful heroes to back it up.

And I have a couple of ideas regarding Heroes.

First off, Heroes retain their inventory screens, unlike other Units, and can equip specific Artifice Weapons, Armor and Artifacts to greatly improve their abilities.

Secondly, all Hero skill trees are a combination of three Roles, their Commander skills, their Governor skills and their Senator skills. Each Role only has 3 skills in them, but each of these has 3 tiers to them, meaning that Heroes provide a very specific direction for your Army, City or Empire while also cutting out a lot of the design chaff.

Their Combat Role functions just like it did in Endless Legend, with Infantry, Ranged, Cavalry and Mages having their separate skills. Same with Governors like in Endless Space 2, with Guardians, Seekers, Overseers and Counselors.

But there’s a new job for Heroes now, Senators. Just like in Endless Space 2, Senators provide Empire spanning effects and are determined by their Faction origin.

Your Politics are now determined by your Hero Senator abilities, with a variety of Political systems available to you that alter and adjust the expenses of your Faction abilities. 

But adding Heroes to the Senate takes increasing amounts of Influence to enforce, alongside their exorbitant Dust Upkeep. And you can only add a Faction’s Hero to your Senate if they’ve been Assimilated into your Empire.

I’ll touch on Assimilation in the next Episode, but just know that it costs a lot of Influence.

If we’re talking about Politics though, there’s one specific design for Allayi Senators that I’d like to see.

“X% Reduced Influence cost for positive treaties during Summer. X% Reduced Influence cost for Negative treaties during Winter.”

And these % reductions from multiple Allayi Senators stack with your Diplomatic Attitude.

If you have enough Influence, you can unite Auriga under one banner without any enemy having a chance at saying no. But how much it costs to unite Auriga depends on the other faction’s Relation to you.

A Positive Relation between two factions reduces the cost of Positive treaties between them and increases the cost of Negative Treaties between them, and vice versa with Negative relations, a consolidation of the Warning/Compliment system in Endless Legend. A -90 standing for example will reduce the cost to close the border cost to 10% of the original influence price, while increasing an open border cost to 190%

All Diplomacy now takes multiple turns of negotiation to finalize, with both sides supplying their influence to enforce their side of the deal. A Faction that naturally generates a lot of influence will be able to outbid one with fewer Influence income, but both sides can be overcome by improving or ruining your relations with each other.

There are two events which can take place if you reach maximum relations with another player.

On maximum negative attitude, your empires reach a crisis, where the influence income of both empires is set to zero to outbid the other. Whoever comes out with the most influence gets to determine whether you reconcile your differences, or head to War. In this case, it might be a better idea to declare War against a more diplomatic foe before reaching max negative relations, so that they don’t have a chance to reconcile the whole thing with their excess influence and ruin your reputation with other Factions while boosting their own, possibly getting you into more crises while getting more factions on your side.

On maximum positive attitude, your empires become Allied, where both sides settle their differences and… well… ally with each other. Allies always have open trade routes, and Alliances can only be questioned and challenged if a crisis occurs, meaning that you’re stuck in that relationship until something really bad happens.

The shifting nature of the Allayi has always meant that their attempts at diplomacy and warfare have always turned sour as they can never consolidate their priorities under a single banner. With the Dark Season encroaching, more and more Allayi are becoming weary of the split in their society, between the Summers and Winters that always held sway over them.

But our Third Cultist, the Heavenly Cultist, suggests that there’s a third way for the Allayi. Because in Space, there is neither Winter nor Summer.

This concept is one that the Allayi cannot understand. There has always been a Winter and a Summer, nor can there be one without the other. So the Heavenly Cultist tells you that you need to convince your people otherwise, expanding your Senate and Saga stockpile until the possibility of reaching out into space is an idea that stretches into the people’s imagination, doubling your science per pop while also reducing the Allayi’s expansion penalty.

Your next priority will be to create or acquire multiple new cities in order to increase your population and production in order to weld massive pieces of metal together into an airtight shell, giving you access to arguably one of the most powerful generic units in the game. A Tank.

It requires a massive amount of Dust to fight and move though, so you might not be able to field a lot of them.

From there, you need to reach Age 5 before gaining the technology required to send your first mission into space. It… doesn’t go so well. Instead of winning the game, you get a special Wonder project to send a rocket into space, which provides more and more science with every launch.

But then you hear something you didn’t want to hear from the Heavenly Cultist.

All of this is not fast enough. Your people can’t just keep sending rockets to fail while Winter makes life harder, they need something more.

So he tells you to secure as many ruins as you can, to try and find something that maybe the Galaxy has forgotten to take away. Allayi have never bothered with Forts, but the Cultist gives you the ability to.

So you reach out to find them, and you find a legend of a crashed spaceship, its remains scattered across Auriga.

Go out and secure all the pieces, whether through Diplomacy or Tank Spam, and only then can you go into Space.

With the pieces reassembled, the Heavenly Cultist and your Loyal Elite join you on a journey out of Auriga. But not just yet, because the Heavenly Cultist sets a course for the Behemoth Moon. There, he says, we will find more craft to take more people off world.

You find a few, not enough to save a planet, but the Cultist is uninterested. He walks for hours and days, until he comes in contact with the Console Room. There, he sits down, exclaims that he can finally destroy the Anthill experiment that is Auriga, and initiates the Final Winter.

Those who went after him are cut down by security drone fire, with only the craft you came in on, the Argosy, initiating its Drive Engines and leaving Auriga to its fate as the Behemoth detonates in a massive Dust Explosion behind them.

The Seekers abandon their Planet.

The Fortifiers wall themselves in.

And the Cannoneers save the world by destroying it.

Auriga was always going to be a Tragedy.

Join me next time as I talk about the Ardent Mages.

2 Comments
2024/09/08
04:14 UTC

7

only .8/turn from extractors?

Can't figure out why this happens.

2 Comments
2024/09/06
23:53 UTC

3

Help thread - questions, help and tips for all levels!

Please use this thread to ask your questions regarding Endless Legend. From newbies to pros, vs AI or multiplayer, this is the place to ask! This thread is recurring and will refresh periodically.

First please check out the wiki first to see existing resources.

Make sure you provide as much information as possible regarding your game if you need help - your faction, level and world settings, number of opponents, expansions enabled, etc. Screenshots are most helpful!

0 Comments
2024/09/01
22:59 UTC

2

i have elcp in my game, i think?

i forget if i installid ELCP in my game, how i check that?

3 Comments
2024/09/01
03:21 UTC

18

Is the ELCP a good idea for new players?

Hi, just getting into endless legend. I've heard a lot of really great things about ELCP but I'm wondering if maybe I should wait before playing with it. I heard it makes the AI much more competent; and I struggle to win on "hard" at the moment.

If you've played around with it please let me know! (Also, do steam achievements stilll work with it?) Thanks.

9 Comments
2024/08/30
23:43 UTC

2

Majestic Creatures Quest Bug

I recently downloaded some mods to enhance my experience with the game and everything is fine when it comes to playing the game other than this quest. The thing is if I don’t gain control over the Skyfin before anyone else my game is stuck on the quest failure screen and I can’t escape it. Therefore, when it comes to this quest I either fail and can’t play that game anymore or I save scum to get to the Skyfin and proceed with the quest. I also have no mods relating to quests installed so I don’t know what interaction is causing this. Is there a way to get rid of this quest or does anyone probably know the interaction causing this? I forgot to put in my mods earlier but my mods are

Era 1 Alliances, Hidden Jewelry-one more accessory slot, Build over ruins and villages, Increased district levels (I apparently have this one installed twice?), More faction traits, Turk’s more faction trait points(8000), Mightier and Magicker, Improved AI, Better Settlers, Leveling Traits Mod, Empire Technologies, Crixler’s palette expansion, Endless faction traits, Endless heroes, Expanded hero market - ELCP edition, Expanded Heroes, Heroes of Auriga, Tradable Cities, World Generator Full Customization, Eighteen Techs per era,

5 Comments
2024/08/24
19:07 UTC

10

What can disable achievements??

What can disable achievements??I ask, because according to me I should already have one or another new achievement and it doesn't come out.

3 Comments
2024/08/23
11:45 UTC

19

2 Comments
2024/08/23
06:00 UTC

5

Centaur based meme army (help)

Hello to the gamers

My friend bought me endless legend last night so I could play with him and some other friends of ours. As an introduction to the game he streamed some to me and gave me a walk through of all the races and some gameplay and I was immediately enthralled by the centaurs. The novel design of a big-bellied Centaur and their apparent weakness as a unit has inspired me to craft a way to stomp my friends with these loveable creatures.

I have limited experience with 4x games (some civ, some stelaris) and so I need your help to make my bovine dream a reality.

With what I learned from the mini-lesson my friend gave me, my first idea was to play Roving Clans for economy to purchase as many centaurs as possible from the market. I just like the idea thematically of my army being the center of the economy and bullying other players with copious amounts of centaurs.

If anybody on here has any ideas to make this at all viable or scale to late game I would be extremely grateful.

9 Comments
2024/08/15
20:30 UTC

16

Salting the Earth keeps building Settlers instead

First time I've ever seen this bug. I'm playing Morgawr and conquered an enemy city while under a black spot, but I didn't need the city so I wanted to get rid of it once the Salting the Earth option came up. Normally that should disband the city and leave behind a settler. Instead, the city doesn't get razed, I still have the territory, and the city has a new settler in the garrison slot. I've tried doing this on several consecutive turns and it keeps spawning more Settlers. I literally can't abandon the city.

Not necessarily looking for a solution (and may very well be fixed by the community patch), I just thought it was interesting since I've been playing this game for nearly 10 years and I still encounter weird bugs I've never seen before.

3 Comments
2024/08/13
05:14 UTC

108

Hate the Allayi AI. Hope those 8 pearls were worth it, loser.

18 Comments
2024/08/10
18:07 UTC

42

"Morgawr" (to the tune of "Narwhals")

Morgawr, Morgawr
Swimming in the ocean
Causing a commotion
Because I are so awesome
Morgawr, Morgawr
Pretty big and ugly sight
I make you and that minotaur fight

Like evil undersea mermaids
I lure you victim to the waves
I are the terror of the sea
Are like Cthulhu's mini-mes

Morgawr, I are Morgawr
Morgawr
Need to learn to drive a car
Morgawr, I are Morgawr
Morgawr
5 tiles of land is very far

3 Comments
2024/08/02
01:15 UTC

22

Speculating on Endless Legend 2: The Vaulters

6 Comments
2024/07/31
20:20 UTC

5

Opbot origin

0 Comments
2024/07/27
16:56 UTC

9

Should I claim land to deny my opponent or claim the best to get going early.

Playing a game today and had a question I couldnt figure out the best answer to. Consider my start as Broken Lords here: https://imgchest.com/p/m9yxgl3264q#gallery

My starting region had titanium and gold. I think my next best region would be top left, Histrel, because it has even more Gold and Glassteel and good tiles. But Im wondering if it would be best to expand to the right to deny land for my opponent. Lendfel has terrible resources for Broken Lords, I think id have a slow city there, but Ran'dare has good stuff.

As Broken Lords I usually expand a lot late game and would likely eventually take over any neighboring lands anyway, so should i just focus on whichever region will help my snowball the best? In what order would you settle them as Broken Lords?

Thank you.

3 Comments
2024/07/26
20:54 UTC

12

What dlc should I get?

I got the game and some small dlcs for free

9 Comments
2024/07/26
08:47 UTC

8

Can I still win this game with a lower quest score than other factions ?

I am playing drakken. My overall scores is higher than most of my opponents aside from cultists. I checked my quest score and I am the lowest, all of my opponents have more than 4 quest accomplished some have already acquired 6 which is apparently the total number of quest available. Fortunatly I have the highest number when it comes to population, food, science ( I'm tie with other faction) and believe me or not expansion (I know cultists are supposed to have high score in it but for some reasons I am first I guess it's a bug or it's still higher than mine but I haven't noticed it yet, it happens to me sometimes) I have also made a peace treaty to the cultist and vaulters. Some people here told me to not make alliance yet due to a future quest but since I'm only at 2 I don't think I will be able to reach 5.

I'm thinking to win 3 ways diplomatic, expansion or science. Do you think it's possible to catch them up ?

3 Comments
2024/07/25
20:53 UTC

31

Speculating on the Necrophage of Endless Legend 2

7 Comments
2024/07/24
19:33 UTC

19

Looking for people to play Endless Legend with (ELCP)

Hello! I love this game, but even with the Community Patch the Ai is not fun to play against due to their bizarre choices. As such I am looking for SOMEONE to enjoy the game with using the Community Patch :)

I use discord so feel free to send me yours!

5 Comments
2024/07/22
21:28 UTC

56

Mykara's mobility is crazy

I recently played a game of Mykara on normal difficulty with the ELCP and got a great example of how insane their ruin teleport can be. I had undervalued these, but decided to try it out, and it worked wonderfully to get me a quick supremacy victory. I had made peace with all three of the factions on the other continent early on in the game, which allowed me to grow the teleporters right next to their capitals, and a conviently times dust eclipse made growing them almost instant. (Also I believe they couldn't burn them due to being at peace but not sure). Then I just pited them all against each other, and each time I would just swoop in, take the empires capitol and then go for immediate truce if I could, and if I couldn't I just keep sending troops for defense via the ruins, all the while my city was nice and safe across the world :]

(Also the fact I got an early Urkan to help eradicate the other 2 Empires on my continent and stop the others from settling near me rly helped in the long run, as it prevented anyone from coming after me super fast and splitting my focus once the AI started to turn on me after the imminent victory notificatioy)

2 Comments
2024/07/21
00:18 UTC

4

Quest Victory in base game?

Just started, but I wanted all the story content I could get for the base factions in my first playthrough (I'll worry abt getting dlc for other factions later), and one of the reviews on Steam said that the Guardians dlc added a new "quest victory" after your faction quest.

On one of the wikis however it says this Quest Victory was added by the Eye on the Stars update. Is that in the base game? Do I need Guardians to access this quest content?

2 Comments
2024/07/19
20:45 UTC

8

More advanced Auriga map?

I know there is a map of Auriga that has some locations labeled, but is there any that have the biomes and minor factions of certain areas? Is this stuff randomly generated on the map in the game or preset? I want a map of Auriga with this information for a D&D campaign set on Auriga. Thanks if anyone has info.

5 Comments
2024/07/13
16:09 UTC

2

Assimilation bonus

Does anyone know how to remove the assimilation bonus cap? Is it possible through the xml files?

2 Comments
2024/07/10
02:00 UTC

0

A Game like endless legends?

I got bored, I'm looking for something similar to endless legends, free. Some one know?

13 Comments
2024/07/09
23:55 UTC

13

Do you think I can win this party ?

4 Comments
2024/07/09
12:01 UTC

4

Is there a mod to fix the text?

I looked but didn’t see anything. I really enjoy Endless Legend but I can’t stand how brutal the over use of italicized fonts and poor text alignment. Is there any mods I’m not finding that help with this?

4 Comments
2024/07/09
02:51 UTC

9

How big do you grow your cities?

6-8 cities of 25-30 pop size is generally when i start saying "this is way too much work" and stop bothering to manage them. Its the way building districts work, you can only queue one district (borough streets) at a time so you need to constantly queue a new district every few turns instead of being able to queue a whole bunch at once and then calling it a day.

At that point, dust is a non-issue as well as its by far the easiest resource to generate due to how powerful the dust buildings are, trade routes and the fact that dust costs do not scale with number of cities (unlike research costs, etc). So I just put all the pops into science.

8 Comments
2024/07/08
13:34 UTC

57

Who are the generic looking humans in the loading screens? They dont resemble any factions.

20 Comments
2024/07/08
03:25 UTC

28

Still nothing on EL2?

Nothing really to add here, but EL was not just Amplitude’s best game so far, it is still one of the best 4Xs out there. Anyone else feel there should have been at least an announcement, if not much more, at this point? I think there has been a renaissance in the 4X genre, but nobody has done the ‘asymmetrical’ play style among factions as well as Amplitude, so it just seems like the right time for EL2. It’s also been nearly a decade, lol.

12 Comments
2024/07/07
22:33 UTC

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