/r/StarfieldOutposts
Welcome to r/StarfieldOutposts. This is the place for showcasing your outpost builds from Bethesda Softworks space RPG Starfield.
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/r/StarfieldOutposts
So, you want endless source of great food and drinks? Easy.
You start by unlocking Gastronomy tier 4. Easy, right? Well, just unlock the skill, buy all the resources needed at a shop and cook until ready.
Now you need to research the right recipes:
Alien Stew - IMHO the best alien food - Exotic recipes 2
Alien Energy Drink - simple drink - Beverage development 2
Alien Tonic - needed for Boom Pop! Dynamite - Beverage development 1
Boom Pop! Dynamite - advanced drink - Beverage development 4
Boba Alien Tea - XP boost - Beverage development 1
And finally, find the right spot: Shoza II (kitchen), Shoza III (local farmer)
The kitchen might need some protection from the atmospheric pressure. You're gonna need Planetary Habitation tier 2.
Now go out and look around both the kitchen and you local farmers habitat. Look for plants and animals with the right ingredients:
Shoza II: Spiral Bloom (Spice), Sweet Yellow Creeper (Fiber), Coralheart (Membrane), Explorer's Coleus (Metabolic Agent)
Shoza III: Spiral Bloom (Nutrient), Mantodea (Aromatic)
Take some samples and a few breeding specimens home and start farming! Build a water source and some greenhouses and habitats and connect the two spots with a cargo link. You'll have to get the nutrient and aromatic to your kitchen and the fiber to the local farm to feed the Mantodea.
You're done. Now you have your kitchen all stocked up to cook an infinite amount of great food and drinks.
Enjoy!
So I have roughly 400 ish hours in Starfield but only now want to dive into outpost building. Kinda feels right with my current character.
What are some good outpost mods that you use when it comes to objects, structures, etc?
I came across a spacer camp that had an amazing layout. It was a few tents, tarps, and then a landing field, all on relatively flat land.
I wanted to build there, and use the existing structures as a starting point after killing the spacers. however the game wouldn't allow it
I haven't seen anything on Nexus that allows this yet, but I have only just started searching.
If anyone likes outpost builds and decorating ideas please check out this YouTube.
This video features a hospital outpost built lakeside. It includedversions using an Xbox.
Contraband outpost on Bardeen III
https://youtu.be/21giUPW3oCo?si=28odc5cXck3pZMGU
Okay so I'm going to start with normal vanilla property designs then add in mods and huge outposts if anyone is interested 😁
a quick guide on how to float your habs and create some incredible builds
this was so much fun, i still cant believe i found this location as easily as i did
Using one mod you can manufacture 18 of these rare and valuable aids using 16 raw materials and 6 cargo links. Easy beginner method.
In recent posts with u/FreightPhantom like this and this, the topic of finding the least number of outposts to gather all of the resources in the game came down to where could He3 be gathered using vapor extractors. Kreet was well-known for this property of its atmosphere, but there were few definitive lists. I contributed to his survey, but in doing so I also discovered that there are 5 other resources that can be gathered as vapor: H2O (the only liquid), Alkanes (HnCn), Benzene (C6Hn), Chlorine (Cl), and Fluorine (F).
Here is where I dump The Big Vapor List:
Alkanes Worlds
World | Level | Inorganics | Flora | Fauna | Day Length |
---|---|---|---|---|---|
Guniibuu 6d | 20 | Pb, H2O, Ti | 5 Days | ||
Al-Battani 2 | 35 | Cu, Pb, Ni, H2O, Dy, IL | Adhesive | 25 Hours | |
Tidacha 1 | 45 | Al, Ar, Cl, Fe, H2O, C6Hn, R-COOH | Nutrient, Toxin, Hallucinogen, Structural | Cosmetic, Analgesic, Sealant, Spice | 9 Hours |
Sparta 4 | 60 | Cl, Cu, H2O, SiH3Cl, F, IL | Fiber, Metabolic, Nutrient, Structural, Toxin | 33 Hours | |
Huygens 3 | 75 | Cl, Cu, Pb, H2O, F, Cs | Hallucinogen, Nutrient, Toxin | Hallucinogen, Metabolic, Sealant | 46 Hours |
Benzene Worlds
World | Level | Resources | Flora | Fauna | Day Length |
---|---|---|---|---|---|
Dionysus (Olympus) | 10 | Cl, Fe, Pb, Ni, U, H2O, HnCn | 6 Days | ||
Vesta (Lunara) | 25 | Ar, Cl, Cu, Pb, H2O, F, Hg | Toxin | Membrane, Metabolic, Toxin | 43 Hours |
Copernicus 2 | 30 | Cu, Fe, Pb, Ni, H2O, F, Ti | Nutrient, Pigment, Sealant, Structural | Amino Acid | 10 Hours |
Jaffa 6a | 35 | Cl, Pb, Ni, H2O, Ag | 92 Hours |
Chlorine Worlds
World | Level | Resources | Flora | Fauna | Day Length |
---|---|---|---|---|---|
Niira (Narion) | 1 | Ar, Cu, Ni, H2O, C6Hn, F, IL | Sealant | Nutrient | 48 Hours |
Cassiopeia 4a | 20 | Fe, Ni, U, H2O, HnCn, Ir, Ta | Amino Acids, Nutrient, Membrane, Structural, Toxin | 13 Hours | |
Eridani 1 | 20 | U | 14 Hours | ||
Indum 4d | 20 | Cu, Fe, H2O, F, Au, Ta, Sb | 94 Hours | ||
Nemeria 2b | 35 | Fe, Pb, H2O, HnCn | 11 Days | ||
Heinlein 2 | 45 | Fe, Ni, U, Ir, V | 41 Hours | ||
Heisenberg 5 | 55 | Pb, Ni, U, H2O, Co, Ir, Pt | 38 Hours | ||
Leviathan 4 | 55 | Al, Cu, Fe, H2O, F, Yb | Sealant, Structural, Toxin | Spice | 23 Hours |
Decaran 1 | 60 | Ar, Fe, H2O, C6Hn, R-COOH | Amino Acids, Sealant | 63 Hours | |
Maal 8 | 60 | Cu, Fe, Ni, U, H2O, Ir, V | 43 Hours | ||
Maal 9b | 60 | Cu, U, H2O, V, Sb | Structural | 12 Hours | |
Rana 4 | 65 | Ar, Pb, H2O, C6Hn, Ag | Hypercatalyst, Structural | Hypercatalyst, Metabolic, Nutrient, Structural | 37 Hours |
Rana 6a | 65 | Al, H2O, Be | Antimicrobial, Nutrient | Nutrient | 9 Hours |
Bardeen 5d | 70 | Cu, Fe, U, H2O, F, Ir, Ta | 5 Days |
Fluorine Worlds
World | Level | Resources | Flora | Fauna | Day Length |
---|---|---|---|---|---|
Andromas 2 | 15 | Ar, Cl, Ni, H2O, SiH3Cl, R-COOH, Li | Fiber, Hallucinogen | 9 Hours | |
Eridani 4 | 20 | Ar, H2O | Nutrient, Sealant, Toxin | 48 Hours | |
Verne 7d | 70 | Cu, Pb, Ni, U, H2O, Ag, Hg | 28 Hours | ||
Strix 4 | 70 | Cu, Pb, Ni, H2O, Co, Au, Hg | 21 Hours | ||
Masada 4 | 75 | Pb, Ni, U, H2O, Co, W, V | 23 Hours |
He3 Worlds
World | Level | Resources | Flora | Fauna | Day Length |
---|---|---|---|---|---|
Kreet (Narion) | 1 | Ar, Fe, Pb, H2O, HnCn, Ag, Ne | Nutrient | Antimicrobial | 24 Hours |
Frost (Barnard's Star) | 1 | Pb, H2O | 31 Hours | ||
Luyten's Rock (Luyten's Star) | 5 | Ar, Cl, Fe, H2O, HnCn, Li, Ta | 19 Hours | ||
Arcturus 1 | 15 | Pb, U, Ir | 48 Hours | ||
Beta Andraste 1a | 20 | Cu, Ni, U, H2O, F, Ir, V | 52 Hours | ||
Cassiopeia 2a | 20 | Cl, Pb, Ni, U, H2O, SiH3Cl, W | 5 Days | ||
Eridani 3b | 20 | Cl, Fe, Ni, U, H2O, Ir, V | 7 Days | ||
Lantana 7 | 30 | Cl, Cu, Pb, Ag, Au | 50 Hours | ||
Denebola 1b | 30 | Cu, Fe, Pb, U, H2O, Ir, Ag | Sealant, Structural, Toxin | 16 Days | |
Lantana 8d | 30 | Cl, Ni, H2O, Co, Pt, Pd | 4 Days | ||
Beta Ternion 3a | 40 | Al, Cl, Ni, H2O, SiH3Cl, Li, Pt | 15 Days | ||
Zosma 3a | 50 | Cl, U, H2O | 9 Days | ||
Algorab 3a | 70 | Ar, U, H2O | 53 Hours | ||
Katydid 1a | 75 | Cl, Fe, U, H2O, HnCn, SiH3Cl, Yb | Nutrient, Ornamental, Sealant, Structural | 26 Days | |
Fermi 9d | 75 | Al, Be | 93 Hours |
Methodology:
You can skip this part where I discuss how I collected data if you find it dull, but I may have skipped some worlds! I scanned each system, only landing on those that showed the resource listed, but not represented on the map with extraction zones of that color. However, there ARE worlds where there are marked extraction zones AND you can also extract from the atmosphere with vapor! I did not believe Eridani 3b really had atmospheric He3 until I landed, setup a beacon and saw the vapor extractor myself. What is significant about these rare "double" worlds is that when you step off your ship, your scanner will not say you have already discovered the atmospheric resource, which it does if there is ONLY atmospheric vapor of that resource!
Thus, I did not do the most thorough possible collection, because I skipped worlds that showed colored zones for a listed resource for the sake of brevity (and sanity). So, there may very well be many more vapor worlds out there, but these I have personally confirmed. (Yes, I landed on every one of these!)
I have included other resources that can be automatically extracted (leaving out the vapor in the resources column) and organics if they can be domesticated (I left out the gathering resources since "ain't nobody got time for that!") I further added the Day Length so you can figure out which ones are best for waiting.
Have I missed any? Post your confirmed finds and I will edit!
Edit: deleted Syrma 3, Feynman 4, and Andromas 3 from He3.
I'm gonna pull a Pilgrim on NG10 and settle down in my own outpost after loading in. Ideally without ever going to a populated city.
Any recommendations for a planet or system where I could go and start my base off with resources I can find locally?