/r/bloodbornebg
A subreddit dedicated to Bloodborne: The Board Game
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/r/bloodbornebg
I've decided to develop a custom hunter, and I thought I'd start out with the art first. I have my own ideas of what a Bowblade Hunter should wear (it's not the Harrowed set), but I wanted to gauge thoughts here before making any definitive decisions. Personally, I would like to highlight an attire that hasn't already been featured in the boardgame, my top two are Tomb Prospector and Knight.
What are your thoughts and preferences?
Edit: I've gotten in contact with the original artist. It will take a minute to afford him, but I really, really want this to be a thing.
Hey everybody, I just bought the chalice dungeons Expansion because wanted some solo fun (playing base game and story expansions with a buddy one day a month). Now I'm wondering If we can use the new hunters from chalice dungeons in base game and story expansions to expand our hunters pool, because we already played as every base hunter. Is this suitable or are these new hunters to strong/weak outside chalice dungeons?
Thank you!
I was looking at the expansions and I kept seeing a lot of Amazon with prices $150+ and I was wondering where else I can find these for a lower price?
I have a group interested in playing Bloodborne in a more RPG-like fashion. Spesifically, retaining some features of their character as we play through campaigns. Has anyone else tried this?
My immidiate idea is to let the players keep a certain number of purchased upgrade cards, so as to retain parts of their «build» between sessions. Say a player has specced out their deck with Strength cards, and gets to keep 1-3 of these between campaigns, with the rest of their cards reverting to the Basic deck. I feel like this would keep the balance okay-ish, except maybe speeding up the first chapter slightly. Thoughts?
(Sidenote: we play with a fair amount of house rules already, including no timer track, but instead increasing the price of upgrade cards as the timer track fills in. More focus on taking time to explore the map etc. )
It's literally just a retheme of the same game with minor changes like the time limit 🤣 if that interests you then it's on gamefound.
My maneater is missing its jaw. Should I roll with it and paint it with a zombified vibe or look for a replacement.
Help me
I died in the game, but im doing a campaignwhere a fellow NPC follows me. If I die, what happens to the npc?
What do you collect when you beat an enemy? Is it 2 caryll runes or 2 hunter items or what? And if there are two enemies in the square you have just entered, do you attack one at a time or what?? Please help me dudes I feel so stupid with this game.
Hello!
My friends and I had a big debate regarding the abilities of the monsters that relate to speed in the sequence (Scourge Beast with the Beastial Howl or Beast Patient with their 3rd ability on the card).
Their take: In the Scourge Beast example, the ability doesn't happen unless the Hunter's attack has the same speed as stated, since abilities are not attacks and thus the text reflects a condition that must be given for it to summon another Scourge Beast.
My opinion: The speed tells you when the ability is activated in the order (Slow) and as long as you don't interrupt or kill this Beast with a faster attack in the round, it summons the other Beast. So this ability becomes an attack (without doing damage) and follows the same rules of when it happens in the order of attacks. The definition "before the Hunters Attack" is just to say that it is still the first of the two "attacks" at the same speed. Interrupt might not be correct, but kill should interrupt it for sure.
For the Beast Patients you'd need a dodge action with a higher speed value as their ability would be casted. Or just kill them faster as they could trigger the ability.
Now the question: Who is right?
Hello.
I have a 4 players team that just beat "The long Hunt" for the first time.
I'm the only one who played the video game (I'm also very familiar with the lore), everyone seems to have enjoyed the gameplay so far, though my friends have two minor disappointments :
One friend particularily would want to keep at least some cards. I guess, we could do that, but it also could make the next campaign trivial. From your experience, would that be a good idea ?
Does it get any more complex in the next campaigns ?
The lore in the video game is very dense and intricated, I'd like to see something similar in the boardgame. But will it go that far ?
What do you think applies regarding Combo Slash?
A.) Combo Slash happens immediately when you place a card on the Combo Slash space. You can thus transform the sword as soon as the card touches the space, opening up a potential dodge regardless of the enemy's attack speed. (Think ON ATTACK, before step 2 of the combat mechanic)
B.) Combo Slash occurs when you place a card on the Combo Slash space, and your attack is faster than the enemy's. You can thus transform the sword if your attack is faster, and in that case open up a potential dodge against the enemy's attack, provided that he strikes slower and you have a dodge card available. (Think AFTER ATTACK, between step 1 & 2 of the combat mechanic)
C.) Combo Slash applies when you place a card on the Combo Slash space, but after both your attack and the enemy's attack have resolved. So you get to transform the weapon after the fight is over, and therefore don't open up the other side of the sword until said fight is over. (Think COMBAT RESOLVED, after step 4 of the combat mechanic)
Thanks for all your input!
We have finished all of the cards we can, none of them lead to new cards. We finished Odeon chapel and killing/sparing the little girl
What happens if you have too many spawn points for the number of miniatures the game comes with? Should you proxy enemies, or do they simply not spawn?
Heyo,
For your painted minis, do you just store them back in the box and have no issues with paint rubbing off or do you varnish them then store them.
Or something else.
Id much prefer all the minis stay in the boxes they come in and take up as little storage space as possible so wanna hear your thoughts.
If you do varnish, what varnish do you use?
Ive only used Army Painter Matte Varnish and whilst its good, like (from what Ive heard) most varnishes, its very temperamental. Has to be perfect conditions or else
Did I get ripped off or did I just win big?
I do not care, I am just excited to play it.
This is untested and very much still being worked on, comments and feedback welcome. https://docs.google.com/document/d/1dMN6hqdRcPKadPIWC1l5mP3e9PFoW--O_YDl5ksXN6w/edit?usp=sharing
I wanted to add a bit more depth to PVP since the official offering is very lacking. I think these alternate rules add a bit more excitement and interest! Will be looking to playtest on TTS soon, but obviously feel free to try it yourself in digital or physical and let me know how it goes!
I’m interested in which expansion holds your favorite campaign of the 4 small box KS exclusives:
Who gets the blood echo when multiple hunters kill an enemy? Is it the one that dealt the most damage? Or the one that deals the killing blow? Or does everyone on the space get one? Thanks!
Since you place it on an attack slot Is this a permanent upgrade? Or only once per Dream visit like other reward cards?
Would like to play the game with friend who lives far away
Hello,
I got the hunters dreams extra which comes with the hunters as enemies but if I wanted to use them as playable hunters, Id need their stats and ill just make up the trickweapon card
I think I can find the attacks and abilities and starting firearms in an unboxing video where the guy goes through the cards.
But does anyone have the photos of the actual hunters so i could copy them onto the cards?
Any info or tips for making homemade ones would be much appreciated.
I keep seeing post from 2 year ago that say the expansion is limited. Yet it still seem on stock at many places at a fair price. Was it suposed to be limited but CMON made it permanent instead or they just printed a lot of them?