/r/EndlessLegend
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/r/EndlessLegend
I play with ELCP, usually on impossible. I find the AI spends way too much industry on its navy, to its own detriment, making the game artificially easy for me.
In EL, navies are not very important. You can invade other continents without a navy. You just sneak your forces by. I've launched countless intercontinental invasions without a navy against an opponent that had a dozen stacks of 8 ships.
The only reason to have a navy is to take and hold fortresses.
So what's the ideal army/navy split? I don't know, but it should lean heavily in favor of the army. Of your total military spending, I'd say 10 or maybe max 20% should go to the navy.
The AI seems to sometimes do this in the reverse, spending 80% of its spending on the navy and neglecting its army.
This has 2 effects, both of which are bad. One. The AI acts like fortresses are the entire point of the game. Late game, I often find the AI has 100 ships that are like level 9, so competing with them in the ocean is literally impossible. I find that 9/10 games I completely ignore the ocean and fortresses, it's like they don't exist. Why? Because the AI builds such insanely strong navies that it's not worth it to me to take the fortresses. I win most games on impossible with ELCP, so it's not like you need the oceans to win the game. Sadly, this aspect of the game has become mostly irrelevant to me. Because the AI gets so insane about it, I just kind of play as if that entire DLC doesn't exist.
The second and more serious problem is that the AI builds such enormous navies and forgets to build an army. Like I said, I can win most games on impossible. Sometimes I look at the military graph and I go to war with someone who has a military that's 4x or 5x more powerful than mine. And I march on their cities and they have nothing to defend them with. Even on impossible difficulty, I find myself easily winning late game wars against the AI. Even with a military score that is 5x mine, it rarely manages to outnumber me on the battlefield. I really wonder sometimes where all of its troops are.
I know this is a really old game and I doubt the modders who made ELCP are still working on it, so I guess this is just kind of a rant, but I find it really annoying. I wish the AI could be forced to cut its naval spending to about a quarter of what it is and instead invest that in its armies.
Every single game, I have no fortresses and I completely ignore the ocean, with the only exception being when I'm playing Morgawr, and every single game I roflstomp the AI as it has no army. Fortresses just aren't worth it. They're nice, but they aren't worth obsessing over the way the AI does. I just don't know why the AI was programmed to act like the navy and the ocean are the entire point of the game. It's too bad.
Ok so I have played 100 hours of this game with only necros an and i feel like a change and the mages seen almost as cool as necros. Any tips for them because im looking at their traits and they seen hard
Trying to plan out a way to do as much damage as is physically possible with a single attack. I want to make sure I'm not missing anything obvious, or something with custom factions that'd make this easier/increase the max. My current plan is as follows.
Efalo Tegret (She has army damage boost 3 by default) will be my hero, with 2 starblades equipped. Unless the dual wield system is weird, this should give +92 damage and +75% damage total. For accessories I'll give her the tier 3 Paladian talisman (Retaliation 3), The tier 3 titanium ring (damage boost 3), the hyperium insignia (army piercing boost 3), and the tome of endless savagery (+50% vs guardians). I'll target Gios to make sure my infantry slayer bonus is also activated. Her armour will be a tier 3 mythrite helmet, a wainwright's cuirass, and tier 3 adamantian boots.
I'll buff her with a morgawr Mastermind for +30%. In theory I guess I could hire mercenaries in order to get additional bonuses, in which case I'd also want a cultist preacher for another +10%. I'll be playing on a max sized world with as many land regions as possible. I'm hoping for as many ruins as possible, and as many Geldirus minor faction settlements as possible. If there is any further way to increase either of those plz lmk. I'll probably play on a low difficulty setting, and I'll be playing on fast speed. Since I'm gonna need a lot of quests for this, I'll try to optimize for high results for ruins, far as I'm aware I just need search party and the hero skill to do that.
Once I'm done I'll probably use endless mechanisms to search everything again. The wiki claims heroes can level indefinitely, is there a level cap or is it really infinite? I'll get the octagon and other xp boosting buildings to have Efalo level up nice and quick with a quick learner talisman equipped in grinding period. along with redsang ofc.
I should note I'm aware of the argent mages getting more damage during the eclipse if they have low hp. I just don't know how much that can give, and how I could get that to play nice with the paladian talisman.
i'm looking at watchtowers, extractors and village outside of my main region and the food yield do not reflect Life from the Loam lvl 3 on my governor. the patch notes seems to hint otherwise. what am I missing?
I'm on the verge. For last week I kept trying and trying and got nothing. I think I have a fine understanding of a game, I'm doing fine with every other faction, but mages. I'm not sure what to focus on, I'm not sure what is a metric of my success, units feel bad (I get the damage and stuns, but for some reason enemies are always placed the way I can't stun more than one). At least pillars are nice.
Any tips on how to play mages? My best runs end somewhat around 4 or 5 era. I'm usually not defeated yet, but It's pretty clear that I lost my advantage and not going to win unless miracle happens and I'm not really in the mood to try and drag the game for 200 more turns, especially when I constantly get harassed by spies or infinite amount of spawning lice
The AI in Endless Legend is the stingiest 4x AI in the entire gaming industry. In games like Galactic Civ or Civ, the AI will usually try to exact a premium on the player, a markup, and this can range anywhere from 10% to maybe 50%.
In Endless Legend, the AI basically wants you to trade favourably with it by a markup of 500+%. So it will give you one tech for 6 equivalent techs.
I find that I often just completely skip diplomat's manse. Whenever I research it and start talking to the AI, I'm just blown away by their trade offers.
To get an era 2 tech, they want something like 3 era 4 techs. To get 5 pearls, they want 2 era 4 techs. To get 500 dust, they want 95 pearls. They won't even sell me 2 pearls for 500 dust.
Why? Why did the devs do this? It seems like diplomacy is sub-optimal play. Sure, you can win using it because you can win even if you play badly on purpose, because the AI is bad. But it's sub-optimal play. Instead of spending time and resources on diplomacy, if you instead spent that time and those resources on the military, you'd dominate harder and win faster.
I play ELCP on impossible/serious just to give you an idea of where I'm at.
I play with ELCP on serious difficulty. I've won with every faction in the game except the Allayi and Forgotten. I'm trying to win with each faction. I love this game. But some of the factions just really rub me the wrong way.
Some of the factions are really strong, like the Necrophages or Drakken. Some factions are just okay, like the Roving Clans. I've had a lot of fun learning how to play each faction.
But what on Auriga is the point of the Allayi??
They can't expand so they can't play wide.
They can't grow their population and they can't afford to build many districts, so they can't play tall.
They don't get the ability to control regions without owning them, like the Cult or Morgawr.
They're good at scouting and getting pearls, but they need those pearls to build districts. Their districts are slightly better than normal districts but they can't build as many of them.
Unless playing at low difficulty, I don't see the Allayi being able to build a dominant economy.
So given all these weaknesses, they must have the game's best military, right? Well, no. The Ardent Mages, Vaulters, Necrophages, hell, even Drakken, have a stronger military.
They aren't even good at conquering because you can't keep any cities you take and you don't get bonuses for burning cities like the Cult.
I know that, as a human player, I can outsmart the AI and win even when playing with a sucky faction, but I just find it irritating to be playing a faction that's designed so poorly.
Unless I'm missing something obvious. What am I missing? What makes the Allayi not totally suck?
Hi everyone,
I'm not incredibly good at the game but I have played endless legend quite a bit in the past, totaling 63.3 hours on steam. I never really got attached to civ due to how there is little disadvantages towards spamming infinite cities and I'm definitely someone who prefers to play tall rather than wide. Because of the ability to build tall in this game, I got attached for sure. But, I noticed there are only about 200 players playing at a given time according to steam charts, is there an active multiplayer scene at all? Playing single player is fun but only lasts for so long. In addition, if I do play multiplayer, am I just going to lose the turn by a pro at turn 50 or so?
Glad to see that this subreddit is still active for one of my favorite strategy games, I am trying the community mod now.
I can't play Cultists. They're just to weak. You can't really convert anything at start brcause all AI will destroying your villages. Preacher units are too weak, and minor faction units simply can not spawn because villages get destroyed too fast (mostly like 2 turn before AI attacks and destroys it). So, is there a way to normally play Cultists or they're just too weak to even try to play them?
I'm currenly playing as the Mykara and I honestly can't figure this out right now. I've overgrown several cities. My luxury booster costs don't seem to have increased, but my empire plan costs do seem to have increased, and I'm getting expansion disapproval, but I can't tell if it's the normal 10 per city. It's very confusing.
TL;DR: please, vote for image i should use for building in my new mod.
Hello, I'm Gleb Cornery, strategy games modder. I have made mods For Civ 6 (the ones I'm most proud of), Victoria 3 and Endless Legend. Now I'm working on Endless Legend mod expasion. It will be series of mods that will add different things and all together form kind of expansion (but still work standalone). For now in progress 2 mods - new Faction mod (easier part is done, now it's time for realy difficult one) and new buildings mod.
And i want you to comment which image i should use for "Mushroom Growing" building, that gives +2 food on forest tiles (could be later changed for balace).
Variant 1 - \"Symbiotic Fungus\" card from Terraforming Mars
Variant 2 - color corrected Bluecap Mold from Endless Space 2
Feel free to propose your own variants
Basically, Factions which are basically alliances between around four minor factions.
Would use city design of one of major factions, but all it's units are minor faction ones. Faction traits also based on minor factions.
The Harmony is in ES, EL and ES2. From ES wiki we know they're spacefaring race that's (most likely) older than the Endless. They are here as minor faction in EL (called Silics), is there lore explanation how they got to Auriga (like some of them being brought here by the Endless), or did some of them just randomly got here and stayed for unkniwn reason? And how did Pulsos got to Auriga, army of them spawnes when you're completing victory quest, so do they related to the Endless?
And, finnaly, why EL wiki says Harmony (Silics) are heavily affected by Dust but in ES and ES2 it says that Harmony seek to eradicate dust? Is it just a small mistake or there's something behind it?
What are these guys even good at?
For reference, I play on Serious difficulty with the ELCP and I've won with almost every faction in the game, on serious. But I can't figure out how to do well with the Morgawr.
They're good at scouting, I'll give them that, and cat's paw lets them take early ocean regions. But their economy isn't particularly strong and they aren't good at quick expansion. Cat's paw units cost an absolute FORTUNE to maintain, so I just go bankrupt when using that ability.
So rapid expansion is out. So, what, then? Early warfare? They can't do that. Build tall? Well... they aren't very good at that, either. So what are you supposed to do with them?
How to win the game as the Roving Clans? I have been playing a very peaceful campaign, reached turn 100 and the game has grown a bit stale with little motivation to keep going. I usually play other factions and then war inevitably becomes the driving factor at some point, and I often end up going for a supremacy victory. However, as Roving Clans, I have now reached turn 100, look at the status screen and realized I am still far away from any victory condition.
I am allied with 3 out of 4 factions still in the game. I have researched pretty much everything useful, decent income and 10 regions. I could expand more but don't really see a reason to do so. In my faction quest line, I am stuck on quest 5 where I should capture or destroy the city of a region to access its ruins. I tried before with a full privateer army but the city of this region is heavily fortified. I could press the end turn button another 50 times to reach score victory, but that does not sound too interesting. Maybe I could focus on diplomatic victory, where I am closest to reaching the victory condition (55%), but how exactly do I accumulate diplomacy/peace victory points?
I am playing fast, hard difficulty, ELCP patch.
I'm very confused I'm not sure if it's a bug or I did something wrong but my hapiness doesn't boost at all even though I have already clicked on the wine and gold when it reaches the requirement number how to get back to that ?
Trying to see if anyone else has experience with this mod and if they know how the spy traits work?
There are traits that are supposed to apply bonuses to your cities based on the number of spies you have infiltrating cities but they haven’t been working for me. Has anyone else had this issue?
There's something going on with the wiki as the text jumps up and down nonstop. It has something to do with the ads and it's making it virtually impossible to read anything. I've been having the same problem on different machines and using different browsers so I have no idea what's causing it. Even on browsers with no extensions (no ad block), it's still happening.
Anyone know how to fix/avoid this?
Hi all Endless fans.
I'd like to share my recent experience with the game.
I had tried EL a couple of years ago, but never got into it, but the lore stuck in my mind. I really love the different races and I think the setting could easily accommodate many stories (novels/tv/comics).
Recently I tried it again. I went through the tutorial, then launched a new game on easy, 2 continents, dry climate. I chose the broken lords.
As a beginner I knew I would make mistakes and not understand the systems, but even so the game was very frustrating. At start I focused workers on dust and production, also put my research in that direction. After a while I made a city in an empty land. Then I invaded an AI that was losing land to others. When I had 3 cities I realized I can just keep making workers and boroughs and focused them all on dust. At that point I never produced anything, only bought with dust, using gold to keep empire cost down a little. For a while I just kept making workers and focused on dust and science. After a while I started taking over other lands. No problem. Even rebellions in new cities didn't matter since I just bought whatever I wanted. Also at first I participated in battles, but the mechanics are so bad I just gave up and used auto battles. The units kept getting stuck, since the control is not precise and they blocked each other. And it also takes forever for animations to play out. At some point I just wished to be playing HoMM3.
At that point I had 7 cities, 2k dust per round. On the continent there was only a single dragon village (whatever they are called) and cultists. I had my army decked out in regular tier 3 gear, since there wasn't resources for high level gear. Then I wanted to attack the cultists. It was the worst experience. Their units were ridiculously stronger than mine. They wiped out my armies without a loss. My final try included 6 armies of 6 units, each with a hero. I could take out the standalone heroes by baiting them into my lands, where they had to face my militia and won since they lost a bunch of health trying to escape fights. But then when 6 armies at once attacked their one city, we were unable to kill a single militia unit. Why?? Am I doing something wrong? When I accidentally went into manual battle, I saw that their stats were at least 3 times better than mine, and their health bars included also what I assume is armour. which my units don't have. It's ridiculous. I just don't know what to do.
To take a break I tried attacking the dragon city, which I managed with a single army. That was also the first time I realised you can just walk on water to make ships. I was on round 270 of 300 and I never even left the first continent.
Also maybe it was just a feeling, but it felt like summers were 3-4 rounds while winters were more like 10 rounds. I didn't mess with settings for that, but it was also frustrating, since that meant travel to the second continent took about 10 rounds.
I just wanted to get this off my chest, thanks for reading.
My question would be: why are my units so much weaker. And is there a way to make the game less frustrating. Or even, are there any books based on this setting to read instead.
I really want to like this game, but the game is resisting.
I play with ELCP but no mods.
Yesterday I got 12 empty ruins out of my first 14 ruin searches. I actually didn't quit the game over that, but I lost my army to neutrals so I gave up.
Today, I'm playing a new game. I'm at 0/8. There's a 0.000256% chance of that happening if only 20% of ruins are empty.
Now, this doesn't usually happen. Most of the time I get about 2-3 empty ruins in the first 10 searches, which would conform to the 20% empty number that I seem to remember. But in about 1/3 or 1/4 games, I get this empty ruin nonsense.
I will not accept the answer that this is "just human bias". It's not. I'm sitting here with a notepad and writing down data. This is data, not bias.
I also won't accept that "this is just bad luck". It's not. I'm experiencing things that should only happen in about 1 in 10 000 games. I just experienced it twice in two days. Back when I used to play EL a lot, I'd experience it multiple times per month.
I don't know what's going on here, but I do know for certain that one thing is certainly not happening. It's certainly NOT the case that the game has a random number generator that actually works, and gives ruins a 20% chance of being empty. That is the one thing that is absolutely not happening.
So did anyone ever figure this out? Is the game bugged in some way? Did ELCP bug things?
I'm completely new to the game, this is my first game after the tutorial, but I'm playing with a friend who has >500h in the game. The first ruin I discovered gave me a quest about Titan bones with only 3 turns time to complete which my friend told me I couldn't possibly complete in this Era. When it ran out it updated the quest to "Defeat the Fire Guardian" which then came running to my city and besieging it. My friend said he never saw something like this happen before and I'm basically dead right now.
Why can it even happen that such an advanced unit can come kill you this early?
Update: Instead of continuing the siege and crippling the production / income of my city he decided to attack the city and thanks to the fortification my 2 Marines, Hero and Militia were able to defeat him. Now I have one of those units (quest reward) which seems very overpowered.
I haven't finished the game yet but I thought I would give the factions that I like the most. I want to know what do you think about my list guys.
N°1: Broken Lord
One of the things that I like about this faction is the amount of dust that they earn. In most of the other class when winter arrive the dust become bellow 0. When it comes to this faction I still earn a good amount of dust. With this faction I can produce industry faster since with their high dust quantity I can buy safely. I don't know if it's a specific trait of this faction but I tend to have higher happiness compared to the other class. But the thing that makes this faction really shine to me is the expantion along with wild walker since when you build a new capital the expanse to buy new workers is lower meaning you can have more people with a decent amont of expanse to work on dust increasing it faster. With more dust I can buy many things like buy mercenaries, luxury ressource, build faster, create faster. Life is so easier with this faction. I think it's one of the easiest faction in the game. The only downside about this is their quest in which I'm stuck with, it requires me to colonise all minor factions I still hope it's not all of them.
N°2 Drakken
It's the first faction that I played. The things that I really love about this is force peace since you don't need to sacrifice your ressource to become allies with other factions. That would avoid other factions to declare war to me. My main downside is the military side of the game, this faction don't need me to attack my opponent unless their quest is reaching is significatly higher than mine. Others upside that I really love about it is that I can see all scores of my oponents which help me to see what aspect I should focus the most in order to beat them, and it helps me to know my playstyle. And finaly their design are probably the most badass in the game. There are two reasons why it's in second place. First just as Broken Lord and probably all of the other class is their quest it's probably the hardest that I had so far since it requires me to build many district which is need to build something that I forgot the name but it boost food, the thing with district is that for some reason I can't build one for a long period of time plus it reduces hapiness, the next is that they are not very good at other aspect yes their unit have strong defense but I don't like using military, they are in the middle the other areas not great not terrible I guess it might later but for now it's really bad.
N°3 Wild walker
I'm a ressource oriented player which means that I tend to boost the productivity of foods, science, industry, dust, happiness. When I use science I tend to prioritize invention that boost those aspect along with influence. And thanks to their ability to build faster in a forest I can build them faster which give them buff faster aside from the gold. It's the first faction that I made the most capital in the game. Their quest is probably the easiest for now. The main downside of this faction is their gold which is very hard to manage most of the time it's bellow zero and you have a hard time to buy somthing in the market plus it give me a huge headache for choosing between influence and gold since I tend to miss my empire plan with those factions.
Honorable mentions :
Rover clan:
Based on my n°1 faction I love dust and since economie is their main victory I wanna give them a chance, however as I said I haven't finished the game yet and there are many aspect that I haven't had the opportunity to do like trade which is apparently their biggest strength. I haven't traded yet for now and I don't know how to trade either so that's why they are in the honorable mention. But I think I would use it quite often if I knew how to do it since I need many ressource as possible. The upside that I haven't mentioned here is their movement which is higher compared to the other factions, and the block market which would boost my influence.
so I have 550 hours played. i've had the game since 2015, and I literally JUST figured out units can be equipped. i feel dumb...