/r/TheMakingOfGames

Photograph via snooOG

This subreddit is about the creation of our favourite games. Whether it's 'the making of', a presentation, podcast, concept art, or other 'behind the scenes' content, this is the place!

This subreddit is about the creation of our favourite games. Whether it's 'the making of', a presentation, podcast, concept art, or other 'behind the scenes' content, this is the place!

Alphabetical listing of all submissions

GENERAL SPOILER WARNING!

Assume all content contains spoilers.

SUBMISSION RULES

  1. Please adhere to the format. E.g. "[Pacman] - Lecture"

  2. No off-topic promotional material. Do not post announcements, trailers, questionnaires or other material that does not cover any process of how some aspect of the game was made. However, on-topic self-promotion is encouraged :)

  3. This is not r/devblogs. On-topic content describes HOW and/or WHY some feature of a game was made. Not just THAT it was made.

  4. This is not r/gamedev. Do not post tutorials that explain game dev in general and are not focused on how some SPECIFIC game was made.

  5. Please label unusual content. Most content is expected to be short videos. Please give long videos [1 hr 30 min]-style labels. Please label [audio] recordings and [text] / [PDF] articles. Also, noting [CC] for closed captioning would be appreciated by our hearing impaired audience.

RELATED SUBREDDITS:

Video Game History - Discussions, articles, interviews and documentaries related to Video Game History

GameDev - Discussion of game development including programming, art, audio, and business.

Video Game Science - Anything from UI design, game engine physics, how components were made, and anything else science-y in video games.

GameDesign - For topics related to the design of rule sets for interactive entertainment systems including video games, board games, and tabletop RPGs.

TheMakingOf - The movie version of this subreddit. Behind the scenes footage, interviews and making of documentaries for films.

Games - Gaming content and discussion.

GamerNews - Video game news.

IndieGaming - A focus on indie games.

DidYouKnowGaming - Game trivia.

GamePR - Gaming public relations and news.

/r/TheMakingOfGames

25,168 Subscribers

21

The Origin Story Behind 'Dust 2', Counter-Strike's Most Iconic Map - Noclip Documentary

1 Comment
2024/10/27
19:27 UTC

4

The History of Rygar: The Legendary Adventure & the Cancelled Sequel

0 Comments
2024/10/14
15:01 UTC

14

John Romero - Q&A interview with advice on various game development topics from C3 Dev Festival in June 2024 (40 min)

2 Comments
2024/10/11
03:07 UTC

15

Alan Wake 2 - GPU driven rendering with mesh shaders by Erik Jansson, a Senior Graphics Programmer at Remedy Entertainment (43 min)

1 Comment
2024/10/10
15:01 UTC

1

SILENT HILL 2 | MEET JAMES SUNDERLAND - Bloober Team Dev Diaries | KONAMI

0 Comments
2024/10/09
21:05 UTC

6

The Untold History of Gladiator: Sword of Vengeance — ROMA VICTOR

0 Comments
2024/09/30
18:30 UTC

12

Any love for Dungeon Keeper 2? Is it the best Bullfrog title? Learn how this Bullfrog classic was made with this fun interview with gaming legend Alex Trowers. Alex also discusses how work on Syndicate, Theme Park and Magic Carpet. Enjoy!

0 Comments
2024/09/29
17:43 UTC

6

33 minute on making of and the success of Pokemon red and blue

0 Comments
2024/09/29
00:20 UTC

11

FREE Documentary: Watch "Spelkollektivet: To Build a Castle" (2024) NOW (Approved by mod)

FULL FILM

TRAILER

Description: Inside the world's largest co-living space for indie game developers!

Nestled deep in the Swedish countryside, Spelkollektivet is a unique community that aspiring indie game developers call home. This documentary follows the journeys of four talented creators: James Newnorth, the founder of Spelkollektivet, whose bold ideas have resulted in one of the most unique creative spaces in the world; Leene Künnap, an Estonian game developer whose passionate vision for a game faced challenges in convincing others of its potential; Michal Roch, a Czech game developer who left behind his conventional life in Prague to pursue his dream of creating indie games; and Matej Jan, a Slovenian game developer creating an innovative online art learning tool called "Pixel Art Academy". Witness their struggles, triumphs, and the power of community as they bring their creative visions to life.

Contact: For questions about the film, screening inquiries, or anything related to the film itself, please contact jonathan@jduek.se

2 Comments
2024/09/28
19:34 UTC

3

15min summary of a guy making a multiplayer hexagon strategy game in JS(TS) and Go

0 Comments
2024/09/24
09:34 UTC

8

I personally rank Monkey Island 2 in my top 3 adventure games! Where do you rank it? It was a true honour to chat to LucasArts legend Tami Borowick about her amazing work on MI2 and other classic titles. Enjoy this fun interview with a true legend:

0 Comments
2024/09/21
11:09 UTC

5

Making Successful Indie Games Is Simple (But Not Easy) - from the Dev of "Islanders", "Will you Snail" & "Thronefall"

0 Comments
2024/09/16
09:09 UTC

16

The creators of Facade (that 2005 AI-powered drama game) discuss how they made it & they're working on modern sequel

0 Comments
2024/09/06
16:56 UTC

10

I made a presentation/devlog of the making of my tactics roguelike progress so far, and retrospecting about some of the design challenges of creating unique mechanics in the genre

0 Comments
2024/09/02
20:51 UTC

4

Any love for Rick Dangerous? This classic platformer was so memorable, fun, yet very hard! Learn how this classic game was made with this fun interview with Simon Phipps. Simon also discusses his work on Wolfchild, Switchblade, Shadow Man, Harry Potter and the Chamber of Secrets and Shellshock.

0 Comments
2024/08/31
16:34 UTC

11

Black Myth: Wukong - Cat Motion Capture | Behind the Scenes

0 Comments
2024/08/30
20:08 UTC

13

Slay the Spire - How the original interface almost killed the game [12 min]

0 Comments
2024/08/29
20:39 UTC

1

Faran Thomason is a true gaming legend. He worked at Atari, SEGA and Nintendo! He worked on many Jag classics, such as Bubsy, Cybermorph, Baldies, Trevor McFur and Supercross 3D. Faran reflects on his amazing career in this fun interview! He also discusses life at Atari, MK3 and loads more...

0 Comments
2024/08/26
17:52 UTC

4

A Conversation with Julian Kwasneski (The Dig / Outlaws / Grim Fandango / Psychonauts / The Curse of Monkey Island / Star Wars: X-Wing Vs. TIE Fighter / The Walking Dead)

0 Comments
2024/08/25
19:21 UTC

8

Gunstar Heroes was so close to not being released on the SEGA Genesis / Megadrive. Mac Senour shares the amazing tale of getting this game released! Mac also shares his work on the SEGA Menacer gun, Taz-Mania, Shellshock meeting Clint Eastwood and helping to launch Lara Croft in this fun podcast.

0 Comments
2024/08/25
14:09 UTC

14

It's finally there! Months of work. 45 isometric designs, specs and full commentary, for you to visualise the Timeline of Consoles: 30 Years of Retro Gaming (1977-2006). Thanks for your support during the course of this long project!

1 Comment
2024/08/21
16:16 UTC

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