/r/grimrock
Official site: http://www.grimrock.net
Wiki: http://grimrock.wikia.com
Steam group: LegendOfGrimrock
Launch day giveaway results! Link
Purchase from the developers @ http://www.grimrock.net - DRM free and activates on Steam! Also available via Steam itself and GOG.com.
/r/grimrock
I'm planning to start a run of LoG1 for the first "real" time(played before without much guidance and ended up getting stuck at some point I can't remember now), and I have plans for the following group:
Human Fighter: Swords/Heavy Armor(should I make them more evasive instead?)
Lizardman Rogue: Unarmed Frontliner
Minotaur Rogue: Throwing Weapons
Human(Insectoid?) Mage: Ice Magic
How should I initially build my characters? And what changes would you make to the lineup? I want the human sword fighter to stay for more RP/personal preference reasons, Monks are one of my favorite RPG classes, so that is going to stay as well(Im willing to make the Human the fistfighter and the lizard the sword fighter if thats more optimized. The Minotaur spearman is also going to stay as well, and the mage could go either Human or Insectoid depending on what works better(although I really like having all the races included in the party). I chose Ice as the magical focus as I've been told its one of the most well rounded spell types.
Finally got around to publishing my custom dungeon that I've been working on for years. I don't have much to say here that isn't on the Steam Workshop page. Just thought I'd spread the word and encourage people to check it out.
https://steamcommunity.com/sharedfiles/filedetails/?id=3336154613
https://www.nexusmods.com/legendofgrimrock2/mods/190/
Explore a land imbued with the power of the Elements.
Inspired by the likes of Zelda and Metroid, this non-linear dungeon has been meticulously crafted with a focus on environmental aesthetics and organic navigation. Chaos Isle is meant to be more than simply a series of puzzles and combat encounters. Each level is designed to be thematic set piece that inspires exploration and investigation, and all of the levels are designed to work together to form a cohesive world.
Climb a volcano, brave the icy waters of a frozen lake, go to the beach, explore the mucky ruins of a sunken tower, infiltrate an undead village, and even travel through time. Make creative use of shovels, ladders, figurines, and the Serpent Staff to seek out the Power Gems and Elemental Forges. Use the energy of the Essences to power The Array, and apply your knowledge of spellcasting to turn its awesome might against... The Rune Master.
This is meant to be a "Vanilla +" experience, meaning essentially all the same skills, spells, equipment, and mechanics of the original game. All your vanilla campaign builds should be fine here; all the equipment is there (if you can find it all). There are no mods except for the wonderful Winter Tileset that makes for a beautiful snow level and a great urban setting.
I put a lot of work into preventing the player from getting stuck. That being said, this is my first dungeon, and I can't guarantee that it is 100% foolproof, so if you don't want to get a soft-locked save file, please don't tempt fate by going around throwing keys into trees or anything like that. Also, DO NOT DROP OR THROW THE SERPENT STAFF!
I hope you enjoy this dungeon. Please feel free to post any questions, comments, bugs, or graphical issues. Thank you for playing.
Hi guys! In the first game I didn't make my own party but for my LoG2 playthrough I decided to customize my own party. I went with a minotaur barbarian, minotaur fighter, insectoid wizard and lizardman alchemist.
My question is how should I distribute the 10 starting attribute points? Am I screwed if I don't divide them up properly? For the fighter and barbarian I gave them each 5 more str and divided the rest up between vitality and dex. The wizard I gave 5 willpower, the rest in vitality and dex. The alchemist I forget what I didn't exactly. Does that sound OK for a normal difficulty playthrough? 😅
I searched for the past few hours for solutions or threads and I did not find anything more recent than 2018 which seems strange considering it was happening a lot before that as far as I can tell.
The game doesnt run. It starts launching in Steam then it just stops and closes itself.
Tried reinstalling, tried verifying the game files, tried launching the beta and the normal version through steam, tried installing the old direct X, tried installing the files in the vcredist folder in the game directory, tried running in compatibility mode for windows 7 and 8, tried running as administrator
Nothing helps. The game just refuses to start. Steam starts launching it and then a few seconds later it closes it before even I get to a screen. Graphics driver is updated, Im on Windows 10 and have a new PC from last year with a 3070 graphics card.
I cannot be the only one having this issue? Has anyone found a solution yet?
I just got this on switch and wanted to give it a go but I’m so confused on what party makeup and stats to go with.
I see so many posts with different suggestions I’m not bothered about min/maxing but would like to beat the game on normal and have fun.
Any suggestions please?
Greetings fellow Grimrock explorers! I call myself a hardcore fan of the Grimrock series and I have spent way too many hours playing these games. They are just so incredibly good games and I love them.
I was looking for a good insane ironman achievement guide and wasn't able to find one. So I decided to write one myself. It has party compositions, character sheets, routing, and tips for the harder parts.
Hope you enjoy it, and let me know below if you have any feedback/suggestions. Thanks so much.
With no disrespect to any artist, are those two themes similar or not?
Tryin to play those on guitar/mandolin it .........
LEGEND OF GRIMROCK THEME (original)
https://www.youtube.com/watch?v=MQ5bp6tGMj4
SHAOLIN SOCCER THEME
I've got a party set up with three characters so far and i want the 4th to be a farmer but haven't really used that class before. Any tips?
My current party is;
Front 1: Minotaur barbarian who is going to focus on heavy Weapons/armour.
Front 2: Insectoid battle mage, with water magic and light weapons.
Back 1: Human rogue with Throwing and missile weapons.
Hey everyone,
Growing up there were few games that did a number on me than Stonekeep did. This was an underrated and amazing game.
Being a long-time fan, I've wanted to see a remaster of this game. That never came and I see nothing noting that it will. Due to this, I've started working on recreating/reimaging Stonekeep. No, it won't be 1:1 or a port or anything like that (AFAIK, Interplay still owns all the rights and IP and they have yet to reply to my request.). I want this to be something that brings back the awe that Stonekeep did.
I am using the Legend of Grimrock 2 Dungeon Editor to get the maps and assets all created and sorted out. It will take some time, but I believe we can get this done.
You are welcome to join my Discord, check out my Patreon, and see my post on the grimrock.net forum for more information:
Discord: https://discord.gg/AfZVYHc8JX Updated Discord link that should not expire now. :D
Patreon: https://www.patreon.com/GrimstoneKeep
Grimrock Forum: https://www.grimrock.net/forum/viewtopic.php?t=18768
Facebook: https://www.facebook.com/profile.php?id=61565937875005
I am keeping Discord, Patreon, and the FB page updated with progress and the like.
Anyway, I hope that this will end up being something awesome. I work on it almost daily at this point. Some encouragement on Discord would be much appreciated though! :D
Happy gaming!
Could someone tell me/spoonfeed me how to make a custom sound(that only fires once)?
I want to make a Pressure plate makes a sound(a howl) when my Champions step on it.
- how do I import a sound?
-how do I make the 'script_entity' fire it(only once)?
-can I make the pressure plate invisible?
what am I messing up? why does the 'requirements' not work?
What is the correct component property for these 4 ?
Hello there, does anyone know how to edit Grim2 Party Statistics?
I don't mean char stats, I meant like, Number of Melee Attacks executed, etc.
Can these stats be modded or otehrwise hex-edited? No i'm not interested in modding tiles walked, i want to edit other informational statistics.
I only know 1 way to import "NON-MAP" mods which is overwriting the 'mod_assets' file.
Is there a way to import multiple mods if the mods are not map mods, but add new items, enemy, etc into the game?
*two or more mods, just can't edit the title
Hello there, does anyone know if there is an absolute max cap for the primary statistics (STR, DEX, VIT, WIL) and also for the derived stats HP/MP? I searched online but no clear answer, someone only claimed that in beta he was able to reach stats in the 50s or so.
For anyone who watched Dungeon meshi, don't you guys also thought about a possible Grimrock 3 having cooking system.
This issue is for Grimrock 2.
On my desktop when I pull out a torch it doesn't light the environment. The light spell also doesn't work. On my laptop all the torches work and produce light. There doesn't seem to be any other graphics issue and the game just looks like it would if you were walking around without a torch. However in the dungeons when it's dark it's really hard to play.
I did see some forum posts about changing the graphics card to not force AA and that didn't help. I tried uninstalling and reinstalling and verifying game files but nothing works.
Anyone have this issue and/or know a fix?
I am halfway through LoG2 with my brother watching and we both love dungeon crawlers having plated the old SSI D&D games, Dungeon Master, Eye of the Beholder and Black Crypt on C64 and Amiga 500.
Looking for something similar once we finish the main game...
Islands of the Caliph: This looks gorgeous the only thing holding me back it is 100% keyboard and I just don't have time for that with Grimrock 2's convenience. Let me know what you think. Let's Plays on YouTube look fantastic.
Things I have actually played:
Grimrock Mods
I have not tried any as my brother is enjoying LoG2 at the moment.
This is the list to try out when we finish the game:
Grimrock 1: Black Crypt
Grimrock 2: This is my current list, Lost City, The Guardians and Final Adventure seem to be from the same modder (thank you!)
Would appreciate advice on other to add to the list / which you'd recommend playing first.
Greetings 👋!
For more than a year now, I've been making a list of games which have a kill count in them (available through a link on my profile), and my seemingly neverending journey of inquiring about this topic all across Reddit has now brought me to this game series...
So, is there any reason for me to add any (if not both) of these games to my list? Do these games have a kill count featured in them?
Thank you in advance 🙏.
Hi guys! I am stuck in the Archives on the puzzle with pressure plates and the giant spider. I DO NOT want a solution, that's why I did not look up by myself in Google. Could you please advice whether I can be missing something from the other part of the game to solve that puzzle? I am almost sure that I did everything in this dungeon so far but I feel like I'm lacking some clues.
Playing Toorum mode on iOS and the game constantly crashes. Is there anyway to minimize this or even fix it?
So, I have been playing through Legend of Grimrock on mobile after a few years and I got to floor 10 and found Toorums Remains. I was excited, because I remembered that when i had played years before, you could revive Toorum and play as him, which is something I’d never done but want to. Anyway, i brought him to a Crystal and held up his remains, let go, anddddd….
Nothing.
I tried again. Nothing. I tried throwing him at it. Still nothing. I tried looking up how to revive him, but everything i found was only for PC, and didn’t help at all. I found one post on something from like 2018 or something with the same problem, but I can’t figure out why it’s not working or how to fix it. If anyone has been able to revive Toorum on an iPad or phone, please explain how it is done.