/r/EndlessLegend

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For new players

Please have a look at our wiki. It includes a cohesive list of guides and videos.

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Submissions rules

  • Submissions should be related to Endless Legend. Low effort submissions (reaction images, images of your screen taken with a phone camera, unrelated gifs, etc) are frowned upon.
  • Don't derail threads with off-topic memes or controversy.
  • You can post your own videos, but don't spam.
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  • No personal information, threats of any kind, malware, deceptive or otherwise harmful links

Also if you are a content creator, please refrain posting all your videos here - one thread is enough.

/r/EndlessLegend

16,448 Subscribers

5

How to gift spice

I saw an older post that said you just need to parlay with one of your armies but I keep trying to do that and it's not working. What am I doing wrong?

3 Comments
2024/12/07
10:13 UTC

8

Need help with an error

5 Comments
2024/12/06
00:55 UTC

18

Newbie here

Got the game and dlc on steam.

Started my first game yesterday as the Wild Walkers. I just love the game. We haven't dwelve into half the mechanics, still era 1 and there's already so much you can do and grab.

I'm a bit worried about dlc balance though. I got an Urkan and it seem incredibly overpowered in the early game

10 Comments
2024/12/05
10:09 UTC

8

Is this normal?

https://preview.redd.it/nrm494wbkz3e1.png?width=2657&format=png&auto=webp&s=379f7301684f3412ee82a95217dc37e04ce07911

Getting into Endless Legend with the steam sale, but Broken Lords seem to have gone crazy. Is this normal for them in the vanilla (no dlc) version of the game? Normal Difficulty.

7 Comments
2024/11/30
06:51 UTC

60

Endless Legends will there be another ?

Hello there!

Not Gonna lie this game is awesome, I actually haven't played much of it at all but I love the empire mode and expansion where you see the buildings expand and cover the tiles. Every Faction is unique and different from each other. But I'm hoping will there ever be a 2nd game from this company or will they do something similar like Endless Legends?

I'm generally not into Galaxy Space games although I might give Endless Space 2 a go but I like Tile base 4x strategy.

I'm playing AOW4 and its more new. modernize and graphically /visually stunning so would love an Endless Legends in this day in age?

I hope one day they will come back, I saw they did a dungeon game but it didn't tickle me fancy.

16 Comments
2024/11/29
02:56 UTC

10

AI seems to overprioritize its navy

I play with ELCP, usually on impossible. I find the AI spends way too much industry on its navy, to its own detriment, making the game artificially easy for me.

In EL, navies are not very important. You can invade other continents without a navy. You just sneak your forces by. I've launched countless intercontinental invasions without a navy against an opponent that had a dozen stacks of 8 ships.

The only reason to have a navy is to take and hold fortresses.

So what's the ideal army/navy split? I don't know, but it should lean heavily in favor of the army. Of your total military spending, I'd say 10 or maybe max 20% should go to the navy.

The AI seems to sometimes do this in the reverse, spending 80% of its spending on the navy and neglecting its army.

This has 2 effects, both of which are bad. One. The AI acts like fortresses are the entire point of the game. Late game, I often find the AI has 100 ships that are like level 9, so competing with them in the ocean is literally impossible. I find that 9/10 games I completely ignore the ocean and fortresses, it's like they don't exist. Why? Because the AI builds such insanely strong navies that it's not worth it to me to take the fortresses. I win most games on impossible with ELCP, so it's not like you need the oceans to win the game. Sadly, this aspect of the game has become mostly irrelevant to me. Because the AI gets so insane about it, I just kind of play as if that entire DLC doesn't exist.

The second and more serious problem is that the AI builds such enormous navies and forgets to build an army. Like I said, I can win most games on impossible. Sometimes I look at the military graph and I go to war with someone who has a military that's 4x or 5x more powerful than mine. And I march on their cities and they have nothing to defend them with. Even on impossible difficulty, I find myself easily winning late game wars against the AI. Even with a military score that is 5x mine, it rarely manages to outnumber me on the battlefield. I really wonder sometimes where all of its troops are.

I know this is a really old game and I doubt the modders who made ELCP are still working on it, so I guess this is just kind of a rant, but I find it really annoying. I wish the AI could be forced to cut its naval spending to about a quarter of what it is and instead invest that in its armies.

Every single game, I have no fortresses and I completely ignore the ocean, with the only exception being when I'm playing Morgawr, and every single game I roflstomp the AI as it has no army. Fortresses just aren't worth it. They're nice, but they aren't worth obsessing over the way the AI does. I just don't know why the AI was programmed to act like the navy and the ocean are the entire point of the game. It's too bad.

4 Comments
2024/11/16
12:08 UTC

26

What do I do? Can't reach the mainquest enemy army, no other way into the water...

14 Comments
2024/11/15
14:26 UTC

10

Tips for ardent mages

Ok so I have played 100 hours of this game with only necros an and i feel like a change and the mages seen almost as cool as necros. Any tips for them because im looking at their traits and they seen hard

2 Comments
2024/11/12
16:41 UTC

8

Am I missing anything for my maximum damage attempt?

Trying to plan out a way to do as much damage as is physically possible with a single attack. I want to make sure I'm not missing anything obvious, or something with custom factions that'd make this easier/increase the max. My current plan is as follows.

Efalo Tegret (She has army damage boost 3 by default) will be my hero, with 2 starblades equipped. Unless the dual wield system is weird, this should give +92 damage and +75% damage total. For accessories I'll give her the tier 3 Paladian talisman (Retaliation 3), The tier 3 titanium ring (damage boost 3), the hyperium insignia (army piercing boost 3), and the tome of endless savagery (+50% vs guardians). I'll target Gios to make sure my infantry slayer bonus is also activated. Her armour will be a tier 3 mythrite helmet, a wainwright's cuirass, and tier 3 adamantian boots.

I'll buff her with a morgawr Mastermind for +30%. In theory I guess I could hire mercenaries in order to get additional bonuses, in which case I'd also want a cultist preacher for another +10%. I'll be playing on a max sized world with as many land regions as possible. I'm hoping for as many ruins as possible, and as many Geldirus minor faction settlements as possible. If there is any further way to increase either of those plz lmk. I'll probably play on a low difficulty setting, and I'll be playing on fast speed. Since I'm gonna need a lot of quests for this, I'll try to optimize for high results for ruins, far as I'm aware I just need search party and the hero skill to do that.

Once I'm done I'll probably use endless mechanisms to search everything again. The wiki claims heroes can level indefinitely, is there a level cap or is it really infinite? I'll get the octagon and other xp boosting buildings to have Efalo level up nice and quick with a quick learner talisman equipped in grinding period. along with redsang ofc.

I should note I'm aware of the argent mages getting more damage during the eclipse if they have low hp. I just don't know how much that can give, and how I could get that to play nice with the paladian talisman.

3 Comments
2024/11/12
08:50 UTC

4

Life from the Loam only working on capital region with ELCP

i'm looking at watchtowers, extractors and village outside of my main region and the food yield do not reflect Life from the Loam lvl 3 on my governor. the patch notes seems to hint otherwise. what am I missing?

3 Comments
2024/11/10
04:49 UTC

27

Let me know if you want me to make a new minor faction out of Evil (or Night) Silics and what name it should have

12 Comments
2024/11/09
11:24 UTC

7

Ardent mages?

I'm on the verge. For last week I kept trying and trying and got nothing. I think I have a fine understanding of a game, I'm doing fine with every other faction, but mages. I'm not sure what to focus on, I'm not sure what is a metric of my success, units feel bad (I get the damage and stuns, but for some reason enemies are always placed the way I can't stun more than one). At least pillars are nice.
Any tips on how to play mages? My best runs end somewhat around 4 or 5 era. I'm usually not defeated yet, but It's pretty clear that I lost my advantage and not going to win unless miracle happens and I'm not really in the mood to try and drag the game for 200 more turns, especially when I constantly get harassed by spies or infinite amount of spawning lice

2 Comments
2024/11/08
20:11 UTC

15

Why bother trying to trade with the AI? It's a waste of time

The AI in Endless Legend is the stingiest 4x AI in the entire gaming industry. In games like Galactic Civ or Civ, the AI will usually try to exact a premium on the player, a markup, and this can range anywhere from 10% to maybe 50%.

In Endless Legend, the AI basically wants you to trade favourably with it by a markup of 500+%. So it will give you one tech for 6 equivalent techs.

I find that I often just completely skip diplomat's manse. Whenever I research it and start talking to the AI, I'm just blown away by their trade offers.

To get an era 2 tech, they want something like 3 era 4 techs. To get 5 pearls, they want 2 era 4 techs. To get 500 dust, they want 95 pearls. They won't even sell me 2 pearls for 500 dust.

Why? Why did the devs do this? It seems like diplomacy is sub-optimal play. Sure, you can win using it because you can win even if you play badly on purpose, because the AI is bad. But it's sub-optimal play. Instead of spending time and resources on diplomacy, if you instead spent that time and those resources on the military, you'd dominate harder and win faster.

I play ELCP on impossible/serious just to give you an idea of where I'm at.

10 Comments
2024/11/07
13:58 UTC

15

What is the point of the Allayi?

I play with ELCP on serious difficulty. I've won with every faction in the game except the Allayi and Forgotten. I'm trying to win with each faction. I love this game. But some of the factions just really rub me the wrong way.

Some of the factions are really strong, like the Necrophages or Drakken. Some factions are just okay, like the Roving Clans. I've had a lot of fun learning how to play each faction.

But what on Auriga is the point of the Allayi??

They can't expand so they can't play wide.

They can't grow their population and they can't afford to build many districts, so they can't play tall.

They don't get the ability to control regions without owning them, like the Cult or Morgawr.

They're good at scouting and getting pearls, but they need those pearls to build districts. Their districts are slightly better than normal districts but they can't build as many of them.

Unless playing at low difficulty, I don't see the Allayi being able to build a dominant economy.

So given all these weaknesses, they must have the game's best military, right? Well, no. The Ardent Mages, Vaulters, Necrophages, hell, even Drakken, have a stronger military.

They aren't even good at conquering because you can't keep any cities you take and you don't get bonuses for burning cities like the Cult.

I know that, as a human player, I can outsmart the AI and win even when playing with a sucky faction, but I just find it irritating to be playing a faction that's designed so poorly.

Unless I'm missing something obvious. What am I missing? What makes the Allayi not totally suck?

35 Comments
2024/11/05
12:57 UTC

12

Is there a multiplayer scene?

Hi everyone,

I'm not incredibly good at the game but I have played endless legend quite a bit in the past, totaling 63.3 hours on steam. I never really got attached to civ due to how there is little disadvantages towards spamming infinite cities and I'm definitely someone who prefers to play tall rather than wide. Because of the ability to build tall in this game, I got attached for sure. But, I noticed there are only about 200 players playing at a given time according to steam charts, is there an active multiplayer scene at all? Playing single player is fun but only lasts for so long. In addition, if I do play multiplayer, am I just going to lose the turn by a pro at turn 50 or so?

Glad to see that this subreddit is still active for one of my favorite strategy games, I am trying the community mod now.

2 Comments
2024/11/02
04:37 UTC

8

How do you even play as Cultists?

I can't play Cultists. They're just to weak. You can't really convert anything at start brcause all AI will destroying your villages. Preacher units are too weak, and minor faction units simply can not spawn because villages get destroyed too fast (mostly like 2 turn before AI attacks and destroys it). So, is there a way to normally play Cultists or they're just too weak to even try to play them?

11 Comments
2024/11/01
13:44 UTC

10

When playing Mykara, do overgrown cities cause the expansion disapproval of normal city expansion? Do they increase resource or empire plan needs?

I'm currenly playing as the Mykara and I honestly can't figure this out right now. I've overgrown several cities. My luxury booster costs don't seem to have increased, but my empire plan costs do seem to have increased, and I'm getting expansion disapproval, but I can't tell if it's the normal 10 per city. It's very confusing.

2 Comments
2024/10/31
11:37 UTC

57

I'm making Endless Legend mod expansion, and I need YOUR help to do it

TL;DR: please, vote for image i should use for building in my new mod.

Hello, I'm Gleb Cornery, strategy games modder. I have made mods For Civ 6 (the ones I'm most proud of), Victoria 3 and Endless Legend. Now I'm working on Endless Legend mod expasion. It will be series of mods that will add different things and all together form kind of expansion (but still work standalone). For now in progress 2 mods - new Faction mod (easier part is done, now it's time for realy difficult one) and new buildings mod.

And i want you to comment which image i should use for "Mushroom Growing" building, that gives +2 food on forest tiles (could be later changed for balace).

Variant 1 - \"Symbiotic Fungus\" card from Terraforming Mars

Variant 2 - color corrected Bluecap Mold from Endless Space 2

Feel free to propose your own variants

15 Comments
2024/10/29
20:24 UTC

6

Mod idea - Minor Faction Alliance Factions

Basically, Factions which are basically alliances between around four minor factions.

Would use city design of one of major factions, but all it's units are minor faction ones. Faction traits also based on minor factions.

2 Comments
2024/10/26
07:17 UTC

15

Lore question: How did Harmony (Silics) got to Auriga?

The Harmony is in ES, EL and ES2. From ES wiki we know they're spacefaring race that's (most likely) older than the Endless. They are here as minor faction in EL (called Silics), is there lore explanation how they got to Auriga (like some of them being brought here by the Endless), or did some of them just randomly got here and stayed for unkniwn reason? And how did Pulsos got to Auriga, army of them spawnes when you're completing victory quest, so do they related to the Endless?

And, finnaly, why EL wiki says Harmony (Silics) are heavily affected by Dust but in ES and ES2 it says that Harmony seek to eradicate dust? Is it just a small mistake or there's something behind it?

5 Comments
2024/10/25
22:33 UTC

9

How to play Morgawr

What are these guys even good at?
For reference, I play on Serious difficulty with the ELCP and I've won with almost every faction in the game, on serious. But I can't figure out how to do well with the Morgawr.

They're good at scouting, I'll give them that, and cat's paw lets them take early ocean regions. But their economy isn't particularly strong and they aren't good at quick expansion. Cat's paw units cost an absolute FORTUNE to maintain, so I just go bankrupt when using that ability.

So rapid expansion is out. So, what, then? Early warfare? They can't do that. Build tall? Well... they aren't very good at that, either. So what are you supposed to do with them?

17 Comments
2024/10/24
14:28 UTC

130

I made a hex map for my latest tabletop RPG campaign set on Auriga :)

10 Comments
2024/10/19
15:45 UTC

8

Roving Clans: How to turn game around at turn 100 and win?

How to win the game as the Roving Clans? I have been playing a very peaceful campaign, reached turn 100 and the game has grown a bit stale with little motivation to keep going. I usually play other factions and then war inevitably becomes the driving factor at some point, and I often end up going for a supremacy victory. However, as Roving Clans, I have now reached turn 100, look at the status screen and realized I am still far away from any victory condition.

I am allied with 3 out of 4 factions still in the game. I have researched pretty much everything useful, decent income and 10 regions. I could expand more but don't really see a reason to do so. In my faction quest line, I am stuck on quest 5 where I should capture or destroy the city of a region to access its ruins. I tried before with a full privateer army but the city of this region is heavily fortified. I could press the end turn button another 50 times to reach score victory, but that does not sound too interesting. Maybe I could focus on diplomatic victory, where I am closest to reaching the victory condition (55%), but how exactly do I accumulate diplomacy/peace victory points?

I am playing fast, hard difficulty, ELCP patch.

12 Comments
2024/10/15
14:02 UTC

2

What happen to my luxury ressource

I'm very confused I'm not sure if it's a bug or I did something wrong but my hapiness doesn't boost at all even though I have already clicked on the wine and gold when it reaches the requirement number how to get back to that ?

13 Comments
2024/10/12
15:30 UTC

3

Leveling traits mod question

Trying to see if anyone else has experience with this mod and if they know how the spy traits work?

There are traits that are supposed to apply bonuses to your cities based on the number of spies you have infiltrating cities but they haven’t been working for me. Has anyone else had this issue?

3 Comments
2024/10/06
21:33 UTC

9

Unusable wiki

There's something going on with the wiki as the text jumps up and down nonstop. It has something to do with the ads and it's making it virtually impossible to read anything. I've been having the same problem on different machines and using different browsers so I have no idea what's causing it. Even on browsers with no extensions (no ad block), it's still happening.

Anyone know how to fix/avoid this?

10 Comments
2024/10/06
13:08 UTC

6

Noob experience

Hi all Endless fans.

I'd like to share my recent experience with the game.

I had tried EL a couple of years ago, but never got into it, but the lore stuck in my mind. I really love the different races and I think the setting could easily accommodate many stories (novels/tv/comics).

Recently I tried it again. I went through the tutorial, then launched a new game on easy, 2 continents, dry climate. I chose the broken lords.

As a beginner I knew I would make mistakes and not understand the systems, but even so the game was very frustrating. At start I focused workers on dust and production, also put my research in that direction. After a while I made a city in an empty land. Then I invaded an AI that was losing land to others. When I had 3 cities I realized I can just keep making workers and boroughs and focused them all on dust. At that point I never produced anything, only bought with dust, using gold to keep empire cost down a little. For a while I just kept making workers and focused on dust and science. After a while I started taking over other lands. No problem. Even rebellions in new cities didn't matter since I just bought whatever I wanted. Also at first I participated in battles, but the mechanics are so bad I just gave up and used auto battles. The units kept getting stuck, since the control is not precise and they blocked each other. And it also takes forever for animations to play out. At some point I just wished to be playing HoMM3.

At that point I had 7 cities, 2k dust per round. On the continent there was only a single dragon village (whatever they are called) and cultists. I had my army decked out in regular tier 3 gear, since there wasn't resources for high level gear. Then I wanted to attack the cultists. It was the worst experience. Their units were ridiculously stronger than mine. They wiped out my armies without a loss. My final try included 6 armies of 6 units, each with a hero. I could take out the standalone heroes by baiting them into my lands, where they had to face my militia and won since they lost a bunch of health trying to escape fights. But then when 6 armies at once attacked their one city, we were unable to kill a single militia unit. Why?? Am I doing something wrong? When I accidentally went into manual battle, I saw that their stats were at least 3 times better than mine, and their health bars included also what I assume is armour. which my units don't have. It's ridiculous. I just don't know what to do.

To take a break I tried attacking the dragon city, which I managed with a single army. That was also the first time I realised you can just walk on water to make ships. I was on round 270 of 300 and I never even left the first continent.

Also maybe it was just a feeling, but it felt like summers were 3-4 rounds while winters were more like 10 rounds. I didn't mess with settings for that, but it was also frustrating, since that meant travel to the second continent took about 10 rounds.

I just wanted to get this off my chest, thanks for reading.

My question would be: why are my units so much weaker. And is there a way to make the game less frustrating. Or even, are there any books based on this setting to read instead.

I really want to like this game, but the game is resisting.

18 Comments
2024/10/03
12:09 UTC

3

What is the actual math behind ruin searches? I mean the actual math, does anyone know?

I play with ELCP but no mods.

Yesterday I got 12 empty ruins out of my first 14 ruin searches. I actually didn't quit the game over that, but I lost my army to neutrals so I gave up.

Today, I'm playing a new game. I'm at 0/8. There's a 0.000256% chance of that happening if only 20% of ruins are empty.

Now, this doesn't usually happen. Most of the time I get about 2-3 empty ruins in the first 10 searches, which would conform to the 20% empty number that I seem to remember. But in about 1/3 or 1/4 games, I get this empty ruin nonsense.

I will not accept the answer that this is "just human bias". It's not. I'm sitting here with a notepad and writing down data. This is data, not bias.

I also won't accept that "this is just bad luck". It's not. I'm experiencing things that should only happen in about 1 in 10 000 games. I just experienced it twice in two days. Back when I used to play EL a lot, I'd experience it multiple times per month.

I don't know what's going on here, but I do know for certain that one thing is certainly not happening. It's certainly NOT the case that the game has a random number generator that actually works, and gives ruins a 20% chance of being empty. That is the one thing that is absolutely not happening.

So did anyone ever figure this out? Is the game bugged in some way? Did ELCP bug things?

8 Comments
2024/10/02
14:19 UTC

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