/r/Weaverdice

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WeaverDice is a role playing game based on a modern fantasy world where superhumans are real, specifically the fantasy world created by Wildbow in his web serial, Worm.

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/r/Weaverdice

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2

Looking for a specific document

I remember a few days ago I found a document specifically about tinker specialties, can't find it anymore so I was hoping someone here could help.

2 Comments
2024/12/02
22:30 UTC

13

Are any of the weaverdice settings canon/partially canon

I haven't read any of the runs and I'm leaving out the power classifications as I'm pretty sure they aren't part of the actual story physics

I know that it doesn't matter that much but it's cool to see how expanded the wormverse is.

3 Comments
2024/11/28
06:41 UTC

19

Tell me about your power granter capes!

I love powers like Galvanate, Othala and even teacher's (except for the whole brain drain part) as it allows capes to grant powers to their allies/minions to fight for them.

I want to see how other people make power granting capes if they can.

For example, one of my power granting capes: Bootleg is a Trump/Striker who can copy an extremely weaker version of a cape's power and grant it to someone else (usually a 2 or 3 in threat rating).

The powers are temporary but last for less than 7 whole hours due to them being too weak and requiring little maintenance.

12 Comments
2024/11/21
20:27 UTC

8

Power this trigger: a driving lesson gone wrong

Michelle can’t wait for her driving lesson with her uncle Frank and cousin Vinny. She had one with her instructor but it didn’t go so well. She doesn’t like it when people yell and scream at her but surely she just had to get better at it.

It’s not, it’s awful, her uncle screams at her the entire time, screaming at her for not checking the environment, but she’s so scared of going too fast so she looks at the speedometer only to get yelled at for not keeping her eyes on the road and not changing lanes. She feels suffocated and afraid, she really wants it all to stop

She works terribly under pressure, and much less when people judge her, her cousin isn’t helping much either, also screaming contradictory directions, joking how she will kill them all. Her uncle keeps telling her that she has their lives in her hands. She can’t deal with it, at some point, she knows she will crash and in her hysteria she triggers and probably causes a massive car wreck.

3 Comments
2024/11/16
22:10 UTC

28

What tinker specialty would fit a wild west themed character besides guns or firearms?

I'm a big fan of the red dead redemption game and would like to create to create a wild west styled character for my game.

I was hoping to go for tinker as it is a very versatile and good classification.

But I don't want my tinker specialize in firearms as they are too generic and kinda overused in most media in general, I want to him to be different and was hoping if anybody had good ideas for a specialty.

11 Comments
2024/11/04
18:22 UTC

14

What's a good trigger event for a Trump (two × infinity).

Here's what I originally had planned:

My character used to idolize his town's local hero, the cape in-question was actually a great person with a pure heart and a strong sense of justice.

One day, there was a cape fight between the local hero and a small criminal gang led by a very violent villain. During the fight, my character got too close to the fight, wanting to get a better look so he could record it all, but in the process he was spotted by one of the goons and taken as hostage.

The villain then threatened to have my character killed if the hero did not turn off his invulnerable breaker state. Ther hero, who had a soft heart agreed to his condition, turning off his power and giving the villain the chance to kill him in front of my character.

Later, my character managed to survive but felt extreme survivors guilt from incident, blaming himself for being the cause of the hero's death.

And so he triggered.

But looking back at it now, it looks more like two × three power seeing how as the villain was also there and served as a negative relation to his trigger.

So what are your ideas?

2 Comments
2024/11/03
13:53 UTC

8

Power this trigger. [TMA Edition!]

The shadow falls over everything Mehreen has ever known.

When it had first covered her home, bathing the street beyond the window in unexpected shade, she had thought it an eclipse. There wasn’t supposed to be one then, she is sure of that, although, if pressed, she could not have told you what day it is today.

Before the shadow fell, she is sure that the sun was shining brightly, although, if pressed, she could not have pictured it.

And the humid heat of a lingering summer had left the world sleepy and unprepared, although, if pressed, she remembers the heat but not the season.

All told, the time before the sky was covered is hazy to her, but she knows there was one: A time before something blocked out the Sun.

It moves in shifts as if it is willed, clearly some part of a greater whole. A foot? A hand? Perhaps a single finger. To look up is to see only the smallest fraction of it covering the sky, and half of Mehreen’s mind screams at her to get back, to get further away, to get to a distance where perhaps she could see the whole of it. A position where the idea of comprehending what she is looking at isn’t some – bitter joke.

But the other half of her mind whispers the truth: That it is already so far away that to see it in its entirety is impossible. And if she did, she could not understand it.

Mehreen gathers her mother, who sits in the kitchen over a pot of sour-smelling tea, berating her that they should have left earlier. She gathers her husband, who snorts in derision and tells her that he’s heard that there isn’t really any danger at all. She gathers her daughter, who asks with wide eyes and the voice of nervous innocence where they are going. What’s going on?

Mehreen cannot quite make out their faces as she bundles them into the car, old and shuddering as it coughs into life. Does she remember having a child? A spouse? Does she remember her mother having such a cruel sneer?

It doesn’t matter. They are here now, and she has to save them. She cannot leave them to the growing shadow and the thing coming ever-closer.

Boom!

She starts to drive. The streets are empty, the blank-faced strangers around them frozen, staring into the sky in still and silent expectation.

There is no traffic, nothing to stop the laboured grinding of the elderly car as it careens down the street, hunting desperately for the edge of the shadow.

Mehreen knows if she can just escape it, find where it ends and the sunlight hits the earth, they can be free. They will not be beneath it when the vast being arrives.

But there is no hope in her for it, no glimmer of optimism as they hurtle down street after street. Only the crushing dread, the leaden knowledge that they started too late, that they’re not fast enough, that the shadow reaches a thousand miles in every direction, and they could drive for a month.

Have they been driving that long? How many miles have they traveled now? And still they would never get away, never cross that line from below the shadow into open, sunlit air.

Boom!

The world gets darker, and the thing moves closer. It will be upon them any moment now. The car grinds and crunches somewhere in its engine and rolls to a stop.

Mehreen grabs her daughter, now crying with fear and confusion, and begins to run.

Where is she running to? It will be upon them all soon, wiping out everything they were or are or will be, rendering their lives an unremembered blip, crushed beneath its unstoppable significance.

It is right above them, and it will. Not. Stop.

How long has she been running? Minutes? Days? Her unfamiliar daughter laughs cruelly, carried in Mehreen’s exhausted arms. They cannot escape the shadow as their doom gets forever closer.

4 Comments
2024/10/31
16:17 UTC

13

Check out this cluster I made!

I call it: "The Airline Cluster".

On March 16, 2007 a commercial airline was damaged as a result of passing through a heavy thunderstorm which broke one of the engines on the plane causing the pilots to force an emergency landing near the coast of San Francisco. Although there were no deaths thankfully, 5 people ended up triggering.

Cluster Dynamic: Unlike most clusters, the Parahumans lack a kiss/kill dynamic as well as a personality bleed over. This is due the fact that the clustermates possess a strong emotional, social and psychological aversion between one another.

This prevents from interacting and even communicating with each other. Even staying in the same room results in them feeling a strong sense of unease and annoyance.

The Cluster also has a special gimmick as in that whoever possesses the most information regarding their clustermates, will have their own powers amplified. The more information one has over another specific Parahuman, the more stronger their version of that Parahuman's power becomes.

This information can be anything from the Parahumans lifestyle, past, powers and even just basic trivia. Sadly, most of the clustermates are unaware of this gimmick as they refuse to interact with each other. Well except for one person...

Judas.

William Blake was an extremely paranoid schizophrenic who was trying his hardest to cope and medicate his illness. Initially, he refused to ride the plane but it was only through persuasion from his friends that he relented.

He triggered as he angrily screamed at his friends when the plane started falling, blaming them for the incident.

Powers:

Breaker/Master/Blaster/Thinker: Judas's breaker state turns him into dark green smoke, anyone who breaths in the gas experiences strong hallucinations and paranoia that trick them into thinking that their allies are dangerous monsters. He also possesses incredible mastery and awareness over breaker state, capable of blasting condensed gas projectiles and expertly dividing his body to create small clones or for evasion.

Brute: By condensing his smoke, he can increase the strength of his projectiles.

Mover: When his form is divided into two parts, he can teleport one of the gas back to the other.

Stranger/Breaker: An additional breaker state that causes anyone who previously inhaled the smoke to experience great difficulty locating his presence.

Tinker: Specializes in making a dramatic supersuit that stores his gas body and releases it as condensed projectiles. The suit looks like a cliche supervillain that uses poison gas.

Crusher.

John Walker was almost crushed and stuck under the weight of luggage falling from the plane. He triggered when he realized that he couldn't take it off as it was stacked in a way that it made impossible to push away.

Thinker: Can see the exact weight of the objects in front of him.

Brute/Striker: Besides a generally enhanced strength and durability, he can also further increase his physical strength proportional to how much heavy objects he is carrying or holding. With the heavier the object, the stronger he becomes.

Mover: Can teleport a few feet away from his current location but in doing so leaves behind all of his weighted objects and gear.

Breaker/Brute: A minor breaker state that turns parts of his body into bulletproof glass.

Tinker: Allows him to make heavy weighted medieval-esque armour and shields.

Cubicle.

Terry Smith was in the plane restroom when the violent turbulence started. He triggered as he uncontrollably got pushed around the walls while trying to leave.

Thinker: Has fine control over his remote teleportation and can use it to coordinate his opponent's movements at the right timing so to teleport an object in their path.

Brute/Shaker: Can increase his physical strength by small portion based on the number of large objects in his field.

Shake/Mover: Can manifest a visible 3D large cuboid shaker field in which he can control the position of any object or person and teleport them to wherever he pleases within his field. His field can also pass through barriers such as walls. Lacks spatial awareness.

Stranger/Shaker: The walls of his shaker field are translucent from the outside, preventing people from looking in properly.

Tinker: Can make a space-themed supersuit with a built-in radar and detection system.

Glass Cannon.

Henry Bottoms was the pilot of the ship who accidentally drank a little too much and got drunk during his flight causing the accident. He triggered as the plane fell.

Master: He can imbue his projectiles with a intoxication effect if it enters their system.

Brute: The more liquid he keeps within himself, the stronger and more durable he becomes.

Master/Mover: When he's completely full, he can teleport all the liquid outside of his body to create a mindless decoy.

Breaker/Stranger/Blaster/Thinker: His breaker state turns him into a hollow transparent glass (fragile) statue. He can store any liquid into his body and then expel it in the form of high concentrated projectiles. He can even control the form, rate of fire and power of his shots. Any liquid he stores in his breaker state remains there even after he turns back to normal.

Tinker: Allows him to make thick, durable, shock absorbing clothes and costumes.

Fictionologist.

Alex Reyes was a young fiction writer in-training who wanted to share his stories with the world. He triggered during the plane's nosedive, afraid that he wouldn't be able to accomplish his dreams.

He's also the one who figured out the cluster gimmick, this was due him being a huge cape geek, so he used his powers on one of the PRT agents to take peak at the abilities of his clustermates only to accidentally boost all of his secondary powers.

Blaster/Master: Allows him to produce small amounts of hallucinogenic gas that when inhaled cause targets to mistake the host as someone else. The enhanced version let's him blast entire streams of gas upon his opponents that cause uncontrollable wild hallucinations as well as experience strong emotional instability.

Brute/Strike: His physical abilities scale proportionally to how heavy his super suits are. The enhanced version let's him concentrate all of the force into one powerful supercharged kinetic attack.

Striker/Shaker: Can "mark" one of his suits and instantly teleport it over his body and wear it. The enhanced version causes broken off pieces of the suit to teleport back into place and slightly fix the damage in the process.

Stranger: Allows him to prevent his enemies from knowing what his abilities are in the beginning of every encounter, even if they were previously aware, once the host showcases their abilities the target immediately remembers all of their abilities. The enhanced version let's him turn the supersuits he wears, invisible.

Tinker: He can make overdramatic supersuits that resemble fictional cliche characters. The more cliche the costume, the better his rate of success. Meaning if he builds a supersuit with hot rod flame design, he can fit it with several pyrokinetic gadgets such as flamethrowers or jet propulsers. But if he fits the suit with ice/cold based technology, than the rate of misfire and failure of his suit increases exponentially. He is not limited one theme and can make superhero suits, medieval fantasy suits and even sci-fi suits as long as they possess an overdramatic appearance.

So what do you think?

2 Comments
2024/10/27
09:51 UTC

13

How would this power work?

Thinker/Trump power, specializing in dissembling, copying and integrating things, ranging from knowledge to technology, to powers. With effort, host can imitate Tinker abilities.

It's one of the powers granted by cauldron vials. I get the part about copying, but what about the other parts?

2 Comments
2024/10/20
20:24 UTC

19

What power can you generate out of this trigger.

James' Shard: The Zero-Axis.

It is a Shard that is used by entities to chart their navigation pattern of their projectiles during combat before stingers became a common choice. Often results in Thinker or Tinker powers.

James had always wanted to make his parents proud. He never wanted to make them feel hurt, nor did he want them to cry.

So it came as a dreadful shock to Jim when he realized that he had failed his highschool midterm exams.

All those nights staying up trying to study and absorb the information were for nothing. It had always been the case like this. No matter how hard he tried he kept failing.

It felt like a curse had plagued him throughout his childhood, tormenting him constantly by slowly degrading his grades over the course of his life. Preventing him from making his parents proud.

And in order to prevent his mother from knowing how much of a failure he was, he did what he always did whenever he got bad marks.

He got rid of the evidence.

Going back home, he would then proceed to lie to his parents for a whole 3 weeks about the whereabouts of his exam grades, to which he would tell them that they haven't come back yet.

Eventually the truth would catch up to him during a parents-teacher conference where the truth would surface out when his mom asked the teacher why her son hadn't still his maths paper.

Trip back to the car was silent, James heart was pounding heavily. He watched as his mom called his father and told him that their son was a liar who fails his tests hides his grades.

She would curse James with tears in her eyes and a broken tone. Watching this, James triggers


1 Comment
2024/10/20
18:29 UTC

18

Need help creating a trigger event a Tinker who builds bridges.

So I created this guy based on a brief minor character from an online story I read and it just stuck with.

The Parahuman's name is Lance Curtis, he's a 17-year old highschool dropout who's described to be a bit of a weeb.

He has a very blunt and overly positive personality, but thankfully for his shard he is very creative and can push his tinker powers to create incredible things that occasionally stretch the definition of his specialty without effecting his tech too badly.

1 Comment
2024/10/14
20:45 UTC

10

Power this trigger #3

Eric (no not Shielder) lives with a physically abusive mother. He’s relatively young a so fighting back and defending yourself isn’t really a question. Recently, they move near a family with another boy around his age to befriend. His mother makes friends with the parents, the mom is a teacher and the dad is a sheriff. One day, it gets particularly bad, he decides he can’t take the abuse anymore and packs a bag in the middle of the night and runs away from home. He manages to get to their house and asks to stay for the night, explaining the situation, figuring that someone in law enforcement could help him.

Unfortunately they’re also big believers in “one who withholds the staff, hates his son” so they pretend to help. He excuses himself to the restroom and overhears them inform his mom where he is. He waits in the house, his stomach dropping as he waits for his mom to arrive. knowing that escape is impossible. He triggers

Vanessa All great things come in 3, the triumvirate (rip Hero), the endbringers (well not so great), the 3 musketeers, the three amigos, the three little pigs, Nirvana, TLC, and Courtney, Vanessa, and Saleka have been inseparable since kindergarten. They do everything together, they’re always there for each other. They’re like sisters. Then Courtney went on some cruise and met a girl named Ramona. Courtney started trying to insert Ramona in the trio, Saleka accepted Ramona with open arms, but Vanessa didn’t.

Vanessa dislikes Ramona for whatever reason, Ramona seems like the sum of the type of person Vanessa despises and she just hates how everyone around her is so positive about it. It feels like Ramona came in out of nowhere and ruining everything the trio had that was sacred, forcing herself into the holy trinity.

Her final straw is when she sees Courtney and Saleka change their clothing style to be more similar to Ramona. She hates them all, Ramona for just being there, Courtney for ruining the trinity, and Saleka for just pretending it’s fine. Courtney confronts her for being rude to Ramona and Saleka being the little doormat that she is sides with Courtney. Vanessa tells Courtney that she won’t go on their Christmas trip if Ramona is going, Courtney doesn’t care and tells Vanessa to fuck off. With their friendship forever shattered, Vanessa triggers

Hakeem lives in a very well off family that installed to him the an elitist mindset of “if you’re poor it’s because you deserve it, if you’re rich you deserve it” and living in a well off community, he believes it because he has no other view of less fortunate people. Then he starts to meet people who are worse off and realizes, they’re people too, his worldview gets torn apart, he learns that the whole “hard work” view that was installed into him doesn’t work for everyone.

So when he starts to learn more about them and he starts watching his friends start to struggle with problems like addiction, violence in their homes, and more. The problem is, he desperately wants to help them, but he can’t. The people in his rich community tell him to stop his “charity” and that he’ll accomplish nothing for sympathizing with “people like them”. He watches as each of them slowly deteriorate and change. The people in his affluent community tell him they deserve it and it was only logical, time is a circle and everyone will follow in their footsteps of their parents, whether that be “quality or garbage”.

Predestination on earth, feeling helpless in helping his friends with their less fortunate situations and always hearing his efforts are purely in vain, he triggers.

8 Comments
2024/10/06
05:38 UTC

48

House of Cards (OC Art)

House of Cards, a character from my Weaverdice campaign! Art commissioned from my friend @RunningRoyalArt on Twitter/X.

4 Comments
2024/10/01
03:10 UTC

11

Does anyone know if there is currently a cheat-sheet for making cluster capes in Weaverdice?

See title. At some point in the last few months it looks like the old Grab-bag Guidebook got deleted off of google docs, so I was curious if there's a backup/updated version somewhere or a similar document that anyone knows of.

3 Comments
2024/09/26
18:15 UTC

48

How would this work?

I was messing with weaver dice power generator on perchane.org to get some inspiration for a power thingy for a character. Pro/Con: entering the Changer state has serious downsides. A Changer might find his true form is harder and harder to return to each time the power is used, or that each mutation applied burns through an enormous amount of physical energy, forcing long recuperations, or that his alternate form alters his psychology, rendering him incapable of holding back. And - Mutant (Monster x Monster) - undergo an irreversible change each time they transform, with increased power coming at the cost of an increasingly inhuman appearance and anatomy.

I'm trying to make/get more inspiration for a character I can progressively make more un-human and messed up the more they use their power would something like this be the way to go? If so what would be some examples.

8 Comments
2024/09/25
00:54 UTC

16

Power this trigger pt 2

Selena’s roomate is a sociopath master that for whatever reason, became fixated on her. They like to watch her suffer more than any other person.

They think it’s funny to use their powers to make Selena embarrass herself in front of others. They use their powers to make Selena believe that she can’t get away from them and that no one would believe her if she ever told anyone (even thought that’s not true)

They psychologically torture her, making her curse out her family and friends and cut them off, act rude to anyone which causes her to get fired, go hungry while her roommate eats one slice of pizza and throws the rest away in front of her

Selena is aware of what’s happening, but she has a mental compulsion that makes her almost unable to make a decision of her own or to ask anyone for help. From all the conditioning, she’s probably unrecognizable to who she was before. Everyone who knew her now hates her. She triggers

6 Comments
2024/09/13
17:01 UTC

5

Does anyone have a list of what the cards mean?

For the power generation using tarot cards, I know the Lovers card means that the cape has a really pretty and iconic power, does anyone know anything for other cards?

2 Comments
2024/09/04
18:23 UTC

7

Looking for PactDice campaigns to join?

Hey, there! Just wondering if there are some PactDice campaigns running at would want or need some players. Thank you for reading

2 Comments
2024/09/02
04:35 UTC

5

Fortune Practitioner

Trying to build fortune practitioner who is actuarial scientists who deal with probability and statistics using the aesthetic of gambling and gamesmanship to adjust strategies and respond to events, aiming to maximize their returns while managing risk.

However, the triple and actually haven't used that, like the practice that I came up with feels more like their magical items than they are practices because the way I envision this use of the practices, it's more like Fortune practices meets augury, I don't know whether I'm overcomplicating it or just not letting it be as simple as it probably is.

Here's an example of an attempt I made: In the card-based spells, "Resource Allocation" improves resource distribution namely favorable conditions like find the right key to a locked door, "Trend Manipulation" influences outcomes to favor their desired outcome such as a negation or a firefight, and "Controlled Chaos" triggers random events such as causing a distraction or generating an unexpected stroke of luck that benefits the caster or their allies in a challenging situation.

This is based on the percentage of hearts drawn in the last 10 draws, scaling effects by up to 50%. This system requires strategic management as overuse depletes a luck reserve, imposing cooldowns, and emphasizes vulnerability if tools (cards or coins) are lost.

The coin-based spells (like "Fortuna's Grace”, Flip the $10 silver dollar. If heads, calculate the percentage of heads in the last 10 flips. Boost luck by up to 50% based on the percentage of heads.) ("Fortio's Curse”, Flip the coin. If tails, calculate the percentage of tails in the last 10 flips. Reduce the opponent's luck by up to 50% based on the percentage of tails.) ("Silver Shield”, Flip the coin. If heads, calculate the percentage of heads in the last 10 flips. Mitigate negative outcomes by up to 50% based on the percentage of heads.) and ("Lucky Flip Flip the coin before a critical action. If heads, calculate the percentage of heads in the last 10 flips. Increase success probability by up to 50% based on the percentage of heads.)

My question is how do I get this build let's call it to work?

2 Comments
2024/08/27
16:01 UTC

8

Power this trigger

You’ve never been liked or really done anything super meaningful. You’re a basic high school student who wants to be liked, to feel special.

You go to school with a bunch of new wave-esque kids. Having powers, being superheroes, and it being known obviously makes them super popular. For a long time you scheme on ways to become their friends, to become close to them. you weren’t envious of them, you wanted to just be friends with them. It was more of a fame thing. But everything just never seems to work out, everything you do to try to win their friendship just seems to humiliate yourself in front of them and others.

They’re not mean to you or anything. And that’s what really stings because you can’t even lie to yourself that you were just following the wrong crowd. It was always you. To them, you look like a crazy stalker, memorizing their schedules, their birthdays, and they barely talk to you so they try to avoid you. You never seem to get the hint.

You even realize you’ve been doing this to long, you collapse in your bedroom, every single thing you did just seem be in vain. Nothing you do works, it’s been 2 years and if anything, they dislike you even more. All your plans and little schemes to insert yourself into their life was so stupid. Summers wasted on planning out your schedule for people who don’t particularly like you. You keep on making a laughingstock of yourself to others and restraining order in the making to the people you want to befriend, nothing you do seems to work.

You keep trying to make yourself their friend to no avail and you’re aware that you look like a creep. You hate yourself so much. You don’t even have any other friends because you were so obsessed with the idea of famous friends. You dug yourself in a hole and now everyone thinks you’re a weirdo. You’re forced to face reality and the consequences of your actions and trigger

4 Comments
2024/08/26
04:05 UTC

7

Pactdice Ruins, incursion of the hypermodern?

So I was reading through the Pactdice manual, and in the description of the Ruins and its Practice, there's this line:

"It should be stressed that the Ruins are not a realm seen across the entire world, and in many places the Ruins’ functions are handled by other realms, however, the Ruins is present in virtually every modernized area, with only a partial foothold in places that are behind the times and some small amounts of ground already being lost to the hypermodern, and is the commonly accepted status quo for practitioners to talk about and work around."

What is meant here? What does it mean for the Ruins to be losing ground to the Hypermodern? What is even meant by hypermodernism in this context? Are the Ruins a specifically modern or postmodern phenomenon?

Has Wildbow ever expanded on the details of how cultural shifts alter the cosmological landscape of Realms?

If anyone knows anything about this I'd appreciate it if they could shed some light.

3 Comments
2024/08/25
18:12 UTC

10

Power ideas for oc pt 2

Reese lives with her family that’s super critical of everything. It feels like they’re always watching her. Any small mistake gets a long lecture about why they suck, how they’re selfish, lazy, and how they will never grow etc. Any decision they make that doesn’t fit into the narrow worldview gets heavily criticized. She basically got interrogated after mentioning she joined her local theatre program. She couldn’t have Christmas gifts above 30 dollars because in their words “you’re no diva”. She’s lost pets under “mysterious circumstances”. She dreaded coming home every day.

Everyone besides Reese in the house always seems to be super angry all the time. Yelling and anger is a common place, but when they tried to drown out the sound, they had their headphones removed. They’re a bit of a coward, despite being a major fan of horror movies, they can’t even raise their voice up to their bullies at home. She always tried to steel her emotions and appear emotionless yet she gets branded as emotional for daring to question her family’s backward views despite her brother punching holes in walls for minor inconveniences. Her usual happy talkative demeanor disappears when they go home to a quiet, submissive one. She always feared her relatives, praying every day that they’d just focus their attention on something else. They even got made fun of their fear when they flinch.

They try to find words whenever they speak to make their relatives the least mad at them, this doesn’t work. It was never physical abuse, no one laid hands on her, nothing she could really report and get it taken seriously yet it still deeply affects her. She feels helpless, in an ever watching inescapable situation with no back up that continues to wear her down and so much hate in her heart she can’t materialize, and she triggers

Miscellaneous fun fact: people actually thought Reese were a Parahuman before triggering because she snuck right behind people before talking to them and scared them. Also, she was inspired by ghosts and horror movies for her costume.

Reese triggers a power set that consists of a [Creep Stranger x Take off Mover x Emotion Master]

For a refresher, creep strangers can avoid danger or obtain access by way of agility, movement modes, or physical adaptations.

What are your ideas for her exact powers?

7 Comments
2024/08/23
05:29 UTC

9

OC Circus clustermates

I'm planning a campaign that takes place before Worm in a different city and I wanted to use some OCs who triggered with Circus! I have a rough idea but was looking for some feedback. I also have rough mockups of them that I made in heroforge.

Party Boy: young, chaotic, and dangerous. He fancies himself a truer hero than the ones who follow the letter of the law but is inconvenient at best.

His version of the pocket dimension could either be that he makes an area strobe rapidly between dimensions for a small period of time (his "party"), or to quickly open very short-lived, small interdimensional holes to let through flashes of light, sound, liquids, gas, wind, etc at random.

His coordination might be omnipotent awareness of surroundings in a small radius, making him nearly untouchable in a melle, or makes him more agile and perfectly coordinated the more chaotic a situation (bullets, fire, blasters, lack of communication/teamwork on the battlefield), idk yet.

Can create fire, but with very little control and hardly any protection from it.

Name TBD: an underground crime boss. A little Jason Todd, a little Punisher. He runs legit businesses mixed with running drugs and guns and he's very good at playing with villain organizations. He doesn't care much for the unwritten rules.

I think his dimension power is like Circus's, but tied to physical space, so he can only pull an object out by going to the place where he put it in the pocket dimension.

His coordination might be like a two-dimensional top down area awareness around himself. He wouldn't know what floor someone is on, or if they're underground, just that they're at that spot on the map, so to speak.

He might be the true pyrotechnic of the group with full control and immunity to fire.

Name ideas: Made Man, Three Bit, Burner, Hot Property, Crime Lord, Heat, Bossman, Stash.

Sorry if this isn't the place for this!

11 Comments
2024/08/21
20:53 UTC

10

Power ideas for OC’s

I got some Brockton bay wards oc’s and I’ve figured out their power classifications and subtypes, but I’d like to hear your guys’ interpretations of their exact powers! If you have different ideas for their classifications feel free to share!

Yanira and Anthony are siblings both attending Arcadia. They’re oc’s I’ve toyed around with, given a million different names to, but never fully realized them 

Yanira triggers powers that fall under the (Cultist Master x Transit Mover x Charm Stranger), with Master aspect probably the most apparent. She triggered from her life turning upside down, her father was in a relationship with a woman. The master aspect comes from feeling like no one had her back. She couldn’t get her dad to listen to reason, made her feel small and stupid,  and he was just an alien to her. Anthony tried to help her in their own ways but she became hostile to his attempts till he basically leaves her to fight her own battles. The mover aspect was wanting to be away from said home life and the stranger aspect was the hatred of trying to be manipulated by her dad and his girlfriend.

After her trigger event, her dad broke up with his girlfriend. Instead of being mad at her dad, she doubles her pain and gives it to the next person, Anthony and becomes best friends with her dad. 

Anthony didn’t trigger for a while, it took more for them to trigger but he eventually did. One day his dad stopped seeing him as a boy but as a man, and Yanira added gasoline to the flames. Yanira genuinely believed she was a superior being for having powers and for being smart enough to be in the same classes as their older brother

They were yelled at and screamed at for every mistake they made. Yanira and their dad both liked to hear themselves talk, and that made Anthony wish they were deaf. They were criticized for basically anything as Yanira and their dad just projected whatever they Yanira about people onto Anthony. It got so bad that he just ate dinner at a later time from them because he’d always get screamed at for chewing too loudly or not washing dishes fast enough. They make it clear that no matter how cool Legend is, they won’t accept Anthony for who he is. They never took their eyes off Anthony no matter what they did.

He triggered a combination that fell under a (Creep stranger x Take off mover x Imitation master). He was never insecure about the stuff they criticized him for, he just triggered from the fact they wouldn’t lay off of him for it and that he couldn’t really stand up for himself and he wanted to get far away from them. 

He joins the wards, because while he may not like Yanira, he wasn’t confident enough to be independent. 

So what are your ideas for their exact powers with the descriptions?

EDIT: realizing I have made a mistake in using something fanmade, I propose a change

Yanira is a [Influencer/Puppeteer Master x Transit/Ride mover x Charm Stranger]

While Anthony is [Creep stranger x Take off/Hurdle mover x emotion master]

4 Comments
2024/08/13
15:20 UTC

12

Ruins practitioners

I
posted A while ago, about some practices and practitioners, I came up with the idea that the idea that one of them was a bygone echoist necromancer whose practice centers around healing. However, I'm not sure what array of tools they should have. I have some ideas, but I'm not sure if I should add more or edit the ones I made?

Tools:

Anatomical Model heart: Summons echos in the immediate area however the fewer of them there are the deeper into the ruins they have to pull with echos becoming more dangerous

Vial: The vial can capture echoes from the surrounding environment or objects placed within it and convert them into tangible threads. If the vial captures echoes from particularly intense or traumatic events, the threads produced could carry residual emotional energy. This emotional residue might affect those who come into contact with the threads, causing mood swings, heightened emotions, or even hallucinations.

Gloves: Wearing gloves enhances manual dexterity and precision, making tasks that require fine motor skills easier to perform. Gloves might grant the wearer the ability to briefly sense the history of objects they touch, revealing secrets or hidden knowledge about them.

Face Masks: Wearing the mask may impose a calming influence on the wearer or those nearby, easing anxiety or reducing aggressive tendencies temporarily.

Scalpels: the scalpel could temporarily manifest ghostly hands that assist in surgical procedures, increasing accuracy and speed. The scalpel can make remarkably precise cuts that seem guided by unseen hands, ideal for delicate operations or intricate rituals requiring exact incisions.

Syringes: Injecting with the syringe cleanses the target's body of toxins or magical impurities, providing a brief period of enhanced health or clarity of mind Ease pain

Thanks for the help.

2 Comments
2024/08/02
16:40 UTC

16

(re)Power that trigger

For a bit of context, this trigger came from a post I made a few days ago asking for trigger ideas for a Wretched tinker (basically, whenever they build something, they get either a mutation or a bit of madness), but I’m interested to see what other powers come out of it.

They've given 50, 60, 70 hour work weeks to this company for years. Constantly trying to climb the ladder and getting maybe one in every five promotions. It's been nearly two years since they've talked to any of their former friends or worked out or enjoyed any hobbies. Six months ago, their spouse divorced them because "I don't see you at all, so I'm basically single anyways except for the one day every two months we have dinner together". Two weeks ago, they had a heart attack from the overwork and stress of everything, confining them to the hospital for a week. The doctors say they'll likely need a serious heart surgery in the next few years.

But even after all that, they came right back to work on Monday for the company they gave their lives to, and they, while in the bathroom, just overheard their supervisor joking with a hire up that "they won't be able to work like he used to, so we might as well get rid of them and find someone who can". The bosses leave, and they exit the bathroom to see themselves in the mirror. An overweight, ruined 30-something that looks late 40s who will forever have issues with any amount of exercise above a walk from the abuse and neglect they inflicted on their body for ultimately no reward. Everyone told them to slow down, they hadn't listened because "it would all pay off in the end". But this was the end all along.

He triggers.

6 Comments
2024/07/22
13:01 UTC

8

Pactdice Practice question?

I was looking through the Pactdice master document (https://docs.google.com/document/d/1LZFjFfwxLK1UWS59EY5js8ORYAlQLvLzBmkcqdpTp\_0/edit) and noticed a new section on what I think is Horrific practices, but it's all garbled - intentionally, I assume. Anyone have a normal version, or a way to decode it? I tried binary but it didn't seem to get me anywhere, and it doesn't look Baconian either. Since each letter seems to correspond to either 7 or 3, it might not be possible, but that would be a shame.

Edit: Realized after looking at it again that it's probably just 3 for vowels and 7 for consonants. Let me know if anyone has more information, but mystery (sort of) solved.

4 Comments
2024/07/21
21:30 UTC

8

Need help with a Shard’s purpose for an entity

So, I created a character who has a breaker power that turns him into a glitch that has an effect that gets stronger overtime, as well as the ability to clip through people and objects being able to damage people (like shadow stalker or crusader), teleport (similar to lag) ,create rifts anywhere that distorts the area ( like making textures on surfaces look weird and allowing things to fall through them) when detonated when to touched by characters or from range like an explosive. And being able to shut off, destroy, or drain any man-made devices (including tinker-tech)

The issue is that, I am having trouble coming up with the shard’s purpose in a cycle. The best i have at the moment is that Sabotage is used by the entities as a form of defense against other entities by protecting themselves and being able to corrupt an entities knowledge or their shards making the data useless. I read some post saying that tinker shards basically house the entities most valuable knowledge or the most important parts I believe and given to a human, Sabotage cannot mess with the shards of parahumans and can only mess with what people use their knowledge to create (guns, tinkertech, etc). Sabotage is a threat to that, which is why Sabotage for my character is able to sense tinkertech and tinkers (like Chevalier but with tinkers only).

So, if anyone give me ideas or a purpose for the shard that would be great.

4 Comments
2024/07/17
15:18 UTC

30

Uh, is anyone backing up the Weaverdice Vault stuff?

See thread title. I thankfully haven't really needed it, but even while unfortunately mostly stuck on my phone for the past too many months due to still on-going computer issues, I've noticed stuff gradually disappearing like one of the Striker documents or the vial section of the "defunct" spreadsheet or, most recently, the entire Grab-bag document and some of the stuff in the Power Vault. So I just wanted to point it out even as much as the game is still hodgepodge given I imagine other people will need it and given that I only have a couple of things backed up myself for basic reference, of which the Striker document and the Grab-bag document are not among those.

14 Comments
2024/07/11
22:16 UTC

10

Wretched tinker trigger events

So, I’ve been planning out a fic with a tinker protagonist. As you can tell from the title, I decided to make him a Wretched tinker (because who doesn’t like making their characters suffer?) and I’ve been trying to work out a trigger event to help shape the character. Looking at the tinker docs (here and here), as well as the detail generator (here), it looks like the Wretched falls purely under the Mad Scientist category. My question to this fine intellectual community is what sort of trigger would lead to such a power.

6 Comments
2024/07/11
20:22 UTC

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