/r/csmapmakers

Photograph via snooOG

/r/CSMapMakers is a sub-Reddit dedicated to the art of map creation for the Counter Strike series. All skill levels of map creators are welcome to share their maps, discuss or inquire about mapping techniques and provide constructive criticism.

https://discord.gg/SourceEngine

Welcome to CSMapmaking

/r/CSMapMakers is a sub-Reddit dedicated to the art of map creation for the Counter Strike series. All skill levels of map creators are welcome to share their maps, discuss or inquire about mapping techniques and provide constructive criticism.


Posting guidelines

Click Here for Posting and Commenting Rules!

External Resources

Playtesting

Request a CS:GO playtest here.

Social Media

Steam Group Discord Chat

Related subreddit

/r/csmapmakers

12,464 Subscribers

1

Placed grenade entites on map do not work with 'cycle grenades' key.

I'm trying to place grenade entities into my level. I added entity class weapon_hegrenade and players can pick them up, however, they only work when using the dedicated HE grenade key and bizarrely do not work when trying to cycle grenades. I.e. pressing '4' does not pull out the HE. I have no issues with placed primary or secondaries when using a simple entity placement.

https://i.imgur.com/LxqoQp5.png

1 Comment
2024/11/30
22:19 UTC

6

Ernesto, my first map.

Hello everyone, I have just finished my first map which I was able to work on for a few hours.

It is a map with a main street as well as an underground area allowing you to flank your enemy. It's a 1V1 arena with an AK and a Desert Eagle. Feel free to check it out and I would really appreciate feedbacks to improve myself! :)

https://steamcommunity.com/sharedfiles/filedetails/?id=3376638045

https://preview.redd.it/k0ca0gbpeu3e1.jpg?width=1920&format=pjpg&auto=webp&s=6987a6fa84b4e090c71969ef69df62d5e52137e5

https://preview.redd.it/7a4zr1bqeu3e1.jpg?width=1920&format=pjpg&auto=webp&s=c905efda05ae67b36a9bf02cbcb5132f75ce39be

https://preview.redd.it/ba90558reu3e1.jpg?width=1920&format=pjpg&auto=webp&s=941b6f35a25363b565648344ff8e49ce7d328646

2 Comments
2024/11/29
13:31 UTC

3

Alternative 2, an older map UPDATE,

https://preview.redd.it/aa5q0de1vp3e1.jpg?width=1920&format=pjpg&auto=webp&s=0556366cea212ae64143cdbd97c0c2add9418648

https://preview.redd.it/ssyf5de1vp3e1.jpg?width=1920&format=pjpg&auto=webp&s=b3923e2e9d389c3cebd0630a393bedad495291b1

https://preview.redd.it/31oc9de1vp3e1.jpg?width=1920&format=pjpg&auto=webp&s=3e6e90e5ab505cab6d2fcce465094affea59164e

https://preview.redd.it/r78stde1vp3e1.jpg?width=1920&format=pjpg&auto=webp&s=ad27bde4b4a31b09a1799115d57c3a8f0ed650af

https://preview.redd.it/fklagee1vp3e1.jpg?width=1920&format=pjpg&auto=webp&s=93eff02647e19203acd96f682e99e65ce0cce50f

https://preview.redd.it/aehi5ge1vp3e1.jpg?width=1920&format=pjpg&auto=webp&s=c8e643eca3842f93ef3e61f63684b9e87466cc67

https://preview.redd.it/2a18p1f1vp3e1.jpg?width=1920&format=pjpg&auto=webp&s=48b2126127c534ed16bb92ac185943df23021962

https://preview.redd.it/tnetdde1vp3e1.jpg?width=1920&format=pjpg&auto=webp&s=262987d4ef624e3ff907ba8402182a3e287cef24

https://preview.redd.it/g3il0de1vp3e1.jpg?width=1920&format=pjpg&auto=webp&s=afeb63731f3059892be2682b813cdb7447419808

https://preview.redd.it/n368pde1vp3e1.jpg?width=1920&format=pjpg&auto=webp&s=4ec4e5c68e46e5cd1393c6614145ac4f7769e22f

Welcome, mapper.

Well, since I've been posting a lot about my latest released map, Parvis. I decided that finally, it was time to update an older map I created by following a YouTube tutorial by Dredile. Where he recreated a scene from the Mission map. I present you Alternative 2, Hopefully, this update will bring the map to life as it was standing in my workshop. Unplayed. Maybe because of the lack of bots? Or something else. But I can calm you down, as the bot issue has been fixed. Well to give a list of what has been done on the update,

- Added bots to the level
- Worked on post-processing for the map
- Added point_soundevent around the map and for places that have info_partical_system
- Decreased prop_static count for lamps
- Changed materials for the ''CART'' and the interior walls.
- Removed boxes near the vine-making machine.
- Added visibility_hint entity
- Decreased the wine bottle count (prop_dynamic)
- Added more models for detail (prop_static / no collision )

I am curious about how the prop_dynamic works in situations like this. Where the bottles are so many, there were even more in the first update. How much does one map can have them?

I would be happy if you jump inside the map and try it out for your self! Be sure to drop some feedback, and if you can, rate it, to help it get notice by other players!

0 Comments
2024/11/28
22:12 UTC

4

Parvis MAP TRAILER by @Sky

Well Parvis map has seen the second huge update and also, now the first trailer. Made by a friend of mine Sky. I wanted to showcase the trailer here, enjoy! Let me know if you have any feedback in the comments!

2 Comments
2024/11/28
16:06 UTC

0

Hello, it's me again :D I think I solved my problem yesterday to some extent, but this time I started to encounter such an error and the problem is that when I put the map I tried to import into the map section of the game's own file, I encounter the error I shared yesterday again. How can I prevent

3 Comments
2024/11/28
12:21 UTC

0

Hello, when I open a map in the CS2 Hammer editor, I encounter an error like this. The red lights of this map are flashing like this. How can I solve it?

3 Comments
2024/11/27
19:45 UTC

2

Hello, I encountered such a problem while trying to transfer a map from CSGO to a CS2 game. I am sure that I did all the steps in the video I watched correctly, but I encountered such a problem, how can I prevent it? I wonder what is the solution?

0 Comments
2024/11/27
14:16 UTC

2

Can i make any of my walls wallbangable in cs2

i dont want to make my walls wood or change their thickness so is there any other way?

4 Comments
2024/11/23
05:19 UTC

2

Every window I make is opaque?

Hello everyone, I had this weird thing happen to my map where all of my windows turned opaque and you can no longer see through them. They still break when you shoot them, it's just that they are an opaque milky white color. I tried replacing the windows by adding a dynamic prop and then selecting different window world models but every time I build the map the windows turn opaque. Any ideas? Thanks.

https://preview.redd.it/oyldid3j1k2e1.jpg?width=1920&format=pjpg&auto=webp&s=f798f33bafe730f135b5bcb83a7b0004ecc25a8a

3 Comments
2024/11/23
01:34 UTC

0 Comments
2024/11/22
10:12 UTC

2

Is there a way to create an animated elevator in map?

Trying to basically make a glass elevator that can be seen from a nearby patio, I think it would be a fun idea but I have no idea where to even start

1 Comment
2024/11/20
12:35 UTC

1 Comment
2024/11/15
18:08 UTC

7

how to fix this errors when decompiling to learn mapping (nuke) -source2viewer-

0 Comments
2024/11/15
10:13 UTC

8

i just release different version of awp lego with ancient ruins theme here is the link https://steamcommunity.com/sharedfiles/filedetails/?id=3365863155

1 Comment
2024/11/14
23:45 UTC

0

Iso a map maker willing to take on a challenge.

I used to play a game called soldier of fortune 2. It was a faster paced type of game, but still same style as cs. In that game there were versions of cs maps that had been ported over... However id love to see a good map maker remake some of the great maps this game offered. Such as hong Kong 2, Jordan, finca, kam 2 I believe, shop. It had some seriously great maps in the game that could be at least mimicked and converted. I highly recommend going on YouTube and looking up some of the frag videos and you will see the potential and overlap that the two games shared

0 Comments
2024/11/09
14:08 UTC

12

Without seeing my map, what does my radar say to you?

16 Comments
2024/11/04
20:42 UTC

1

Need Help Creating Physics Mesh for Epic Games Fab/Quixel Assets in Hammer (Source 2 for CS2 Maps)

https://preview.redd.it/vlc686amtvyd1.png?width=872&format=png&auto=webp&s=ca68d6727f3df558e57a18d9ccd43842c9be3139

Hey everyone!

I've been using assets from Epic Games Fab/Quixel for map-making in Hammer (Source 2 for CS2). The assets look amazing, but there's one issue: they come as a single mesh without any built-in physics mesh.

I want to create a proper physics mesh for these assets to use in my CS2 map. Is there any easy or efficient way to do this within Hammer or a method that anyone can recommend?

Any tips, tricks, or tutorials you can share would be greatly appreciated!

Thanks in advance!

1 Comment
2024/11/04
12:54 UTC

1

HELP. How to fix it? What is the reason for it?

https://preview.redd.it/ll36zoqjkvyd1.png?width=795&format=png&auto=webp&s=6acafaee1677bcc530bcb87164488bd4c7a402fe

Welcome, I am seeking help on fixing this issue, and I am wondering what is the reason for it?
I wanted to launch my map in Full Compile for CS2, and this happened -

6 Comments
2024/11/04
12:03 UTC

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