/r/INAT
A subreddit created to bring together like-minded creatives for the purpose of collaboration, networking, and gaining experience in team-based development.
I Need a...
Programmer Artist Composer Modeler Writer Designer
I'm offering...
Programming skills Art skills Composing skills Modeling skills Writing skills Design skills
We exist for the purposes of allowing users to get together and collaborate. Have an idea for a dungeon shooter that stars a bottle of glue? Post about it, inspire people, find collaborators, form a team, and make something awesome.
Even the lamest page can be saved by collaboration. - Phillip Greenspun
Use flair to let people know your skills.
You can use whatever tag you feel best suits your skillset. For example, a writer is free to use [Writer] and a Designer is free to use [Designer], as long as the tag is sensible, it should be fine. ie no [Super Awesome Mouse User]
You can show your skills by editing your user flair.
Don't be creepy
Don't post Sensitive, or personal Information. Posts containing either will be removed with EXTREME prejudice.
Once you have found a partner/s, please update your posts to reflect the current status of the offer.
If you are looking for a person with a specific skillset, please use /r/gamedevclassifieds to find them. /r/INAT is a place for finding likeminded members to form teams.
/r/INAT
Hey there! I founded Nexo Games Studios, a small team passionate about game development and storytelling. To clarify, we aren't anything official yet. We are just a small online team based on a Discord server.
We have been developing a game called No Return: Invasion Chronicles, or NR:IC. It is a voxel Sci-Fi Military RPG, being made in Unity as well as our in-house game engine The Golden Engine, which may sound confusing to you, as to how we can use two game engines however our game engine is highly compatible with Unity assets.
Logline: In the year 3020, Earth is under occupation by an advanced alien species known as the Solori. To liberate their home, humanity must travel across their purged home, plough through hardships, and vanquish the biggest threat the galaxy has ever seen before it’s too late.”
We wish to build a rich and deep universe from this game, depending on its success.
We currently need a talented composer to develop two main themes for NR:IC. We are currently inspired by the likes of Halo for the motifs, but Minecraft Dungeons for the style of music. We need a hopeful cinematic theme as well as an emotional sad theme, especially as the theme of this game is war.
If you wish to fill up this position, DM me here, message me on Discord, my name is mastergolden82, or you can email me at MasterGoldenNGE@hotmail.com.
If you have any questions, please just ask below in the comments or message me, and please, if you wish to leave criticism, let it be constructive. Thank you.
We are looking for unity programmers for an RTS inspired by Red Alert, Tiberian Sun, Supreme Commander and other games from the golden age of RTS games. Are you looking for a project with a clear goal in mind? Then this might be for you!
Right now we have tanks, helicopters, 6 playable maps, basic multiplayer and a whole bunch of other stuff.
15.000 people have wishlisted our game so far.
Alpha gameplay here , article here
This game will take place in the near future and will feature slightly scifi units but with a very military feel to them. We currently have a demo completed to send out to publishers, but there's always things to improve :)
What are we looking for?
What are you getting?
Once funding comes in (x months after the demo is completed, but no guarantee of course) you will get the choice of either a percentage of the profit or being paid an hourly amount of money, or a combination of both. Whatever you prefer at that point.
This game is also guaranteed to finish and the odds of getting a decent publisher are also higher than average. This is based both on past experience and the current agency that already does this professionally. I know the word 'guaranteed' is going to trigger some people, so let me rephrase that to 'unless I die or fall seriously ill this project will get done'.
About me
I myself have 15 years of experience in the IT industry of which 4 years very intensively. My experience (and tasks) include programming, marketing, art, team/project management, business management, HR related stuff and game design. For this project however I will be doing none of the programming since that won't leave enough time for all the other tasks. Some of which could easily be fulltime jobs in their own rights as industry veterans can vouch for.
I've talked to 100+ publishers and about 300 programmers in those 4 years. I've declined most publishing deals and have signed some others. The goal right now is to get a demo ready for a good publisher and we do have one that's a really good fit currently lined up. We just need to wrap up the demo for that and depending on everyone's input that could take anywhere from 1 to 4 months really.
Future prospects
If working together is pleasant and productive then I also intend to actually hire you for future projects should you be interested. My own personal goal is to have a healthy company of gamedevs who are as enthusiastic as me to work together with within the next 3 years.
Interested in completing a decent quality game?
Send me a DM with your portfolio / experience and why you want to join and let's talk! If you're applying as a programmer and don't have a portfolio just tell me a bit about what networking experience you have and if there are any projects you've completed so far ^^
I’m currently part of a team working on an Undertale fangame, and for a while now, I’ve been the sole coder behind the project. Recently, I’ve started to experience a bit of burnout from managing everything myself. To help ease the workload a bit and to make sure the project continues to progress smoothly, I asked the project lead if I could bring in another coder to help. Obviously you will need to be experienced in c# or shader language and unity. You will also preferably need some experience with using github, but if you dont, its nothing to worry about. Its also required that you speak either english or french.
At this point, most of the core infrastructure for the game has already been established, so the focus is now primarily on tweaking, refining, and polishing the existing systems. This means that, while there’s still work to be done, most of the tasks will often just involve adjusting or improving existing code, instead of creating new systems from scratch (some big parts are still missing so it wont be just that).
We also take in anyone else with experience in game development. So dont be afraid to apply if you are not a coder. We are a pretty chill team making this game out of passion for the original game. Please ask as many question as you want, and if you want to apply, heres the form -> https://forms.gle/hqR8a5ioarqkqTeZ6
You can also send me a message on discord -> alexiabelanger
Ill try to respond as soon as i can.
Hi, my name is Jordan and I'm looking for an amateur Level Designer to help me and my small team with getting a small 3D Platformer completed and out into the world so that we can add it to our portfolio as we learn to make games together.
Our team consists of Two Programmers and One 3D Environmental Artist at the moment. In the last four months we have built a proto-type for a simple 3D Platformer that features a Druid-like forest creature trying to find their way back home from the depths of a long abandoned space station (think cute robots with no purpose left -- rather than Alien Isolation.)
Our tools are simple, and our assets are all tile based (500x100x600) with various 1x1's, 1x3's, etc. We need a Level Designer to come onto the project and bring a bit of life to our space station, as well as make small and simple requests from our artist for assets and the like when needed. If code is needed for a specific asset we can make that happen, we're just trying not to over scope on this.
I've attached some photos and videos of our prototype, you'll note there are mostly only primitive textures on the meshes. Our artist will make those once they are final, and we would like you to assist us in concepting interesting new tiles and environmental decorations for our artist to make. For now though, it's all just the bones so that we can focus on getting the layout of these test levels the way we want.
Imgur link can be found Here
At the end of the project, we will all be credited with the work, and in the event we do list it for sale other than free, we will evenly split the revenue.
If you're interested feel free to contact me here, by email (jordantylermeek@gmail.com) or by discord [Fluff#7422] you'll know me by my very cool Raccoon Profile Picture.
Hey r/INAT!
I'm a Science Fiction writer currently working on an ambitious sci-fi series that explores a semi-realistic approach to both a war between human factions in space, an alien empire, and more. I'm also looking for talented voice actors, 3D modellers and 3D animators to try and help bring this vision of mine to life! Here's a small example of my work: https://docs.google.com/document/d/1v2G_ZA3LiHgp-UfCJe2Qywp5KmaEN7V3S7QbRG_ENWk/edit?usp=drivesdk
What roles I'm currently looking for to work on my Science Fiction project:
Voice Actors: I need diverse voices to bring a range of varied characters to life. If you have experience with different accents or expressive voices, I’d love to hear from you! If you also wish to, you could maybe voice act some alien that'll appear in the later episodes of the first season of the series!
3D Modellers and 3D Animators: Looking for artists with skills in sci-fi environments, character design, and futuristic technology. Whether you're experienced with spaceships, alien landscapes, or anything related to sci-fi, I'd love to see your work! I'm also searching for 3D animators that know how to animate well in 3D!
Some answers regarding the series:
We'll first release a pilot episode (Which is, practically, the first one). If it does better than expected, a second season will begin to be planned out by me. I'll be the script writer, the director, ane Creative Designer. The first Season will be from Seven to twelve episodes long.
Why should you join the project.
This is a passion project with potential to grow into something special. Something... Good! I'm committed to creating a high-quality story, and you'll have creative input as we develop this universe. I’m open to both beginners and experienced creators—if you’re excited about sci-fi and ready to collaborate, let’s talk in the Reddit messages about the project if you wish to!
Interested?
If so,send me a message in the Reddit Dms with:
Your portfolio or samples of your work.
Your availability to work on the project.
Any questions you might have about the project.
Thanks for considering, and I can’t wait to start creating this series with you!
Have a good day.
With love, F.M.M.
Budget: $150 upfront + revenue share (negotiable)
Timeline: 5 days
Style: Anime/manga, clean linework
About The Game:
About Us:
What We Need: We're looking for an artist to refine and polish existing character turnarounds (front, side, back, 3/4 views). The base designs and proportions are already established - we need someone who can:
Required Skills:
Why Join Us:
If interested, please share:
Contact:
We're looking for someone who can match our pace but also appreciates our relaxed atmosphere. We may move fast, but we're not about stress or pressure - we just love making progress and seeing results. Current metrics show we're onto something exciting, and we need a talented artist who gets our vibe and can help level up our character art.
Info about the project:
Hello! We are a group of 5 game devs, looking for new team members to join us on the development of a linear sci-fi action game. In particular, we are looking for one or more coders (we're using Godot 4 GDScript) and a level designer. We have started working on this game in mid-September 2024, and plan to hopefully finish it in the first quarter of 2025.
Our story: We are a coder/3D generalist, a coder/game audio and three 3D artists. Some of us met each other in online game jams and some of us met via this project. Some jam games we've made and are proud of: Mech game, Warioware game, Adventure type game.
Our artists and composer personal webpages:
- https://www.artstation.com/samantamaass
- https://www.artstation.com/tantalia
- https://soundcloud.com/jos-lebreuilly
About project: It is a first-person linear 3D sci-fi game. It is action oriented, with some physics-based puzzle-solving in outer space environment(s). As a mechanic working on a terraforming/mining ship you are left stranded in space after the destruction of your ship and the disappearance of your fellow crew members. The incident was caused by an unknown lifeform messing with the ship's AI, after the player approached its planetary system. You will have to use abilities provided by your equipment and mobility-enhanced exoskeleton (blink, prop magnetizing weapon, debris crushing shotgun, rope gun pulling objects / grappling hook, projectile reversal shield, and other gravity-based weapons) to defeat aliens, find your way through the environment and hopefully find your way back home. We are aiming for approximately an hour of gameplay.
The game is being developed in the Godot 4 engine using Forward+ mode.
Environment ideas:
-Spaceship graveyard inside an asteroid field
-Inside an asteroid
-Space outpost
-Inside the spaceship
-Inside the planet core
Might remove some to reduce scope.
Current progress: We have a working prototype with most core mechanics (player movement abilities, tools-related abilities, base fighting system, custom-built gravity system allowing for levels to take place in all directions, basic enemy AI, gravity well prop) now implemented. For models we have alien characters with variations, FPP player without animations yet, player weapon and the mining spaceship. For music we currently have 4 completed tracks. and some WIP.
We cannot offer any funding at the moment, but when we complete the project we plan to upload the game on itch/steam and potentially set up donations. The potential profits will be shared among all project members.
Contact: If you are interested, or have more questions, you can message one of us on discord: proti7 / joselebreuilly . You can also DM me or comment on this post.
Thank you.
My name is Kelly Thiessen and I'm an experienced composer/ sound designer looking for work.
You can find examples of my work on Spotify: https://open.spotify.com/artist/1vj0qFfqnhGw4RHWGBxz3o
On my website: at www.trashcatmusic.com
Or on Youtube: https://www.youtube.com/watch?v=TAk_s6PmppA
If you would like an example of Sound Design you can see a few examples on my website here:
https://www.trashcatmusic.com/copy-of-video-games
This particular piece was composed for the GMTK Game Jam and you can find our submission here |
https://itch.io/jam/gmtk-2024/rate/2913027
I am proficient in Fmod, and can help implement all your audio needs. In this particular track the music is tied to Nacho's gun. The more charge he has the more orchestrated the music becomes! I have created SFX for UI and Dialogue. Created complex adaptable music (EG. Day and Night cycles, Music that changes based on strategic phases, etc.) and even created SFX that have hundreds of variables so it never sounds the same twice.
I have helped write music for games, podcasts, and shows and at this point in time I'm pretty flexible in the size and scope that I would be interested in doing. Rates are completely flexible and I'd be more than happy just to talk about your games' audio needs. I am currently living in PST but my times are flexible on most days to meet when it's convenient for you.
Thanks for taking the time to read this post! I'm really looking forward to hearing from you. Feel free to message me here on Reddit, on my Website or on Discord Ultrawomb#7214
We're developing "My Life: The Video Game," a narrative-driven, first-person simulation-visual novel game centered around a 16-year-old teenager named Taylor, who returns to high school after years of homeschooling. Our game emphasizes mental health and healing, featuring engaging stories, relatable characters, and gameplay mechanics that highlight the importance of empathy and self-care. This is a chance to contribute to a game with the potential to resonate deeply with players, encouraging empathy and self-awareness.
As a solo aspiring indie developer, I'm seeking skilled individuals to join me in bringing this project to life. Remote, freelance/contract-based positions are available in the following roles:
Unity Developer (C# Programmer): Proficient in C# and Unity, responsible for implementing gameplay features, collaborating with me, and ensuring the game runs smoothly.
2D Artist: Create 2D artwork and assets that align with the game's modern-day city setting and high school environment, including character designs, environments, and props. The art style is a unique mix of abstract (think “Journey”) and hand-drawn (think “Ori and the Blind Forest”), aiming for an atmospheric, emotional tone.
2D Animator: Bring characters and environments to life through fluid animations, working closely with the artist to maintain a consistent visual style.
UI/UX Designer: Design intuitive and visually appealing user interfaces that enhance the player experience and align with the game's themes.
Sound Designer: Create immersive soundscapes and sound effects that enrich the game's atmosphere and enhance gameplay.
Music Composer: Compose original music that supports the game's narrative and emotional tone.
All positions are remote, with the possibility of extending into long-term roles. Candidates with multiple skill sets are welcome to apply for multiple positions if desired. These are unpaid/rev-share positions, ideal for individuals passionate about storytelling and mental health awareness. If the project finds success, team members will be the first considered for compensated work.
Ideal candidates are passionate about storytelling and creating meaningful gaming experiences. Strong communication skills, the ability to work independently, and relevant experience in game development are essential.
As the creator and solo developer, I'm an aspiring game designer passionate about creating meaningful stories and immersive experiences. I believe in the power of games to promote understanding and empathy around important topics like mental health. "My Life: The Video Game" is my way of contributing to this mission, raising awareness, and fostering a sense of connection and support among players.
The game follows the story of Taylor, a teenager who faces challenges as they return to high school after years of homeschooling. It tackles themes such as anxiety, self-discovery, and the importance of friendship and understanding. By crafting an engaging narrative and relatable characters, I aim to create a powerful gaming experience that resonates with players and encourages conversations about mental well-being.
For interested candidates who want to learn more about the project before joining, please visit the following link for a document with detailed information on the game's project timeline, additional information for those interested, gameplay mechanics, and more: Game Design Document
To apply, send a DM on Discord to @NeptuneCookies with your experience and a brief introduction.
Include the following information in your Discord DM:
Name and contact details
Role(s) you're applying for
Experience and qualifications
Brief introduction and your interest in the project
Additional materials, like portfolios or resumes, may be requested depending on the role. Selected candidates will be invited to a dedicated Discord server for collaboration.
Greetings!
As you can read from the title, I'm a Unity/Roblox Developer with 2 Years of Experience.
With several years of Unity experience, I’ve recently proven myself in commercial settings, where I successfully refreshed and ported Unity games for iOS, Android, and Nintendo Switch. However, I’m eager to take on a more challenging role.
Here's a link to my portfolio:
https://github.com/SzymonKolodziejczyk?tab=repositories
In my portfolio, you’ll see a mix of both simple and advanced projects, such as Racing Madness and StardewPrototype.
Also, here's my LinkedIn:
https://www.linkedin.com/in/szymon-ko%C5%82odziejczyk-89bb95190/
I’ve also developed a personal project that was supposed to replicate the well-beloved personality quiz from Pokemon Mystery Dungeon: Red/Blue Rescue Team. This project leverages FlowState, progressing through a three-stage structure: an introductory text, a randomized quiz phase, and a results phase. Key features include:
-Randomized, non-repeating questions managed via Scriptable Objects
-Customizable quiz length and dynamic nature assignment for nuanced outcomes
-Adaptive answer options (2-5 choices per question) with branching logic
-A final results calculation based on accumulated nature points and gender selection
The demonstration below should showcase the current state:
https://maxburnheart.itch.io/mystery-dungeon-unity-personality-quiz-beta
It’s still in development, but it highlights the system’s flexibility and depth.
Feel free to DM me if you have any opportunities or questions!
Thank you for your time and I look forward to the opportunity to talk.
Best regards,
Szymon Kołodziejczyk
Hello everyone, I am a university student in my third year on a Audio and Music Technology course and I am looking to create some music for some games as part of my portfolio for this unit. As this is part of my university coursework I will work for free whilst looking to gain experience in this field.
Whether this be for a game soundtrack or a specific level that you are looking for I am open to discuss different options.
I can provide links to previous projects I have worked on if you have a preference on what types of music you are looking for.
I mostly work in the realms of electronic production but I am open to different styles as well and have experience in collaborating in different genres for clients and collaborators, this can be discussed further depending on what you are looking for. Feel free to send me a DM if you are interested and thank you for taking the time to read this
Hey, we're 2 developers around 30yo (web dev co-workers at work and unreal engine as hobby for 2 years).
We worked on two games together so far, but didn't finish them because we didn't enjoy doing the level design and 3D modeling. I made short videos of the games for reference: Shooter (https://www.youtube.com/watch?v=hHu4vkd1Jak) and Platformer (https://www.youtube.com/watch?v=IUCWueDx9gE).
So now we decided to focus on building game systems (building system, unit management, etc.) to sell on the marketplace and later use these to build our own game. The main reason is we both like strategy games and can focus on the coding part.
We're looking for a 3D Artist/Designer to make assets and level design that we can include in the game system for reference and inside the demo map. Some examples would be houses, environment assets (e.g. trees to harvest), units, and so on. Since these assets are mainly for reference, the art style can be anything.
The game systems will be the first step. We're planning to create these systems: building system, camera system, unit system, resource system, various logic related systems (e.g. harvesting, agriculture, religion, defense), movement system and fighting system. We will make these systems modular, so that they can be freely used and exchanged without breaking the game. There will be a basic version of each system and an advanced version. The system that we're selling on the marketplace will always be the advanced version, but it will include the basic version of other systems - so that the buyer can see how they interact with each other.
The next step will be to use these systems to make our own strategy game. This is the long term goal. But we are aware of the effort this takes when doing it as a hobby, so will focus on one game system at a time and move forward from there.
Our current working mode is that we meet twice per week (usually at 10 pm during weekdays) where we work on the project together. Then we set next steps and work in between the meetings based on our time/motivation.
If you're interested, send me a PM or post below - then we can have a call to see if we're a good fit.
Hey there, INAT!
I'm looking for a gamedev newbie to partner up with me on the path to an indie game career, with a focus on VR/Action titles. I have the business backend ready to go, and the first title is about 65% complete with paid vocals getting recorded this week. But, it's pretty dang lonely being a solo dev, and having ADHD I tend to lollygag doing things I would normally finish quickly on a team. Hence, I'm seeking a partner!
Now you might ask, why a newbie partner? See, I tried seeking out a partner a couple times before cause like I said, solo dev is rough sometimes. But, both times the people I linked up with talked a big game, had experience, but couldn't actually commit time to collab work or do anything substantive. I would be working my butt off as I watch them rack up 100+ hours a week on Steam. I'm a gamer too obviously, but holy shit 😅
Fool me once, shame on you...but twice? I must have done this wrong. So I'm trying one more time and seeking something different: a partner that's ready to rip and run, no experience required. You don't have to know shit about making games or have any coding skills, I'll teach you anything/everything cause it's easier than you'd think. You just have to have the fire in your belly to want to make games, have an interest in the direction I'm headed (VR/Action), and at least one relevant skill to bring to the table (3D, art, level design, music, acting, coding, something).
So, about me! I'm a 35 y/o male from Florida, very chill and down to earth dude. Professionally, I started in freelance graphic design and websites and eventually landed in marketing/branding for a couple high-end companies. I've been a gamer my whole life and have always dreamed of VR; I spent many weekends as a kid at a local arcade that had old school VR rail shooters and the like. Jump ahead to when the Quest 2 came out, I spent countless hours in Blade & Sorcery realizing my dream had finally come true. Once I began learning how to make my own mods for Blade & Sorcery, I learned too much about Unity and my game dev journey had begun.
I originally was creating a cyberpunk VR combat game, but like many new game devs, I eventually realized I had scoped myself out and the project would take too long for a first solo title. I benched that and started my current project, which has thankfully gone exactly to scope (got that second playthrough 'efficiency run' vibe). It's a 'mini-games' game with a creative spin, where every mini-game plays different each time you play it. The game has a cool setting, a good hook, really fun games, and a Portal/Aperture Science-like underpinning to it.
Now, about you. You're a person, you live on Earth, you own a VR headset, and you want to make awesome VR action games. You hopefully have at least one relevant skill, and you'd like to eventually learn them all to some degree. You also have Discord, the ability to communicate some, and the time available in your life to whole-ass this journey. And that's it!
If this sounds like a great opportunity for you, please shoot me a DM telling me a bit about yourself and we'll chat it up!
Howdy! Right now I am currently looking for people to help me program a game I am wanting to make. All art, ideas, music, and other stuff is taken care of, so all I really need is at least one person who can help me code my game.
So what is the game: it is a Five Nights at Freddy’s inspired horror game. The gameplay will be nothing like Five Nights at Freddy’s, but is rather a fan game that uses the same characters in a new environment. I imagine it as a Silent Hill/Resident Evil inspired game where you must fight off enemies, collect resources, and survive. The game will be story rich, but relatively short as this is my first game.
Any advice towards game development, story telling, music composure, and anything to help with the game is appreciated. I’m looking for someone who wants to do this for fun as this is just a fan project, but if absolutely needed I am willing to put some money into this project.
Right now the game is in early development, as not all the art is done, but it will be completed soon enough. And if there are any details you think I’ve left out, please do let me know and I will respond as quickly as possible. Well anyway, if you are interested in helping out with the project, message me and I’ll get back to you as soon as possible.
Anyway, thank you for your time, and I hope you are as interested in the project like I am. :)
Hello, I have recently completed the alpha of my game and, while I am proud of my work I want some assistance.
I have a bachelor's degree in game dev. Majoring in game design and minoring in software tech. Predictably, while I can code, I'm not confident. I liken this to the difference between an apprentice who's finished school vs a weathered veteran. I can program, but I'm not a programmer. As such I look at what I've made and I want to call it flimsy. It works but I wonder if it's not a solid foundation to build a house of cards atop. I have recieved interest from a couple of artists to work on the game but I'm planning to work on the game with temporarily assets until I'm more confident in the game's ability to be finished before I pay for art.
I am looking for you to fill one of two roles.
The game will work somewhat similar to Cult of the Lamb. You have a base where you get stronger and talk to NPC's to build relationships and follow a story. Then you go out adventuring into 'dungeons' to test your skills and preparation before returning home to repeat the loop. I'm currently working in Gamemaker because I enjoy their Gamemaker Visual coding language (GMV), but I think it's compatible with their more traditional language, GML.
Now, the elephant in the room. The game's unique selling point is that it's designed to cater for a niche fetish audience. I have seen the games on offer for this fetish and the competition is not steep. It is an unsaturated market that I think we can do well in. That said, while I liken the game to a romance novel rather than pornography, I do understand if you wouldn't want to be a part of it at all.
That's why I'm offering that I can promise that I'll handle all assets pertaining to the fetish nature of the game if you so desire it. I believe it will be contained entirely to the art and writing, and with that being the case I am happy to work with proxy art and writing, making the game for the most part, SFW. Invariably you will need to know what's going on behind the scenes so if you wish to not participate I can understand.
If you are still interested, you can see the alpha for the game here: https://mrmanandu.itch.io/haven-of-the-mists
Feel more than free to send me a message here or on Discord (can't link it but should be the same username as here), or leave a comment.
This is an offer from our freelance outsourcing game development studio: https://www.fruitsalad.dev
Creating Indie games is tough, especially when you're just starting out. Our goal is to make that process affordable and hassle-free.
No matter where you're at in development, we will focus and accelerate your vision and game to head in the direction you want it to go.
Pricing is negotiable and completely dependant on the size and scope of the project. There's a quick form to fill out, then you'll recieve your personalized quote in 2-3 business days.
So, what exactly do we do?
We turn your idea tangible. You have a game concept, and perhaps it's at the early stages. Maybe you haven't written anything down yet. But you are passionate and have a vision for the game. You just need a bit of help getting started.
Well, that's where we come in!
We can begin development on prototyping your game! You still retain the rights, but you don't have to source your own talent, spend years learning game development, and learn a bunch of new software.
We discuss expectations for this deliverable, in detail, and then our talent pool of freelance developers will begin the process of turning it from a concept into a playable 'vertical slice' prototype.
We hope to hear from you! Also, check out the early development of our first in-house project: Nosy Neighbors! [ https://www.fruitsalad.dev/our-games ]
Keep at it Indie Devs, we are the future of the industry! 💛
I am a programmer with a passion for creating video games, a field that has fascinated me since I started programming in 2019. Since my early days of exploring programming, I have been immersed in game development, creating small projects that, although simple, have brought me great personal satisfaction. However, over time, I have noticed that all those projects have been done as a hobby and, sadly, most of them end up being deleted. The main reason behind this is that I often get bored of working alone. The lack of collaboration and the absence of a team to share ideas and experiences with make the process become monotonous and less exciting.
That is why I am looking for someone or a group of people who share my interest in developing a video game together. I would love to find people who are willing to collaborate and bring their skills and creativity to the project. In particular, I have a special interest in creating video games for older systems or consoles. I think there is a unique charm to those formats, and I would like to explore the possibilities they offer. The nostalgia that those classic games evoke is something that motivates me to keep going.
Recently, I have decided not to let my projects get lost in oblivion. I have created a guide that might be useful for other enthusiasts who wish to venture into developing video games for DOS-like systems. This guide is designed to help those who want to learn how to use languages like C/C++, Lua, and libraries like Allegro. If you are interested in collaborating or just want to learn more about the process, I invite you to check out my guide on GitHub: https://github.com/blushingchutney/DIY-DOS-Game.
So, if you are interested in making a video game with me, please contact me privately.
I can model monster for the game so no 3d artist needed but will take any help
the game is about a team of astronaut get stranded on a planet very far from earth and they feel there not alone on this planet and are looking for resource to fix the space ship to be able to take them home (subject to change)
I need programmers and designers because I really can't script or make maps (needs may change)
also you don't have to be really good at it because this is a learning experience
This will be a small team about 1-5 people in the group may be 6 have not decided yet
most likily percents of the game revune let's say a group of 5 would be 20% per person and a group of 6 would be 16.70% person including me
Discord perferably
Discord user lopdragons
Est only unless you can work around my times
So at least a hour a day and 5 hours a week at least to be marked as active
i am really passionite about making games but i sadly dont know how to do anything except for story writng (which i excel at), i need at least 10 people and extras will be great, i need programmers, artists and composers or anything that would help! if you are intrested i will send you a discord and feel free to ask any questions! practices will include gaming to better understand the subject, and also a whole community. i plan for this small studio to become a huge company and i really alot of people, the studio's focus is ARPGS and i aslo need a whole team of coders some for bug fixes and other minor updates as well as support for the main programmers (i will need a few lead programmers), and for composers, since this is a Dark-Fantasy arpg i will just need compelling dark music and i would like if any compassionite writer (co-writer) wants to join so we can share ideas!
And now for the first project:
it is an eldritch + demonic enemies = a huuge arsenal of weapons + plus huge maps (there are also many WHOLE dimensions) + a very satisfying combat + a cheesy story and most enimies are bosses and mini bosses, while im still not sure what to name it, i do though have a title: Hell-Borne
Hell-Borne is about a guy who is a hybrid of Divine and Demonic blood in the elizibithian era (early 1600s - early 1800s) and is the only one who can stop the war between angels and demons and protect humans. he discovers that hell has contaminated a few parts of earthrealm and also discovers a dark sealed dimension with unspeakable horrors and he must become strongest! its still a WIP so no cheese, for now.
now if you are overwhemed by the requirements for the first paragraph then know that they are not needed and are just filler to fit the 250 word requirement!
the game making process will be split into smaller segments and will have a deadline of 1.5 months ensuring the project is finished faster without butchering the process!
Hello everyone! I'm an ambient and dark atmospheric music composer with a recently released album, "Dark Tales," that reflects my passion for creating immersive, cinematic soundscapes. My work is inspired by classic horror, gothic aesthetics, and retro television mystique, aiming to bring a haunting and unique experience to any project.
I'm currently looking to expand my portfolio by working on indie film or game projects. I’m interested in collaborations with filmmakers or game developers who want to add an eerie, atmospheric layer to their work.
Some of my recent tracks include themes inspired by haunted hotels, ancient castles, supernatural creatures, and other dark themes. You can check out my portfolio here https://antonprivalov.bandcamp.com/album/dark-tales
https://youtube.com/@echoesofthecrypts?si=Cy-wqdGpABPBf3hI
What I Offer:
Original music tailored to your project's needs.
Experience in creating seamless loops and ambient soundscapes.
Flexible, collaborative approach to fit your vision.
Let’s connect! If you're looking to create an atmospheric experience with a unique sound, feel free to DM me or leave a comment below. I’m open to discussing your project’s specific needs and seeing how we can bring it to life together.
Thanks for considering my work!
Greetings gamer friends!
We are crafting a TURN BASED- STRATEGY RPG, a call back to the good old Shining Force 2 days but with current tech.
It's a little bit fire emblem three houses and a little bit Unicorn Overlord. Choices you make will change story paths, and could also change friends to foes. You build a team as you adventure across the map to stop the corrupt empire and find what happened to your family.
LOOKING FOR:
About SHADOW REMNANT:
A TURN BASED STRATEGY RPG.
The player will take on the role of Vera, a soldier on the run for treason by the expansionist empire. Vera has the power to control Remnants, Giant beasts from an alien race, and the empire has been using this power to conquer any opposition. Vera is tasked with assimilating a border town with the empire's forces. Several women and children are slaughtered in the uprising. This makes her question her role as the Empire's Remnant. So she flees. A soldier on the run from her old friends and comrades.
The main story starts 3 years later, with Vera hiding in a small village as a farmer. She is soon thrown into battle and her allies discover how well trained she is. A mystery she is unwilling to share. In this game you will gather a "Force" and do battle across the world of Aereos. Decisions you make will change the tide of battles and story elements, gaining you new allies or new enemies.
Your team has over 20 classes to choose from. Everything from Forgotten Hero to Dancer to Blood Elementalist. And these all can be "ranked" up.
SR has a rich character driven story. Deep tactical combat. And music from award winning music.
Our Team so far:
REVSHARE:
Hey folks. I am a reasonable experience game software developer with previous launched titles. I have decided to try something relatively ambitious. I'm working on a project to auto-generate golf courses from scratch at runtime. This means randomly placing bunkers, tee boxes, greens, water, and vegetation. Most systems for these types of generation don't seem to apply as they are either not runtime or are meant to be saved and then loaded. I would like to be able to generate brand new holes from scratch given parameters.
Currently, I am auto-generating all the pieces of a course no problem, but I'm having lots of trouble stitching pieces of a course to build a mesh for rendering and collision at runtime. I have tried various approaches, but I still seem to struggle with gaps in my mesh - especially when I need different resolutions of vertices.
If you have some experience creating meshes/triangles from scratch at runtime as well as populating those for vegetation, I'd love to chat about a paid agreement.
I'm a composer who mainly writes Orchestrations but I also dable in many other styles and formats and I'm always looks for a challenge or something new to learn! I don't really care about money I have a full time job that keeps me up so as of now I just want to write for the fun of it and would love to be creative with others who are trying to make something out of their game.
I write full elaborate scores with both live instruments and with multiple VST libraries for any style of sound. I'm also a professional musician with over 40 instruments that I play professionally under my belt so l quite like using the real sounds as opposed to the VST's.
If you are interested in my works I post my public music to my YouTube channel SaxyMusicua. Feel free to PM me if you are interested!!
Hey everyone! I'm currently looking for freelance opportunities as a Software Developer. Here's what I bring to the table:
blade67
).Feel free to reach out if you have any projects in mind! Let's create something awesome together!
Thank you!
- Max
Hey everyone!
I’ve already made significant progress on two exciting personal projects, and I’m looking for passionate collaborators to help take them to the next level. These games are being developed with the goal of creating polished, festival-ready demos, and who knows—if things go well, there’s potential to turn this collaboration into a revenue-sharing venture in the future. My long-term goal is to eventually build an indie studio, so this is a great opportunity to join something ambitious!
About the projects:
Both projects are well advanced on the programming side, and I’m looking for talented 3D artists, environment artists, and animators to help finish them up. If you have other relevant skills (like VFX, sound design, etc.), those are also welcome!
Who I Am:
What We Offer:
If you’re interested and excited about joining an ambitious, long-term project, feel free to reach out! Let’s see where this can go.
Looking forward to hearing from you!
Hey everyone! My name is Laura and I'm a recent grad with some game sound experience, both in sound design and music composing. I'd love to expand my portfolio and support some indie projects.
I’ve been a part of game development projects before, mainly for horror games, but I'm open to exploring different genres. I've been involved in an open world rpg, a visual novel game and character-specific sound design for an original character. I've worked with Unreal Engine, Wwise and Fmod and I've done some light scripting. Additionally, I have some programming knowledge (to the extent of being able to communicate technical needs).
Knowing how many cool ideas are out there, I’m down to participate in unpaid projects as long as they’re well organised and not in the beginning stages of production.
Here's my showreel. Please let me know if you're interested, either per dm or in the comments :]
Heylo Everybody , hope this is welcomed in the chat here of not please direct me to appropriate group etc. I see lots of talented people here and think us the same so figured would give a shot posting here for people with same interests.
I am looking for a web designer developer to join our team either full or part time for front end design mostly word press projects but we do a plethora of other stuff so it would grow for sure in time.
The site I want to ReDesign and update is www.soflostudio.com as well as we have another few sites we operate.
I do video and event production as well as 3D work some game development, virtual reality, xr production and tech centric stuff around video production field.
There is a decent amount of work to be done and want to move thru it so you have time to truly dedicate to this and it's of interest let's connect. If you are only available pr proejct also opem to that bt prefer if available as a team member more regularly. Its paid of course at fair rates for your experience and the work. Looking for someone that has a good amount of time that can dedicate to this and be available and part of our team in ongoing relationship and that will hopefully grow with us as a true member of the team. Remote work is fine but we're in miami / ft lauderdale Florida so if local also great.
Post your work / info or Dm me and we can get connected. If you have a work folio please share also
If there's any other groups or a better place to put this please do let me know advise thanks. This position is available starting immediately and is ongoing position... look forword to meeting anyone that is interested.
Thank you
🌟 Want to Build the Next Cozy Online Hangout? Join Us! 🌟
Hey there! Do you ever miss the days of hanging out in games like Gaia Online or Club Penguin—games where you could just be yourself, connect with friends, and explore a cute world that felt like home? I’m working on a project to bring that feeling back, with a whole new twist!
Picture this: a world filled with adorable bear characters 🐻, tons of places to explore, fun mini-games, and a community that’s all about making friends, showing off your unique style, and just having fun. That’s what I want this game to be. And I need some awesome people to help make it happen!
Who I'm Looking For
Why Join?
If you want to be part of a project that’s all about creativity, fun, and bringing people together, let’s chat! Whether you’re a pro or just really passionate, I’d love to talk about how you could be a part of this.
Ready to create something special? Drop me a message, and let’s make MOODYBEARZ, a reality! 🌈🐻
Base Body Art ----> https://drive.google.com/drive/folders/1iTYKaYd-pQi22ALVEOnz7523CbxdBckT?usp=drive_link
I have had this idea for a few months now, I've always had interest in game design but I will fully admit I'm just not good at using engines.
The basic idea of the game is a narrative driven story about our journey through life.
Currently what I have is a basic idea of what time game will look like, the progression though the game, the different stages, I have a good idea of how the game will start, and most of what I think will be the mid game. I'm not exactly sure how the ending will go at the moment but I'm sure it will come soon, I can't seem to stop writing these last couple of days.
I have no expirence making games, digital art, or creating anything like this. I've attempted to learn from online resources but I just can't seem to grasp it. I also don't have a super powerful computer or anything so it does take awhile to do anything on it.
I would love to get people involved in this but I am not able to pay, I'd be more than happy to talk about it in private but I'm also not expecting this to happen over night.
Right now I believe a talented programmer could make my vision for the demo come alive in about a week since most of the game is going to be about the dialog and moving about the environment, but I have no idea because I'm not that good at this stuff lol...
My discord is terrycr3ws and I'm think of setting up a channel on discord to invite and talk to people about it so if anyone is interested please let me know, I'm very interested in making this a reality
Concept Artist & 2D Artist | Seeking work
Hey Guys!
I'M Sharin, I'M Concept Artist / 2D Artist and Illustrator with experience working for the video games industry. Responsible and Determined artist, I've been working as a freelancer since 2019 and I am looking for a short - long term paid game project to work remotely ,I am willing to learn at every step in the process, evolve my art, and help teams to create amazing worlds. A big fan of pop culture, speacilly games! Open to Freelance work |
In addition to being an 2D-ARTIST, my communication skills are a very important part of my job, allowing me to deliver and solve problems, valuing excellent quality in the product delivered to the customer.
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Currently i'm Working as a freelance artist doing personal commissions, illustrations for games and online use.
My skill sets are:
Concept Art
Character Design
Chibi Art
Prop Design / Weapon design
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You can find me on:
IG: https://www.instagram.com/sharin_xv/
Artstation: https://www.artstation.com/rmlmonteiro
Discord: Rômulo Sharin#5892
https://www.linkedin.com/in/romulo-monteiro/
Contact EMAIL: For business enquiries:
If you want me to draw something awesome for you, email me or contact me via the links above Serious inquiries only please!
OR DM ME! for any questions !