/r/Rwbytabletop
This is the place for all tabletop adaptations of Rwby. Share systems, both homebrew and reskins. Help with adventure ideas, campaign hooks and world building.
This is the place for all tabletop adaptations of RWBY. Share systems, both homebrew and reskins. Help with adventure ideas, campaign hooks and world building.
Active Game Systems
The Unofficial RWBY Tabletop RPG is the longest running RWBY tabletop game with a heavy focus on character creation and weapon design. Uses the "Rule of Cool" to play in the cinematic and absurd fight scenes that are a mainstay of the series.
Requires standard d10s and d6s.
Created by /u/Enderofthings
RWBY D6 is a system still under active development and aims to be a rules-lite system that does not require familiarity to pick up and play.
Requires large sums of d6s.
Created by /u/Xortberg
Heroes of Remnant is a relatively crunchy system designed to be as accurate to the show as possible with a heavy focus on character creation and customization and cinematic combat.
Requires 4d6
Created by /u/TheDudeYouMightKnow
RWBY Lite is a smaller, easy to digest system just over 15 pages long and is designed to be simple without sacrificing what makes RPGs and RWBY fun and exciting.
Requires 5d10
Created by u/TheDudeYouMightKnow
Other Systems
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/r/Rwbytabletop
Hello y'all discovered this sub and was generally curious on how others have experienced the stories/world of Remenaent! Whether it would be in DND, Fate or any other systems I dont really care. I invite anybody to share their fondest memories, coolest moments, and awesome ideas.
Furthermore I wanted to share my own on going weekly game, I have no clue if I'll continue to post about it. But enough people are interested, I might.
If you're game happens to have a npc by the name of Audace who is commonly nicknamed "Ace" skip to the end.
My fondest memory so far of the campgain would have to be when one of the players started to "roid" out. For context his character takes "stims" to get random affects out of his semblance. After fighting with another party memeber he began to lose control of himself and accidentally punched one of the other player characters. Now he has to deal with the potentional of being useless to his team because his abscenece of his stims or become a potentional threat to them. Either way it has become interesting predicament for the players and that chatacter to figure out how to be useful without esstionally "hulking" out woth dealing with the overlooking threat of the bbeg
I'd love to hear other stories about their own RWBY campgain! Like the bbeg, settings, character arcs. Anything really.
Honestly I don't mind if we do rotations I just want to get a campaign going.
a few things we meet s on saturday there is a team lead by a gm npc and it stats pre vol one
I'm looking for a DM we already have three players so we're also looking for one more player but we are currently more concerned looking for Gm at the moment. Link to roll20 https://app.roll20.net/lfg/listing/392047/rwby-adventure-looking-for-game-master
I am not a good homebrew campaign kind of person, I have always stuck to modules. I have mountains of ideas but once you put me at a table, I’m void of word and thought. I’m Dming my friends in Rwby campaign that takes place 5 years after Vol. 9, in a Salem-won post apocalyptic world. The world is still lush of green, but Grimm are at an all time high, New and very advanced Grimm exist. Grimm infected humans are a thing. My players are very excited to play and I don’t want to let them down, but I am struggling. I have a potential session 1 planned but truthfully this plot is non-existent. I don’t know where I want them to go, who the big bad is, or anything. I have little bits that I’d like to have in the game but I’m unsure of how to stick pieces together. Any ideas or opinions would be greatly appreciated.
Does anyone know where I could find Grimm miniatures for a campaign I'm playing with friends.
I have prior roleplay and tabletop experience! Im looking for an online group that's looking for new players using The Unofficial TTRPG! (Others are also welcome). The group itself has to use Roll20 or Discord to communicate or something similar.
Message me here or friend me on Discord as akirara_
I'm looking for a DM we already have three players so we're also looking for one more player but we are currently more concerned looking for Gm at the moment. Link to roll20 https://app.roll20.net/lfg/listing/392047/rwby-adventure-looking-for-game-master
Hello! I recently remembered that this system existed and was hoping to run a campaign for my friends to give it a try! But there's still a lot I don't understand (like leveling and how combat flows), so I was wondering if there were any public videos/transcripts of Campaigns that I can review to get a better understanding of how this system works.
Thank you very much ^w^
Hi, I am the chief administrator of the text rp for the RWBY universe, recently the rp decided to develop its own system, and then looking for information about similar projects I came across this one. The combat system is almost what my team and I were thinking about, but if I understand correctly, the project is now closed, I would like to contact the authors and talk about possible partial cooperation in restoring and continuing the case, or at least permission to use the developments so that there will definitely be no problems later
While I'm not fully read up on the rules system, I figured motivating myself by joining a group or discord server related to the rules could help. So I am looking for a potential game or table to play on! I'm a newer ttrpg player (1-3 years mostly playing vs gming) and would love the opportunity to play on or even spectate a game.
Oh, Atlas. Considered by many to be arrogant, cold-hearted, and perhaps nationalistic to an extreme degree. However, no one can say that do not things by half-measures. Atlas Academy boasts itself to be the most prestigious, and for good reason. Training rooms with the best virtual simulation technology there is. World-Class Chefs serving meals that wouldn't look out of place in a high-end restaurant. Dorms that are more like penthouse suites - if you can achieve perfection both in and out of the field. Otherwise, you are stuck in the barracks with the rest of the underachievers.
Atlas expects much from you. But if you put in the time and effort to succeed, you will be rewarded in turn. Are you prepared?
More information in the Google Form below. Accepting Applications until the 30th 27th 11:59 CST.
EDIT: Due to the overwhelming amount of applications (31!!!) I have gotten, I shall be moving the deadline to the 27th. I thank everyone for putting in so many quality applications so far, and I am mainly doing this so I don't suffer from Analysis Paralysis and indecision!
I would like to get players together for a player focused game, where make a unique rendition of the RWBY setting based on the characters that are created, and from there run the game in that setting.
I’m looking for the standard 4 players for this particular campaign.
Hey all! I'm a big fan of the show/setting and with RT closing down I went looking for my RWBY fix and found this ruleset. If anybody happens to be running a game and has room for an extra player please let me know. I have a fair amount of tabletop experience but haven't played in this system yet. I'm also always happy to write my characters with special consideration for your group, setting, and tone!
up to play a rwby campign using the unoffical ttrpg rules we have a discord and its on roll20 https://discord.gg/GxmmcF5X https://app.roll20.net/join/9264116/SKQhUA
I recently found this and looking for the rule for character creation and maybe a group to one shot or even join! I have played a good chunk of dnd 5e and am desperately looking for something new to play.
Trying to think up of a semblance that generally makes a character tanky, having a hard time thought I might come here
System: Paradigm's RWBY tabletop Illustrator: Indy_k
I'm a bit stuck on making a character for this game, if someone could please help me by giving me a dumbed down version of the rules I'd be very appreciative.
Has anyone seen an always hit semblance in this game and how did it work mechanically?
Edit: this is the Rule of Cool system I'm referring to.
So in Character Progression, with the first level do I increase Resources and Specilizations if I increase the relevant attribute? For example do I increase Aura if I increase my Perception?
Greetings fellow huntsmen and huntresses! I am looking for 1 person to join an ongoing campaign set during the time that Team STRQ attended Beacon Academy. We sadly lost a player due to scheduling conflicts, so I’m looking for someone to fill the spot on the team. If you are interested, DM me a character concept including their name, Semblance, weapon and a brief description of them. Sessions on are Mondays at 8pm CST, we use Discord for VC and Roll20 for VTT, and the system being used is the Unofficial Tabletop system. Also, you must be 18+ due to subject matter and themes being presented in the story. Hope to hear from you all soon!
Edit: Player has been found!
Here's the link for the roll20 https://app.roll20.net/lfg/listing/379263/rwby-looking-for-gm There you can make the application Day we're thinking is Sunday but time hasn't been really figured out yet
Volume 1 of the new Huntsmen's Handbook and Headmaster's Guide arrive today! As always, if you find any oddities/spelling/grammar, let us know. Enjoy the hidden treat not documented in the release notes.
Join The Community Discord to stay up to date and connect with other RWBY Fans and TTRPG community members!
Discord Invite Link https://discord.gg/U8S97vrNQ2
GENERAL NOTES
SIGNATURE ACTION RE-WORKInitiative Change
You and Allies affected re-roll Initiative and you may apply the new Initiative at the start of the next Combat Round. Your Initiative roll is performed with Advantage equal to the value of Rule of Cool required to use your Signature Action.
DESTINY RE-WORK
At the start of each Episode, roll 1D10 for each Destiny point you possess. Immediately after viewing the results of a roll performed by you or that directly affects you during the current Episode, you may replace a single D10 rolled with one of your Destiny point values that were rolled at the start of the Episode. If a modification to the roll would result in a Critical Success, you gain 1 RoC instead of 3 RoC from that Critical Success.
RULE OF COOL ADJUSTMENTS
Modified the effect to “Increase or decrease your position in the Initiative Order by 1.” to the following:
DETRIMENTAL STATUS EFFECT ADJUSTMENTS/RE-WORKA variety of effects and ailments can be applied by Weapons, Abilities, the environment, or Entities during Encounters! An Entity may only be affected by 1 of each Status Effect unless otherwise specified. Status Effects that accumulate and utilize stacks may never exceed 9. Consider the following for tracking stacks. If you are playing in person, utilize D10s and rotate them to meet the stack number for Detrimental Status Effects next to Entities. If multiple are afflicted such as a group of Beowolves, I would recommend tracking it via a piece of paper. For VTT and Roll20, there are methods to assign numerical values and icons to Tokens. Utilize these to track Status Effects.
BleedingTake Damage equal to the stacks of Bleeding you possess at the end of your Turn. Bleeding may only be applied when an Action with this effect is directed to HP. If Bleeding would be applied, inflict stacks of Bleeding equal to the Action / 10. Bleeding stacks may be decreased by performing a First Aid Skill Check. Decrease Bleeding stacks equal to a First Aid Skill Check / 10. Bleeding persists until removed.
BurningTake Damage equal to the stacks of Burning you possess at the end of your Turn. If Burning would be applied, add stacks of Burning equal to the Action / 10. Burning stacks may be decreased by performing a relevant Action (GM Discretion). Decrease Burning stacks equal to the Action / 10. Burning persists until removed.
ChilledMove and Capacity Move distance is decreased by 5ft until the end of the next Combat Round. The next Move Action or Skill Check performed requires an additional Action of that type to be performed. If Chilled would be applied while an Entity is already Chilled, upgrade Chilled with Frostbitten.
FrostbittenMove and Capacity Move distance is decreased by 10ft until the end of the next Combat Round. The next Action performed requires an additional Action of that type to be performed. If an Entity is Frostbitten, Chilled does not apply.
PoisonedDecrease all Aura and HP restoration by the number of Poisoned stacks you possess. Take Damage equal to half the stacks of Poisoned each time a new Detrimental Status Effect is afflicted to you. Poisoned may only be applied when an Action with this effect is directed to HP. If Poisoned would be applied, add stacks of Poisoned equal to the Action / 10. Poisoned stacks may be removed by performing a First Aid Skill Check. Remove Poisoned stacks equal to a First Aid Skill Check / 10. Poisoned persists until removed.
ShakenAll of your Actions are performed with Disadvantage and you do not gain benefits from effects that require rolling at least a single 10 on your Natural D10s until the end of the next Combat Round.
**BENEFICIAL STATUS EFFECT ADJUSTMENTSFleet Footed (Renamed from Light Footed)**At the start of your Turn, you may expend Fleet Footed to Re-roll your Initiative and you may apply the new Initiative at the start of the next Combat Round. While you benefit from Fleet Footed, Increase Movement by 10ft and Lose Fleet Footed after performing a Move Action.
RegenerationAt the end of your Turn, restore 1 HP and remove 1 stack of Regeneration. If Regeneration would be applied, add stacks of Regeneration equal to the Action / 10.
ASSET ADJUSTMENTSAtlas A-5 GrenadeAtlas A-5 Grenades do not expend Capacity and are removed from your Assets when used. Perform a Force Skill Check to throw an Atlas A-5 Grenade. On a success, inflict 6 Damage to your Target and 3 Damage to Entities within Close range to that Target.
On a failure, Inflict 3 Damage to your Target and 2 Damage to Close Entities to that Target.
DUST ADJUSTMENTS
Blue DustOffense: Your Attacks and Dust Checks that are successful inflict Fumbled and remove a Beneficial Status Effect.Support: Gain stacks of Regeneration equal to the Action utilizing Blue Dust / 10.
Green DustOffense: Attacks and Dust Skill Checks are performed at 1 range increment higher. The Critical Threshold of your Target is reduced equal to the Action / 10 for that Action.
Violet DustOffense: Your Attacks and Dust Checks that are successful knock back your Target equal to the Action utilizing Violet Dust rounded to the nearest 5ft. If your Target would impact another Entity or solid structure, Inflict Damage equal to the Action that utilized Violet Dust / 10 to your Target and any Entity they collide into.
Support: Immediately be propelled a distance up to the Action utilizing Violet Dust rounded to the nearest 5ft.
SPECIALIZATION ADJUSTMENTSAdjustments have been made to the following Specializations.
Character Specializations
Negative Specializations
Weapon Specializations
Vehicle Specializations
NEW SPECIALIZATIONSNegative Specializations
Weapon Specializations
ROLL20 CHARACTER SHEET
The Roll20 Sheet has a Hotfix coming for Aegis Damage formulas which did not get the update that was supposed to be in the initial production change to the sheet. I expect this will be completed later this week or within a week depending on Roll20's schedule. Thank you for your patience.
HEADMASTER'S GUIDE
NEW ENCOUNTERS
NEW LEGENDARY SCENARIOS
DOWNLOAD LINKS
Paradigm's RWBY TTRPG Huntsmen's Handbook Volume 1 (V1.4)
Single Page Version
https://drive.google.com/uc?export=download&id=1UvSSMNmog-X596lrafXkKLbipP8L9Ed6
Double Spread Version
https://drive.google.com/uc?export=download&id=12205JWNfFn6Rc-Nb9U3S5r6kFWzkx482
Paradigm's RWBY TTRPG Headmaster's Guide Volume 1 (V1.4)
Single Page Version
https://drive.google.com/uc?export=download&id=1J8lT96HhQsaxYMyYvLsD0rSoOjlsmCSN
Double Spread Version
https://drive.google.com/uc?export=download&id=11BN3X4a2p4uBmTNN7WOqjLnY-mgDByDI
Paradigm's RWBY TTRPG Quick Reference (V1.4)
Single Page Version
https://drive.google.com/uc?export=download&id=1b9i0KjKO9f7teGLx0kZ2HX9K186yssYK
Double Spread Version
https://drive.google.com/uc?export=download&id=1TEDX7oNSlz3I2czz0-jpICJGfw9yqTZ0
I'm completely new to the Unofficial RWBY Tabletop RPG, and so are my friends to whom I'm gonna GM. While I am willing to create my own adventure if needed, when I'm first playing a new system I usually look for some ready-to-play scenarios made by people who presumably know the system better than I do. I know that the latest update brings two of them, but just for the sake of variety and curiosity I'm wondering if someone else has ever written more adventures to be played by other people? Not looking for any specific setting in particular, just curious to see what else is available for this system!
Slots open: 0
Timing: Sunday 4:30 pm EST
System: The RWBY Unofficial Tabletop
Themes: Treasure Hunt, Monster of the Week, Globe-trotting, Increasing Scale, Gothic Romance
Description:
The World of Remnant is dark and full of terrors between the gaslight and neon dust. With the advent of Dust, great technologies were invented, with each bound the ambitions of Humanity grew: the hunt for the Pre-Fall technology that comes to empower their world. In search of these technologies and to fight back the terrors of the night, the Huntsman were founded: a group of individuals who harness their personal Orgone energies and manipulation of Dust to defeat the Grimm, and to locate the technologies to reclaim their world.
But things are not as they seem, and the terrors of the night continue to evolve in new, frightening ways to halt the unstoppable wheel of Civilization.
This game is a mixture of the high octane action of RWBY with additional notes of investigations and horror. I’m looking for 4 characters in the style of a team, players can either be in training as students, or be recently graduated mentors.