/r/3dsmax

Photograph via snooOG

A community of 3ds Max users. Feel free to ask for help, post projects you're working on, link to helpful tips or tutorials for others, or just generally discuss all things max.

A community of 3DS Max users. Feel free to ask for help, post projects you're working on, link to helpful tips or tutorials for others, or just generally discuss all things max.

Relevant subs:

/r/3dsmax

35,839 Subscribers

1

Object visibility animation

Hello, I’ve found this question on old forum but I was wondering if it has been fixed? In Maya you can toggle object/group visibility render and put keyframe on it but how to do it in Max? (Arnold). In past people tried to manage that by turning down material opacity which is quite counterproductive, isn’t there simpler solution today? Thanks

1 Comment
2024/04/03
10:05 UTC

1

3DS Max - V Ray Quick Tip - Select From Within VFB

1 Comment
2024/04/03
10:01 UTC

1

Veteran level designers, how were old levels built, designed and texture mapped in the late 1990's and early 2000's?

Hi everyone looking to build levels the old way (before the modular approach) for a game but not entirely sure what the workflow is.

Let's take GTA San Andreas as an example:

As I have it, you have a 2D concept map used to build the map in 3D. In the past, I believe the polygons were laid out first before any texturing took place. Textures for the terrain were one massive texture atlas for each map segment/cell to save on system resources. After the texture atlas was finished, the terrain/map was textured by hand.

Please correct me on any oversights, thanks in advance!

0 Comments
2024/04/03
09:24 UTC

1

Loop cuts even distribution

Hi, I was wondering how can I distribute loop cuts evenly with swift loop? In Maya multi-cut tool when you press shift + control you have % how far you are from edge and you can place loops evenly, how to do something like that in Max? How place 2 loops with even space at once?

3 Comments
2024/04/03
08:07 UTC

1

Ty flow - Voronoi Fracture into an animated mesh

Hey guys,

Im trying to create some fractures to an animated object (vray proxy / corona proxy or even the normal animated mesh)

But once I add the voronoi fracture, the geometry loses the animation... Anyone knows if its possible?

Thank you guys,

1 Comment
2024/04/02
18:14 UTC

3

Help between Single and Dual CPU Workstation for 3dsmax plus vray

I need a new workstation and can't decide between single and dual CPU because I can't find information to support my decision.

The workstations I am looking to are refurbished since I find better specs for the price and warranty and assistance works greats within 2 years.

The options are:

2x Xeon Gold 6138 (20 Cores, 40 Threads, 2.00GHz base, 3.70GHz turbo 27.5MB cache – Total 40 Cores)

or

Intel Core i7-9700k (Octa-Core, 8 Threads, 3.60GHz base, 4.90GHz turbo, 12MB cache)

Probably, both workstations will be equipped with a Nvidia RTX A4000 GPU.

Thanks in advance!!

EDIT1 I got great opinions about the specs of those workstations I and I was about to throw money away. Many thanks to those who helped!!

Right now I am building a workstation for about the same price:

https://www.ankermann.com/en/desktop-pc-configurator.htm?rc=2059e965e719327fb74e44684193cbf5c6e6e31b

Is there anything I can change to improve either cost or quality for a small extra cost?

36 Comments
2024/04/02
09:27 UTC

5

How to create prism reflections with 3dsmax & corona render?

6 Comments
2024/04/01
20:49 UTC

2

Any tips?

So, I just bought a 3d printer and I wanted to do some art to have in my house. I came up with this chandelier drawing but I'm not really sure how to do a 3d model so I can print it. Any tips?

3 Comments
2024/04/01
16:42 UTC

3

poster idea

5 Comments
2024/04/01
13:11 UTC

3

What is the helper object on this object? How do I remove it?

5 Comments
2024/03/30
18:19 UTC

1

How to Copy & Paste UVW Map on a other wall?

Hello community!

I am currently building my movie theater project and have a wall with a perfect tile texture.

Now I want to copy the UVW map in 3ds Max with the same dimensions to the other side of the wall (of the polygon) which is shorter. How can I do this with Copy&Paste without the size of the tile texture changing or warping?
I just want to copy paste from one wall to the next without unwrapping and adjusting all surfaces individually. Somehow I have a gap in my knowledge.
So I've figured out how to keep it from distorting when you resize the block (Preserve UVs) but not how to copy paste with the same dimensions.

Greetings from Berlin, Germany! 

Robert

https://preview.redd.it/8s1gbg4lfgrc1.jpg?width=1555&format=pjpg&auto=webp&s=c59bac34b9953c0bdd6906972b960865f0b29fb3

3 Comments
2024/03/30
11:02 UTC

1

In Bifrost/Fluids, is it possible to key simulation parameters?

For example, if I want to turn off an emitter at frame 30 but need the simulation to continue, I need to be able to set a key on the emitter's "Enabled" property. I can turn the check box on and off in the Simulation View but it's not keyed so it's either completely on or off for the entire timeline.

Is there anyway to key all these parameters or is that just not possible? Hope that makes sense.

3 Comments
2024/03/29
19:42 UTC

2

10+ years using Vray and I think I want to move to Arnold. Any suggestions or pointers from anyone who has done the same?

I'm watching videos to get myself up to date but just wondering if anyone has made the same transition and what issues to look out for? With reduced income due to lack of work, it seems like a good idea. Does anyone with experience with this have any thoughts? Thanks!

14 Comments
2024/03/29
17:34 UTC

5

Learning 3ds Max

For someone who does not have any experience or knowledge about 3ds max, what would be the best way to learn it?

I have a bit of experience with blender but people say that if i want to go pro, i'd need to learn 3ds max.

Any advice?

25 Comments
2024/03/29
15:38 UTC

1

relink bitmap script

can anyone help me i have a problem with relinking bitmaps i tried everything (1-using relink bitmap - 2-asset tracking 3- choosing external path manually) still doesn’t work ! please i need help

0 Comments
2024/03/29
07:13 UTC

2

Upgrade from 2020 to 2023 or 2024?

Hi all,

With the release of 2025 and some of my plugins may be losing support for 2020, I'm looking into upgrading from 2020 to either 2023 or 2024. I don't care for change as it took me until ~2021 to fully transition from 3ds Max Design 2014 to 2020. I prefer stability over all else and while I've had 2023 installed for a few years, my main go-to has remained 2020.

So I ask you, Reddit, for the next few years, would the QOL and feature updates be worth moving to 2024 or should I stick with 2023 until it is dropped by plugin devs much like 2020 is now?

The biggest plugin I see dropping support for 2020 and older is Scene Manager by Pulze. But I also wanted to try Helio Render Farm and that doesn't support 2020.

Any insight would be appreciated, thanks!

Edit: If it helps, I do architectural visualization and rely on Corona, Forest Pack, RailClone, Anima, etc. as my main tools. Real-world scale but being able to control non-RWS textures is a must.

It seems like the biggest issue for pursuing 2024 would be the weird bugs in SME that could break the deal for me.

34 Comments
2024/03/29
13:16 UTC

1

GeoSphere Segments over 200

I want to make geosphere segments over 200(exactly 1000).

but I can't input over 200 segments in 3ds max.

how i can make geosphere segments over 200? I tried to modifier - subdivide, but it didn't work.(or I did wrong way)

2 Comments
2024/03/29
02:49 UTC

0

Can 3ds Max 2025 open files created on 3ds Max 2021?

I have a cousin that uses 3ds Max 2021 for school, and how she has the option to download 2022, 2023, 2024 or 2025.

I know that you CAN save files to older versions (3 versions) but I cant find anything about opening older versions with newer versions of the application.

Any help would be appreciated.

Thank you!!!

7 Comments
2024/03/29
02:27 UTC

2

Is there any way of shift pull extruding with it 'boolean-ing' into other objects?

Have used shift pulling polygons to extrude them for ages. I like the new boolean effect when the polys hit other faces, but it's not needed most of the time for me - is there another way of doing it the old fashioned way?

11 Comments
2024/03/28
21:10 UTC

3

3DSMax to Cinema4D UV Maps Conversion Problem

Good Afternoon! Looking for some help with a Conversion from 3DSMax to Cinema4D. My Team is much more comfortable with Cinema4D, and an outside agent supplied us with 3DSMax projects for our next assignment. I'm trying to find the best way to convert the 3DSMax Files to FBX (Or anything that will keep textures maps and animation for that matter) so that we can open it up in Cinema4D!

I've gotten as far as using MaxtoC4D,a Plugin for this sort of thing, however it has been giving issues with textures and animations making it across. can provide images if needed.

We've also tried just exporting an FBX File with baked animations and materials, but there is some sort of strange UV mapping issue going on after import to Cinema 4D. Images Below.

3DSMax textures, All good looking after Converion from Vray to Standard

Opening in C4D imports animation and all the textures, but the UV mapping is all goofed up

Another issue is that the third party also has been using VRay for rendering. I found a script for 3DSMax to convert VRay materials to Standard for render. We will be using Octane on our end, so having them be standard materials is fine for import, I'll convert them in C4D (Link to the Script mentioned) I'm not sure if the script may be messing up things along the way, but I think it has to do more with the FBX files way of storing information.

I also know that the Third party has been using the Cropping/Placement tool for their textures. I have a feeling C4D can't read these, or isn't getting pushed through into the FBX. Image Below

Crop tool in action, selecting only the roof texture of this building

I also read earlier about a lot of folks discussing "applying" things via the Modify tab, but the only thing appearing on the tab list is "Editable Mesh". I'm not a 3DSmax native, so I may just be missing something.

Modify Tab for the roof object in question

Also to note, not all of the textures are goofed up on import, It seems to just be objects with multiple textures on object.
Not a frequent visitor to the 3DSMax world, so if you have any suggestions or know of any better way to export your scenes for use in other software please let me know! Hope I provided enough info. I can also share the file if need be for testing. Thanks lots!

2 Comments
2024/03/28
17:32 UTC

1

Some grid/ segs disappeared on viewports

I'm very new to 3ds max so if i make any stupid mistakes their genuine :sob:, anyways on 2 of my viewports the grid lines and the segment lines on a box im trying to segment are just not there, ive tried using G to turn them on/off and it works fine in my other viewports, ive also tried restarting the software, and tried changing the driver because of some solution i found from years ago, the grid is visible while i start the software and it loads up but when my models load up it vanishes, I genuinely dont know what i could have done

https://preview.redd.it/gb0kg5ffn3rc1.png?width=1920&format=png&auto=webp&s=674a50c0a64691724a9f5b12bc967c8e4f4d70fc

2 Comments
2024/03/28
16:10 UTC

2

Help me choose pc for 3ds max

Hello, im currently shopping for a new PC to work in 3DS max with, doing archviz renders in Corona and Vray. While not ideal i absolutely need for this computer to be portable, ideally it will be a temporary situation and i'll sell it to buy a desktop down the road. The main 2 candidates i have for now is a second hand asus with Ryzen 7 3.2 GHz - SSD 1000 Go - 64 Go - NVIDIA GeForce RTX 3070 (https://www.backmarket.be/fr-be/p/asus-rog-strix-scar-15-g533qr-hf004t-15-ryzen-7-32-ghz-ssd-1000-go-64-go-nvidia-geforce-rtx-3070-azerty-francais/1d9e991f-4318-4f92-b663-fa696661f99d#l=12) or a brand new Acer with Intel Core i9-12900H, 32 Go de RAM DDR5, SSD PCIe 1 To, NVIDIA GeForce RTX 4060 (https://www.ldlc.com/fr-be/fiche/PB00593213.html). The asus has more RAM and a better GPU which seems nice but the CPU in the Acer seems way better and even if it has less ram i feel like this is something that is more easily upgraded if needed. I've never had to take PC specs into consideration before as i worked on school and work provided computer so i dont know what would be more important here. Thank you for your help and if you have any other advice, it is welcome.

2 Comments
2024/03/27
23:01 UTC

1

How do you re route the project folder?

Hello

I've been trying to re set my project folder all day and no matter what, my files are all changed and I can't find an answer.

3DS Max keeps making a new project folder inside the scenes folder. Any help is GREATLY appreciated.

https://preview.redd.it/41zycpx3ryqc1.png?width=1361&format=png&auto=webp&s=7398f61df21b4aefea2b4403fa687f8760366f8e

3 Comments
2024/03/27
23:44 UTC

12

Chungsoo Eun's Unofficial what's New

5 Comments
2024/03/27
19:55 UTC

0

Any tips for license issues...

I've been professional 3D Artist for over 10 years. Mostly working in marketing creating renders. Once held a senior rile. This past year I moved for a job in games. Things were good. But when the game was over, I was part of a mass layoff. So I'm trying to beef up my portfolio. Money's tight. Damn student loans..... I've been teaching myself blender and Gimp. Gimp is easy. Blenders going to take some more work. How can I get Photoshop l, substance painter, and max with out it costing an arm and leg? Photoshop isn't expensive.... But Photoshop and substance are like $70 a month. As for mentioned, money's tight. I need a new job, and job security.....

9 Comments
2024/03/27
19:06 UTC

8

What's new in 3D Studio Max 2025

11 Comments
2024/03/27
18:36 UTC

3

Max fire simulation

Hi, apparently Max fluids work on Bifrost engine like Maya, why then there is no fire or smoke simulation? I've tried to find the way to create fire (without buying expensive additional software) but no luck, I know there is a way to create smoke by using TyFlow and particle simulation but the outcome is pretty poor. Even exported fire VDB from Blender but result was really bad, is there no way but buy expensive software for simulations? I actually like Max fluids (unpopular opinion), but I'm missing fire and smoke...

13 Comments
2024/03/27
17:57 UTC

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