/r/3dsmax
a hub for enthusiasts, professionals, and learners alike. Whether you're seeking help, showcasing your latest projects, sharing tutorials, or discussing tips and tricks, this is the place for all things 3ds Max. Dive in, connect, and keep creating!
A community of 3DS Max users. Feel free to ask for help, post projects you're working on, link to helpful tips or tutorials for others, or just generally discuss all things max.
Relevant subs:
/r/3dsmax
Hello, im having this wheel over here and i want to have each material as an own object, sort of like the "seperate by material" option in blender, how can i do that ?
Hi, can someone tell me how to fill those big faces with quads after making edit poly from spline? Is retopology the only solution? What's your workflow to create geometry from splines? Thanks in advance
I’ve downloaded a bunch of 3d house interior from a website called 3dzip The models download are either appearing black or grey And I’m trying to add the texture, but haven’t found a way to do it I’m trying to use the interior for a game in unity & I’m not good in 3d modelling Can someone mention a tutorial which teaches how to apply texture (which is in jpg or png) on the 3ds max scene Also it’s not practically possible for me to do it manually as the number of textures files are 1000
Is anyone else experiencing the same issue as shown in the attached photos? I'm having trouble with the Floor Generator and Corona Multimap plugins in 3ds Max. I can't get a unique texture to appear on each tile. Any help would be appreciated!
Hey, would anyone on here be able to help me with converting a corona material to vray? I dont have corona installed to convert. Can obvs keep the assets!
Hi guys, I’ve been searching a good desktop that will last me a long time and I’ll be using some really demanding programs such as the 3ds max.
I found these two desktops on sale and I was wondering if anyone could give me some insight on which to buy, and what else I should consider before making this decision.
Thank you in advance!!
My table kept shaking, so I researched online and found a solution. I recreated it for personal use and thought it might be helpful to share with others. 😊 If you have a moment, please check it out here: Tilt Protection Furniture/Cabinet No Drilling
I do 3D animation using 3ds max for 5 years now as a job of mine. I feel I still lack the skill as a 5 year 3dsmax user should be. renderer used here is in arnold (My boss doesn’t want to use V-Ray as it adds extra costs). what u guys think? how can I improve this to be more realistic
Not sure if I'm wording this right, but I want to draw something, say, 300' up. Is there a way to set the z axis or do I have to draw it at 0,0,0 and then move it up 300'?
Hey. I'm wondering if anyone has any or knows of usefull scripts/plugins which I could use for road/path UVW mapping. I currently use the Unwrap UV modifier with the spline mapping option and either UVW Xform modifier to adjust accordingly or do so within the Unwrap modifier. Are there any plugins out there which could streamline this process?
Hey guys, I'm a VFX student interested in Environment. In my school, we are taught to be generalist and we mainly use Maya, and did a few projects in Houdini. I was wondering if trying to learn Max, Vray and Forest Pack could be worth it, or if Houdini will just take over anyway ? Tons of good generalists from I LM and others studios seem to work with these.
Thanks guys
The file have no model when I open it. (It was there earlier). What am I doing wrong?
When I click on an "eye", the layer I want to hide hides also on the panel.
hi, so I'm trying to model this door and I've done it with lines to editpoly, however it seems to be incorrectly done, how should I be modeling it or can this one be fixed?
Hello,
I have a collection of Max files containing VRayMTL materials, and I’ve written a MaxScript to convert these materials to Physical materials. In the script, I access properties like roughness, metalness, textures, IOR, and transparency from VRayMTL onto physical material instance and set it on the meshs in the scene . The conversion works well in 3ds Max—I can see the expected results both in the viewport and when I export the files as FBX and re-import them into a new 3ds Max session.
However, the problem arises when I import the exported FBX files into Blender. The material properties, particularly roughness, appear incorrect. For instance, I set the roughness value to 0.3 in Max, but in Blender, it shows up as 0.553. I’ve tried exporting with different FBX versions (2020, 2019, 2018), but the issue persists.
While exporting, I have changed the version of FBX to 2020/2019/2018, but the issue is still there. Can anyone help me with figuring out why this is happening and if you know a fix for it.
Thanks in advance
I'm working on importing a mesh from blender that has about 4 materials, and when I import as FBX into max they get merged into one multi-material. This would be fine however the max EDM exporter I'm using does not allow the use of multi-materials. Is there anyway to get these materials separated from the multi material to single materials? I figured there would maybe be an import option for this but I can't find anything. For reference I'm having to use an older version of Max, specifically Max 2014 if this helps.
I created this text in illustrator, drawing each shape/face by hand (no bevel tool). and now i want to move it to 3d to animate it, but my first idea was to use the bevel modifier then adjust it a bit to match my drawing but its really unweildy and lots of strage overlaps etc, my sectond idea was to seperate all the faces in illustrator then import each face and just move the center line up but that proved unweildy as well because there were too many verticies and so i couldnt just drag the center line up and everything fell into place but i had to drag the segments up it was a mess.
any ideas? thanks.
How exactly would I remove msmooth because I need to move the joints of my model into a straight position because the skeleton would as far as I know not properly work with legs that are reverse joint. Reverse joint being a second knee pretty much that bends the opposite way the one above it
Hi Everyone, does anyone know a render engine for 3ds max which can render similar to a game engine? like really really fast
I have no idea what went wrong but suddenly when I select polygons or elements, I can't see what I select. No red color or not even an outline. I have tried F2, I selected 'shade selection' in the views menu and looked at settings in Active Viewport Settings. Nothing unusual there. It does work in other files. I reset user settings, but nothing changed. Any help with this please?
im watching some tuts now on tyflow but ive yet to see a cave or anything like that made with tyflow. is there any other program that could?
Hi everyone, I'm trying to get the reflection that happens on the edge of the liquid in a bottle, but it's not coming out as I like it. Can someone point me in the right direction please?