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/r/dwarffortress
I often assign patrol routes to my fortress guard, and during one such watch, three of my brave sentinels met their fate: an ambush by a horde of 34 Amphibian Men. Among the guards stood two seasoned speardwarves, their skills honed to deadly precision, and a novice—a mere boy, the mayor’s youngest son. He had joined the militia to learn the art of war and was under the tutelage of his elders, who guided him through the fortress’s labyrinth and its unseen vulnerabilities.
That day, they marched unaware of the danger lurking in the depths. The ambush unfolded like a storm, sudden and unrelenting. The creatures swarmed and surrounded them, their guttural cries echoing in the cavern. The two veterans formed a living shield around the boy, their weapons singing with each strike. Yet it was the novice, with untamed ferocity, who carved his name into the annals of our fortress. Nearly ten of those wretched Amphibian Men fell to his spear, fists, and nails. He fought as though possessed, his spear an extension of his will, a dancer’s grace in the chaos of battle.
But youth is fragile, and though his spirit burned bright, his body could not match its fury. Fatigue gripped him, and his footing faltered. Overexertion dulled his stance, leaving cracks in his defense that the enemy sought to exploit. Death hovered close, its scythe poised, and for a moment, it seemed the boy would fall.
Yet the speardwarves did not waver. They held their ground, unwavering pillars against the tide. Even as the boy collapsed, his legs failing him, tears streaking his face, they stood sentinel. The last of the ambushers were slain in a final, desperate surge of will. They did not leave his side, even as the doctors came to stitch his wounds. Their loyalty was a fortress unto itself.
This is the tale of Dodok Rashlogem, who faced the abyss and lived to see another dawn. May fate smile upon him and guide his hand in battles yet to come. Praise be to Amok.
As you can see, towards the end, he tend to miss a lot his targets because of his exhaustion.
This has probably been asked a thousand times but my dwarves refuse to dump corpses. I've checked all standing orders/forbidding have multiple corpse stockpiles, multiple garbage dumps. A pit. Nothing works.
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Im trying to load Blind's "I followed a single Dwarf for 10 Years." video fort but I cant get it to work
I download it straight from his link https://dffd.bay12games.com/file.php?id=17217
And then extract it to my steam save folder. However the save doesnt show up on my list
Since the announcement that some new content will only be available for new world creations, I decided that maybe it's time to retire my 250 years world that I'm playing since the Steam release (starting at year 5). On this world I created more than 50 forts and that was a fun experience to learn the game.
During this time, I compiled a list of many ideas for forts that I plan to create or already recreated. I want to use them all in this new world that will be created and I'd like to share here, as well as hear about suggestions of other ideas and modifications on these ones. Also is important to comment that some of these ideas were not created by me, I just got them on other posts here, on the DF forum and Steam forum - and maybe did some small changes.
Library fort: all your dwarves start out as academics, with no practical skills. build the most magnificent book filled library. can make several variations of this for the different things, such as tavern forts. The defenses should be weak (only one academic themed squad, for example) and use gates/bridges in a defensive way.
The Quarry: build a giant clear glass roofed chamber through the middle of your fort. The chamber must be at least twice as big as any rooms in the fort. Rooms must be built in a spiral pattern with a road connected by ramps. Build the trade depot at the bottom and for bonus points each wall can only have one function and each z-level can only have one occupied wall.
The Arboretum: same steps as The Quarry but build a garden on the ground floor around your trade depot. Extra bonus points if you build a flowing river through the center.
The Forge: same steps as The Quarry but build a giant forge into the chamber around the trade depot instead. Bonus points for lava forges powered by a lavafall.
The King Under the Lake: Same as The Quarry but instead of building the fort into the walls of the chamber build it inside the chamber. Doing so out of clear glass for bonus points. Then when the fort is complete, flood the chamber. The trade depot should still be on the chamber floor.
Panamá: A fort connects 2 different landmasses/continents. Wall the whole passage with balistas and crossbows. A small river near the walls for bonus points. For more bonus points, tame some crocodiles.
The colossus defense: a small fort only protected by a colossus.
I've got DFversion 51.01 on my windows, I'm not playing through steam, just running off of windows. I downloaded the latest available version of DF Hack I could find (I believe 50.14) and extracted the contents from the Hack's zip folder to my DF directory. However, it doesn't recognize my version of DF and closes DF hack.
Is DF 51.01 considered Beta and thus DFHack 50.14 is not yet compatible ? I have a feeling this isn't the case, but I can't get it working. Currently removing DF altogether and will restart fresh, I just want to make sure I'm using correct versions.
plan: make my op adventurer king of a civ and let him join during fort mode
problem: somewhere's stated that you can wrestle a king to take his title, but there's very little info about that. I need more info to know what I'm going into, how it works etc
My current fortress is very large in volume, though the population is only 120. I have three taverns, soon to be four, to make sure my dwarves do not have to travel far to access food and drink. Observing the behavior of my dwarves in this multi-tavern fortress and reading through the wiki, I have been thinking about the pros and cons of building a single mega-tavern vs building multiple taverns.
Single Tavern Pros
Multiple Tavern Pros
Further Considerations
I would be grateful for any other thoughts, observations, or critiques you might have about this issue.
My dwarfs immediately throw away weapons, tools and clothes in the dump zone ( If clothes can wear out, why do they throw away tools and weapons? Moreover, they scatter tools all over the fort.
I'm really new to this game, followed a couple tutorials and played a fort out to a few years in a calm environment. Started off a new fort deep in goblin territory since I wanted to experience some "action". During my first migrant wave this dude showed up and I have no idea what to do with him or if he's dangerous or if he's going to start a cult or raise any dead animals he sees in the fort etc.
The issue is. I really want to keep him since he's a legendary weaponsmith and I only have 12 dwarfs right now. He has the potential to make all the weapons of war I need but also the potential to completely destroy my fort. I'm also wondering if there are any shenanigans I can do with him. I expect there to be goblin raids any day now and I wonder if I could use him to summon an army of dead to guard the entrance of my fort and have him live on the outside or something.
I used DFhack to coax two Fly Folk into joining my fortress, and was very happy when they married and she gave birth to triplets. I learned that Fly People are born fully grown and also seemingly spend time in the fly womb leveling up all manner of skills!
Hello Urists,
I saw that Legends Viewer has been made compatible with the steam version recently and wanted to check it out. However it seems I can't get it to work. I created a new world and followed all the steps on the forum page:
But it just keeps loading once I select the .XML file in the "Explore a new world" field. Maybe I'm doing something wrong? I do have mods installed but I doubt they'd affect legendsviewer. 2 mods are QoL - more burrow/squad icons and visible keybinds The other is to remove aquifers.
I'd love to get this to work. Thanks in advance!
Edit: I may have accidentally discovered what was giving me trouble. It seems the mod to not have any aquifers was interfering with LV. Just tested it without on a small world and it worked instantly.
So I'm not even a year into my first fort... I've got 9 dwarves, and my expedition leader recently nominated himself king.
I saw that he needed a royal throne room and so I mined out an area, smoothed and engraved the walls, added a stone throne, a dinner table and a statue but apparently it's still not good enough?
Granted, there is some dirt in the room, it's not entirely smooth and engraved stone, but I thought this would be austentatious enough. What else do I need to do?
Also, I've got bedrooms for all of my dwarves, a tavern, stockpiles and workshops, what should be my next priority from here?
I was watching my dwarves when I noticed one of them seemed a little upset. One of their unmet needs was "martial training," so I thought, "Well, I'll put him in a squad and set up constant training." After that, my game crashed. I tried four more times, but every time I tried to put Stokus into constant training, the game crashed. I’m not sure what’s causing it, but it keeps happening, lol.
Basically, I'm curious as to how many Z levels you've dug down and if there is a limit to how deep you can go. What kinds of things do you find deeper down? What's the absolute deepest you guys have gotten in a fortress? Just random questions I can't seem to find a solid answer for myself and genuine curiosity.