/r/csmapmakers
/r/CSMapMakers is a sub-Reddit dedicated to the art of map creation for the Counter Strike series. All skill levels of map creators are welcome to share their maps, discuss or inquire about mapping techniques and provide constructive criticism.
/r/CSMapMakers is a sub-Reddit dedicated to the art of map creation for the Counter Strike series. All skill levels of map creators are welcome to share their maps, discuss or inquire about mapping techniques and provide constructive criticism.
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/r/csmapmakers
I'm trying to place grenade entities into my level. I added entity class weapon_hegrenade and players can pick them up, however, they only work when using the dedicated HE grenade key and bizarrely do not work when trying to cycle grenades. I.e. pressing '4' does not pull out the HE. I have no issues with placed primary or secondaries when using a simple entity placement.
Hello everyone, I have just finished my first map which I was able to work on for a few hours.
It is a map with a main street as well as an underground area allowing you to flank your enemy. It's a 1V1 arena with an AK and a Desert Eagle. Feel free to check it out and I would really appreciate feedbacks to improve myself! :)
https://steamcommunity.com/sharedfiles/filedetails/?id=3376638045
Welcome, mapper.
Well, since I've been posting a lot about my latest released map, Parvis. I decided that finally, it was time to update an older map I created by following a YouTube tutorial by Dredile. Where he recreated a scene from the Mission map. I present you Alternative 2, Hopefully, this update will bring the map to life as it was standing in my workshop. Unplayed. Maybe because of the lack of bots? Or something else. But I can calm you down, as the bot issue has been fixed. Well to give a list of what has been done on the update,
- Added bots to the level
- Worked on post-processing for the map
- Added point_soundevent around the map and for places that have info_partical_system
- Decreased prop_static count for lamps
- Changed materials for the ''CART'' and the interior walls.
- Removed boxes near the vine-making machine.
- Added visibility_hint entity
- Decreased the wine bottle count (prop_dynamic)
- Added more models for detail (prop_static / no collision )
I am curious about how the prop_dynamic works in situations like this. Where the bottles are so many, there were even more in the first update. How much does one map can have them?
I would be happy if you jump inside the map and try it out for your self! Be sure to drop some feedback, and if you can, rate it, to help it get notice by other players!
Well Parvis map has seen the second huge update and also, now the first trailer. Made by a friend of mine Sky. I wanted to showcase the trailer here, enjoy! Let me know if you have any feedback in the comments!
i dont want to make my walls wood or change their thickness so is there any other way?
Hello everyone, I had this weird thing happen to my map where all of my windows turned opaque and you can no longer see through them. They still break when you shoot them, it's just that they are an opaque milky white color. I tried replacing the windows by adding a dynamic prop and then selecting different window world models but every time I build the map the windows turn opaque. Any ideas? Thanks.
Hey guys, I am here with an update to the Parvis map.
If you have anything to add let me know!
For those who wish to try Parvis on Steam Workshop
Stay safe and stay mapping
Trying to basically make a glass elevator that can be seen from a nearby patio, I think it would be a fun idea but I have no idea where to even start
I used to play a game called soldier of fortune 2. It was a faster paced type of game, but still same style as cs. In that game there were versions of cs maps that had been ported over... However id love to see a good map maker remake some of the great maps this game offered. Such as hong Kong 2, Jordan, finca, kam 2 I believe, shop. It had some seriously great maps in the game that could be at least mimicked and converted. I highly recommend going on YouTube and looking up some of the frag videos and you will see the potential and overlap that the two games shared
Hey everyone!
I've been using assets from Epic Games Fab/Quixel for map-making in Hammer (Source 2 for CS2). The assets look amazing, but there's one issue: they come as a single mesh without any built-in physics mesh.
I want to create a proper physics mesh for these assets to use in my CS2 map. Is there any easy or efficient way to do this within Hammer or a method that anyone can recommend?
Any tips, tricks, or tutorials you can share would be greatly appreciated!
Thanks in advance!
Welcome, I am seeking help on fixing this issue, and I am wondering what is the reason for it?
I wanted to launch my map in Full Compile for CS2, and this happened -