/r/DQBuilders
An unofficial subreddit to discuss and share all things Dragon Quest Builders!
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Platform | Source | Rating |
---|---|---|
PS4 | Metacritic | 86% |
Switch | Metacritic | 85% |
Microsoft Windows | Metacritic | 85% |
Platform | Source | Rating |
---|---|---|
PS3/PS4/PSV | Famitsu | 9/9/9/9 (36/40) |
PS4 | Metacritic | 83% |
Switch | Metacritic | 82% |
PS4 | OpenCritic | 83% |
Region | Release Date | Platform |
---|---|---|
Japan | 2018-12-20 | PS4/Switch |
Worldwide | 2019-07-12 | PS4/Switch |
Worldwide | 2019-12-10 | Microsoft Windows |
Region | Release Date | Platform |
---|---|---|
Japan | 2016-01-28 | PS3/PS4/PSV |
North America | 2016-10-11 | PS4/PSV* |
Europe | 2016-10-14 | PS4/PSV* |
North America | 2018-02-09 | Switch |
Europe | 2018-02-09 | Switch |
Japan | 2018-03-01 | Switch |
*PSV digital only |
/r/DQBuilders
Edit: title gore. Sorry I messed that up
Messing around with a dressing table in Khrumbal-dun, I changed my appearance. After that, I noticed that my builder no longer had his backpack with the builder book appearing on his model and that his clothing didn't change no matter what outfit I put on.
Going back to the dressing table, I only see options for changing appearance, not for reverting it back to showing what's actually equipped. Am I missing something?
Still a bit new to DQB2, having just returned to Isle of Awakening after completing Khrumbal-dun and I wanted to create a market area around the oasis. To liven things up, I had this idea of creating an open area that the NPCs could utilize to make things look used and busy.
One of the things that I had an idea for was a kitchen designed to look like a market stall, so not enclosed by walls completely, or at least have one side not be a 2 block high wall, and an open dining room. Are either of these things possible?
so backstory i found this program that claims to be able to extract the g1m and g1t files and repack them into the game as well so I wanted try it out (heres the git https://github.com/Sapphire645/DQB2ModelUnpacker?tab=readme-ov-file ) but I'm stuck on the part where you convert the g1m files into vb and ib files the extractor doesn't seem to work at all and I'm kinda at a loss. I'm not sure if it's because the g1m is empty or if idxzrc files aren't the raw binary they are talking about in the beginning of the tutorial or if the extractor is broken but i could really use some help.
I have seen people have up to 3 buildertopia islands, but when I go to my buildertopia, I can only have 1. If I search for a new one, Brownbeard tells me he can only remember 1 island and he will forget the one I have if I look for a second one. How can I get up to 3 islands? I checked my letters and there are no new ones.
I just finished the main story, and am really looking forward to start building amazing things! I was really excited to reach this point from Furrowfield onwards.
However, now I am here and I have no idea where to start. I know to finish all tablet thingies, and to do all explorer shores and unlock items and stuff.
But how does one get started on building materials? Are there resource farms we can build? Or tricks I should know? How do people get thousands of the same blocks, and that for like 500 different blocks, without getting burned out from running explorer shores over and over again for the same items?
And how does food work? I am kind of out of food completely, and I didn't set up a farm yet because seeds run out faster than I can get them 😅
Can someone give me some pointers for me to get started?
So in my current file ive been playing i have multiple keys in my inventory on the isle of awakening and i have many silver keys in my inventory. I unintentionally duplicated some and now im stuck with them in my inventory. Does anyone know if there is a way to delete them from my inventory? I know i cant do it the same way you can with other items but figured someone might know some kind of work around.
I've noticed Builders 2 only ever gave us the Aubergettes for blue dye, yet all the rest of the crops are for either white, pink, red, yellow, or green dye. Anyone else wishing they'd given us a Blueberry crop option?
The thing that people have been saying is that you are supposed to have 45 tablet targets, completed all of the Explorer's Lists and to visit a Buildertopia, all of which I've done.
(marked spoiler for safety)
A theoretical "Dragon Quest Builders Infinite", marketed even slightly intelligently, has a real shot at competing with Minecraft.
The Rooms feature is already a godsend for managing NPCs, which are already leagues more advanced.. Testificates could never.
They already have terrain generation and biomes with the Explorer's Shores/Buildertopias. It only need operate dynamically, and at scale.
...Am I completely insane? Someone at Square Enix has to have realized this.
In both DQB1 and DQB2, you had one area where the primary settlement is a huge castle.
in both games, the castle is in ruins and you need to restore it.. both castles have significant meetings in the mainline series, DQ1 and DQ2.
but between the two, which one did you enjoy more?
For me.. its probably Moonbrook despite its flaws.
I remember the first time I discovered Tantegel, the first thing I wanted to do was patch up all its holes and rebuild it ASAP. I also really liked how its inhabitants were people from past chapters. But I really disliked how it was perpetually night time, as well as those bombs constantly attacking your base.
Moonbrook was annoying with its frequent invasions, and the initial food issue, but the blocks you had were really nice, and you had a pretty large building area.
Good riddance to the complete chapters in X days challenges, even though I managed to do them all on PS Vita originally, I dreaded trying them again so I'm pleasantly surprised to see them replaced with collect X different items instead.
Collecting and crafting different feels way more in line with what the games about and way less stressful compared to rushing everything with a hideous town and struggling to avoid wasting days with dying a lot in chapter 3..
I'm trying to get gold to make the throne room, but I can't find any. All I see online is people talking about caves but I haven't even seen a single cave yet. Where do I find gold exactly?
As the title says. I am not a fan of the castle the Moonbrookians built and want something better. The problem is, I suck at designing and building them. Does anyone have an island with a castle I can come to check out and swipe a blueprint for?
Who else is stuck or has been struggling to finish Chapter 3 because of the useless mechanics to drive that useless car? I nearly threw my PS vita because of that level. It’s absolutely rubbish driving that car, yet I love the game soo much. Is there anyway to skip or bypass the boss fight or cheat so that I save my sanity? I want to go onto Chapter 4 and finish the game.
Edit! I have done it! Turns outs its easy to control, I was using the left stick to steer and drive and didn’t notice that i could turn left and right using the right stick
Thank you everyone that helped!
Am I the only one who thinks Galeleo and Barbella still love eachother or am I dumb- 😭
I beat the game on switch like 3 times but I wanted to play terra incognita or whatever it’s called but I’m not tryna play through the whole game again so can someone send it
I don't have any issues with other games but this one, but when I resume from suspend (sleep mode), the game audio will stop playing. UI sounds work fine. I tried this with both the decky pause game plugin and without, same issue.
I checked the volume mixer and the game isn't muted, but I find it always has two instances in the mixer. Restarting the game always fixes it, but it's a hassle when I just want to pick up from when I left off right away.
Game mode and desktop mode--same thing. Anyone else have this game with the same issue? It's driving me nuts. :(
I generally thought Dqb1's story was better than Dqb2 but no one else has even talked about it. Any thoughts?
Is there anyway to build the buggy buggy on buildertopia? I know you can do it on some systems but I can't see a way on ps5 because I can't extract the blueprint into my inventory.
I have plant growth turned on and seeds do grow into crops/trees, but I have never once seen grass spread. I put a single tile of grassy earth in a plot of regular earth blocks and left it for hours while I built nearby and none of them were converted to grass. I also tried planting wheatgrass on a grass block surrounded by more grass blocks and that didn't spread either. So neither the tile type of grass nor the plant type of grass are spreading, which I gather they're both supposed to. Anyone run into this before? I tried turning plant growth off, saving, quitting to menu, loading, and turning it back on, but that didn't help.
Yes, there is a bench and water blocks in here.
Looking to get the game, but not clear how you can/can’t defend your settlements.
My sense is that you build a town, monsters can come attack at night or whatever, and you can defend by building simple walls and going out and hacking away at the monsters yourself. Villagers might be able to defend themselves too if you give them weapons.
Does it go further than this? Is there any sort of “tower defense” element? Can I design traps? Can I program townspeople to do certain things / defend certain areas? Can I devise strategies to hold off waves beyond just hacking away at them myself?
In both DQB1 and 2, you will have a town that is mostly filled with masked muscle men or toughies.. who first appeared in Dragon Quest 2 as the weapons dealer.
There's a lot of similarities in these two towns.
Besides the toughies, there is a central female character (Barbella and Babs), the introduction of rail mechanics, and an arid landscape.
But there's a lot of differences too, especially story wise and gameplay. Kol emphasized tower defense style builds, while KD focused on mining
between these two towns which was your favorite?
I've already treied all of the DPI scaling tricks and no matter what I do this game launches in 720p. It even switches the screen resolution for the rog ally Quicck Action Menu to 720p.
When I switch it back to 1080p in the menu it just makes the screen smaller and moved up to the topleft.
I have treid adjusting the settings in the launcher to 1080p. ive tried in game. Ive also set it in steams properties.
No matter what I do it wants to sya at 720.
Anyone run into this or found a fix.
I can't even find an ini files to force change and set to reade only...