/r/Fighters
r/Fighters is the subreddit made for - and by - the Fighting Game Community. Come share with us your thoughts and questions about the FGC, and everything related to it.
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r/Fighters is the subreddit made for and by the Fighting Game Community. Come share with us your thoughts and questions about the FGC, and everything related to it.
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/r/Fighters
The excessive aggression, rushdown, mixups, setplay and overall fast paced neutral have often deterred me from anime fighters but I always love the characters and how their move list are designed.
I would love to see a fighting game with more traditional mechanics based on an a popular anime. Like a Naruto or Bleach game with street fighter gameplay would be cool to me.
Welcome to the r/Fighters weekly discussion thread.
Here you can ask basic questions, vent, post salt, fan-made rosters and any small topics you wish to discuss.
There's alot of indie 2D Fighting Games that plays like Street Fighter, KOF and ArcSys fighters. So, Is there, by any chance, someone brave and dedicated enough to make an indie 3D Fighter? And i'm not talking about arena fighters like Naruto Storm or any other licensed ButtonMashers. I'm talking something like, maybe, Tekken, SoulCalibur, Virtua Fighter/DOA, KoF Maximum Impact, Bloody Roar, Battle ARena Toshinden, Tobal or any other 3D fighters from PS1-ps2 era.
Kinda tired of all these flashy actually polished games(joke) but for real I wanna see an actual high level gameplay on horrible games nobody plays. Like Dong Dong Never Die, Dino Rex, Primal Rage, HNK and the OG Guilty Gear. I also know there’s tournaments on YouTube but we need an actual big tournament for these games so people actually show up and play.
Also to be extra funny instead of announcing games to be revealed we deannounce games to be cancelled.
This post is kinda a joke kinda a “this would be cool” thing
Title speaks 4 itself, wanna play but no one is on. So I'm looking for a Discord.
surprisingly it's pretty fun. I love the artstyle, even though I'm not into the absurd violence (in most cases. - some murder animations are actually strangely beautiful).
Minding this subs vocal opinion, I would have assumed, I would waste my money 'cause the game is trash.
But for now I actually enjoy the single player content more than in sf6 and tekken 8, and unlocking character outfits hasn't felt like a chore yet.
So come fight me in ranked, it's heavily discounted right now! ☠️
Sorry if this seems an obvious question, but I've been struggling with the definition of setplay for a while.
I used to think it was a playstyle that involved setting up moves for use later, such as trappers or Dormammu from MvC3. I've since been made aware that's not the case, and people keep talking about a "flowchart" which doesn't really help.
As I understand it now (so correct me if I'm wrong), the "set ups" from setplay are actually based around forcing the opponents into a situation where they can only react in a certain way, making them easy to predict. But despite this, I still struggle to understand how a character can be based around this, as it feels more like a player strategy than a character's playstyle.
But earlier I realised I may have have had an example all along. Something I usually refer to as "terrain control" (not sure if that's the official name) where a character has moves designed to deny the opponent access to part of the stage or risk damage, e.g. Terry's ground-hugging fireballs, Ginyu summoning Burter to dash through the air, or Sub-Zero's ice drop.
Is it correct to say that these are all forms of setplay? And if not, can anyone give some better examples to help me understand?
I know they probably got hit with some legal trouble, but it was literally the best original fighting game for the phone. Even James Chen played and posted videos of his daily combos on that game.