/r/MannWorkshop
In the Mann Co. Workshop you can show off your additions for Team Fortress 2, such as items, maps or textures! You can also ask questions or ask for feedback!
Welcome to the Mann Co. Workshop!
In this subreddit you can show off your models, skins, maps, huds and others customizations related to Team Fortress 2. You can also ask questions related to any of these!
Please read the submission and comment guidelines below!
Please follow the Reddiquette.
Please keep the content relevant to TF2, A MLP/Mario/Gaben Spray is nice, but not here.
Please try to submit content that you made or helped create (unless it's news/questions).
Give constructive criticism.
No Suggestions, we're here to help you make things yourself. You can submit concept art however.
Try to be polite and friendly at all times.
No memes.
Workshop Submissions
Skins
Maps
TF2-Style Sprays
Tutorials / Guides
HUDS / Scripts
Questions
Anything else related to modding for TF2
The Wiki can learn you anything about Modding!
The MannWorkshop Steam Group! Join us in the chat!
/r/MannWorkshop
Thank you everyone for the submissions throughout the years, but due to the dramatic decrease in content both in TF2 and from submitters, I will be disabling posting in this subreddit. I do not plan to remove any existing posts so as to preserve what does exist, but as the main /r/tf2 subreddit provides an adequate platform for workshop posts, the need for this subreddit simply isn't required anymore.
Farewell!
I have seriously been looking for months for a good mod that replicates the pre LaW models for the rocket launcher. ive found one for every other class but soldier.
https://imgur.com/9daUsUs - reference picture
added bonus but if u can make another addition where it makes the botkillers look like this (not required)
hey ım a consept artist and ım looking to start doing consept art's for tf2 hat's i used to work for roblox jojo game's and made some art's for people and did stand consept art's for my friend's for right now ı am finishing a hat consept art for spy calld "reaping skull" so ye if ya wanna chat about it add me on discord: benrey#5399 (if you want to see my past art's ıll send it to you on discord)
I've been trying to look for TF2's Main Theme (The that plays once the match ends) To mod for a while now.
I already know how to mod sound and music, Just want to know where the correct file is. Am I looking at the wrong VPK? Wrong file path? Wrong file? If anyone knows where to find it please point me in the right direction.
We need a helmet for soldier. The default helmet, with a halo above it. If this already exists in workshop, please let me know.
Hi, Im changing the characters that will show up on the main menu and I just wanted to know ahead of time if there was a command to rotate between characters, I know there was a command to change the background
Thank you in advance
Hello r/MannWorkshop, i'm a new tf2 workshop user and have been following HellJumpers Tutorial on how to make a custom hat, i'm done with the model but i don't know how to access the UV Editing tools he uses in Blender 2.83 (Current Version), is there a way to access those options and if so how do I? The tutorial is pretty dated and just want to know if I can still use it in today's age.
I wanted to share with you my latest hat idea for TF2. I would also like to know your opinions !
I would like to know your opinion on my all class hat currently in the workshop
Here's the link !
https://steamcommunity.com/sharedfiles/filedetails/?id=2108056501
I can't seem to find the right files for the chocolate bar's vtf in the misc directory. I downloaded another person's retexture to see if theirs works, but theirs doesn't work for me either. What am I doing wrong? What is missing? I made it VTF, so I don't know what's wrong. I made sure the path was correct, but it still doesn't work right.
Well I followed a post on how to edit weapon sprites, and I tried to edit my spy cigarette case sprite, I when well but I can't see it in-game even if I set sv_pure to 1 or 0, help?
Sorry for my bad punctuation.
I put this in tf/materials/models/weapons/v_cigarette_case and it doesn't show in-game
Hey guys, glad to be a part of this community!
I am new to making items and maps for team Fortress 2, but I have 4 years of skills in 3D modeling, 3D animation and slight texturing. And I hope to actually make mods, skins or even maps for games like TF2, But I had trouble trying to figure out how to do it. So I hope to learn from you guys on the process and workflow of making TF2 Maps and items for the game.
Hi there. So I've been creating items/skins for tf2 for a while now, but I've never used the beta importer before (I always use the "Other..." option/the one in the middle). Anyway, the problem is that for whatever reason it refuses to import my texture, it gives me this error: "Material VMT1 Missing Shader VertexLitGeneric"... I tried using a texture from the game itself but source being source, it gave me the same error, I even wasted quite a bit of time typing whatever I could in the text file from "workshop/import_source/" with no results. If you know how to deal with this issue please let me know, and if you happen to have uploaded something to the workshop can you send me the text file of it from "workshop/import_source/"? I only want to know the material/texture lines (or commands) from it. Also, HERE's my gamebanana link if you're interested.
I wanted to test some preexisting tf2 cosmetics that have multiple styles against a mod but am not sure how.
I am new to modding and wanted to try to make a hat or something in Blender, however I am having trouble trying to import the character models/textures into Blender to use them, I have been trying to use GCFScape and the Blender Source tools to do this with no avail. is there something I am missing?
I put together a little misc for the pyro, all in blender 2.8, and tried to upload it to the workshop, but for some reason the .tga file I downloaded is “unsupported” by the uploader, even though it shows up in the VMT1 menu.
I have an imgur album I can link in the comments. Any and all help is appreciated.
Under normal circumstances I wouldn't have even tried for this kind of event. I have some rudimentary knowledge of modeling from some game deign classes I took as well as four years or working with Auto Cad and Revitt but nothing to crazy. However my cousin just passed and he loved tf2 for a time. I want to make a particle effect in remembrance of him and enter it but dont know exactly where to start. Do I make the effect in Photoshop? In Source? Already found a lot of tutorials on navigating U.I. and modeling and that kind of thing but nothing about how to make unusual effects. Thank you for any help.
I made the helmet shown in the Biggs Steel Rods poster!
https://steamcommunity.com/sharedfiles/filedetails/?id=1864513811
Also would it be possible to make an unusual weapon effect that was based on orbiting objects, like massed flies, nuts n' bolts, and orbiting planets, or would the unique constraints of weapon effects prohibit that?
I'm new here so I don't know if this is the place to ask.