/r/enderal
Enderal is a total conversion for TES V: Skyrim: a game modification set in its own world with its own landscape, game mechanics, and story. It offers an immersive open world, all for the player to explore, overhauled skill systems and gameplay mechanics, and a dark, psychological storyline with believable characters. It was developed by SureAI, an indie studio from Munich, Germany.
Final Patch: 1.6.4.0
Official Sites
Enderal on Steam
Project Page
Technical Information
Wiki
Interactive Map
Enderal on IMDb.com
Enderal on howlongtobeat.com
Donate to the team
Visit the SureAI Merch Shop
Sign up to the Enderal novel newsletter
Support Nicolas (Writer) on Patreon
Rules
Related Subreddits
/r/skyrim
/r/nehrim
/r/skyrimmods
/r/enderal
I've seen the late game memory that lets your psionic spells affect them but how do you deal with them before that?
Does it help summons and if so how much?
I just bought a new laptop and finally am able to play PC games for the first time. Iv'e been wanting to play a great RPG ever since i finished skyrim and kingdom come deliverance years ago.
I was thinking about how great a darker, more mature, and challenging Skyrim would be. And suddenly I came across Enderal. I had no idea this existed! Without having played the game, I'm really impressed how this passion project was created.
Would you guys have any important tips?
Installation seems simple enough - I have to buy Skyrim Special Edition and the download the Enderal mod.
Any important gameplay tips that I must know before diving in?
I think I should be able to play a medium - high settings
Laptop specs : 2.2 GHz Intel Core i9 24-Core (14th Gen)
I've never gamed on PC before, so while my specs look decent, I have no idea how well ill be able to run this game. But I can always bring settings to low if needed :)
Thanks in advance for any suggestions! Can't wait to start playing.
I can't stand the sight of Skyrim's spiders - they were a great obstackle for me in enjoying the game, even to the point of plaing with eyes closed. Thankfully, I found a mod that switches all of the spider species to wolves.
Tbe big question is - would it work with Enderal? Are the Skyrim mods compatible with it? And are there some custom spider enemies?
I'm gonna make my character a mage and am not that interested in phasmalism otherwise but is it worth spending memory points on just for the enchanting bonuses?
Is there a way to survive Andrasta Braveblood's death on Iron Path difficulty? I'm playing a mage character, so the effect drains my health completely in about a second, and it lasts 8(!) seconds. I ended up just toggling godmode, but I'm wondering if there was a legitimate way I could have survived that.
I have started my first playthrough of Enderal and want my character to be a mage/wizard. I want my combat to be mainly magic-oriented so I am wondering which school is best for a long-term playthrough.
I was wondering whether I could remove some of the more punishing mods from the collection without technical issues. My main focus was to overhaul the graphics and make third person playable, but I've heard it has mods that make it vastly more difficult.
It is a fair and humorous analysis on the mod. It is a very well put together video!
Hey,
I'm starting my first playthrough, I would like to play with an ENB but all the ones from the Enderal SE nexus have much colder colors than the original colors of Enderal.
Is there one that looks good with warm colors (without over-saturating everything) ? Both MjRudy and Steamin look too cold to me.
If not, are there any SkyrimSE ENBs that work well with Enderal with minimal tinkering ?
I've tinkered with the settings of MjRudy but honestly I think I'm just not happy with the overall feel of this ENB, I much prefer the original Rudy for base Skyrim.
Also MjRudy makes the sky look basically white or grey, when I change the settings to make it more blue it clashes too much with the rest of the ENB and I feel like I would have to redo my own ENB to get the feel right, which I'd like to avoid for obvious reasons.
I really feel like this game is aiming for a more fantasy look, similar to Oblivion and so far I haven't seen any ENB that replicates this look, the ones that try look ugly and the rest have cold colors or just look plain white/grey imo
Thank you for your help !
hello! I'm pretty new to Enderal, my first ever character is level 18 now. I think I have a handle on the world and everything now, but i am curious if the quest stars are meant to correspond to certain levels of if they're just general markers of difficulty? if that makes sense. thanks!
Looking for an easy manual installation mod for Enderal that changes how vibrant some of the areas are.
I’ve noticed that several areas seem very high-fantasy with bright greens and blues. I much prefer my fantasy games to be more dull and darker in tone/atmosphere/color (Game of Thrones).
Any mod recommendations?
While looking for some builds I read from old posts that those Keeper perks were bugged and didn't work, but I can't find info on whether or not they've been fixed. Another thing I read was that those perks and others that mention a shield needing to be used to activate them don't actually need a shield and only need you to be blocking. Is that also true? Like can you use Exhaustion with a 2H block instead of 1H + Shield?
Any help would be appreciated, thank you.
Edit: I tested it out and both seem to be working even with 2H instead of shield on special edition
I have started playing Enderal on the default difficulty (Adept) and everything is absolutely destroying me. Is this just a sharp difficulty curve and everything will become more balanced as I continue playing? Or should I change the difficulty?
After using u/Ashok0's Wabbajack to get Enderal installed for Skyrim VR, I booted it up and was greeted with quite a pretty world and a quest to go find my father. It was set to direct movement, but I had briefly booted into vanilla Skyrim VR before and knew the game supported teleport movement (which I prefer) so I popped open the settings and found the option to toggle that on.
As soon as I closed the menu to save those settings, Enderal crashed, and now it won't load back up, crashing on launch every time. Is teleport just not an option? I really had to fight with the menu to get it to activate, couldn't tell if that was a control bug or something else, but now I'm wondering if I wasn't supposed to be able to set that option. What file should I edit/delete to fix this problem? I'd rather not dump the entire install and go through the whole process of setup again.
My Google-fu is finding nothing, unfortunately, and I don't see anything about it on Ashok0's github.
Thanks in advance!
I've never played Oblivion before and I noticed some framerate issues with Nehrim when I attempted to play the steam version. Are there particular oblivion stability mods or QoL mods that are must haves that'll help make it a smoother experience?
Per second/Wave vs Per cast/Blast spells
Both on rank 3, base mana cost (without factoring in Elementalism skill that reduces mana costs of spells).
Which has higher DPS? (more like Damage per 5 seconds, too lazy to do the math to calculate real DPS because of startup time)
Does a Wave spell have better mana efficiency when dealing the same amount of damage as a Blast spell?
Let's use the values in the Enderal SureAI Wiki in our calculations.
Damage Per 5 Seconds:
Blazing Spark III does 41 damage.
Grounding III does 17 damage per second.
Given that a Blast spell like Blazing Spark has a startup time of ~1.2 seconds, and a Wave spell like Grounding has a startup time of ~0.6 seconds:
Blazing Spark will deal 164 damage in 5 seconds (can only be cast ~4 times within 5 seconds so 41*4).
While Grounding will deal 74.8 damage in 5 seconds (17*4.4 | 4.4 = 5 secs - 0.6 startup).
Mana Efficiency:
Blazing Spark III has a base mana cost of 46. To deal 164 damage, you will need to spend 184 mana (46*4).
Grounding III has a base mana cost of 26 per second. To deal ~164 damage, you will need to cast the spell for ~11 seconds (166.6 damage) which will cost you a total of 286 mana.
Conclusion:
Blast spells have significantly higher damage per 5 seconds, higher mana efficiency, and lower time to kill.
Math says you should always use blast spells unless you have dogshit aim that you can't hit a single shot.
If you can hit your blast spells accurately, then there is absolutely no reason to use wave spells... unless you're roleplaying as Emperor Palpatine, Frozone, or a Dragon Ball character.
P.S. Please correct me if I did the math wrong. Thank you.
Been replaying lately and I could swear I remember SureAI uploading a song to youtube back when the mod was still in development. It sounded orchestral and epic and Cloudless Sky keeps reminding me of it, specifically the part around 1:40. Anyone else remember what I'm talking about, or is my brain just making it up?
I decided to jump into this game because it looks very interesting. However before playing I had some questions, especially about mods.
I have so many hours in Morrowind and Oblivion, but I didn't play Skyrim too much because I never really liked the northern vibes and aesthetics. I wanted to play Enderal but unfortunately I noticed that many armors and enemies are directly imported from Skyrim.
So my question is, could you recommend me some mods that change the armors and weapons' looks? I went to nexus and I saw a few of them but I'm not really sure which one is the best (and still updated). I'm not looking for something crazy, just something that could reduce the Skyrim vibes for textures, maybe enemies, etc... Also, do you have other mods that you recommend?
Thanks!
Hey, im going for my first enderal playthrough and wanted to download better jumping se. It seems however that for the se version momentum transfer is not working but sprint jumping still is. Does anyone know of a way to fix momentum transfer for that mod not working in enderal?
Did anyone else have these insane flashbacks of Enderal all throughout the last 3 episodes of Arcane Season 2?
For example whatever Viktor planned on doing essentially looked very similar to what the cleansing did and also Jayce‘s lone journey was much like the prophet reliving memories of a former cycle.
It‘s also very similar in the way both endings were bittersweet and confusing to mind and heart alike.
I want to play a Thief/Assassin build because I loved it in Skyrim. Is it possible and viable to play one on my first run of Enderal without relying on any guides?
I'm concerned that the game's new mechanics might make it too challenging for a first playthrough. What are your thoughts on this?
I know about the Forgotten City but that's about it. I understand these are huge that's why I'm also including "big mods" in my question. Love the idea of completely new stories within Skyrim engine.
Okay so I was going through my upteenth playthrough of Enderal. I had installed a Skyrim mod that makes dead people look more... well, dead. You know, rather than looking like they're sleeping? Sometimes their eyes are open, sometimes their mouth is open, etc. Well, I was in that goofy drug induced dream sequence that happens after you do that ritual thing in the Whisperwood, you know? So I'm walking around the prison with Aixon, and I come across those three dead hanging bodies that are named Panic, Hopelessness, and Despair. I'm sure we've all seen 'em. Well, because of the mod I'd installed, one of those body's mouths was open, and I noticed fangs. As far as I can tell, there are noooo other humanoid characters in the entire game with fangs. I tcl'ed through the others, and lo and behold they all have fangs. Apparently they're monsters. Also, if I do the "getisrace" command, at least one of their race is a nord vampire. (I didn't check all of their races.) So there's a lot to be taken from this, and I was so excited I needed to tell the world. So there you go. You're welcome.
My apparition dont use any summon spell I equip to it
It is a mage level II apparition and have mana and the conjuration skill but dont seem to work..
I read in reddit that apparition can use summon spells but always in very old posts, is this feature reverted in recent patches? thx
Yesterday, I found out about this huge landscape mod called Chanterelle. I was thinking, since I want to play Enderal with the Somnium modlist (survival elements, guns, cool hand-to-hand combat, and more), is it possible to install Chanterelle on Enderal and then teleport there (through a console command) after finishing the main quest? Maybe someone could even create a compatibility patch?
Much was made about the nature and motivations of the mysterous "High Ones" in Enderal, but I think the most reasonable conclusion can be derived if we compare them to entities of similar stature and naming conventions. "Veiled Woman" is called like that because she is visibly veiled, "Aged Man" because he is visibly aged, so the "High Ones" are called like that because they are visibly high!
- They appear as creatures overtaken by them and the visible clue are red eyes
- They also appear as creatures made of misty, ill-defined hazy supstance, one could say smokey
- They never act physically but they do talk A LOT
- Cycle refers to blunt rotation as it circles around the group of High Ones
- Their main motivation is to "light" something, an object where black substance is placed on trays akin to buds on a bong and then lit
- They devour the conciousnesses of the entire civilizations because they've got the munchies
So the solution for the threat they represent would simply be to destroy all peaceweed crop and then they will just be "Ones", which sounds far less threatening and they won't get the munchies anymore.
I have installed mortal enemies but its seem enemies still aim bot me all the time. Is this mod compatible or not not? Combat is frustrating when i clearly dodge the attack but enemies rotate almost 180 degree and hit me anyway.
I played Eneral quite a bit back in ~2021. Since then it seems like the file was removed from Nexus and the Steam version is no longer updated.
I found the ModPub page, which seems to be the most up to date version. Is that corect?
https://mod.pub/enderal-se/38/files
Also, when downloading with MO2, the file comes with some Creation Club files now for fishing, survivla, etc. Whats the deal with these? Are these needed or can I delete them?