/r/AGOTBoardGame

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A place to talk about the amazing board game based on A Game of Thrones.

The GRRM Network

Vassal

Vassal is an online board game simulator where you can play certain board games online, for free, with others across the country. One such board game is Game of Thrones. Below are the links you'll need to start it up to backstab play with fellow redditors! We encourage you to make any donations to the program if you wish, it's a useful program. Best of luck, and go forth unbent, unbowed, unbroken.

(Vassal Download Link)

(Game of Thrones Module )

/r/AGOTBoardGame

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13

Marriage Pact house rule

Been wanting to try some homebrew content but I don't want to change the whole game. Someone in my group introduced the idea of marriage pacts which is so pivotal in the shows/books we wanted a version of it in our game for alliances. All we have so far is that you can trade house cards essentially marrying off that card to that house and you have to trade cards of equal strength and you then won't be able to attack, raid, etc. that house for the an amount of turns equal to the strength on the house card. Has anyone tried anything like this and how did affect/change your game if you've done anything similar

8 Comments
2024/10/27
20:21 UTC

0

Selling Game of Thrones: The Board Game with expansion & Deluxe Gamemat

Hi all - I'm looking to sell The Game of Thrones: The Board Game Second Edition (barely used), with the Mother of Dragons Expansion (completely new and unused) and the Deluxe neoprene Gamemat (completely new and unused) for $175 Canadian.

All game pieces are accounted for and included, along with the original board maps for the original game and expansion (the deluxe map combines them into one large map). Many cards are sleeved for extra protection.

The game is being sold because it was unused and taking up space. If required, it will be the buyer's responsibility to cover the shipping (I am in Toronto, Canada). Send a DM if you're interested!

0 Comments
2024/10/26
20:19 UTC

8

More Thematic Play

I've been playing this amazing game regularly with my group. We just got MoD and are loving it. I have gotten some dollar store goblets and a crown for whoever sits on the iron throne to make it feel more thematic. We also play the soundtracks while playing for the extra flair. Does anyone have any more ideas on things we can do for more thematic play. We've thought about getting a stuffed raven and a sword for the holders of the valyrian blade and raven.

6 Comments
2024/10/23
18:11 UTC

8

Fortification icon question

This has probably been asked before, but I can't find an answer.

There was some discussion last time we played about the way in which fortification icons work; some players seem to think instead of simply negating a sword icon, it PROTECTS a unit from being killed.

For example in a combat where the defender has two units, and an attacker card with 3 swords and a defender card with 2 fortifications is played, are both units protected? Or does one still die anyway because only two of the three swords are negated?

Thanks.

4 Comments
2024/10/12
08:39 UTC

1

Looking for long term game

I want to play 6 people a long game of 7 days time clock. If you are serius dm me i think it can be fun

2 Comments
2024/10/10
22:25 UTC

9

Dance of the Dragons Scenario [WIP] set in the world of Fire & Blood (HBO's House of The Dragon)

I have **nearly finished** creating a variant set in the Targaryen civil war known as Dance of the Dragons, from the novel Fire & Blood and the HBO tv-show House of the Dragon.

Sharing for maximum feedback, so can finetune before 'finalizing' shortly and sharing the ready-to-play game for free and open access. Also shared on BGG: https://boardgamegeek.com/thread/3374174/dance-of-the-dragons-variant-wip-set-in-the-world

How it Works:
A 4/6/8 players mission card system of A Feast For Crows expansion + the Vassal system of the Mother Of Dragons expansion + a new Alliance Track [and new Dragons!] that incentivizes players to form and break alliances with the Greens and the Blacks as all players compete to be the first to complete their mission cards.

More Details!

1. Folder with the Rulebook [WIP] and new thematic House Cards for all 8 houses + Vassals.
Here are a selection of the House Cards (also in the folder):

https://preview.redd.it/azih1qowp5rd1.png?width=1856&format=png&auto=webp&s=22cd010f1391f83b9d9ed3f07d56ec61f6c1f445

  1. TO PLAY: The game ONLY requires printing the new cards and owning the base game and MOD expansion. There is no need to "print" order tokens for the new houses (eg Tully) since can sub-in the brown Martell pieces for Tully and the blue MOD-Arryn pieces for Velaryon etc.

  2. OVERVIEW: This game adopts the Objective Card scoring system of the expansion AFFC such that to win the game a player must be the first to score 7 Victory Points, earned by completing Objective Cards. This game also adopts the Vassal system from the expansion MOD such that in games with fewer than eight players, the houses no one is playing as are neutral vassal houses that are controlled by active players. The “new system” introduced is an Alliance Track that records the extent to which the six great houses are aligned with the Greens or the Blacks, as well as other houses currently in either alliance. Alliances allow players to leverage the assets of other houses in that alliance, sharing control of an area, of large armies, of allies' combined Supply, etc. Rulebook shared above has more details.

  3. Finally, dragons are a 'new' unit that has combat strength of 3, can move 3 spaces, are mustered at a value of 2, can reside on Land or Sea, if defeated always retreat to Kings Landing or Dragonstone, add +1 combat strength to any House Card labeled as a 'Dragonrider' and of course can only be mustered by the two Targaryen players - but used by a player allied with either Targaryen player.

https://preview.redd.it/1o6xw3kir5rd1.png?width=1842&format=png&auto=webp&s=00e6254e7af51a8088f2ebfdc246e55b05c8c58d

Feedback is most welcome!

5 Comments
2024/09/26
13:48 UTC

5

Best vassals to choose when playing 5-player Mother of Dragons, potentially without Targaryen?

We had a few dropouts for our GoT session today, so I’m wondering what the best approach is for 5 players with MoD. It seems like the best options are:

  1. Play with Targaryen and therefore 3 vassals—maybe Stark, Tyrell, and Martell?

  2. Play without Targaryen / Essos, have 2 vassals: Stark and Martell?

  3. Play without Arryn, Targaryen / Essos, have 1 vassal?

We’d still use the Iron Bank for sure—if that plays any factor in your experience of who the vassals should be, feel free to share your insight :)

1 Comment
2024/09/22
15:24 UTC

3

Balance/custom rules recommendations

I recently got the game and my group consists of 5 people, so we'll always play at most the standard 5-player game. The issue is a friend of mine really loves Martell (yes, she's a girl, yes she likes them for the reason you are thinking) and Martell is the 6th house in the order. How would you go about including them? Which house would have to go out?

* Starks can't go, they are too important

* Lannisters are too important as well

* Greyjoys keep Lannisters in check

* Baratheons, maybe, but that really hurts the Greyjoys and benefits Martell and Stark

* Possibly take out the Tyrells, put all the local garrisons plus an extra footman?

* Really unorthodox, but make a hybrid Lannister-Tyrell, mixing house cards and choosing a new starting area

13 Comments
2024/08/26
19:29 UTC

8

Mother of dragons Expansion without Targaryen?

I've been playing the Vase Game with my Friends a couple of Times, and i've now decided to get the MOD Expansion.

Since new people Well be joining us i figured that perhabs IT would be best to Play without Targaryen, which is actually also written in the rule book. Or at least that IT is possible. Now If that is the Case, do you add the map of essos or Not? Since those castles can be easily taken.

Has anyone ever Played Like this and could offer me some advice on If this is balanced or Not

4 Comments
2024/08/20
12:52 UTC

5

Fixed strategy Targaryen?

I will be playing an 8 player game in 2 weeks and i got dealt house Targaryen. I’m pretty competitive and want to prepare sufficiently. Is there a solved strategy for the first 2/3 turns that i should always take, and in general what is the deeper strategy of my house. I know the arryn and martell players are quite decent, so i wont have an easy way in westeros. Thanks

7 Comments
2024/08/19
13:23 UTC

3

Mod/DoD mix

Hi everyone, just wanted to know if there was a way to play a dance with dragons with the Arryns and the Targaryens? Always wanted to try that variant, but was concerned about balancing out all eight houses. Thank you in advance!

2 Comments
2024/08/15
13:46 UTC

13

Challenge: Capture All Port Cities

I'm here to tell the tale of capturing all Port Cities while playing AGOT Board Game with hard AIs, playing on mobile.

When you play this game with Hard AIs, it doesn't take long to realize the AIs are not so great. They make suboptimal decisions and you can collect the achievements pretty quickly.

Soon, I found myself attempting more difficult challenges. Win by round 3 was pretty difficult, but house Tyrell is good for flooding the board quickly. Capturing all islands is fun too. Capturing all capitals was a step up in challenge, but...

My holy Grail challenge for the last six months has been to try and capture all Port Cities. With 8 cities, you really have to plan.

I finally was able to achieve this challenge with Greyjoy, as you need need need to keep constant momentum up.

This whole win condition has a lot of luck involved, because you need musters and votes early to move get those +1 matches asap.

Game plan:

  1. Capture Lanisport & Winterfell asap. You need to wipe out Lannister quick. Once Winterfell falls, stark can meander around the Eyrie. We don't want to hold Seagard or Riverrun long term, so don't leave behind control token when exiting.
  2. Capture White harbor and try to muster two ships for Narrow Sea & Shipwreck Bay.
  3. Migrate Army from Lanisport South to prepare for invasion by sea.
  4. Gain control of the seas so you can fleet from White harbor to Iron islands. Capture Dragonstone & Sunspear. Land forces in Three Towers. Three Towers is important as you can grab multiple ports from this site as final win condition.
  5. Capture the throne. You need to move first to pull of guarantee victory.
  6. Clear out Storms End or White Harbor. Make sure a turn ends with at least of these harbors clear.
  7. March+1 on Three Towers. Capture Old Town and one of the harbor cities you left vacant same time. This will secure you the 8 port win condition.

I got super lucky. Tyrell blocked Lannister retreat when I took Lanisport, so they got wiped off the map turn 2. Stark never captured Seagard, even though I vacated Riverrun and Seagard turn 7. I ended up capturing 10 cities, including all 8 ports.

I feel so accomplished and if anyone has an interesting challenge, let me know.

9 Comments
2024/08/14
19:51 UTC

8

GoT Boardgame: Variant for Winds of Winter or House of the Dragon

Is there any tested varient for either Winds of Winter or House of the Dragon for the 2nd Edition of GoT BoardGame?

3 Comments
2024/08/07
08:58 UTC

4

Game gone offline?

Tried setting up a game for my friend but we can't seem to invite eachother or set up a lobby.

Is the game currently offline? Or is it working for others?

Also plz add the mother of dragons expansion to the online version 😭

11 Comments
2024/08/02
19:32 UTC

3

Cersei Rule clarification

I just tried out the board game online variant after having played the game a few times before in real life. I attacked lannister and lost the battle. Lannister played cersei and removed my attack order. Afterwards my attacking units just were removed? Is it because the game can't track from where they attacked since the order was removed and so they can't retreat? Or is this something different?

3 Comments
2024/08/02
16:19 UTC

7

Lanni boy buff/Greyjoys nerf

Hello, as the title suggests I'm looking for the best buff for Lanni or as an alternative, a nerf for gj. This is mainly through an issue that arises when me and my friends randomise houses and the player who gets Lanni is wiped two rounds in.

I haven't come up with anything for gj but for Lanni I was thinking an extra footman in lannisport or switching Jaime Lannister for the adwd decks illyn Payne? Or switching cersei for qyburn Just to give some more power and versatility.

Would love to hear how some of you guys deal with this as for the moment it's mainly that I play Lanni boys, which I'm not opposed to as they are my favourite but some variation is definitely needed!

12 Comments
2024/07/25
10:21 UTC

8

Is the digital version worth it?

Me and a group of friends already play the board game and we are considering trying the digital version. Is it any good or should we stay to the regular game?

One more question: is it cross-platform? Steam users can play against mobile users?

11 Comments
2024/07/24
20:00 UTC

4

House rule: Alliences

I've Played 3-4 rounds of the Game (2nd edition, No expansions) with my Friends. We thought that the Game was a Bit Static Till round 4/5 and barely any Player lend Support to another (with the token). Be that as it May, it could be that that is Just Duo to the Playstyle of Out group.

One idea i came Up with, in Order to make for a more dynamic Game, are "Alliences". I'll try my best to explain my Idea, and i'd Love to hear from you If you think this is balanced or Just utter bs.

Whenever you use a march Order to Go into a different province that has Units of a different House, you can Join forces If both Players agree to Not fight. The Player originaly owning the province has to pay 1 Power (placed on the map) in Order to signify that the province is still nominally under His Control. Both Players would then Play Tokens in the Same province only for their troops. They cant Attack together (as they Attack in a different Order) but one could Attack and the other could Support for instance.

As for supply: i have two ideas. Either the Player that owns the province has to fully supply the total Army. So If he has 2 Units and another Player moves to this province with 1 unit with His permission, He has to supply an Army Worth 3 Units. Or the other Option would be that both Players armies would be treated as different armies, so each has to provide supply for their own Army. (Since the later rule would mean that huge armies could be fielded in a single province i'd prefer the First rule. But since they cant Attack together it's Balanced?).

In typical GOT Fashion, backstabbing would have to be included.

For instance If the stark Player Marches into a province of the baratheon Player. He First hast to declare that He wants to do it Peacefully (both Players can discuss this "allience" beforehand). After this the Baratheon Player can Accept it, or ambush the unsuspecting northerners. If this is the Case, the Starks would Attack the province normally, but the baratheons would receive +1 strength and one sword Icon.

If both Players already share a province, and one of the Players plays a Marching Order, this could be used to Attack the other Player in this province. They would receive the bonuses as above when ambushing.

If the baratheon Player instead excepted the Starks into their province the following Szenario might Play Out. The stark Player might use a Marching Order to Strike deeper into baratheon territory in a betreyal. If this is the Case No bonuses would be received and If they lose the Battle and cant Retreat they would be killed.

After writing all this i've noticed that there are a Lot of possible Szenarios one hast to Take into Account and make Rules for beforehand, so yeah thats probably Not to good, but still what do you think, do you have any suggestions/ critisim?

5 Comments
2024/07/23
14:39 UTC

6

Best option for 4 players

Playing a four player game this weekend. Three players have never played before.

I have the base game and all the expansions.

What do you think would be the best setup for this? AFFC or MoD?

11 Comments
2024/07/19
23:21 UTC

9

Making a war table and looking for design ideas.

I'm a woodworker and I love this game. I want to challenge myself by making a war table that you can play on similar to the ones used in the shows but not quite to scale. I haven't thought through all the features that the table has that will help with the game and would love any input to what might make some good additions. Currently I'm thinking ill keep it thin(1.5"-2") with detachable base so you can take it apart and hang the top like an art piece. The only other thought I have is to make cubbies built into the base for pieces to fit in. I don't know exactly how to integrate those yet. If any of you have some insights or any ideas that you might add to this table if it was yours I'd love to hear them.

2 Comments
2024/07/17
22:53 UTC

7

Is there an optimal five player setup using vassals?

I introduced a few friends to the game last weekend and they really liked it. Most have little experience with strategy games. We’re playing again this weekend and will have five players. I’m thinking of getting the Mother of Dragons expansion out and offering all eight Houses. Which five Houses would be best for human players and which other ones should be the vassals? Does it matter? I know Targaryen can’t be a vassal and there is also the option to not play with them at all. Thoughts on this?

5 Comments
2024/07/17
04:19 UTC

11

Little finger and Varys Variant.

I'm planning on running a game with 10+ people.

8 will play normally using the Mother of Dragons Expansion.

2 will play as either Vary's or Little Finger.

Some background:
There will be at least an hour to an hour and half between turns. This will be an all day event. Leaving lots of time for scheming.
Players who bring their partners along, work on the same team as their partners. I.e. someone and their wife will play the Lannister's together. Which should create hilarious friction.
The people playing are all adults, who will be happy to try and win, but won't take things personally or mind a bit of game of thrones backstabbing, also noone will care enough to min max or need perfect balance of the game, its just for fun after all.

The Variant:
Little Finger and Vary's players have these actions available to them:

  • 2 Power each to cast during the clash of kings step, on one influence track of their choice.
  • They may each switch one order with a unused order anywhere on the board, before orders are revealed. (Everyone else is asked to leave the board while this happens. So in theory someone could claim an order was switched when it was not, or littlefinger/varys could deny switching an order).
  • Little Finger and Vary's both check the top 3 cards of the westeros deck at the start of each turn.

Questions:
I really like the abilities and concept of the variant so far but I haven't settled on the objectives for little finger and varys.

Ideas:
Each person draws a house to win and lose. i.e Little Finger wins if Lannisters win and Starks lose, Vary's wins if Martells win and Greyjoys lose.

Each player has a set of game state objectives. i.e. Starks at the top of Iron Throne at end of turn, Lannisters hold Moat Caitlin etc. Player wins or loses if all the game state objectives are met.

Or each player has the set of game state objectives above, but little finger and vary's are playing simply against each other, and whomever completes more of their objectives wins.

Considerations:
The fun here is that players will do their typical negotiations that happen in all these types of dudes on a map games, but little finger and vary's will add an interesting dynamic, where they have useful information and in some cases want to help the players, but you can never really tell if what they are telling you is in your interest.

Thought here would be a good place to ask for feedback and or ideas.

Update:

Here is what I've got after some feedback here and with friends.

6-8 Players play / win normally.
1 Player - Little Finger
1 Player - Varys

A deck of cards with each non home castle.
Each card has the reasonable owners of that castle printed on it.
i.e. Moat Cailin has Baratheon, Greyjoy and Stark.

Draw a number of castle cards from that deck. Needs playtesting for optimal amount.

For each castle drawn:
Little Finger and Vary's each get one house from that castle card, decided by dice or a card draw.
i.e. Moat Cailin - Little Finger draws Greyjoy, Varys then draws Stark.

Scoring:
Little Finger and Vary's only score at the end of the game.
They get 1VP for each castle controlled by the owner they drew.
If Little Finger or Vary's have more points than the winner, they win the game outright.
If they are Tied with the winner then they can be joint winners.

Little Finger / Varys Powers:
Same as first post.

Reasoning:
I like Little Finger and Varys players sharing the same VP track, and they are also trying to control castles same as the other players which i like the symmetry, even though they control the castles via proxy.

I still like the actions from the first post, I think there is enough power to make trades with players, and enough ability to sew chaos, control movements in an indirect way, but without being so powerful as to remove agency from the other players in the game.

People playing these roles will need to be very comfortable lying and manipulating people and it's not a role thats easy or fun for everyone, but I think certain people will get alot of enjoyment trying to play via proxies and secrets rather than strict game mechanics, and I think the other players will enjoy and find very thematic scheming complicated disruptors walking around spreading secrets, and potentially able to give them vital information or foil someone elses plans.

15 Comments
2024/07/12
04:02 UTC

15

Rank the six Great Houses in order of difficulty

One of the events for my bachelor party this weekend is going to be to play the classic AGOT Board Game. My five guests include a spectrum of fans of the show, those who have never seen it, those who usually dominate at strategy games, and those who sometimes struggle with strategy game concepts. I want everyone to enjoy the game as much as I do so I want to give Houses to the right people. If one was to rank the playable Houses in the original game, what order would that be from most difficult to the “easiest” House to play as? Which Houses have the funnest cards versus the most boring? (I’m looking at you, Stark.)

Additionally, I do own the Mother of Dragons expansion but don’t want the game to be overwhelming to any newbies. Maybe I could include Houses from that game as well? Would love to hear your thoughts!

12 Comments
2024/07/11
23:28 UTC

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