/r/csmapmakers

Photograph via snooOG

/r/CSMapMakers is a sub-Reddit dedicated to the art of map creation for the Counter Strike series. All skill levels of map creators are welcome to share their maps, discuss or inquire about mapping techniques and provide constructive criticism.

https://discord.gg/SourceEngine

Welcome to CSMapmaking

/r/CSMapMakers is a sub-Reddit dedicated to the art of map creation for the Counter Strike series. All skill levels of map creators are welcome to share their maps, discuss or inquire about mapping techniques and provide constructive criticism.


Posting guidelines

Click Here for Posting and Commenting Rules!

External Resources

Playtesting

Request a CS:GO playtest here.

Social Media

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Related subreddit

/r/csmapmakers

12,397 Subscribers

0

vrad3 failed map compilation

Hi, since last update i cannot compile maps in CS2, vrad3 seems to fail.


Encountered accessviolation.
Wrote minidump to .\vrad3_2024_1005_193004_0_accessviolation.mdmp

Unable to run Vrad3.
Light mapper didn't return valid triangles: failing.
--> Map build FAILED.
[FAIL]

Full log: https://pastebin.com/3Tmn9Upf

My specs:

Ryzen 5 (no integrated graphics)
16gb ram
rtx 4060 Ti 16gb

Past week i was compiling without errors. Anyone experiencing this?

5 Comments
2024/10/05
17:29 UTC

2

No longer able to compile using -lightmapcpu

4 Comments
2024/10/04
16:42 UTC

6

Its me again :D Why does the mesh load so weird? Why isnt loaded the whole time?

4 Comments
2024/09/29
16:54 UTC

20

I used Hammer for the first time 2 days ago. Why is the area there turning red?

4 Comments
2024/09/29
11:45 UTC

4

Porting CS 1.6 maps into cs2

I want to port the map "de_remains" into cs2 i watched a csgo porting video by 2kliks, it doesnt work for cs2 pls help.

https://preview.redd.it/w653i64rsdrd1.jpg?width=530&format=pjpg&auto=webp&s=2f217ed9a40f5bb68768844a20d44843ce63f4f3

https://gamebanana.com/mods/84853

2 Comments
2024/09/27
16:48 UTC

2

Question about a gimmick idea.

Is it possible to make the bombsites be in a different location at the start of a round? I want to make a gimmick for a map, but I'm pretty sure bombsites are fixed, right? If so, instead of moving the bombsites can I move the rest of the map instead?

6 Comments
2024/09/23
04:25 UTC

3

peek training map

Hello all, apologies if this doesn't belong here, but I have been searching high and low for a community peek training map that has drills. it would be something like this:

The player can choose to be either CT or T at the start, as CT you sit and kill Ts as they peek at random intervals, if you don't kill them quickly they kill you (how fast they kill you is based on a difficulty selector) T side is the opposite, peek and kill CTs that are randomly placed (in typical locations based on the map)

the community map would have a section for each popular competitive map's A and B site (and potentially mid) with some kind of way to choose which way the player is either entering or watching

I feel like this would be a fun and popular practice map, but have found nothing of the sort besides the most popular "peek course" map however I don't think that one trains the player on the skills I'm thinking of. I also don't have the knowledge or skill to create it myself.

Any help would be appreciated, if you know of something like this or if this is something I could easily make myself please let me know!

also if this idea interests you, you should make it cuz I will play it

0 Comments
2024/09/19
22:11 UTC

10

Kaya (Wingman) [WIP] My second ever CS2 map is out!

https://preview.redd.it/n4zkq9ni44pd1.jpg?width=1920&format=pjpg&auto=webp&s=d755d9591517b74a075c34c0298f21cbd9c57258

Hi! After long 1.5 months I decided to upload my map that I've been working hard on. It's still a bit unfinished, but you can comfortably play on it and have no issues. I'd like to receive some feedback on it, because this project took many hours for me to make. Here's the link https://steamcommunity.com/sharedfiles/filedetails/?id=3332005394 I'm open to all the feedback and suggestions to make the map better.

My artist name is Soulie, tysm if you checked this map out! Here are some more screenshots of it:

https://preview.redd.it/rq694c2l44pd1.jpg?width=1920&format=pjpg&auto=webp&s=0edafe62637eeeb38e712d51b44fa792426752bc

https://preview.redd.it/vmb39tgl44pd1.png?width=1920&format=png&auto=webp&s=5e83e819a026a2b1d422154038e8387888775aec

1 Comment
2024/09/16
06:08 UTC

8

I recreated my first ever map 5 years later.

The exact same area taken from both maps

he map was originally made in Source, 5 years ago. Recently I decided to recrate it given how fun it was to play on with my friends back in the day. Most, if not nearly of all the map has stayed the same, besides some small tweaks and a few added areas for gameplay reasons. I'd like to say I've gotten a lot better at it, feel free to leave any comments.

link:

https://steamcommunity.com/sharedfiles/filedetails/?id=3331179842

2 Comments
2024/09/14
22:10 UTC

1

WWE

POST WWE

2 Comments
2024/09/14
18:24 UTC

5

de_Factory by DasDas

1 Comment
2024/09/11
05:25 UTC

2

How do i add wood or metal or plastic effect to my new added texture

3 Comments
2024/09/09
18:09 UTC

3

Question regarding rebuilding a map for Source 2.

Hi everyone,

I'm an amateur map maker and I was wondering if there are any good guides for rebuilding CS:GO maps in Source 2 Hammer.

I have a defuse map de_backstreets which I built 3 years ago in Source 1 Hammer and I've tried porting it to Source 2 only to realise that I could only make a pre-fab of the entire map.

Probably a fault of my own but I can't render the map now because it takes AGES probably because it wasn't optimised properly. Regardless, I want to rebuild it and I'm not sure where to begin.

For a start I want to keep the same scale. My thoughts so far are to work on a new map alongside the pre-fab build and try to recreate things from scratch.

I also know that I should be using meshes rather than brushes now but I'm not sure to what extent.

So I guess a guide specific to porting/rebuilding maps would be great if anyone has one they can point me to. Any advice is welcome too.

Thanks,

leetly

4 Comments
2024/09/08
03:50 UTC

7

are there models not resizable ? already resized it in hammer but the compiled map shows default size

5 Comments
2024/09/05
11:18 UTC

2

How can I create a entity with a targetname on cs2 console?

My purpose is to have env_hudhint class entity to show a specific message, but I'm having trouble to create it with a targetname and the keyvalue message. I tried using ent_create env_hudhint targetname hint_test message "testing" and then using test_list_entities and ent_find env_hudhint, and it shows that the entity doesn't have a name, and I can't verify if the entity has the message keyvalue as well.

The reason I need to have the entity named is being able to use ent_fire or other command to add the input ShowHudHint to that specific entity, in order to show the hint on the screen. I tried having a single entity in the world with that class and refering it by the class, but it doesn't work.

Am I doing it wrong or is there another way to do it? Thanks!!

2 Comments
2024/09/03
12:01 UTC

1

Alternative solution for filter_activator_team?

On cs2 hammer there's no filter for teams and i need to make a button which is only for ct's. T's shouldn't be able to use the button. How can i do that can someone help?

2 Comments
2024/09/02
11:45 UTC

0

Could anyone port a couple of csgo maps to cs2 for me would be greatly appreciated!

Been wanting to play these og multigame maps and they arent compatible with cs2. If anyone could port these I would appreciate it so much!

https://steamcommunity.com/sharedfiles/filedetails/?id=1830445642&searchtext=multigame

https://steamcommunity.com/sharedfiles/filedetails/?id=1738892209&searchtext=multigame

0 Comments
2024/09/01
20:04 UTC

1

Compiling Error: World RTE is too large.

I was cpu compiling a map for cs2 and then got this error message : World RTE is too large. I just want to know what World RTE is and how i can fix it

Heres the cmd/compiler message thing

"D:\SteamLibrary\steamapps\common\Counter-Strike Global Offensive\game\bin\win64\resourcecompiler.exe" -threads 3 -fshallow -maxtextureres 256 -quiet -html -unbufferedio -i "d:/steamlibrary/steamapps/common/counter-strike global offensive/content/csgo_addons/cs2_wckdtrade/maps/cs2_wckdtrade.vmap" -noassert -world -bakelighting -lightmapMaxResolution 2048 -lightmapDoWeld -lightmapVRadQuality 1 -lightmapLocalCompile -phys -vis -retail -breakpad -nop4 -outroot "C:\Users\Mehmet\AppData\Local\Temp\valve\hammermapbuild\game" -lightmapcpu

Using breakpad crash handler
Setting breakpad minidump AppID = 730
Forcing breakpad minidump interfaces to load
Looking up breakpad interfaces from steamclient
Calling BreakpadMiniDumpSystemInit
Looking up breakpad interfaces from steamclient
Calling BreakpadMiniDumpSystemInit
SteamInternal_SetMinidumpSteamID: Caching Steam ID: 76561198980463233 [API loaded yes]
SteamInternal_SetMinidumpSteamID: Setting Steam ID: 76561198980463233
Setting breakpad minidump AppID = 2347779
Creating device for graphics adapter 0 &#39;NVIDIA GeForce GTX 1650&#39; &#91;vendorid 0x10DE&#93;&#58; 32&#46;0&#46;15&#46;6094<br/><font color="#FF0000">Operator Error&#58; Event &#40;null&#41;&#58; CSosOperatorSpeakers</font><br/><font color="#FF0000"></font><font color="#FFFF00">Error&#58; Operator volume&#95;fan&#95;mult&#44; unknown sound operator attribute &#95;&#95;move&#95;to&#95;end</font><br/><font color="#FFFF00"></font><font color="#FFFF00">Error&#58; Operator volume&#95;fan&#95;mult&#44; unknown sound operator attribute &#95;&#95;move&#95;to&#95;end</font><br/><font color="#FFFF00"></font><font color="#FF0000">Operator Error&#58; Event &#40;null&#41;&#58; CSosOperatorSpeakers</font><br/><font color="#FF0000"></font><font color="#FFFF00">Error&#58; Operator volume&#95;fan&#95;scale&#44; unknown sound operator attribute &#95;&#95;move&#95;to&#95;end</font><br/><font color="#FFFF00"></font><font color="#FFFF00">Error&#58; Operator volume&#95;fan&#95;scale&#44; unknown sound operator attribute &#95;&#95;move&#95;to&#95;end</font><br/><font color="#FFFF00"></font>Unzip cs2&#95;wckdtrade&#46;vpk &#40;100 files&#41;&#58;<br/>Done &#40;0&#46;3 sec&#58; 157&#46;3ms read&#44; 2&#46;4ms write 23&#46;8mb&#41;&#46;<br/>&#45; csgo&#95;addons&#92;cs2&#95;wckdtrade&#92;maps&#92;<font color="#FFFFFF">cs2&#95;wckdtrade</font>&#46;vmap<br/><font color="#C0C00A">Initialized Embree v2&#46;17&#46;07&#46;</font><br/><font color="#C0C00A"></font>Settling physics objects&#46;&#46;&#46;no objects to settle<br/>Preprocessing Lights &#91;0&#46;&#46;&#46;&#46;1&#46;&#46;&#46;&#46;2&#46;&#46;&#46;&#46;3&#46;&#46;&#46;&#46;4&#46;&#46;&#46;&#46;5&#46;&#46;&#46;&#46;6&#46;&#46;&#46;&#46;7&#46;&#46;&#46;&#46;8&#46;&#46;&#46;&#46;9&#46;&#46;&#46;&#46;&#93; Done &#40;1&#46;55 seconds&#41;<br/>Assigned 1 Light Shadow Slots&#44; 0 failed &#40;max slot 0&#41;&#46;<br/>Building map &#34;maps&#92;cs2&#95;wckdtrade&#34;&#46;&#46;&#46;<br/><br/><br/>&#46;&#46;&#46; Building &#39;world&#39;<br/>Loading Map&#46;&#46;&#46;<br/> &#43;&#45; csgo&#95;addons&#92;cs2&#95;wckdtrade&#92;maps&#92;cs2&#95;wckdtrade&#92;entities&#92;<font color="#FFFFFF">unnamed&#95;96</font>&#46;vmdl<br/> &#43;&#45; csgo&#95;addons&#92;cs2&#95;wckdtrade&#92;maps&#92;cs2&#95;wckdtrade&#92;entities&#92;<font color="#FFFFFF">unnamed&#95;453</font>&#46;vmdl<br/>Done &#40;7&#46;47 seconds&#41; <br/>Building ray trace environment&#46;&#46;&#46;<br/>Nodes&#58; 11&#46;75 MB<br/>Triangles&#58; &#45;1&#44;988&#44;735&#44;488 bytes<br/>Indices&#58; 336&#46;28 MB<br/>Materials&#58; 384&#46;37 MB<br/>Colors&#58; 576&#46;56 MB<br/><font color="#FF0000">World RTE is too large&#58; 3&#44;615&#46;19 MB</font><br/><font color="#FF0000"></font>

0 Comments
2024/08/31
13:04 UTC

1

How to customize Warmup text on the screen?

Hey! Recently I played on the "Mirage Utility" Astralis' map, and when you go any of the nades positions, it appears on the screen the text of what supposedly would be Warmup warning but instead it says jumpthrow, regular throw, etc.

https://preview.redd.it/2sthy215jtld1.png?width=1291&format=png&auto=webp&s=cdb3fe71076eeaf2008c726aef9d041a7609d448

I'm looking for what would be a command for that, or at least understand how it is done. I even downloaded Source2Viewer for trying to understand how they did it, but only found the setpos commands, so no luck yet.

Thanks!

1 Comment
2024/08/30
15:20 UTC

48

always hated my maps for lacking visual pleasure and accurate dimensions , now im investing more time in textures and color blending .. what do you think about the room for a starter ?

10 Comments
2024/08/30
13:08 UTC

1

What yall think of this map?

Will Citadel map be in Stage 3, Big Adventure mapping contest?

0 Comments
2024/08/30
03:50 UTC

2

Big Adventure Mapping Contest - Stage 2, total 57 maps

Big Adventure Mapping Contest

Hey, mapper!

So, 57 maps will fight to go on Stage 3. Consisting of 10 maps. The duration of Stage 2 is 6 months. In this time I will try to showcase those maps as much, as possible. I know I cannot do 100%, but I will try. So, with this video, I wish good luck to all mappers who passed on to Stage 2.

Maps seen in the video

What maps do you wish to see in Stage 3? What maps do you want me to showcase from Stage 2?
Music:
Something You Could Never Own (Instrumental) - NEFFEX
Power Tool Electrical Buzz

0 Comments
2024/08/20
22:05 UTC

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