/r/csmapmakers
/r/CSMapMakers is a sub-Reddit dedicated to the art of map creation for the Counter Strike series. All skill levels of map creators are welcome to share their maps, discuss or inquire about mapping techniques and provide constructive criticism.
/r/CSMapMakers is a sub-Reddit dedicated to the art of map creation for the Counter Strike series. All skill levels of map creators are welcome to share their maps, discuss or inquire about mapping techniques and provide constructive criticism.
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/r/csmapmakers
Hi, since last update i cannot compile maps in CS2, vrad3 seems to fail.
Unable to run Vrad3.
Light mapper didn't return valid triangles: failing.
--> Map build FAILED.
[FAIL]
Full log: https://pastebin.com/3Tmn9Upf
My specs:
Ryzen 5 (no integrated graphics)
16gb ram
rtx 4060 Ti 16gb
Past week i was compiling without errors. Anyone experiencing this?
I want to port the map "de_remains" into cs2 i watched a csgo porting video by 2kliks, it doesnt work for cs2 pls help.
Is it possible to make the bombsites be in a different location at the start of a round? I want to make a gimmick for a map, but I'm pretty sure bombsites are fixed, right? If so, instead of moving the bombsites can I move the rest of the map instead?
Hello all, apologies if this doesn't belong here, but I have been searching high and low for a community peek training map that has drills. it would be something like this:
The player can choose to be either CT or T at the start, as CT you sit and kill Ts as they peek at random intervals, if you don't kill them quickly they kill you (how fast they kill you is based on a difficulty selector) T side is the opposite, peek and kill CTs that are randomly placed (in typical locations based on the map)
the community map would have a section for each popular competitive map's A and B site (and potentially mid) with some kind of way to choose which way the player is either entering or watching
I feel like this would be a fun and popular practice map, but have found nothing of the sort besides the most popular "peek course" map however I don't think that one trains the player on the skills I'm thinking of. I also don't have the knowledge or skill to create it myself.
Any help would be appreciated, if you know of something like this or if this is something I could easily make myself please let me know!
also if this idea interests you, you should make it cuz I will play it
Hi! After long 1.5 months I decided to upload my map that I've been working hard on. It's still a bit unfinished, but you can comfortably play on it and have no issues. I'd like to receive some feedback on it, because this project took many hours for me to make. Here's the link https://steamcommunity.com/sharedfiles/filedetails/?id=3332005394 I'm open to all the feedback and suggestions to make the map better.
My artist name is Soulie, tysm if you checked this map out! Here are some more screenshots of it:
The exact same area taken from both maps
he map was originally made in Source, 5 years ago. Recently I decided to recrate it given how fun it was to play on with my friends back in the day. Most, if not nearly of all the map has stayed the same, besides some small tweaks and a few added areas for gameplay reasons. I'd like to say I've gotten a lot better at it, feel free to leave any comments.
link:
https://steamcommunity.com/sharedfiles/filedetails/?id=3331179842
POST WWE
Hi everyone,
I'm an amateur map maker and I was wondering if there are any good guides for rebuilding CS:GO maps in Source 2 Hammer.
I have a defuse map de_backstreets which I built 3 years ago in Source 1 Hammer and I've tried porting it to Source 2 only to realise that I could only make a pre-fab of the entire map.
Probably a fault of my own but I can't render the map now because it takes AGES probably because it wasn't optimised properly. Regardless, I want to rebuild it and I'm not sure where to begin.
For a start I want to keep the same scale. My thoughts so far are to work on a new map alongside the pre-fab build and try to recreate things from scratch.
I also know that I should be using meshes rather than brushes now but I'm not sure to what extent.
So I guess a guide specific to porting/rebuilding maps would be great if anyone has one they can point me to. Any advice is welcome too.
Thanks,
leetly
My purpose is to have env_hudhint
 class entity to show a specific message, but I'm having trouble to create it with a targetname and the keyvalue message. I tried using ent_create env_hudhint targetname hint_test message "testing"
 and then using test_list_entities
 and ent_find env_hudhint
, and it shows that the entity doesn't have a name, and I can't verify if the entity has the message keyvalue as well.
The reason I need to have the entity named is being able to use ent_fire
 or other command to add the input ShowHudHint
 to that specific entity, in order to show the hint on the screen. I tried having a single entity in the world with that class and refering it by the class, but it doesn't work.
Am I doing it wrong or is there another way to do it? Thanks!!
On cs2 hammer there's no filter for teams and i need to make a button which is only for ct's. T's shouldn't be able to use the button. How can i do that can someone help?
Been wanting to play these og multigame maps and they arent compatible with cs2. If anyone could port these I would appreciate it so much!
https://steamcommunity.com/sharedfiles/filedetails/?id=1830445642&searchtext=multigame
https://steamcommunity.com/sharedfiles/filedetails/?id=1738892209&searchtext=multigame
I was cpu compiling a map for cs2 and then got this error message : World RTE is too large. I just want to know what World RTE is and how i can fix it
Heres the cmd/compiler message thing
"D:\SteamLibrary\steamapps\common\Counter-Strike Global Offensive\game\bin\win64\resourcecompiler.exe" -threads 3 -fshallow -maxtextureres 256 -quiet -html -unbufferedio -i "d:/steamlibrary/steamapps/common/counter-strike global offensive/content/csgo_addons/cs2_wckdtrade/maps/cs2_wckdtrade.vmap" -noassert -world -bakelighting -lightmapMaxResolution 2048 -lightmapDoWeld -lightmapVRadQuality 1 -lightmapLocalCompile -phys -vis -retail -breakpad -nop4 -outroot "C:\Users\Mehmet\AppData\Local\Temp\valve\hammermapbuild\game" -lightmapcpu
Using breakpad crash handler
Setting breakpad minidump AppID = 730
Forcing breakpad minidump interfaces to load
Looking up breakpad interfaces from steamclient
Calling BreakpadMiniDumpSystemInit
Looking up breakpad interfaces from steamclient
Calling BreakpadMiniDumpSystemInit
SteamInternal_SetMinidumpSteamID: Caching Steam ID: 76561198980463233 [API loaded yes]
SteamInternal_SetMinidumpSteamID: Setting Steam ID: 76561198980463233
Setting breakpad minidump AppID = 2347779
Creating device for graphics adapter 0 'NVIDIA GeForce GTX 1650' [vendorid 0x10DE]: 32.0.15.6094<br/><font color="#FF0000">Operator Error: Event (null): CSosOperatorSpeakers</font><br/><font color="#FF0000"></font><font color="#FFFF00">Error: Operator volume_fan_mult, unknown sound operator attribute __move_to_end</font><br/><font color="#FFFF00"></font><font color="#FFFF00">Error: Operator volume_fan_mult, unknown sound operator attribute __move_to_end</font><br/><font color="#FFFF00"></font><font color="#FF0000">Operator Error: Event (null): CSosOperatorSpeakers</font><br/><font color="#FF0000"></font><font color="#FFFF00">Error: Operator volume_fan_scale, unknown sound operator attribute __move_to_end</font><br/><font color="#FFFF00"></font><font color="#FFFF00">Error: Operator volume_fan_scale, unknown sound operator attribute __move_to_end</font><br/><font color="#FFFF00"></font>Unzip cs2_wckdtrade.vpk (100 files):<br/>Done (0.3 sec: 157.3ms read, 2.4ms write 23.8mb).<br/>- csgo_addons\cs2_wckdtrade\maps\<font color="#FFFFFF">cs2_wckdtrade</font>.vmap<br/><font color="#C0C00A">Initialized Embree v2.17.07.</font><br/><font color="#C0C00A"></font>Settling physics objects...no objects to settle<br/>Preprocessing Lights [0....1....2....3....4....5....6....7....8....9....] Done (1.55 seconds)<br/>Assigned 1 Light Shadow Slots, 0 failed (max slot 0).<br/>Building map "maps\cs2_wckdtrade"...<br/><br/><br/>... Building 'world'<br/>Loading Map...<br/> +- csgo_addons\cs2_wckdtrade\maps\cs2_wckdtrade\entities\<font color="#FFFFFF">unnamed_96</font>.vmdl<br/> +- csgo_addons\cs2_wckdtrade\maps\cs2_wckdtrade\entities\<font color="#FFFFFF">unnamed_453</font>.vmdl<br/>Done (7.47 seconds) <br/>Building ray trace environment...<br/>Nodes: 11.75 MB<br/>Triangles: -1,988,735,488 bytes<br/>Indices: 336.28 MB<br/>Materials: 384.37 MB<br/>Colors: 576.56 MB<br/><font color="#FF0000">World RTE is too large: 3,615.19 MB</font><br/><font color="#FF0000"></font>
Hey! Recently I played on the "Mirage Utility" Astralis' map, and when you go any of the nades positions, it appears on the screen the text of what supposedly would be Warmup warning but instead it says jumpthrow, regular throw, etc.
I'm looking for what would be a command for that, or at least understand how it is done. I even downloaded Source2Viewer for trying to understand how they did it, but only found the setpos commands, so no luck yet.
Thanks!
Will Citadel map be in Stage 3, Big Adventure mapping contest?
So, 57 maps will fight to go on Stage 3. Consisting of 10 maps. The duration of Stage 2 is 6 months. In this time I will try to showcase those maps as much, as possible. I know I cannot do 100%, but I will try. So, with this video, I wish good luck to all mappers who passed on to Stage 2.
Maps seen in the video
What maps do you wish to see in Stage 3? What maps do you want me to showcase from Stage 2?
Music:
Something You Could Never Own (Instrumental) - NEFFEX
Power Tool Electrical Buzz