/r/3dsmax

Photograph via snooOG

a hub for enthusiasts, professionals, and learners alike. Whether you're seeking help, showcasing your latest projects, sharing tutorials, or discussing tips and tricks, this is the place for all things 3ds Max. Dive in, connect, and keep creating!

A community of 3DS Max users. Feel free to ask for help, post projects you're working on, link to helpful tips or tutorials for others, or just generally discuss all things max.

Relevant subs:

/r/3dsmax

39,132 Subscribers

1

Does Anyone Know How To Replicate Scott Cawthon's Style?

You Can Replicating Scott Cawthon's Style (Model and Lighting) In 3Ds Max?

0 Comments
2025/02/02
13:43 UTC

1

Help with texture identifcation

https://preview.redd.it/ley6w1vzkqge1.png?width=1919&format=png&auto=webp&s=092ee7d5b5be0f2d7adfb0b72f893137748e5037

Hi all i am new on this reddit, I have been using 3ds max for many years now I love its simplicity in comparsion to blender which i am still learning sort of.

Anyway I need a bit of help I am probably stupid and you will all go its a x or x texture but any help would be a appreciated. I have textures like these to use as part of a main texture and i dont know what this texture would be and where to use it in vray material.

Many thanks Tim

10 Comments
2025/02/02
14:31 UTC

14

Bringing the spirit of adventure to life!

This is my latest Full CGI 3D artwork, inspired by the breathtaking atmosphere of Albert Bierstadt’s paintings. Capturing the grand landscapes, soft light, and cinematic depth was my main goal. I wanted to create a scene that feels both vast and intimate—like stepping into a dream of the great outdoors.
3ds max/Corona/Itoo/Quixel

TimeLapse https://youtu.be/QHM0zF_mg_k

https://www.instagram.com/michael_archviz/

https://preview.redd.it/yiajb1j3gqge1.jpg?width=4030&format=pjpg&auto=webp&s=e3c842e58bde993fdaa788effda884ff3e541223

https://preview.redd.it/hor6sti3gqge1.jpg?width=2000&format=pjpg&auto=webp&s=16ece07c89eae6bb9dff75854ed0980ead988cc6

https://preview.redd.it/3f6gpzi3gqge1.jpg?width=2000&format=pjpg&auto=webp&s=e4b70d7cb953c6f8a63023e991e11ce242a879c1

https://preview.redd.it/rz3glrh3gqge1.jpg?width=2000&format=pjpg&auto=webp&s=a0be670095751c2ea658c12100e96854de84f790

https://preview.redd.it/g8dc3qh3gqge1.jpg?width=2000&format=pjpg&auto=webp&s=cd97a596bae36c03106b759d159e531311ddcf85

https://preview.redd.it/0w8h7qh3gqge1.jpg?width=2000&format=pjpg&auto=webp&s=9ff2b7d6bbc435722fcf63f82a4d631529fa9a0c

https://preview.redd.it/ly7clrh3gqge1.jpg?width=2000&format=pjpg&auto=webp&s=2b906acaa8964fb01fa4add11e5b28c1b18a3869

https://preview.redd.it/9d1c3qh3gqge1.jpg?width=1080&format=pjpg&auto=webp&s=6ca0346d6e40d1371b67d373db216e5339de19d0

https://preview.redd.it/vw5dcqh3gqge1.jpg?width=1080&format=pjpg&auto=webp&s=878989586ec0a8ad5afc13766eaa59ada727ff1f

https://reddit.com/link/1ifxy1j/video/xlzz1tj4gqge1/player

5 Comments
2025/02/02
14:07 UTC

1

how can i import this rigged character into another 3ds max scene without it messing up the biped rig? on the left is a character that was created within the scene and has the correct rig. on the right is an older character i made but have re-rigged and exported as an FBX but the rig has been change

6 Comments
2025/02/02
13:36 UTC

1

Gamification/Interactive Visualization on 3Ds Max?

I recently got into 3Ds Max for interior design and architecture. I was wondering if it somehow allows us to export scenes as .exe games like Unreal Engine does. Even if it was through a plugin

https://preview.redd.it/xtj6l2lp2pge1.jpg?width=1920&format=pjpg&auto=webp&s=6a548cf01f76f6611180fca5919cd01e7b7e19e3

2 Comments
2025/02/02
09:25 UTC

30

TIL : you can use material IDs to improve the retopo modifier's results

A little something I found out recentlyz. I imagine someone can make a small script for max to have zbrush like polygroups workflow with that e retopo mod.

5 Comments
2025/02/02
07:03 UTC

0

RTX 4050 or Radeon RX 7600s Graphic Card for 3ds Max (Corona Renderer)

Hello guys , I m buying a laptop but I m confused which graphic card will be good for my 3ds Max projects of residential interior design. Please Help

2 Comments
2025/02/02
04:24 UTC

1

Corona renderer - distributed rendering (Need to advice on rendering different frames with other machines)

Is there any way of using DR to render different frames of a project? I tried setting up Deadline... it was a nightmare. I have 3 machines connected to DR. I want to render out some short animations... but it will only render 1 frame at a time. It takes around 5 minutes for the other machines to kick in and by that the time, the frame is already complete. So they never kick in and help render times. Any way around this? TIA

6 Comments
2025/02/01
20:13 UTC

1

Help: No packing density

There is no option to increase my packing density after uv unwrapping in my 3ds max. i am going Open uv editor > tools > pack uvs then a flyout is opening but it has no packing resolution option. how can i increase my resolution other wide my textures are not sharp.

1 Comment
2025/02/01
13:38 UTC

1

why render is yellow

https://preview.redd.it/6ltazx03kjge1.png?width=829&format=png&auto=webp&s=51515b65c9915f4140336145d4ff0345f45b169f

why its giving yellow???

i have added

sun- intensity 1 size is 7 default vray sky in envt

ies- multiplier is 500 temp - 6000

sphere light- multiplier is 600 temp - 6000

wall texture is white

10 Comments
2025/02/01
14:58 UTC

1

Help for texture

Hello, I downloaded a scene from internet, but when I import it into 3ds, the objects are white, objects do not have their texture. I added the path to my texture folder in the customize / project paths but still nothing. Do you know where this could come from?

Thanks

1 Comment
2025/01/31
15:13 UTC

0

why no lights

https://preview.redd.it/owdmiivfncge1.png?width=1246&format=png&auto=webp&s=e16728e72b2fc4805e51931bb9981f52f3be09b2

why there is no lights

scene have 6 ies lights whose multiplier is 2500

dome light light multiplier is 500

3 sphere lights multiplier 500

then also no lights why??

9 Comments
2025/01/31
15:42 UTC

2

Armold Mesh Light - Any way to use the same for multiple objects/instances?

Hello, in this simple case I got 4 instances of the same object, but each linked to a diferent moving object...

Im wondering if there is any "easy" way to force a single light mesh to cast light on all instances... It is mostly a case of keep the scene with the minimum elements to tweak, since in this case all would respond the same aside the hierarchy.

Maybe is just imposible, Im not finding decent info about this topic. Anyways thx for your time reading this.

0 Comments
2025/01/31
01:30 UTC

2

Unwrap and keep polygon dimension ?

https://preview.redd.it/xfan0u2ms6ge1.png?width=1145&format=png&auto=webp&s=c322a259b18ae96718112249d9e0eb3bbf600a0c

HI :)
i want to unwrap the faces of this model, to print a physical (paper) texture and place them on a 3d print of this model. is there any way inside unwrap modifier to keep the exact dimension of the polygon without deforming it so it will be an accurate print? see attached image.
Thanks!

3 Comments
2025/01/30
20:04 UTC

3

100 products, 50 materials with 36 angles and corresponding name output. What do you guys suggest?

Hello I have a question. I need to render a product that will be in a very simple scene with a shadow catcher and HDRI map. And I need to render a product with a selection of 50 materials and colors (so not the same every time) And with that I need 3 different camera angles. And for one of the cameras I need the model to rotate 360 degrees so Iget 36 pictures.

So, Ive been thinking of animating the materials but that doesn't allow me to select the material that I want to batch render. And I need all of this to render to different folders with a different name for every material and color.

What would you guys suggest being the best approach?

8 Comments
2025/01/30
14:46 UTC

0

Could someone convert this .max file to and .fbx! I have subscription for Maya but can't open this file. hence I need someone with max access can export this as an fax and share it with me,

2 Comments
2025/01/30
09:47 UTC

1

How would you approach this?

I bought the ClayDoh addon on Blender and I would like to test mini models (I prefer modeling on 3dsMax tho). After several attempts, I still don't know how to the entries. This is the model I'd like to reproduce.

https://preview.redd.it/pcpge74291ge1.jpg?width=735&format=pjpg&auto=webp&s=58ed6cf4ec1a9bbca5580a8b71649b501b1c4735

First I tried to do the greenhouse in one part. But when I madethe doors and addzs support edges, the front of the greehouse is not curvy anymore. Some bumps appeared and the chamfer was ruined.

https://preview.redd.it/7wqgytda91ge1.png?width=1047&format=png&auto=webp&s=ce9e6e123f5a71fa76d95e648e390308f6bd0493

https://preview.redd.it/aqngivda91ge1.png?width=1049&format=png&auto=webp&s=adfc35c286d58863c0ad3586538b2781f90b3831

So I tried a new modeling with individual elements but it still feels so off. Starting with the rounded corners of the doors. I know on Blender we can force the flat state on an edge/face.

https://preview.redd.it/u729v2v0a1ge1.png?width=1048&format=png&auto=webp&s=17bfbf9e30028c4e4558bcce37749303c46f25c8

https://preview.redd.it/01caa7zff1ge1.png?width=1043&format=png&auto=webp&s=faadf53bfd2e265d9ca000357e0e413c9ffff495

Would you model it in one piece or several ones? Thank you

7 Comments
2025/01/30
01:58 UTC

1

Unable to interact with anything

9 Comments
2025/01/30
00:42 UTC

3

Is there a way to set object rendering priority?

I'm trying to render an object in a way that it always shows in the final render, even if another object covers it in the camera's shot. Is there a way to make that happen? I use the Scanline renderer

6 Comments
2025/01/29
21:54 UTC

3

I have created an animation but when I play it, the separate objects like hair move off the head slightly

I have tried just moving it back and even created key frames to try and stick it in place but every time the animation plays it goes back to being unaligned with the head like in the picture above

I also tried using the link tool, once to the body mesh and once again to link it to the rig head bone but the problem still persists

8 Comments
2025/01/29
14:26 UTC

11

3DS Max - Attribute Holder modifier

1 Comment
2025/01/29
14:00 UTC

10

Scale UVs to uniform density?

25 Comments
2025/01/29
13:26 UTC

8

Making a set of armour for a sci-fi game, WIP. Thoughts?

Thoughts on this model? Made mostly out of box primitives with FFD 4x4s on them around a metahuman body. Thoughts? Also I'd love some tutorials on how to rig armour in max.

18 Comments
2025/01/29
13:25 UTC

5

Need your help testing automated VR/AR conversion for 3ds Max models

Hey everyone 👋

I'm building a tool that converts architectural models to VR/AR with one click, and I could really use your expertise. We opened up a beta and had great feedback from Revit and Sketchup users, but we recieved very few 3ds Max models to properly test our conversion logic.

The interesting (and frustrating) part: Our automated face-flipping and z-fighting removal works perfectly on about 70% of models, but isnt fixing things perfectly just yet. I want to understand what types of models cause these issues so we can improve the algorithms.

If you're interested in helping test:

  • Initially we can only accomodate light models, check the following guide to ensure it's set up correctly: Model limitations and setup guide
  • Drag-and-Drop your model here: https://www.enviz.co/space-ai-order
  • It takes around 6 hrs in our pipeline then you will get an email with links to access on phone, tablet, Quest headset or web.
  • Most importantly: I need your brutally honest feedback about what works/breaks. Feel free to roast me in the comments.

As a thank you, anything you create will be live on my platform for 1 year.

Drop your thoughts in the comments - good or bad, it all helps make this better.

Note: This is for architectural quality models. We are working on a photoreal arch-viz pipeline in the background.

5 Comments
2025/01/29
06:16 UTC

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