/r/starfield_lore

Photograph via snooOG

A subreddit dedicated to the lore of Starfield. A community from the community for the community, without any ties to channels, podcasts, websites, or any similar advertising.


Welcome to the Starfield Lore Subreddit!

We are a community dedicated to Starfield and its lore, where the subreddit is about discussion and conversation from you the community.

What makes us different from other lore communities? We are not founded around a podcast, website, storefront, or anything else we are promoting. It's just us as part of the community with you.


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Related Communites:

/r/StarfieldShips

/r/StarfieldOutposts


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  1. Threads and comments that are irrelevant to lore will be removed

  2. Remain Civil. Personal attacks will lead to a ban. Posts or comments complaining about Starfield/developers may lead to a ban. Devs are NOT part of the discussion. Follow proper Reddiquette when submitting and commenting.

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  5. Use descriptive titles. Posts with vague titles will be removed. If you're posting a question, put it in the title and give further information inside. Avoid the use of trailing ellipsis (this "...").

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    All posts and comments in the end, come down to moderator discretion.

    For any further clarification or questions please do not hesitate to get in touch.

    /r/starfield_lore

    19,228 Subscribers

    12

    Questions bbout the outposts outside of UC and Freestar's territory

    I am a bit confused on how do these outpost managing the ownership of their land. Given that these lands are unbound by either UC and Freestar's laws

    Do everyone just land on a planet, claim a spot is "found it keep it"? Because it sound like any attempt of invasion would make the invader the rightful owner of the land, until the next invader of course, and the militaries of either side dont have any right to interfere, other wise it would be seen as an act to colonize another star system.

    And it would mean any spacers nor Crimson Fleet who only operates outside the 6 systems wont be "criminals", as there are no laws stated these 'outlaws' cant do that.

    EDIT: Now that I think about it. Anyone can start a new faction outside the 6 system and start colonizing more spaces than the 2 factions, effectively make them the bigger factions than the big 2

    11 Comments
    2024/11/30
    04:42 UTC

    9

    How would you play a Va’ruun character differently?

    I’m thinking of playing the main quest, Andreja’s quest line and Shattered Space as a Va’ruun… with an almost evil slant… but certainly a House Va’ruun slant.

    What would you do differently from a “normal” character when it comes to the main quest? Would your goals, ambitions, world view, etc be different as the main quest unfolds?

    Help me out here… TY!

    9 Comments
    2024/11/25
    01:47 UTC

    10

    Do the Va'ruun have the most deadly warriors in the settled universe?

    How do Va'ruun soldiers compare to other factions?

    Based on the lore I've seen in game they seem to be the most feared faction, both because of the strength of their soldiers and psychological fear based on the extremist views. They are also fighting for a united cause which makes them more dangerous, as a whole, than the Pirates or Ecliptic.

    Jessamine, a Crimson Fleet member/associate, is actively on the run from them and stays on The Key for her safety as she believes she doesnt have a chance against them. When you come across them at POIs etc they are usually a higher level than Ecliptic/Pirates/Spacers.

    The Trackers Alliance are of course a very small faction, but I do wonder how the average tracker compares to the average Va'ruun soldier

    14 Comments
    2024/11/22
    17:27 UTC

    55

    Shattered Space: If You Want To Protect The Settled Systems, Start The Serpents Crusade

    Already posted this in two Starfield subs but got told to post it here. So apologies if you’ve seen this before.

    It goes without saying that there are massive spoilers ahead, so if you haven’t played the DLC. Don’t read on. Unless you don’t care about spoilers. Then have at it.

    The title of this may seem clickbaity, but I completely and unironically mean it. I genuinely think opting to start the Serpents Crusade is the best thing for the settled systems in the long and even medium term. Though there’s a caveat. Which is kill off the Phantom’s in the Citadel. But once you’ve done that, starting it is the best thing you can do.

    Prior to the DLC, the prevailing narrative in game is that the Crusade was a relic of the past, that House Va’ruun has rescinded these extremist views and that only the zealots wanted to perpetuate the violence, that they acted without authorisation from the state itself. However, in the DLC this idea gets proven completely untrue.

    As soon as you start the DLC and Land on Dazra, You’re tasked with going into a cave to walk the Serpents Way (or whatever it’s called) and the priestess says something that immediately raised a red flag.

    ”Those who have not answered the Serpent's Call cannot coexist with House Va'ruun, and so if you are to aid us in our time of need, you must become one of the Promised.”

    Immediately we are told that they cannot coexist with anyone that does not share their beliefs. Which very quickly suggests the narrative we’ve been taught in the game about Va’ruun isn’t accurate.

    Not only that, but half of their capital has been eradicated, they’re at the precipice and still refuse to work with you so you can help them unless you “convert”. So this is not just rhetoric, but a fervent core belief they will hold even at the detriment of their own civilisation.

    As we continue throughout the DLC we’re introduced to the three governing houses of House Va’ruun:

    • The ”moderates”, House Dul’Kehf.

    • The ”fence sitters” House Ka’Dic.

    • And the extremists, House Veth’aal.

    At least that’s how they’re introduced in the game. But as you play through, it’s pretty clear that’s not really accurate.

    For example, the “fence sitters” we find out have ties and sympathies to the zealots, and have established a relationship with a group of them who they control using them as to “change the balance of power in their favour”. They use them to spy on the settled systems and attack and even state they share the same goals. The house is known for having sympathies to the Zealots and their cause.

    House Veth’aal repeated the sentiment that that people who do not share their beliefs cannot be tolerated, and go further, saying non believers are not innocent and deserve death.

    ”There are no innocent people. If you are not Promised, then you will be cast into shadow.”

    The most lenient House is House Dul’Kehf. And on the face of it, they seem like relatively decent people, a bit fanatic, but not hostile or manipulative. We meet them helping the injured from Anasko Va’ruun’s failed experiment. Where we speak to the current elder and instead of wasting time politicking, they immediately direct us where we need to go to solve the issue. Even if it means exposing House Va’ruun’s secrets.

    Great, these guys really do seem a cut above everyone else. More focused on the big picture… but there in lies the problem. And I’ll get to that later.

    Anyway we playthrough further and find out Anasko wants to restart the serpents crusade, and has been utilising technology that creates incorporeal ghost soldiers who are nigh invulnerable and can teleport light years to fight it. Once we get to the end of the DLC, we’ve killed Anasko, destroyed the Citadel and the Phantoms and we wake up surrounded by the High council. We’re asked to pick a house.

    We can either go for the Manipulative and Clandestine zealot loving Ka’dic, the Fanatical Veth’aal, or the seemingly much more lenient Dul’Kehf.

    Once you choose who, the crusade is brought up.

    I actually googled who to choose out of curiosity, and was taken to a Reddit post where almost everyone was advocating for Dul’Kehf

    Once you choose, the priestess brings up the crusade. And if you reveal Anasko wanted to restart the crusade. There is almost zero resistance to it.

    House Veth’aal fervently supports it and is eager to start it.

    House Ka’dic abstains which is anyone is aware of the UN Security Council, this is usually intended as Tacit support without overtly stating it.

    And House Dul’Kehf objects… and one comment in that thread specifically highlighted Dul’Kehf being the right choice because of this. but house Dul’kehf ONLY objects because they don’t think the time is right. They just want to rebuild strength. They aren’t against the idea of crusading against the settled systems and killing people, nust the idea of doing it now.

    So the idea we’ve been taught throughout the game that house Va’ruun’s government aren’t extremists who want to continue the crusade is completely false. Every house supports the idea of it.

    And they’re preparing their society for it. And have been for decades. There’s a museum in Dazra that glorifies the crusades and indoctrinates their citizens into wanting to restart it.. So this isn’t some short term thing, this is long term rhetoric used to cultivate and influence the culture of their entire society. To prepare them to kill off the Settled Systems.

    So why is starting it the best thing to do for the Settled Systems long term? Well — assuming you’ve killed Anasko and the phantoms — they aren’t ready for it. Dul’Kehf say themselves, they need to rebuild strength. And this is what makes them imo the most dangerous house. They see the big picture. They’re pragmatic. Luckily, they’re all somewhat extremist and can be convinced to abandon strategy and sense in favour of religious fervour.

    Either you side with House Dul’Kehf, House Va’ruun rebuilds its strength and then launches the crusade later as a much more powerful nation with. More powerful military, and the Settled Systems are forced to endure a far more devastating conflict that could perhaps transcend even the Colony War.

    Or you start it now, while they’re weak and reeling from a massive disaster and are severely limited in scope. They’ve lost half their capital and population. Resources that could be diverted to rebuilding would be spent on war. All they’re able to do are limited engagements in terms of intensity it’s no different than the Crimson Fleet or Spacers.

    This would likely force cooperation between the UC and Collective, helping to ease wounds from the Colony War, and could potentially lead to the discovery and destruction of House Va’ruun. Ending the threat in the long term with minimal force or casualties required. Even in the original Crusade — when we can Assume House Va’ruun was much stronger — the militaries of the Settled systems seemed to have overwhelmed them. now? They’d likely be able to deal with them handily once Dazra was discovered. An objective which far more resources would be given in the event of a second crusade.

    The alternative is a much stronger House Va’ruun that’s spent time preparing for this very thing, taking advantage of an off guard and potentially much more divided Settled Systems. For me, the choice seemed obvious.

    21 Comments
    2024/11/22
    14:17 UTC

    12

    What faction did you side with?

    *After a year of randomly playing through quests, and starting new characters only for mods to effectively erase my game—I decided to start a new playthrough w very minimal aesthetic mods and really play through the story. *

    With shattered space and the trackers alliance dlc out, I really wanted to get invested in the universe before beginning extra content. I wanted to be a smuggler-turned-tracker, and upon wandering into Akita to join the trackers am forced into the initial rangers quest line. Sticking w the roleplay vibe, I begin instead as a free star deputy and playthrough all that. Learn the history of the FC and deal with The First and the Colony and Narion wars, eliminated Ron Hope, become a full fledged Ranger. Move on to New Atlantis to start SysDef and get roped into the Vanguard storyline. Learn of the wars again and the following peace accords and deal w the lies and deceit, along with the subsequent xenowarfare nonsense.

    Eventually I’ll get involved w Ikande and do the whole Crimson Fleet storyline and then move back into smuggling and tracking bounties, to round out the roleplay before starting constellation and Va’ruun storylines.

    =========================

    So based on in-game lore, who do you find your characters siding w most? Do you take a moral stance? Murder hobo? Pirate freelancer? Freestar industrialist? UC Chef and part time security guard? Full send Constellation Explorer? Living out the mantis’ best life?

    26 Comments
    2024/11/19
    20:19 UTC

    13

    What books does starfield have on religion and philosophy?

    I know there's charity in a godless universe, jake and the emu and among the grav jumps, but what other books are there that deal with religion and philosophy?

    The game does it very subtely but there's a lot of fascinating topics it brings up. I was hoping to find more.

    5 Comments
    2024/11/18
    17:56 UTC

    10

    What powers our ships engines and landing gear?

    As the title suggests, I'm confused as to what powers our ships engines and landing gear. The only fuel we carry, is Helium 3. He3 is an inert isotope of Helium and therefore, non combustible. It also seems that the normal propulsion of our ship, is good old rocket power. If you look at the details of the engines, they have very similar characteristics of rocket engines we currently have today. This makes me wonder if our engines should be powered by normal rocket fuel, none of which contain any sort of Helium.

    My closest assumption, is that the He3 is used to power the fusion reactor (currently a real life fuel used in some experimental fusion reactors) which powers some sort of rocket fuel production system.

    It seems like a big hole that my OCD mind is struggling to cope with.

    27 Comments
    2024/11/16
    20:36 UTC

    0

    The fundamental lie of Starfield's premise - why would people leave the Earth only to live on airless low gravity rocks in space?

    Why didn't people just move underground on Earth rather than move to Mars, 0.01% Earth air pressure, -65°C / -85°F or Homestead on Titan, 150% Earth air pressure, −179°C / −290°F? With fifty years warning, vast amounts of water could have been sequestered, huge airtight caverns created. Troglodytes, but at least alive. Geothermal energy from Earth's core would be available, along with fission and fusion reactors and lots of space on the surface for solar collectors. Biomes would generate and cycle air and food, lit and fed by artificial illumination. In fact, just like all the space colonies.

    If you talk to any of the League of Independent Settlers (LIST) people on horrible planets and moons in space they'll say it's for the 'freedom' from overly organised and regimented societies. It's bunk. The danger from Spacers, Ecliptic tribute raiders and Va'ruun crazies, supply shortages and social isolation would soon surpass any noble ideas of living proud and free. Within a short time they'd be desperate for an easier life, like Cypher in the Matrix - "You know, I know this steak doesn't exist. I know that when I put it in my mouth, the Matrix is telling my brain that it is juicy and delicious... Ignorance is bliss".

    The economics and feasibility of moving more than today's 8 billion people out of Earth's gravity well just doesn't make sense. Even with 8 billion and 50 years, there are only 18,262 days, so you need to launch 438,068 people off planet each and every day. Today's Falcon Heavy can put a kilogram in Low Earth Orbit (LEO) for about $2,350 so an average naked human of 62 kg / 136lb costs $169,200, maybe less if they go on severe diets first, but more if they want to keep their clothes on. Incidentally, the average US male weighs about 199lb / 90kg, so needs to raise $210,000. Where would that money come from? Most people's single biggest asset is their home, so they'd sell their house before leaving, but the market would be a glut, rendering them almost worthless well before the end. Much cheaper to dig in and stay.

    29 Comments
    2024/11/15
    22:38 UTC

    5

    Why does faraway budgets ship grab away as soon as I get close?

    I was just wanting to dock on the ship but they immediately grav jumped as soon as I got close, is there a lore reason for this?

    10 Comments
    2024/11/12
    11:04 UTC

    60

    What if there are no cosmic entities in Starfield, and instead the Unity is just us?

    So first, what proof do we have that the Unity is alien? Could the Unity just be another version of ourselves at the end of the universe? When we ask it what it is it says it is... you.

    I don't think that the artifacts and temples were created by aliens or interdimensional beings. I believe that they are natural but potentially influenced by us. I base my belief on cealumite. It is a crystal that grows around ruins and artifacts and it has anti-gravity properties. My assumption is that the artifacts, temples and everything are made out of Cealumite.

    The entangled quest demonstrates some weird universe hopping properties of artifacts, in the empty nest they create a blackhole on scanners. Like they're here, but not. Maybe artifacts are in a higher dimension, and all of the temples, artifacts and cealumite is a part of the same extradimensional structure that we accidentally interacted with and then imprinted ourselves onto. When Victor touched the first artifact maybe he accidentally created the first unity.

    24 Comments
    2024/11/11
    00:52 UTC

    4

    Red Harvest corporation?

    Has anyone found a farm or manufacturing plant or even offices related to the Red Harvest corporation? Seems a major oversight to have this pretty significant grain producer and liquor manufacturer in the game with no idea where it comes from.

    12 Comments
    2024/11/10
    14:11 UTC

    2

    Colony War when will we know the history instead of it being a space world war one

    Honestly i expected more when i did Sarah's marriage questline when i heard she was a navy gal i was intrigued but nonethless everyone in Star field's universe view the colony war as a painful memory or a black page never to be spoken of again kinda thing i mean its post bellum allowed for spacers and crimson fleet to thrive id love for bethesda to expand upon this

    21 Comments
    2024/11/09
    07:34 UTC

    8

    The Terrormorph Management Division Job Requirement

    If this is a cut dialogue added back by a mod I have, pardon me for this, but while playing the game earlier I happened to talk to the generic UC Xenobiologists that are in the TMD facility after the Vanguard questline for the first time.

    One of them told me that the UC made it a requirement for each Xenobiologist present to experience a Xenomorph's mental attack before signing on. So A) the UC can use Terrormorph mind attacks if they really wanted and B) they already did on their own civilians.

    Just a fun tidbit I wanted to share my shock with somewhere.

    12 Comments
    2024/11/07
    05:12 UTC

    31

    Prior to the Narion War; were most known systems under the control of the UC?

    Something I'm trying to understand is the territory scope of the UC pre Narion treaty.

    So the Narion war concluded which enforced a treaty where both the UC & FC could not control more than three star systems.

    The colony war breaks out due to the FC colonising a fourth system, which again ended which solidified the Narion Treaty on territory.

    But with the vast number of space stations, mines, research labs & just general infrastructure spread out in most systems, is it a safe bet to think the UC at one point controlled all of these?

    Sure there's a few blackops/secret research facilities, but with how supposedly small the Human population is, nevermind how smaller it would have been a century before the game, I find it hard to imagine controlling anything or having the population being able to spread so wide across the systems.

    10 Comments
    2024/11/06
    12:36 UTC

    31

    Do the Varuun make sense as a faction?

    I mean is the lore on this faction as it’s written make sense? Is it realistic?

    I find it too far fetched that anyone would believe in a serpent god and that they would let it dictate their lives… now or 300 years in the future. And thus pretty much everything that falls out of that is unjustifiable and makes no sense. It would potentially make sense to me in a high fantasy game in a medieval setting where magic and not science prevailed, but of course, that’s not this game… right?

    174 Comments
    2024/11/02
    08:41 UTC

    0

    Do the Varuun make sense as a faction?

    I mean is the lore on this faction as it’s written make sense? Is it realistic?

    I find it too far fetched that anyone would believe in a serpent god and that they would let it dictate their lives. And thus pretty much everything that falls out of that is unjustifiable and makes no sense. It would potentially make sense in a high fantasy game in a medieval setting where magic and not science prevailed, but that’s not this game.

    4 Comments
    2024/11/02
    08:40 UTC

    75

    Artifacts, Temples, Grav Drives, & Shattered Space.

    This is a barely coherent rant after finishing Shattered Space (and before that, the Main Quest.)

    So, people have been complaining that the DLC just provides more mysteries. I think it actually gives us many more clues, but keeps the main questions intact.

    So, allow me to summarize a few relevant points:

    Artifacts have a myriad of effects, that we can establish. They give visions of auditory and visual nature. They can cause loss of consciousness. They allow a person to interact with the temples. Even while "inert" they affect gravity around them. When experimented upon that effect can be magnified (like at NASA), or they can cause dimensional shenanigans as seen in Nishima station. Touching one on Mars has lead Ezra to a Starborn encounter that gave him the Grav Drive idea in the first place. And when you assemble them all in a Grav Drive, you can reach the unity.

    And also, if you touch one, you can talk to Anasko. Because only you and Barret can talk to Anasko. However there are other people who had things to do with the Vortex Phatntoms. The Herald heard a vision from Anasko. Ueda can hear his granddaughter if you solve his quest right. And the Farmers living near the Dam facility have dreams that connect them to the Dam and the Vortex.

    So, what was Anasko trying to do? Anasko was trying to communicate with the great serpent. While doing that he managed to, via manipulation of Grav Drives, find a new tech. This is a continuation of experiments from Jarek's time. Manipulation of Grav Drive tech allowed them to somehow displace people out of local space-time, into a void. Teleportation, increased strength, awareness and insanity seems to be the main effect sof this new vortex tech.

    Jinan saw *something* during a Grav Jump that went wrong. He made a religion out of it. We don't know *what* he saw, but he did see *something*. Something *did* happen, even if Jinan is unreliable as to what. He is important enough to be visited by the Pilgrim, to get the codes to help put people on the path to finding the unity.

    So we know that Artifacts by themselves give access to temples that grand powers, with a space-time bending theme. Artifacts do weird things. Grav Drives are related to artifacts. I think what happened is that the Citadel experiment created a bastard version of the whole Artifact - Temple - Unity process. What does reaching the unity does? It creates a new universe and puts you into it, but part of you dissipates into the old universe. You die and move on to a new one, to repeat the process. The Unity shows our actions effect the Universe we live behind when we enter the unity. Us getting married is enough to cause romance to blood. Our decisions with everything from Bureaucracy to Cosmic conflict effect everything. So Ueda's love for his Granddaugther and the Heralds belief in the Serpent and the Speaker might be enough to tether them in place - at least somewhat.

    So it seems that the void is, basically, what happens when that process of reaching the unity goes awry. Much like an artifact experiments, it has detrimental effect on the surrounding environs. Like the Temples, it gives you power - teleportation, hyper awareness, some resistance to physical damage. Like the Unity, it connects you to the space between universes, or tries to, But if entering the Unity allows you to move on and leave a part of you here, the Void puts in you in limbo.

    So TL;DR, The entire experiment accidentally stumbled upon the opposite of Unity. If the unity is what connects the universes, the Void is what separates them.

    34 Comments
    2024/10/21
    21:47 UTC

    37

    Help me understand Ularu at Ryujin

    In the Ryujin quest line, at some point you are introduced to Ularu who has a mission she wants you to do... meet an informant in Cydonia who apparently has info on an important project Infinity LTD is working on. But later we find out that this project is in fact a Ryujin project that was leaked to Infinity by Ularu.

    So it makes no sense that she would send an operative to investigate this Infinity project - she must have certainly thought in the back of her mind that it might be the project she leaked and hence puts herself in jeopardy of being discovered as a mole.

    Also, is it ever explained WHY she leaked this project to Infinity?

    I've played the quest line twice previously, and I'm just in the middle of a third run, and maybe I'm dense, but I don't understand Ularu's actions at all. Please help me make sense of it :)

    31 Comments
    2024/10/20
    08:00 UTC

    63

    Computers at NASA

    Have the computers at NASA been on and perfectly operational for 127 years?

    26 Comments
    2024/10/17
    21:31 UTC

    34

    Is there any lore. why there so many people of asian descent on neon.

    Like every other place in the Settled Systems are petty diverse. so why is neon the outlier here.

    21 Comments
    2024/10/16
    05:58 UTC

    29

    My “wiki” entry for a hypothetical result of a Second Serpent’s Crusade

    The Second Serpents Crusade (2330-2332)

    The Second Serpent’s Crusade was a war waged by House Va’ruun against the rest of the Settled Systems, including the Freestar Collective and U.C.

    After Anasko Va’ruun’s experiment went wrong, and the Scaled Citadel was destroyed, the council voted to start the Serpent’s Crusade, despite a notable lack of the necessary ships or personnel. Due to this, they resorted to Guerilla warfare tactics and hit and runs. With the phantom soldiers destroyed, they relied exclusively on regular soldiers.

    The war began when a small fleet of Va’ruun Dirges launched a surprise attack on the Freestar Clinic Starstation, in the Narion system. Medical personnel attempted to evacuate as many patients as they could, but many vessels, including the station itself, were destroyed.

    In the aftermath of this, the Council of Governors voted for a declaration of war against House Va’ruun and a mobilization order. The United Colonies condemned the war crimes of the House, since they destroyed a medical facility, yet refrained from declarating a state of conflict. (They secretly mobilized a large fleet, and assigned the UC Vigilance to be the commanding flagship)

    The Va’ruunian fleet launched a surprise bombing raid on HopeTown, but many of their ships were taken out by the combined HopeTech Security and Freestar Rangers force.

    Finally, the last official battle took place in the Wolf system, where a small fleet launched an attack on the Den. At first, with the limited defenses of the station, a U.C. Defeat seemed inevitable until the Vigilance and fleet arrived. The Va’ruunian grav drives were taken out, so they were unable to flee, and the entire fleet was destroyed.

    Back in Daz’ra, house Ka’dic had grown increasingly weary of the new war waged, and had voted to abstain from the initial vote. By this point, they were actively lobbying against the war, and citizenry joined in supporting that House. On top of that, the Va’ruun had hardly any forces remaining.

    Informed by a Vanguard Captain, who had personally ventured to Dazra after the Oracle warped there, the U.C. had obtained the home planet’s coordinates. Hoping to quickly knock the Va’ruunians out of the war, The Vigilance launched a massive bombing raid of the remnants of Dazra City, decimating the population.

    The Va’ruun council officially surrendered by the end of 2332, marking the end of not only the war, but also House Va’ruun’s political influence, as the faction was seen as a powerless pariah of doomed cultists.

    Footnote: This is just my idea of what a 2nd crusade would look like, based upon the idea that Va’ruunian power was severely diminished after the calamity.

    11 Comments
    2024/10/15
    23:29 UTC

    16

    Help with the Entangled quest

    Spoilers ahead.

    So, I'm currently on Entangled quest, but I need help understanding what's really going on here. I already know about the endings, how to save everyone, and all that, but I'm having a hard time understanding how this anomaly happened.

    My first interpretation was that: In two different universes, Nishima was performing the same experiment on the same artifact at the exact same time, which led to the two having the same accident, this caused the two artifacts to "connect", and consequently, the universes as well. MC is the only one who feels it because they had contact with the artifacts, and was near the distorcion.

    But, lore-wise, how is it possible to save everyone and "repair" both timelines? Wouldn't we literally be collapsing two universes into one? And if that's the case, how can Nishima be the only place where there's significant change?

    And if we choose to stay with the alternate universe, where everything is destroyed, wouldn't we literally be leaving our universe to stay in an alternate one? And if the two universes are connected, then there are two artifacts and we technically have access to both, but we only get one, what happens to the alternate one? Actually, if we took the alternate artifact, in the destroyed version of Nishima and come back to ours, then that universe would be without one artifact, so no one from that universe would be able to access Unity, right?

    And if in fact the alternate universe where Nishima was destroyed didn't exist before and was created due to the experiment with the artifact, then this means that messing with the artifacts can create new realities?

    Sorry if I sound stupid, this quest just left me with a lot of questions. For me, the only plausible solution is to just fix the distortion and stay with normal Nishima, which is what happened in our "main" universe. This way, we would have our own artifact from our own universe without getting stuck in an alternate one or collapsing two universes into one, for me is the only thing that would make sense lore-wise. Lol i just don't get it, I hope some lore experts can help me.

    20 Comments
    2024/10/15
    01:09 UTC

    53

    Potential inconsistency with Shattered Space and the rest of the game? [Spoiler]

    So one of the key points of Shattered Space is that the station you encounter is unique in that it has a grav drive. however, it got me thinking of something.

    It is explained that the reason ships have gravity is because of the grav drive, and this is demonstrated by the party ship being able to turn off the grav drive, as well as Cora asking to disable it on your ship, as well as if you disable it in combat then dock with the ship, you get a zero G environment. So if stations dont have grav drives... how do they (mostly) have gravity on them? Is this explained anywhere in lore? Or am I just an idiot that missed something completely? I guess it could be explained away as "Well stations do have grav drives, they just dont use them to jump places", I am just wondering if its actually stated in game.

    50 Comments
    2024/10/14
    16:18 UTC

    84

    So is the Great Serpent real? Shattered Space ending didn't explain anything

    So I finished Shattered Space last night and the ending didn't explain anything.

    1. What is the Vortex?
    2. What are the Vortex horrors?
    3. Is the Great Serpent real? If not, how did the High Priestess get the visions to send us into the cave where Anasko Va'ruun was??

    I'm going to go through the Unity again and replay the expac with Barrett as my companion. Maybe, as the physicist in the group, he can explain what I saw.

    86 Comments
    2024/10/13
    22:08 UTC

    75

    Shattered Space: Missing Content or New Lore Revelation?

    When you enter The Unity every major decision that you made as a player in the base game is represented there. However, the massive decision you made at the end of Shattered Space is not represented there at all. This, could simply be a huge oversight by Bethesda, but it could be something more. In the base game we're told the following:

    "According to House Va'ruun scripture, at some point in Jinan Va'ruun's life, he met a mysterious stranger called the Pilgrim who gave him a false prophecy. Jinan's conviction in the Great Serpent was such, however, that he cut the Pilgrim down without hesitation. Despite that, the Pilgrim returned, Jinan thought this to be a test of the Great Serpent, and he would not be found to back away from the challenge. In total, they fought four times in over one hundred and twenty planetary rotations. "Remember these four battles, Jinan," The Pilgrim said, "Remember these one-hundred and twenty rotations". Jinan, seeing this as blasphemy, delivered the killing blow to the Pilgrim."

    The Pilgrim is clearly a Starborn and the false prophecy is information about the unity. So, what if the reason the events on Dazra don't show up in The Unity is because Dazra is in the domain of another celestial being? This could be an intelligent way of hinting to the player that The Great Serpent really exists and is powerful enough to cut its corner of the universe off from The Unity.

    It would also possibly entail that the Unity is lying to the player about its true nature and lack of limitations. Perhaps it is more sinister than we are initially lead to believe? It might have even destroyed earth's magnetosphere to hasten mankind's journey into space and towards the Unity itself.* It also seems more than happy to let mass murderers like The Hunter keep going through it to other universes just so long as someone keeps going through it. Maybe this is its form of having worshippers and also how it sustains itself?

    If we do find out in later DLCs that The Great Serpent and The Unity are competing deities, then the absence of the player's actions on Darza in The Unity in this DLC will seem like a brilliant and subtle way to first hint at this revelation in retrospect.

    *Dr. Victor Aiza touched an artifact on Mars and a version of himself appeared to him and convinced him to take it back to earth and experiment on it. This, occurred in every single universe you visit, so, from a lore perspective, it seems more likely that The Unity appeared to him to ensure that mankind builds grave drives and goes out into space rather than it being an accident (remember that the unity appears to the player as a version of the player).

    44 Comments
    2024/10/11
    10:20 UTC

    50

    Possibly lesser pondered thought on unity.

    So we know going through unity with anyone on your ship sends them as well, proven by the hunter tagging along with you if you side with him. So any constellation companions would go as well and they all seem to want to being explorers. What it you have Heller, Lin, Hadrian or any other crew on your ship instead? There’s no way conversation with any of them regarding it so if they’re on your ship and you go to the unity they’re going to become starborn against their will essentially. Just a thought that occurred to me while working today. What does everyone think about that?

    32 Comments
    2024/10/10
    22:20 UTC

    31

    [SPOILERS] Question about the Noble Houses

    My question is this: are all members in each noble house actually blood-related? Or is it sorta like a mob family situation where it's just a very elaborate organization mostly made up of various families, with some being actually being blood-related to each other? 'Cause some house members mention some fellow members as "cousins".

    8 Comments
    2024/10/07
    21:41 UTC

    60

    Any lore on the “Meat Caves”?

    You know the ones I’m talking about. Caves full of HR Giger meat that makes a squirmy macaroni sound. Has anyone found a slate or two that explains their existence?

    25 Comments
    2024/10/06
    19:12 UTC

    100

    Wait what… nothing in the unity?

    So you get no add on in the unity about the future of house Va’ruun? Duuuuuuude!

    19 Comments
    2024/10/06
    08:47 UTC

    45

    'Confiscated Recording' note in Anasko's apartments in the Scaled Citadel

    Has anyone else found the 'confiscated recording' note in Anasko Va'ruun's private apartments? It sheds a completely different light on the start of the Va'ruun religion. Are there any more in-game pointers to Jinan Va'ruun of the Astrogation Club?

    Whoops - spoke too soon. There's more recordings in Anasko's office.

    12 Comments
    2024/10/06
    03:30 UTC

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