/r/AGOTBoardGame
A place to talk about the amazing board game based on A Game of Thrones.
The GRRM Network
Vassal
Vassal is an online board game simulator where you can play certain board games online, for free, with others across the country. One such board game is Game of Thrones. Below are the links you'll need to start it up to backstab play with fellow redditors! We encourage you to make any donations to the program if you wish, it's a useful program. Best of luck, and go forth unbent, unbowed, unbroken.
/r/AGOTBoardGame
Hi does anyone have pictures of custom house cards some of my players are asking for new ones to give the game more content and suprise.
Title.
The other 3 players are Baratheon, Targ and Stark. Any strategies or tips would be appreciated
We set up a community on discord to play game of thrones board game, without having to depend on game randoms to play
I've been looking for several hours everywhere on the internet and I haven't been able to find a single printable image of any of the sideboards (tracks, turns, points/castles, and barrels). I would need the 8 player version of the tracks with targaryen at the bottom, because the reason I want to print them is to have them separate from the main board, and be able to put westeros and essos together.
Can anybody help me out?
I've some how over booked my next session to 9 players. I've been looking for a simple adaptation of MoD to go to 9 players but most 9 players include custom boards, rules etc. Can anyone suggest a simple inclusion/setup for 9 players.
I own 2 copies of the 2nd edition base game and 1 copy of MoD. I also have the 2 smaller expansions.
I understand I might need to add regions, but tokens, units and card wise I can use the spares...
We're about to play our first game with Targaryen but according to the rules it seems like dragons are unable to control areas. The base game rules explicitly state that the unit must be a footman, knight, or siege engine to control an area and nothing in the MoD rules state that dragons are able to do this.
There are so many bugs in the digital steam edition rn. Such a shame bc it’s so fun to play. Will they fix it and are there any alternatives in the meantime? Tried storms and ravens but barely anyone there and no timer on games
Just happened in a house game… Baratheon attacked Storms End which was controlled by Martell. Baratheon won the fight. Martell played Arianne. Both armies left the area. However, Martell had a ship in the port. The question is, does Martell get to keep their ship in the port or is it destroyed since they no longer control Storms End?
is there an existing community specifically surrounding the digital edition of this board game?
Hey all! Me and my buddies have been playing AGOTBoardGame for over a decade. We've played all the expansions for v2 and even made a 9 player variation with the help of Reddit and BGG. Next time we play we are trying to adapt the v1 expansion, A Clash of Kings, to play with v2. We are going to use the one-time order tokens, fortifications, and new house cards. I saw THIS POST on BGG which had more thematic cards for the start of the War of the Five Kings. My next step is to figure out how to set up the start of the game. Where should armies be placed to keep it thematic but also balanced? Any suggestions?
We are thinking of playing two houses a piece to make the board a bit more active with just the 3 of us. Any thoughts on how we might adapt the rules to make this work (2nd edition basic version of the game)
Am I missing something, or are the iron bank's loans the only way to improve and degrade tiles? And if that is in fact the case, why are there so many tokens? At most you would need a coupe crowns, three fortresses and three barrels, so there has to be something I'm missing. How elsecan you improve and degrade tiles?
Hello,
A couple people from the Game of Thrones board game community and I are making a dance of the dragon variant for the second game. It began with me just taking notes on characters from Fire & Blood and listing what they did and eventually I realized a variant for AGOT: the second edition would be nice!
This is very much work in progress though, I hope you still like the concept, and feel free to give us suggestions here and/or in our discord server: https://discord.gg/KyXzmgRGFp
We will also be beta-testing this on Tabletop Simulator some time soon, so if this is something that interests please join.
This is the beginning setup made by Cesiu. Though we haven't settled on it nor tested anything, we tried making gameplay as balanced as possible without resorting to changing the original map.
Purple = House Targaryen-Velaryon of Dragonstone
Green = House Targaryen-Hightower of King's Landing
Yellow = House Baratheon of Storm's End
Orange = House Rogare of Paradise Hall/The Triarchy
Blue = House Arryn of the Eyrie
Red = House Lannister of Casterly Rock
White = House Stark of Winterfell
Black/Dark Blue = House Tully of Riverrun
Now, you might be asking why we chose Tully and the Triarchy. Our reasoning was that we didn't have enough characters for Greyjoy and Martell. Moreover, the Martells were completely neutral meanwhile the Greyjoy's are hardly mentioned barring Dalton and Veron's raids. Adding the Tullys felt like a nice touch to the game, we haven't had a Tully faction in the board game and it's sad to see them being missed out. And the Dance felt like the perfect time to add them, as even though Grover and Elmo Tully sat it out for most of the Dance, Riverlanders are mentioned over and over again. Almost twenty Riverlanders are named by name during the dance, meanwhile for the North, the Vale and the Rock, I could barely find more than seven of them, and for the Martell and Greyjoys I could hardly find more than two. So, it would've been a shame not to add some Riverlander faction.
But fear not Ironborn fans! The Greyjoys have been turned into the wildling track, and it's now called "The Ironborn Track"
The same story applies to the Triarchy, who were indirectly responsible for the death of Jacaerys. I found a lot of information on the Triarchy and House Rogare from Lys. Moreover, adding the Triarchy and removing Dorne, solved the practical problem of the Baratheons position being too crowded.
So, perhaps one of the biggest changes we're doing is the victory condition. When making this it occurred to my team that we couldn't give this game the same victory condition as the base game. Conquering seven castles and strongholds didn't feel right for the Dance of The Dragons. It may for the War of the Five Kings, where every house was fighting for themselves, but for the Dance, the game being two-sided is important.
Now the question became, how do we create a game where there are two alliances, while maintaining the backstabby nature of GOT?
So here's the setup:
- The Targaryen-Velaryons (Blacks) and Targaryen-Hightowers (Greens) place their victory track marker at 1. And their marker acts as a marker for their alliance as well as themselves.
- The Lannisters, Tullys, Starks, Arryns, Baratheons, and Rogares place their victory track marker at the "0" aka the middle of the Coalition track.
- The game is very similar to A Feast For Crows with a special objective for Targaryen-Velaryons and Targaryen-Hightowers and secret objectives for everyone.
The Greens or Blacks gain 1 position up on the victory track at the end of each round if a coaligned player controls King’s Landing.
Targaryen-Velaryon is always coaligned with Black, and is their respective Coalition Leader.
Targaryen-Hightower is always coaligned with Green, and is their respective Coalition Leader.
At the end of each round, all players including the Targaryen-Velaryons and Targaryen-Hightowers, score their secret objectives like in A Feast For Crows, but instead of tallying them on the victory track, the players just put their completed objectives besides them on the table and tallies the points that way.
Once either the Greens or the Blacks reach 7 on the victory track, the game ends. Players count their completed secret objectives and tally up their points. Then they calculate how many points they gain based on where they stood on the coalition track.
So for example: if the Targaryen-Velaryons win and you are on the black side of the coalition track, you earn the amount of points written atop the tiles. If you are on the green side, you wouldn't gain any points and vice-versa. This means that it would be unlikely albeit not impossible for player to win when they are on the losing side of the war.
Now how do you move along the coalition track? Well, players move alongside the coalition track if:
1 - A Coalition Leader supports you in combat - move towards their side.
2 - You support a Coalition Leader in combat - move towards their side.
3 - A Coalition Leader attacks you in combat - move further from their side.
4 - You attack a Coalition Leader in combat - move further from their side.
And they may also move alongside the track thanks to this Westeros card.
The Princess and the Queen:
"Players may move one position left or right of the coalition track by paying the amount equal to the position of the coalition they’re moving towards on the Victory track. If a player is in the middle of the coalition track, they may declare to change their win condition to “Domination victory."
(Also domination victory just changes your win condition to 7 castles, it's ill-advised. Though if you would like to opt out from the Dance and destroy people. This is an option)
Card Highlights from House Targaryen-Velaryon WIP (the power creep is real)
Card Highlights from House Targaryen-Hightower
Art by Coliandre (reply to remove)
Card Highlights from Other Houses
To see more of these cards join: https://discord.gg/KyXzmgRGFp
Thank you for reading all of this and please comment on suggestions.
Thank you,
Maybe I'm just missing in the rules, but are the loan cards not replaced until the end of the round? So one house could take a loan leaving the next team with no card to choose from?
I own A Game of Thrones the Board Game Second Edition as well as all three expansions for it. I recently learned about the first edition and the two expansions that were done for it. Is it possible to use the House Cards from the first edition and expansions in the second addition? Additionally does anyone know where I could find a source containing all the House Cards from the first edition and expansions for reference?
i'll soon be playing my first MOD game with 4 players, what houses should be vassals and which should be players?
From what i've heard Baratheon should always be a vassal if there are any and Targaryen should always be played, but what about the rest?
Just wanted to know if any board game version (not online) has a Feast for Crows scenario?
I like how quick it is to play compared to the main version, and I can possibly lure some friends to play this version.
Hi, I'm relatively new to this game, but in my experience, ships often underperform in combat, and its almost always up to the cards who win. Has anyone tried to buff them, or are we just playing wrong/misunderstanding the game?
If martell uses Doran to move their opponent to the bottom of the fiefdoms track, would they win the battle they used the card in if it was a tie?
Did you ever played with your own extra houserules? Like till turn 3 Greyjoy had to ally Stark? Or play with a family dynasty where you can marry your daughter to a other house.
Frame of Thrones 3 has a arrived and this time it's BIGGER and BETTER than ever before!
with a $500 prize pool and expanding the total player count to 48 slots
An interesting difference from this year and previous years is that this year the tournament will be player asynchronously.
This means the matches will still be played live and in one sitting but the matches will be scheduled at times and days that work best with everyone in order to expand the player availability.
The tournament will be streamed live at: https://www.twitch.tv/formframe
Some quick rules to go over:
To register for the tournament fill out this google form: https://forms.gle/7vdQACJW27Wh2kTG6 and I will send you an invite the discord channel where all the info will be and main way of communication.
Thank you and I hope everyone has a great time playing!
The "Doran Martell" card can move an opponent to the bottom of one track, independent of whether or not Martell wins. If the Martell player moves someone from the top to the bottom of the KC track, are their Special Orders cancelled?
I am planning to introduce some friends to the boardgame, since the game is kind of complex and you need to keep in mind a lot of things, what advice or strategies would you recommend to new players?
I was planning on giving them some tips, like: Harbor a ship in your port so you can use the "trade" order to earn PT.
Conquer territories with Supply and Power icons ASAP.
Use Support orders on Ships to help land armies.
Remember, Siege units have +4 against Castles.
Make a truce with one of your neighbors.
I just have played twice, I just know game rules and mechanics, I am far away from being a good player.
I have been playing for nearly a decade at this point, and I have the iPhone port just to play the cpu players when I have no service and I'm bored, for practice mostly. I have never in my life been barraged by the various bidding cards like I am in this version of the game, the steam edition had no issues at all. I just played and forfeited three games in a row where all three influence bids popped up on the first three turns, and the wildlings attacked second turn on two of them. These are astronomical odds in the regular game, this would be a rare cursed game on tabletop, is anyone else having this issue, or am I just paranoid?
Side question: do boats not count toward your supply count? I had a 1-1-1-2 supply and they let me spawn a second soldier even though I had two boats in one water tile. I may have been influenced by someone's random house rule but I thought boats counted the same as any other soldier? Another iPhone edition "quirk"?
Hello there,
Years Ago, Pypok created several custom mods for AGOT Board Game. Unfortunately his site is only accessible by wayback machine. (Example: https://web.archive.org/web/20140128063407/http://enter-there.com/instructions/)
Unfortunately , the drop box link doesn't work anymore. Can anyone share the original files in a new dropbox or other location?
I’ve introduced five of my friends to the game, last night we played it for the second time. The first game we played I was Greyjoy, but kept everything friendly: let Lannister have Riverrun until turn 5, didn’t go full madman, just to keep the game enoyable for everyone. I noticed when cleaning up the cards that I had the same amount of house cards in the discard pile as all the others combined, so everyone only fought with me. Ok, I guess everyone was nervous about escalating... Before we left the first time, we drew random houses for the game from last night, I got Lannister.
So we start the game and everything goes normal until turn 3, maybe a small advantage for Baratheon who took KL first turn and got a muster + AGOT cards, which he converted to controlling the Blackwater by the end of turn 3. Tyrell and Martell split up the South, Greyjoy takes the Sunset Sea, Stark makes a pact with Greyjoy and just does whatever Stark does in the North. I still have Riverrun, Harrenhal and 2 knights in Stoney Sept to attack the Blackwater next turn.
I argue with Tyrell that barrels are the weak point for Baratheon, and if she supports me from the Reach, she can take the searoad marches. She agrees. Next turn the orders are turned, Baratheon leaves his rear open, moving almost all his forces into the Blackwater and Cracklaw Point. Eventually Tyrell supports Baratheon in the Blackwater. The same turn Baratheon takes Harrenhal. Next turn, Greyjoy takes Riverrun with support from Baratheon from Harrenhal. I agrue to Stark and Martell that Baratheon can be flanked, but they refuse to. Tyrell does take KL, but Baratheon lets it happen. I want to take back Riverrun with 2 siege engines, tell Baratheon that Greyjoy is quite strong now and I want to help him against Tyrell in exchange. He supports Greyjoy during the battle, I lose both siege engines.
At this point I only have 3 area's and Baratheon is running away with the game, but everyone just refused to do something about it. I‘m stuck with nothing, but still get targeted. Eventually Martell does invade Shipbreaker Bay, but that’s it. Stark won’t invade Cracklaw Point, Martell leaves Dragonstone alone. There is this weird peace where Tyrell has KL, Greyjoy has Riverrun, Baratheon has Harrenhal, Stark can have the Eyrie and I just get shafted.
How do I convince others to help keep an obvious winner in check, or at least do something about being targeted when it’s against their own interest?