/r/cauldron

Photograph via snooOG

Cauldron is half writer's-resource, half community for fans of Worm, based out of our Discord server (which boasts >4000 members and >14,000,000 messages posted).

JOIN US TODAY @ https://discord.gg/mFkEnjh

Cauldron serves as part writer's resource, part community, for fans of Worm.

Join us on Discord!

Discord is the core of the Cauldron community, with over 1900 members and 5,000,000 messages posted. Join up today. It's free!


Rules

  1. Don't be mean. Remember that everyone you respond to is a person, just like you.

Related subreddits

  • /r/Parahumans - a "parent sub" of other Worm-related subreddits, semi-frequented by Wildbow, the author himself.
  • /r/WormFanfic - a subreddit more geared towards readers of Worm fanfiction.

  • /r/WormMemes - a sub for memes related to Wildbow's works.

  • /r/Weaverdice - interested in wildbow's in-depth take on the Wormverse? Turn your attention here.

  • /r/Wormrp - an RP sub for the Wormverse, if you want to put your capes to use.


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/r/cauldron

786 Subscribers

1

Trying to clarify a fic concept

Mostly posting here because I'm new to discord and have yet to figure out how to use the app whereas I'm more familiar with reddit- in any case I'm having trouble thinking of a direction for my fic besides how to start it and I'd greatly appreciate assistance

1 Comment
2023/09/27
06:49 UTC

9

Name for alternates

I need help naming an team of alternate triumvirate, here are the powers:

David is a power tinker. He creates tech that replicates the effect of powers. His tech can effect other's power, strengthening or weakening it. Personality is more or less the same as the original, but more stable thanks to Hero.

Hero survived the S9, and his power is basically Stilling but is less refined than scion due to limited brain power. Has a passive force field.

Rebecca has a time field, able to cause her surroundings to slow down to a considerable point. Those under the effects of her power see the world at the same speed they are moving, so Rebecca looks like a blur to them. She is able to do stuff like quicksilver in x men, but no running up walls since she isn’t actually moving fast.

Keith has speed force with no space/time powers and a force field made of the electricity he generates while running that protects the world from his speed (Tactile telekinesis but looks like electric field).

1 Comment
2023/06/23
09:05 UTC

3

Help naming a parahuman?

Hello, not sure if this is the right place for this but I figured I’d ask. The parahuman in question has telekinesis and some psychic abilities (mainly minor precognition of what a person will do and some thought reading but it’s complicated) atm she is a reluctant villain only really doing it because she has to, any ideas for a name?

Powers are still kinda a work in progress so they might change, but this is the general idea

4 Comments
2023/05/18
22:09 UTC

6

What's The Right Place To Post A Fic?

Apologies in advance if this is the wrong place for this question.

I finished Worm a few months ago but I'm still fairly new to the fanfic side of things. I've just recently started working on a fic but I've noticed that there seem to be some unwritten rules about which types of fics are right for which forums. Any advice is greatly appreciated.

Synopsis:

Wave is a prequel story to Worm set in Sydney, Australia in 2005 and is written with the intent that it could be considered canon within the larger Worm story/timeline. It will primarily consist of a completely original cast of characters with major figures such as the Triumvirate only making occasional appearances. As much as we all love them, our favourite gang of teenage villains will almost certainly not feature at all in this story.

The story follows Parthian, a new and less-than-heroic tinker who must navigate the parahuman political landscape of a city that was almost completely destroyed by Leviathan 7 years ago.

Now, the city stands once again, reborn from the ruins with a new team of capes watching over it, The Atlas Alliance. However, the AA aren't the only capes to have made Sydney their home, with several villainous factions having embedded themselves in the infrastructure of the new city as it was rebuilt.

How will Parthian fare in Sydney and its dark underbelly? Especially when she has a few dangerous secrets of her own to keep.

3 Comments
2022/12/30
10:21 UTC

4

irl cauldron

omg where can I get my piece of eden

2 Comments
2022/11/06
21:53 UTC

8

Taylor as a Eliksni kell from destiny

So a strange idea popped into my head while playing destiny the other day and it won't leave.

I have no idea what type of trigger could possibly do this, probably something with ether. Or maybe a cauldron vial but the idea of a twelve foot tall kell Taylor in the bay cracks me up

1 Comment
2022/07/15
16:32 UTC

6

How to trigger as a Tinker?

Hey, what kind of life would Taylor need to have to trigger as a Tinker?

Her specialty would be supplementation. She can't build tinker tech from scratch, nor can she supplement other tinker tech. She'll get a talent for engineering though, nothing groundbreaking, just enough to advance her speed at learning how to build mundane tech.

2 Comments
2022/05/23
17:54 UTC

21

Imagine if People Started Posting Here Again

Who would do that?

3 Comments
2022/04/14
20:40 UTC

24

Lol dead subreddit

this shit is a bigger ghost town than Earth Bet

6 Comments
2020/01/08
15:27 UTC

9

Hey can somebody help me gen a cape with cape powers?

Doesn't have to be a cape, as long as it's a flat and soft material.

1 Comment
2019/12/03
16:18 UTC

8

Need help for an oc

I wanna make an original character triggering from his crush rejecting him. I can't think of a any powers from this. Anyone got any ideas?

Short

here's what going on in the mind: after she said no in the halls feelings of self hate and intense frustration began to flow. Thoughts of why doesn't she like me, what did i do wrong, how can i get her to like me, why am i not good enough for her filled my mind. Then after that we began to slowly to drift apart i just can't take this anymore i didn't want this to happen i want things to go back to normal trigger

Long

Here's the story: at first you didn't like her she seemed annoying but as time went on you began to notice the good points. you spend time with her you, get to know her, you form a connection but you know you can't be her because she's with someone already so you stay friends. But one day the unthinkable happens she breaks up with boyfriend your heart races this is your chance. You can finally be this amazing girl you work up the courage to ask her out and then she says no. As she walks away all you can think is why doesn't she like me, what did i do wrong, how can i get her to like me, am i not good enough for her. As the days go buy you notice she slowly starts to drift away from you. She hardly talks to you anymore. As you stare at her across the room you think why is this happening this isn't what i wanted i want things to back to the way they were trigger.

p.s if this isn't trigger worthy then feel free to add something that will make it trigger worthy

p.s.s if you need more details just fill in the blanks yourself

4 Comments
2019/04/05
03:32 UTC

4

Need help with Stranger powers

Forming a villain group of left-wing terrorists that all have Stranger powers, need help filling the roster out. Their charismatic and intelligent leader is Everyman, who dresses in outlandish costumes to make his speeches, but has the power to lose himself in any crowd, even a small one.

2 Comments
2019/03/13
20:57 UTC

7

What happened to Cauldron Awards 2017?

I will not be silenced

8 Comments
2018/12/07
08:35 UTC

5

Trigger but needs power

A boy. Your father was so happy when you were born, he always wanted a son. Your father loved you as much as he could, things were hard as a single parent. You were home schooled because he wanted to give you the best education. As you grew up you began to have feelings for the other boys in the neighborhood, but you didn't want your father to know you were gay, you weren't sure how he'd react. As you grew up you remember having weird pains and cramps, your dad told you to man up and ignore them. Then one day, you were sixteen, you sneak out of your house to hang out with one of the other guys... things get heated but it was the best night of your life. Few days later you got sick, every morning. You began to gain weight. You try as hard as you could to lose it, but eventually collapsed and was rushed to the hospital only to find out...pregnant?

"How could that be?" you ask in total confusion. "Guys don't get pregnant..."

You trigger.

Working on a character, came up with the trigger for her but haven't figured out what to do for power. I was thinking this and a subsequent miscarriage would be enough for maybe a second trigger.

TL;DR Dad wants a boy, gets a girl. Raises her as a boy. Makes her think she's a guy the entire time. Girl ends up convinced she might be gay, goes out with a guy one night. Moment of passion. Finds out she's pregnant at the hospital and that she's been a girl this entire time, triggers.

Update: She could have simply been petite, or maybe her father did slip her testosterone. Both good options, second one is a lot of fucked up which is always bonus points when it comes to Worm

4 Comments
2018/09/14
16:20 UTC

10

The Pharahuman Anatomy?

Just a fun little brain exercise I was interested in talking about, in regards to the Corona Pollentia, as well as the Gemma while we're at it. If these sections of the brain hypothetically existed, which brain sections would they move out of the way? (Or did they take the form of a brain tumor like structure?)

I'm trying to understand if I got the fictional anatomy of it right, for fun of course, this shouldn't be taken as a serious Anatomical inquiry, as I am only an amateur when it comes to the brain and it's anatomy.

And more importantly, do we have any reason suspect this portion of the brain wouldn't be made up of traditional nervous tissue and cells? With Neurons, Glial Cells, etc, with maybe Synapses connecting them and all that good stuff? With maybe one or more neuron's Axon corresponding Synapses leading to a Microscopic portal that leads to a giant brain monster in another dimension?

Do I have that down more or less?

1 Comment
2018/09/11
15:10 UTC

4

THE END OF DAYS IS UPON US

Discord seems to be dead ;-; though some people say it works but is wonky.

:sos:

3 Comments
2018/07/17
19:29 UTC

11

Stat the Endbringers in D&D 5e

Hi r/Cauldron !

I was pondering today, thinking about how the Tarrasque (one of, if not the, strongest statted monster in D&D 5th Edition) would fare against an Endbringer. Superficially, the Tarrasque and the Endbringers have a lot in common: Them showing up to a city gives good odds of the city being wiped out, even the greatest Heroes cannot solo one of these beasts, and they have distinctly inhuman goals. That being said, the stat block of the Tarrasque seems pretty "meh" compared to how I would envision an Endbringer, especially since most D&D classes, even at high levels, don't have the staying power or outright offensive power of high-tier Parahumans.

With that in mind, can we try to stat them? It's pretty clear that there's an Endbringer basic template, that includes the Endbringer core and the escalating durability of the rest of their body, with each Endbringer getting some kind of at-will abilities related to their domains. But I'm having trouble phrasing the abilities of the Endbringers in ways that make sense (in D&D terms).

Some suggested Endbringer Template stats:

Endbringer Durability: The Endbringer's AC is increased by a value equal to its missing hit points.

ALTERNATIVE Endbrigner Durability: Endbringers reduce damage received by a value equal to their missing hit points. This reduction is ignored by damage dealt by weapons with some sort of Phasing or Sting trait.

Endbringer Core: If the Endbringer would be reduced to 0 HP from a non-magical source, instead reduce the damage to 0.

Endbringer Regeneration: Endbringers heal (some amount of HP) per turn, probably on the order of 30 HP?

4 Comments
2018/06/03
03:27 UTC

6

Ohhh jeez.

"You needed worthy opponents."

3 Comments
2018/01/11
07:11 UTC

3

Discord is shitting the bed again

Fuck this shit

2 Comments
2018/01/03
15:48 UTC

1

Trigger bot?

Does anyone have a bot that spits out triggers or vials from the spreadsheets? I used to be in a discord with one.

1 Comment
2017/11/06
21:14 UTC

6

I need ideas for Striker/Tinker Trigger Events

I have an idea for a character, with a powerset that I think would be interesting and unique...but the character in question is a Striker/Tinker...and I can't think of a trigger event.

I have an idea of the powers:

The Striker power applies an effect onto objects touched, binding them together telekinetically, while making them slightly more durable. Objects under the effect can also move according to the user's will, albeit with not a lot of force. The Tinker aspect tells the user what materials would make a given device, and how to build it, using the Striker ability to put it together. Powered armor, kinetic power sources, guns and melee weapons, etc., all possible. The Striker ability is Manton-limited, although it can easily be used for combat on it's own if necessary. (By sticking enemies together, immobilizing foes, etc.) The Tinker specializes in creating devices quickly, kludging them together from nearby materials, only for them to fall apart into useless parts when the Striker power is released. A limitation on the Striker power is that individual objects above 10 feet in length/10 pounds in weight are largely unaffected, forcing use of many small components, and the tinkertech produced isn't very durable unless specifically created to be. It is mostly improvised from the surroundings, after all, and while the power itself increases durability of objects a small amount, the objects themselves tend to be fragile.

I need a trigger event. Anyone have any ideas?

4 Comments
2017/11/02
04:16 UTC

9

The Endbringers and Manton Limits

The Endbringers have inorganic, crystalline "flesh", which apparently only reads as organic to the Manton Effect because of shard shenagigans. But what happens if a non-shard power (especially if the scenario is a crossover) that affects inorganic matter hits them? Would it treat them as organic or not?

6 Comments
2017/09/06
23:02 UTC

3

Protodermis on Earth Bet

I've been reading the Worm/Bionicle crossovers "The Masks We Wear" by Barely Present and "Viceroy", and it got me thinking, how would Bionicle protodermis be interpreted if Bet scientists analyzed it? Would Panacea be able to control organic protodermis, like the Visorak in the latter fic? How would PTV interact with Energized Protodermis? Use the below links if you're not familiar with Bionicle.

http://biosector01.com/wiki/index.php/Protodermis http://biosector01.com/wiki/index.php/Energized_Protodermis

2 Comments
2017/09/06
22:52 UTC

16

Join the Discord!

I'm guessing you've come here for help. That's great! That's what we're for.

But as you can probably see... the subreddit isn't the most active of places. The reason for that is we're primarily located in the Discord server, and this subreddit is more of a way for people to discover us. Basically...

Join the Discord!

The server is a LOT more active (we recently passed 1500 members and 4,000,000 messages!) so if you're in need of help, that's the place to ask! And if you've never used Discord before, don't worry; we're happy to help you out with that, too.

Here's the link: https://discord.gg/mFkEnjh (it's completely free)

0 Comments
2017/06/11
06:06 UTC

6

An interesting power drawback?

So, i'm not sure if a power like this was ever specified in Worm canon, but if so all the better.

Power: A tinker ability for one to build tech which runs on multiple energy sources. For example, said Tinker would construct a car, this car would run on gasoline, but could also run on solar power should no gasoline be available, and should no sunlight be available? Then it could switch to running on kinetic energy, and so on and so forth from there.

Anyway do any of you folks here on Cauldron have any good ideas for a drawback to this ability? It would need to be a suitable pain in the ass whatever it is as to prevent this Tinker from becoming over powered.

9 Comments
2017/05/30
01:09 UTC

11

[Spoilers All] Funding Post-GM

Hi, wall of text incoming.

I'm currently planning a post Gold Morning story that has a very strong focus on characters within the Dragon's Teeth.

Inspired by Setanta, I've imagined the Dragon's Teeth to have evolved into something of a paramilitary organisation- a counterpart to the parahuman centric Wardens. However, what I haven't considered is how the Dragon's Teeth would be funded.

Even in the final epilogues, it's clear that the Wardens must be well funded to have an extensive infrastructure and roster, but similarly, their source of income isn't clear either.

My current, basic idea is that the Dragon's Teeth might rely on the sales of tinker-derived tech, as selling their services, however this conflicts with what I imagine would be their ideology of serving the people as the PRT did before them. Without a centralised government, would it make sense, both practically and ideologically, for the Dragon's Teeth to collect taxes to fund themselves?

An alternative might be having the Dragon's Teeth behave as something similar to a stereotypical Knight's Order, potentially even like Fallout's Brotherhood of Steel. However, the long term prospects and rampant xenophobia typical of such organisations could prove problematic to integrate story wise.

I'll include a synopsis of my story, tentaviley named 'War Games', below:

Preview

0 Comments
2017/05/21
20:33 UTC

13

How would the PRT react to a powered interdimensional traveler from somewhere other than Earth Aleph?

I just re-read Migration and looked through the WoG thread, but I couldn't find anything on this other than the (rather extenuating) circumstances and unreliable narration involved with the Travelers.

Pre-GM, if a cape from another, previously uncontacted world made an appearance, what would their response be? How does the response change based on the possibility of others coming from the same world? The cape's level of power? If the cape goes villian, do things go differently should they be arrested?

I'd be greatful for any help ya'll can give me, even if it's just pointing me at some WoG that I missed.

2 Comments
2017/05/13
20:19 UTC

4

In need of Help once again!

I come to you guys once again. This time however I am attempting my first go at a worm fanfic. However I am struggling with creating my two main characters. I can give trigger events to help to a certain degree but willing to adjust to meet ideas. Also looking for a possible partner. I have ideas and thoughts, but trying to convey them into words, and a story is difficult. So any and all help is appreciated.

Character 1: Gearing more toward a Siberian power set. Not the projection side of it, but the brute. This character is self motivated. Fighting only for his own personal gain, and desire. When capes began to show up this character wished and hoped that one day he would become one too. Years passed with no luck. Only a growing frustration toward capes. He is quiet, a thinker who takes information in rather than give it. Always the guy to be around to listen. He eventually comes into contact with cauldron, through character 2. The two friends compile nearly $50,000 dollars between the two of them and go to cauldron to get powers. Character 1 tells the dr. that he wants something to make him strong, to fly. Something like Alexandria, or the Siberian. She informs him of possible mutations, he merely laughs almost welcoming a change.

Character 2: Another quiet kid who was always the nice guy, rather than the tough guy. Short tempered and always in what appears to be a down mood. He is well loved and is extremely kind, but never someone's first choice for anything. This was apparent through constant suicide attempts. He meets cauldron this way. After an un-successful attempt on his life he runs into dr. mother a the hospital. She tells him that she can change his life forever. He accepts but knows he can't go alone, and asks that a friend be able to join him. She agrees. Character 2 asks for a mover, striker of some kind. leaning more toward agility and quick attacks.

Once again, any and all help is appreciated!

14 Comments
2017/04/27
23:31 UTC

4

[Discussion] A List of Adoptables

At one point in the admittedly recent past, I compiled a list of ideas I had bouncing around for capes, merely ideas, sadly, as a result of my distinct lack of talent in actually fleshing them out and building them into stories. I was able to get a reasonable amount of these scraps of characters down, but then I noticed that the subreddit had been, officially speaking, abandoned. Considering the nature of this subreddit, I came to the conclusion that if anywhere, a place dedicated to building and guiding the paths of new Worm fiction would likely be the best recipient.

I'll land the plane: I have a bunch of these, with varying levels of detail, and while they're all a little sloppy to some degree, I was hoping that someone would like to use what I've created here. In the event that someone does, there is no need for any sort of credit to be given out, I simply want to be pointed in the work in question's direction.

Without further ado, here's the mess:

​ Goetia

Gloom-themed cape, costume adorned with rigid plates that look a bit like scales. Small, scaramouch-esque mask with short, curved horns poking out of the top.

Powers consist of extending an area of effect (~50m radius from darkest point within the selected space) within any sufficiently dark space that induces uneasiness and hallucinations in those who enter it. Moves more quickly whilst inside of this area of effect, (think approaching Mover 0) with a weak intangibility effect active that can be countered by shining a bright light directly at the user. Additionally, most powers that generate light and heat are dampened by a maximum of ~25%.

I should also probably mention that one selected cape within the area of effect can be boosted by that ~25% for each cape under the dampening effect- there isn't a cap on that, and for someone like Lung being affected by the dampening, the ~25% continues to climb. Imagine the applications!

You'll notice I try to put limitations on powers, but also make them as interesting as possible. It is not something I excel at, as you may be able to tell, but I tried to keep the character gender neutral too, in case somebody wants to work with that part- hopefully that's enough for the first one I ever thought up!

Scalpel

Inexperienced medicine Tinker, elaborated momentarily.

Outfit consists of what feels like a fusion of formalwear and a mad scientist's lab coat, tied together by a red motif. Forgoes a traditional mask in favour of a paper doctor's mask.

Specializes, more precisely, in medicine intended to counteract parahuman inflictions (or more precisely, normally impossible or highly unusual injuries and bio-engineered pathogens fit into this category), in addition to prosthetics.

Addition: later develops the talent for making prosthetics and cybernetic enhancements that serve to mimic another cape's powers, provided the imitated cape's power pertains to the user's body- for example, easier to mimic Aegis or perhaps Browbeat rather than Vista or Shielder.

This idea admittedly has less substance, I am willing to confess that much. That said, however, I like the aesthetic it gives me when I visualize it.

Riposte

Mostly Mover. Absolute motion.

Stranger/Changer- generates sturdy costume from own body, complete with sword and buckler

Quiet, efficient, patient. Easily flustered.

Triangular featureless plate covering top half of face. Built-in tinkertech that allows him to see whilst moving at high speed

Traditional outfit straight out of Cyrano deBergerac, complete with poofy sleeves

Can, with intense concentration, exist in two places simultaneously

Later evolves this into having a double made of "hard light"

Second trigger also evolves Changer ability into selectively permanent weapon assimilation- swords, guns, mechsuits, you name it, but it works better if it fits the fencing theme

Enhanced senses, including a Jacobson's Organ

Despot

  • Power mimic (based on intensive observation) with baseline Master ability

  • Copies slightly altered powers from a given target, can hold a maximum of five at a given time, provided they do not contradict each other and do not actively counteract the Master ability, which is very weak when directed towards capes all on its own

  • Wicked tyrant motif- twisted, bizarre looking armour reminiscent of volcanic rock, little grey stone crown with a teeny tiny stone set in it

  • There are always some differences in how the powers manifest. Observe…

  • Currently mimicked:

  • Victor's Skill Thieving, which allows the user to steal a skill from a defeated foe. Downside- new muscle memory is not automatically integrated, one has to get used to it

  • Glory Girl's Awe Aura, which in this case allows the user to inspire fear in others, based on intensity of the user's emotion. Conversely can be used to calm down a mob very rapidly if the user calms down as well. Synergizes with the Master power.

  • Night's Unseen Changer, which in this case makes shadows, reflections, and other similar projections of the user's image able to act independently, contorting the way that they look and relaying information back to the user. Only functions when not being observed.

  • Flechette's Sting, which in this case makes it so that any cutting or piercing implement held by the user works to impossible levels of effectiveness, provided it does not break in the process or slip from the user's grip.

  • Shielder's (uh) Barrier, which in this case provides a temporary, translucent purple defensive shield (concave, 1m wide x 1.5m high) that repels projectiles and evenly distributes energy and brute force attacks if struck along the edges, or reflects force back to the source if struck in the center. Can also be forcefully pushed forward or drawn backwards to use as a weapon to some effectiveness. Guided by the placement of the user's nondominant forearm, as if it were a real shield.

  • Important to note that these altered versions of powers can be shelved and replaced with new ones, though it is also notable that mimicry takes time, and retrieving shelved powers takes incredible mental effort and concentration.

Suture

Primarily Striker, still thinking about ratings

Generates tough wire from their body, about equivalent to high grade piano wire, in addition to extending needles from their palms between 8cm and 32cm in length. Used to set traps and swing between buildings in a familiar style. Due to the organic nature of the wires, many capes have trouble using their powers to break it, and the normal resilience makes it challenging enough as it is.

Suture's main problem is needing time to set up- having the resources to coat the sharp edges of the wires in sedative is nice, and being able to generate as much as needed ex nihilo is even better, but being unable to do more than throw a net at someone chasing you in broad daylight or frantically climbing up the side of a building (still pretty quickly) to escape someone hopefully ground-bound sucks. Works best at night, in regions free of street lamps.

If anyone has any thoughts on how to expand on Suture here, please say so, I kinda love them. Backstory, personality, improved power description, the works.

It requires two hands to draw wire out of anywhere that isn't on the arms themselves, pulling even more slowly for greater quantities. Tends to be uncomfortable to draw out of any area that isn't a joint (knee, elbow, shoulder, base of the back) due to skin tightness. It is, however, possible to launch the needles at whatever amount of force Suture chooses, and looping some pre-generated wire around the needle exit point makes for a half decent grappling hook.

<It didn't occur to me in the moment that I was typing that to mention that Suture's actual, non-augmented muscles are doing the launching, by way of building up tension in the tendons until they can't hold anymore. At best, it might reach handgun-round velocity, and on average, about the speed of a baseball just having left the hand of a decent pitcher, assuming they are actually needle sized and not being brandished like a short sword (maximum length).

Thanks for pointing that out.

Workshop

Combat Thinker with some serious issues

Violence fanatic with a penchant for shop tools- power drills, nail guns, circular saws, axes, you name it. Greatly enhanced reflexes and weak precognitive ability that only works on mundane humans, extending about two seconds into the future, watching each person's likely, but not guaranteed actions independently and in interaction with other predicted actions. Violence and short temper aside, remarkably talented in the field

Body armour and riot gear painted white, a few bright red handprints all over the back.

Gascon

Teammate to Riposte, similar theme and powerset

Another Swordsman cape, more or a Striker than a Mover. To elaborate, has unnatural and unparalleled skill with a rapier and similar piercing weapons, and picks up skills correlating to that more quickly. Slashes have little trouble carving through body armour, but are less effective against Brutes and Breakers and such, predictably. Has a semi-tangible "air echo" that seems to kick up debris behind Gascon, and cuts a shallow groove into anything weaker than concrete in their path, but serves little other purpose, as it cannot act independently. Perpetual runner's build sustained by power, and all the dashing around constituted by waving a sword at the parts of people who cannot be harmed by hails of gunfire or grenades.

212

Primarily Shaker

Can boil or freeze water within 30 meters, highly resistant to heat, cold, radiation, pressure or lack thereof

Later loses limitation to water and increases range significantly to 90 meters, enabling them to cause tremors, agitate the air to set things on fire, and rearrange even smaller particles to cause lightning strikes. Gains a Blaster rating from this event, though I can't think of something thematically appropriate

Are they Manton limited?

Yes- no need to make them accidentally boil somebody. A cool power, sure, but maybe a little much. All actual matter could be affected by something like that, which opens up, for example, freezing Scion's humanoid body to 0K, since that is where all molecular motion ceases, and the power is based in molecular agitation.

That said, since Endbringers are technically weapons rather than actual organisms at their very basis, if all that superficial stuff that makes them appear to bleed were stripped away, this power could work on them, at least in theory.

I've seen a lot of people try to do basically this exact power... it just doesn't work out, as it ends up either way too strong or practically useless.

That is admittedly a concern, yes, and that is part of why it is here. I have no idea what to do with it- there are immeasurable practical applications for this power if used creatively, but it is harder to balance that away from obliterating everybody.

Fun fact- this power started off weaker and coupled with a Tinker power specializing in automatons, which would be run from hydraulics. I called the cape Teapot, but couldn't take them seriously so I scrapped it. If you prefer that, there you go.

Swashbuckler/Duelist? I dunno, running low on clever names

Another Swordfighter, but more of a nemesis to Riposte than anything else

Tinker specializing in bladed weapons of all kinds. Swords, axes, lances, knives, you name it. Subspecialization in mimicry of another capes powers with these bladed weapons, provided they affect them appropriately, but they haven't figured this out very well yet. To use a worn-out example, Flechette would be fantastic for this, obviously. Miss Militia, maybe, since she generates hunting knives sometimes; could figure out instantaneous weapon generation/replacement/repair from her. Jack Slash might be a good study for developing literally any sort of ranged offence for this. Armsmaster would be amazing, even if only the halberd were involved. The list goes on, but there isn't much to learn from Blasters or most Brutes, generally. The closest thing to defensive technology this fucker has produced is a 20cm by 20cm circular buckler.

Another dapper villain in a custom-tailored body armour suit and a heavy coat. Musketeer hat. The costume is pretty optional, really.

Hardcore villain, because it is easier to steal shit and apologize later than go through all the bullshit red tape that Tinkers have to deal with. That and pissing people off is hilarious.

Mi'go

Flexing my Lovecraftian and Case 53 muscles.

Case 53 that exists partly in separate pocket dimensions

Generally human-looking skin, though entirely poreless and hairless. Appears almost entirely sexless, and what few body parts are present in their entirety are smooth but segmented in some places, as though very thin lines were cut through the body that those points. Some limbs (of which there are distinctly more than normal, notably six total arms, two of which appear normal, and a finlike tail that extends for six inches, tapers to a point, and then resumes again after eighteen inches only to taper again into the finlike growth) seem to extend a bit into nothingness, only for a seemingly unattached termination of that limb to be in the approximately correct place. Small, blue spheres of energy are present wherever a joint would have been in these affected limbs. Further, Mi'go seems to hover, due to legs tapering to a point mid-shin. There are a total of six wings in their anatomy, membranous in nature, and are in the following order: "detached" set of wings that appear approximately four inches outward from the base of the neck, six inches long apiece; fully attached set of wings extending from behind arms at the shoulder, nine feet in length apiece; finally another "detached" set of wings set approximately two inches away from the base of the pelvis, one foot in length apiece.

It is possible for one to place an object in between the main body and the "detached" limb, resulting in only minimal discomfort to the main body. That said, however, the spheres located at projected joints are highly volatile, and tend to explode when in contact with any solid matter. It is also notable to mention that the eye-socket region is filled by these orbs, one per socket, and remarkably Mi'go appears to be able to see out of them just fine, if perhaps a little nearsighted.

The jawline has also been altered significantly from a human template, being smaller and housing 40 teeth more suitable for an entirely carnivorous animal. The purpose of these is unknown, seeing as Mi'go does not appear to need to eat or drink. In fact, there is some debate as to whether they can, seeing as there is a particularly large gap where the entirety of the gut should be, from the approximate location of the diaphragm to the inner part of the pelvis. The space is filled somewhat by an orb near the size of a softball.

Mi'go is highly resistant to most forms of body harm, with the exception of electric shock, and apparently subconsciously avoids sources of electricity (power outlets and such). That said, however, they did not appear to lose any significant amount of intelligence or human ability when they changed, and while their unique facial structure inhibits attempts at vocalization, they are still quite able to write and type, even in spite of the separated nature of their fingers from the orb that sits where the palm would be.

Overall: Mover 4 rating for high-speed motion and flight, but hard caps around 90mph on "foot" and 145mph in the air

Striker 4 rating for explosive orbs and immense strength at close range

Brute 3 rating for both increased strength and durability, inherently connected to body and bodily strength and level of muscular strength. Still feels just as much pain as anybody else, though.

Rhythm, Rhyme and Reason (temporary but thematically appropriate names, these are sure as hell taken)

An overpowered trio created from an unholy union of caffeine and stress that we are all at least a little familiar with

Rhythm is a music based cape, escalating as they move to the beat of the music via headphones they wear nonstop. Flight with a trail of purple light, slightly increased durability, and multi-voiced song that either boosts or weakens listeners. A fan of the old days of spandex costumes, wearing a white bodysuit with chunks of armour interspersed in vital areas. Mask composed of mirrored purple visor and connected headphones. Weaknesses consist of depowering rapidly without the music playing (doesn't really matter what kind, different genres thematically impact the distribution of powers to each component) and being mostly unable to hear what's going on around them. Vaguely similar powers to the Simurgh in terms of "singing" create a highly negative stigma.

Rhyme is primarily a Master, being able to affect people with commands in the exclusive form of poetic narration. The person doesn't necessarily need to be present, or even hear it, but it requires immense effort to fight AND narrate at the same time, not to mention it takes increasing effort to manage crowds. More of a backgrounder, and requires lots of creative focus to get anywhere. No really in depth thoughts on costumes yet, to be really honest.

Reason is the most overpowered of them all, having a general Trump rating for a really weird power: noticeable (from Reason's perspective) or vocalized perceptions of Reason, as a person or pertaining to abilities, result in actual effects.

For example, if you thought that Reason looked intimidating (the sort of costume they try to go for, due to this) they would get progressively more so as more people believed that to be the case- a spiked, elaborate suit of armour would get bigger, spikier, and meaner looking as time goes on, the person inside becoming the average person from the crowd's perception of intimidating in all but mind.

For another example, if that huge titan were perceived to likely have a Brute rating, in the sense of great strength or durability, Reason would get more so and more so until everyone able to perceive them thought so. A single person having an absurd, unlikely and overblown image (like a child might) would impact Reason far more than a few people who underestimate or belittle everything.

On the other hand, if so much as one person truly believes in an obvious or perceptible manner that Reason is completely and totally harmless, they instantly start dialling back as more and more people develop that consensus and make that opinion obvious, whether through speech or body language or what have you.

Venge

Master/Stranger. Conceals themselves using a combination of projections: one type to conceal their presence and any sounds they make, and another type to create a sort of decoy.

Decoys can take on any substantial shape, easiest to make humanoids. They aren't particularly strong, and can be "poofed" by being placed under great amounts of duress, but can be generated in groups of up to twenty depending on size and complexity, and are nearly indistinguishable from normal people at a glance. Any skills Venge possesses can be passed on to the projections and any skills they develop can be passed back, the same goes for memories and such. That said, they are completely naked and horribly confused when first generated, and have to be given directives immediately to prevent panic.

Note: when exposed to x-rays or any similar method of looking through matter, the projections appear hollow, as they possess no need for bones. They also do not show up on film when flashes are used.

Very much a vigilante, seeking justice through punishment of the unjust via a small army of projections that can be armed to the teeth, "poofed" and resummoned all over again.

Taccato (was bouncing around the idea for the name being Incubus, but that really isn't very neutral and leans more towards villain than I'm comfortable with.)

Stranger-mostly, with powers gradually leaning towards Master. Alteration of their own biology exclusively, originally in the sense of modifying appearance and such. Has to learn how to use these powers by intensively studying biology, chemistry, etc. Minor alterations of own biology for repurposing of vestigial or non-useful organs or systems, resulting in:

  • an enchanting/charming voice that disarms foes somewhat

  • slightly increased speed and toughness modelled after tissues found in other organisms

  • simplified and redundant organ systems to a minor degree that is dwarfed significantly by Bonesaw and her lot, or even as far as what is given to Aegis by his power

  • scentless pheromones to either increase suggestibility or give a sort of "second wind" to those exposed to it, secreted from the surface of the skin and carried out by breathing and movement of air inside a given space. Can't seem to figure out how to turn this one off all the way, only minimize it, in a familiar sort of way

  • attempted modelling of the nanomachines secreted by Newter, generated at will from tips of pointer fingers. Disorients and nauseates in one formula, renders the target a bit delirious, in a state similar to drunkenness. Both effects intensify linearly with increased amounts/durations of contact. Not even a sixth as potent as Newter's stuff, and effects take twice as long to show (2-5 seconds as opposed to near instantly)

Has the room internally to make more changes, but is either too lazy, too lacking in creativity, or limited by some other factor that I haven't decided on yet. Another thing for the new author to choose, methinks

Costume centred mostly around flashiness rather than practicality, long grey robes of silky fabric that border on being a gown. The mask changes based on the occasion.

Frankly, I'm not totally sure what was going through my head when I was typing this chunk here up. No real thoughts on the costume, and I've done enough beefed-up formalwear for one century

Balmung

Takes the "knight in shining armour" motif to the extreme:

Escalates over the course of a fight, growing plate armour in a fashion similar to Lung, in a pattern that resembles Kaiser's armour mixed a bit with Gallant's costume, for the sake of comparison, but obviously this part can be reworked. Reflexes and strength increase in a linear fashion, in a manner directly proportional to each other.

Right arm, after ~10 consecutive minutes, begins to develop a larger, ridged plate similar to a greatshield, or pavise. Stays right within the limit of their strength to hold up, but it tends to be a little awkward. Beyond ~30 minutes, this thing tends to render the right hand mostly incapable of doing any lifting or punching or what have you.

Left arm, after ~10 consecutive minutes, instinctively pulls any one iteration of a bladed weapon from the air, from the selection of a claymore, a greataxe, or a double-headed lance, and this weapon remains tied to the escalation aspect of the power so long as it remains in hand, getting progressively meaner looking as time goes on. Beyond ~30 minutes, it binds to the scale/plate on the palm of their hand, resulting in an unshakable grip from there on.

Unlike other capes with powers that scale up as time goes on, Balmung has a hard cap on what the more prominent aspects can become, as they stagnate after a little more than an hour. By that point, the armour could defend from most threats, but isn't waterproof, conducts heat and electricity, and extends far enough from the user's body to be affected by Manton-limited powers that might have trouble with Lung at times. Additionally, for all those enhanced bodily aspects, Balmung isn't running any faster than what a human could, and has no regeneration whatsoever. In fact, the metal generation has a tendency to make open wounds much worse, as any natural healing is replaced by rapid plate generation, and those things are sharp as all hell.

On the upside, the un-escalated costume is a nice metallic grey with a red cape that reaches from the shoulders to their ankles. Generally simple and pretty pleasant to look at, Not!Marth inspired mask from Fire Emblem Awakening not forgotten.

Chapel

Geokinetic with heavy ties to Striker and Shaker, but thankfully not Blaster.

Shapes and manipulates nearby quantities of earth, metals and stones of many varieties. Largely imprecise and better for launching a great big spike out of the ground or something to that effect (great big walls and such)

Limited in that both quantity and types of material are restricted.

For example:

Chapel can move up to five collective tonnes of raw earth and whatever is in it (provided it still amounts to that weight, and does not conflict with the next constraint) wherever they choose, but not in the sense of moving it straight into the air, but rather displacing it or sculpting it into a given shape (and that doesn't guarantee that it will stay that way after they stop moving it.)

They can move any- and that is the strength of this power- given material that is found in the earth or comprised of those materials (alloys and such are fine), but can only move one material at once. The heavier the material is on its own, obviously, the less impressive that five tonne limit becomes. A sort of pseudo-Line-Of-Sight limitation also applies here, it isn't quite the same, in the sense that a given object has to be in extended contact, like one given building, or a great big chunk of earth beneath their feet, etc., they're still only able to process so many pieces of information at once.

While the combat applications of this are neat, the real benefit I can see with this is rebuilding after something particularly messy. Imagine how much having this person around would cut down on the costs of, say, an incident with Shatterbird? Chapel could make all the glass simply climb back up the existing structure and refit itself into the frame, or if even that is damaged, they can pop in and reset the steel in the walls. Even beyond that (and a sort of hobby or pastime that I imagined for them), the name I gave them comes from building elaborate structures from surrounding stone, taking advantage of being able to mix gemstones into existence and use them in lieu of stained glass. This is the kind of cape I would want to be personal friends with, purely for the adventures that this power could create.

Additional tidbit: upon undergoing a second trigger, shaping becomes much more finely tuned, to the point of being able to make weaponry and armour from given materials, or even creating briefly-lived golems to stumble about, but again, the really fun part sources from its uses in architecture. Because I said so.

Upon further review, a straight power-boost may not have fit the way this was intended to work. After considering the suggestion made, I have accepted the revision that the ability to shape crude golems remains, provided the material moved remains within the weight limit.

Maybe he does get the ability to make arms and armour easily, but finds that he can't do much else with metal - the 5-tonne limit is more like 200lbs at a time, albeit with very fine control.

I like this too! You guys are great. Keep throwing this sort of stuff at me!

*I also should definitely mention the fact that some revisions were made at the advice of another user, advice that I appreciated and tried to include to some extent.

New cape, this one with some backstory!

Harebrain (formerly Jackrabbit)

Originally a rabbit-themed cape with the ability to accelerate continuously so long as they do not run completely out of breath. Briefly captured and experimented on by our favourite, adorable bio-Tinker, resulting in some alterations to the power itself that made it subtly OP: so long as some part of Harebrain is moving (which does, remarkably, include breathing) their maximum cap speed increases. Having the inside of your brain fiddled with by an eleven-year old has a tendency to screw you up some, regardless of her being a prodigy in surgery, so the new name sources from being mostly batshit and highly unstable, and really stupid to boot. No creativity whatsoever, and limited awareness of how their power works now.

11 Comments
2017/04/25
23:52 UTC

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