/r/QuirkIdeas
A gallery of fan made quirk ideas for the anime / manga series My Hero Academia.
This is a place for fans of My Hero Academia to submit their quirk ideas.
Check out the main sub - /r/BokuNoHeroAcademia
And our sister sub for One Piece fans - /r/DevilFruitIdeas
Rules are simple, don't be a jerk and follow the format and flair your posts.
Required Formatting
Name - Name your quirk. English, please.
Ability - A TL;DR of the quirk's powers. A few sentences.
In-Depth Description - Go into detail here about what the quirk does. Tell us how it's used, its strengths and weaknesses, etc.
Optional sections
Hero - While this sub is about the quirks themselves, if you have a hero character in mind tell us about them.
Super Moves - Every good hero has some super moves. Tell us yours.
Civilian usage - Quirks are restricted in the MHA world, but how could this quirk be used in day to day life?
/r/QuirkIdeas
I'm trying to make some more quirks for some class 1b students and I also need some creative names for them.
The user's body made out of solar radiation. This gives them the ability to shoot solar energy blast, fly, and heat resistant.
The user has jackhammer arms that grants the user earthquake/shockwave generation and enhanced drilling/strength.
The user can control and generate long amounts of water. The user has full control of the water they create being able to make different shapes with ease.
The user can control gravity to manipulate the weight and motion of objects allowing them to suspend and levitate targets in the air, send them flying back or forth, or slam them down to the ground with hand gestures.
The user has a similar quirk to Best Jeanist which allows them to control over fabrics and textiles.
The user has the ability to generate a wave of energy that allows them to see and control the emotions of whoever it hits.
The user's quirk grants them to turn any surface they've touched into a sort of bouncing pad that works similar to a trampoline. Whatever comes in contact with said surface will be bounced off of the surface.
For context my OCs quirk can take the powers of superheroes from marvel DC and any type of comic imaginable but I need a name for it . So what would you call it . Is it too OP for its own good?
I will be hosting a quirk Tournament in the next week. Please comment your quirk name and description if you want to participate. The 16 quirks with the highest amount of votes will be selected.
Thanks for reading have a great day!
Description: This quirk activates upon the user making physical contact with an individual and is standing in a shadow. When activated a clone of the individual is made. This clone has half of the individual physical abilities. This clone is only able to follow commands and can not think for itself.
Limitations:
The user can only make 10 clones at any given time. The user can only make 1 clone of an individual. The clones can be easily destroyed. The user's stamina is drained while this quirk is active.
Description: This quirk allows the user to see a transparent blue square in the corner of their vision. Upon the user thinking about using this quirk the transparent blue square will expand and head to the center of the user's vision. The user will then be able to choose 2 options. 1 Hope filled wish 10 Hope filled wishes
The user receives 5 Hope filled wishes a day. This quirk will copy the quirks in the surrounding area passively. Upon the user choosing the an option this quirk will show it cycling through 4 icons:
Character
Weapon
Artifact
Ability
Upon stopping cycling the user will get something based on the icon. If it’s a character, the character will have a quirk that's the combination of 2 to 6 quirks that has been copied and their personality will be based on the persons the quirks were copied from. As for weapons, the weapon will have the ability of 1 to 5 quirks that’s been copied. Artifacts will use objects that have a combination of 1 to 2 quirk effects that boost the abilities of the user or people they consider allies. Ability will give the user temporary access to use 1 to 3 copied quirks. The user can resummon any character, weapon or artifact after they already gotten from their Hope Filled wishes without using anymore.
Limitations:
The user can only use up to 20 Hoped filled wishes a day. The user can only user copied quirks for: 1 quirk: 25 minutes 2 quirks: 20 minutes 3 quirks: 15 minutes 4 quirks: 10 minutes 5 quirks: 5 minutes 6 quirks: 1 minute This also applies to characters. The user can only have up to 3 characters summoned at a time. When the characters are summoned they will drain the user's stamina. Using a copied quirk will also drain the user’s stamina and the user will also feel the quirk drawbacks of the quirks they use. The user will be able to have only 12 artifacts summoned at a time.
Pain Enhancement: The user processes pain by converting it into a hormone that enhances physical and cognitive abilities in an exceptional way, it also severely increases the temperature in the user's body making everyone nearby feel as if they were standing next to a boiling pot.
Heat Emission: The user can shoot intense heat lines from any part of their body, when they do this the part of their body where they are emitting the heat ray turns black to better withstand the temperature of the ray.
Seismic Skin Detachment: The user can peel off small pieces of their skin and telepathically move them wherever they want, the peeled off skin particles expand and transform into heavy and very hard boiling stones that can be the size of a car, although the larger the peeled off skin particles, the larger the stones will be. It is Atlas' seismic attack from God of War but included in the world of BNHA.
Tesla Beams: This ability allows the user to create electric orbs by moving their hands together and apart, which electrocute everything around them or targets pointed out by the possessor of the gift or that they consider dangerous. They can only create a maximum of 6 at a time with a duration of 10 seconds each, to make another one you have to wait for one of the 6 orbs to come out first (This is basically the chronos ray from God of War but wider).
Restrictive Area: Allows the user to create an invisible area that expands 50 meters long and high that immobilizes, or restricts the movement of everything inside, be it a living being or object. This works best if the targets you want to immobilize offer no resistance or are physically weaker than the user, for example: imagine that the ability is like an invisible fog that traps those who are within the area, this fog has the same strength as the user, if the trapped is stronger than the user they can move, in these cases the ability will continue to apply to said target only less effective. It's like when you're in water, it's dense and restricts your movements, but if you're strong enough you can move a little more freely (Sorry for all the text but I wanted to explain this quirk well so there are no misunderstandings).
Cloud Disruption: The user expels smoke from their lungs that alters the nervous system and the functioning of the quirk of all those who come into contact with said mist either by smell, touch or inhalation (it also has an effect through hearing but that is much less effective). The user is immune to said smoke.
Quirk Fusion Challenge
The challange is I will give two quirks from the MHA (that are cannon) and then you would make a brand new quirk that incorporates the two quirks suggested
Rules:
The two quirks to fuse togeather;
HAVE FUN!!!
Storage Keys: The user has a key on the tip of the fingers of each hand, each key has the ability to open a space 30 meters high and long in which he can store whatever he wants in each of the spaces as long as they fit.
Gravitational Fire: The user expels fire from his semi-controllable body, with the heat emitted by the fire he can control the level of attraction, repulsion and levitation of any person or object. To control the level of attraction, repulsion and levitation of any person or object, the temperature around them needs to be warm, otherwise it will not be effective, the heat does not necessarily have to come from the user's flames, he can use any heat source.
Stomach Body: The user's skin and interior is made up of a combination of stomach texture and muscle fibers, this allows the user to dissolve and ingest anything that comes into contact with their skin or interior thanks to the powerful gastric juice that covers it, it also has "adhesion" qualities that only work with their own body, for example: if they cut off an arm they can reattach it, it's not like they're regenerating, they just reattached their arm to their body.
Semi-Liquid Support Body (you can choose a better name): The user's body enters a semi-liquid state, once in that state any source of liquid or water that their body ingests or absorbs will come out and enter other bodies in the form of healthy water liquids that will hydrate said people and thanks to the beneficial properties of the transmuted liquids those who have ingested said liquid will have notable physical improvements (and also depending on the type of peculiarity they will benefit), including the user.
Symbols with properties: The user can create a total of 10 luminescent symbols, each located on the tip of the fingers of the hand, these symbols have the ability to replicate an elemental property or characteristic of the same to add it to any inanimate object, for example: the symbol on the index finger replicates the properties of fire, once the property is replicated the user can grab any object and add the property of fire to said object (you have to touch the object with the finger you want to give the property to). The user is not immune to any of the elements or characteristics, if a symbol copies the qualities of mercury or any other harmful element, well ... the user will have to find a way so that it does not affect him.
Quirk Name: Platinum Impale
Quirk Type: Transformation
Quirk Range: Close range
Quirk Description: The user can transform parts or their entire body into a hardened, metallic state, sprouting sharp, platinum spikes. These spikes possess incredible durability and sharpness, making them formidable weapons. The user can control the size, density, and distribution of the spikes, allowing for a wide range of offensive and defensive strategies. The user can use their quirk for close range combat.
Limitations: The quirk is most effective in close-range combat. The user may struggle against opponents who can maintain a distance. Precise control over the spikes requires extensive training and practice.Prolonged use of the quirk can be physically taxing, potentially leading to fatigue and injury. The metallic transformation can be affected by certain environmental conditions, such as extreme temperatures or electromagnetic interference.
I finally came up with a name for this ability (well it’s more like a parasite that shares a symbiotic relationship with the host).
Ability: You’re able to devour people you kill using a sort of black ink to swallow them up, permanently boosting your strength, speed, stamina, power, and durability.
Side ability 1: Regeneration
You gain the ability to reattach your limbs or simply just grow new ones
Side ability 2: Quirk stealing
When you kill someone and devour them, you permanently gain access to their quirk and all of its abilities
Side ability 3: Hivemind
You’re able to create parasite soldiers cloned from the original parasite using the corpses of those you’ve devoured.
Side ability 4: Corvicoliosis control
You’re able to manipulate a black ink like substance that will devour anything it touches, shaping it into whatever shape or form you want, whilst also being able to infect people with it, replacing their mind with the hivemind.
Ultimate move: Realm of devastation
You can cover a certain radius around you in black ink that will devour anything it touches. However, it will leave missing chunks of your body that you have to regenerate
Regenerative speed: The speed at which you regenerate at is dependant on how many people you have devoured.
Conditions: This isn’t a quirk that you can acquire genetically. You have to find the original Corvicoliosis parasite and bond with it. If the original parasite has already bonded with another person, you will have to kill that person to obtain the parasite. However once you obtain the parasite, you lose all of your overall abilities and strengths and are set back to square one with no other quirk except basic regeneration, and you must devour to gain the other abilities.
Type: Emitter
Description: Gives the user the ability to create living snakes out of their body, all the snakes created from the user are fully obedient to them and can last up to 1 hour (less if the user has not mastered the quirk yet) after created, but the user can also dispell them as they please. The user can create any species of snake they want, as long as he knows their size estimates, general appearence ant the type of venom they have (If the have any). The snakes can appear from anywhere in the users body, skin, hair, nails, the inside of the mouth, literally anywhere as long as its the physical body.
Extra abilities:
venom imunnity - Because the user can create venomous snakes, the user is immune to any type of venom snakes create
Internal replacement - With the quirk fully awakened, the user can also make the snakes as replacements for any muscle that the user lost. For example, if the user has their arm torn off, he can temporarily reconnect it to their body using snakes as his new muscles for his arm
Drawback: The more snakes they create, and the more potent their venom is, more exaustive and nutrient demanding is the use of this quirk
Quirk energy constructs type emitter
Description the user is able to control different elements and form them into different objects and weapons (the user can’t creat or control more heavy than 30 pounds of each element at a time 120 if it’s a single element after training it can be a couple hundred pounds)
Powers
Control the elements (avatar the last air bender style so air fire water earth and electricity)
Weakness
The user has a weight limit on how big the material can be
The user is not immune to the element they control
And their last weakness is they need to concentrate on their power or it won’t work
Transformation types
Ton: This quirk allows the user to increase their bodies density up to 1 ton, their body mass doesn't change. This can add weight to their attacks or turn them into an immovable object.
Giant: Standard Gigantism Quirk.
Ashfall: This quirk allows the user to both create ash, and turn their body parts into ash. The ashe can be condensed into constructs for any use. Ash creation uses Calories within the body so it requires a high calorie diet.
Lift: This quirk gives the user the ability to lift anything they please. They must train in order to lift comically large objects. Anything the user lifts with feel light in their hands, the object maintains its density so remains as hard or heavy to others. Objects thrown by the user take 3s for the quirk to wear off, they keep the velocity and momentum gained upon being thrown even when the quirk wears off.
When im in a bit of a block, i go to a random word generator, then try to create quirks around the words it gives me, heres a few i just done for you.
Goalkeeper - The user can see visual lines representing the trajectory of Objects moving in their direction. The lines are colour coded depending on the severity of damage the user may suffer if the object makes contact.
Few Emitter Types.
Magnetic: The user can magnetize object they touch with their hands, this extends to non metalic objects. Their right hand creates a north pole magnet while their left creates a south. They can also sense magnetism within objects and decisively grant the opposite pole to an object to draw it towards a desired location. A slight mutation is exhibited by a Red N on their right hand and a Blue S on their left.
Sugar: This quirk gives the user the ability to crystallize sugar into constructs, the sugar can be sourced from their own body or absorbed from external sources. Using up the sugar stored in their body is a health risk so they have to supplement it with a high sugar diet.
Gear: The user of this quirk can summon a number of mechanical gears which then can be manipulated. The number of gears able to be summoned is dependant on the size of the gears. The can be thrown as projectiles, used as melee weapons, or as a rotating platform for "flight". The user's hair also looks like the teeth of gears.
Hemisphere Switch: This quirk allows the user to assign a North and South Hemisphere to battlefields. Once assigned, they can switch the the position of two opposing objects from either hemisphere. This extends to people. The user must train in order to switch larger objects.
Oilslick: This quirk allows the user to secret oil from their palms, they can control the viscosity. The oil may also be flammable if the user wishes. Secretion of oil uses stored fat within the body so there is a limit. (You can change the fat thing, I just wanted a weakness).
Radio - Weaponized radio waves, ideal for counter espionage. The user may also have audio Jacks for hair and other visual characteristics of a sound system.
Few Mutant Types I came up with.
Leaf: This mutation quirk changes the user's body into what appears to be an infinite amount of leaves layered upon each other and shaped into a body. The user can control, shape, and change the colour of the leaves at will. They can also apply different qualities to the leaves such as making them into blades, needles, or poisonous plants. (Think Konan from Naruto but with Leaves)
Cable: This is a Mutation quirk that changes the user's arms and legs so that they are comprised of a number of metal cables, the cables themselves capable of holding several tones each. The user's can manipulate these cables both individually and as a whole.
Chew: This mutant type quirk gives the user large mechanical jaws that allows them to bite through any substance naturally found in the world. A comical bite mark is left in the object the user bites.
Bee Body: As thename suggests, this is a mutant quirk that makes the user an anthropomorphic bee/wasp. Their stingers are ejectable, and can be sprouted from any joint in their body.
Fan Head: This mutation type quirk changes the user's head into a common table fan, with the safety cage included. They can create wind by spinning their "fan head", the faster the spin the stronger the wind. They can also remove the safety cage for a boost in destructive power.
Corn - A combination Hetero/Emitter quirk, the user's body looks like a maize plant. The user can create maize constructs, beginners can only create a maze of maize while experienced users can be more creative. The constructs are vulnerable to heat or water based quirks but are otherwise structurally as strong as the object they represent.
Bus - Literally just a transformers inspired quirk.
Revisit
The user can travel back towards any position at any place they have ever been to.
Knowledge
The user can absorb knowledge by coming into contact with sources of information
Bow
The quirk user's body is structured to resemble a bow and can pluck their hair to harden it and fire as arrows.
Eagle Form
The user can turn into an eagle-like figure and soar through the air.
Helix
The user can morph their hands into spring-like objects to deflect attacks, bounce higher, or knock away people.
Pegasus
The user has the characteristics of a pegasus
Thunderclap
The user claps a sonic boom and can turn it into an EMP via friction, generating electromagnetism.
Anemone
The user can transform their fingers into stretchy tentacles that can emit electric shocks.
Liquid Nitrogen
The quirk user can spray freezing cold water
The user can create and command living inanimate creatures using materials.
The quirk user can run really fast
The user can produce and wield pairs of suction cups capable of wall climbing.
A doctor strange or fate in mha
The quirk user has tanuki traits, including possession, shapeshifting, and transmutation.
Quirk Name: Notepad
Quirk Type: Mutant
Quirk Description: Notepad is a mutant type quirk that makes the user's head into a large notepad with multiple pages that the user can flip through and draw on.
Quirk Abilities:
Notepad alters the user's appearance to make their head resemble that of a notepad. The user can flip through many pages and write and draw on either pages and even rip them out. Although made of paper, the paper seems very resistant to exposure to extreme heat, and also very waterproof when exposed to water.
Notepad also lets its user grow new pages after pages have been ripped out which allows them to restore pages instantly. Whenever he talks his pages move and flip after each sentence when talking to others and after you rip these pages, the sentence written on the page can be repeated remotely and placed on surfaces.
Quirk Weaknesses:
While being able to grow back new pages, it does not mean the process is painless, and if these pages are ripped out too slowly, it can feel immensely painful unless the user gets used to this process and builds a natural pain tolerance.
Although these pages repeat a sentence over and over remotely while can be useful to cause distraction. It does not really do much besides that.
Quirk Making Challange
For this challange make a new quirk based of of 3 factors, and also by following the given rules
Rules:
The Factors: which range in 3 catigories; The Quirk Type, what it is based off of, and the power scale would be from Reulgar human power to a power that can make someone basically a God
The 3 Factors for making a new quirk will be:
HAVE FUN!!
Quirk Type: Emitter
Quirk Range: On contact
User: Ribingu Shinda (Victor)
Description: Necromancer allows the user reanimate any corpses they touched. These corpses will obey the user's command, and if the corpse have a quirk, it can still use the quirk, a long it was ordered by the user.
Special Moves:
*Final Wave: The reanimated corpses will carry any things and weapons they could find and will use it to attack any assigned opponents. They will also their quirk if they have some.
Weaknesses:
*The reanimated corpses can't run, and were walking very slowly, giving an opponent a lot of chance to flee.
*Headshots and decapitation can instantly kill the corpses.
*The user must touch the corpse in order to reanimate it, so those corpses that were underground are need to be dug out first.
*The reanimated corpses can't talk, nor would they have a mind of their own.
pls
For this challenge convert all three into one quirk, into 3 seperate quirks, or only one into a quirk
Battle Aura
Type: Emitter
Description: Battle Aura allows the user to coat parts of their body, or their entire body, in a flame-like aura to enhance their strength, speed, and durability. There are four levels to this Quirk:
Red: The weakest of the auras, yet still powerful. The user is coated in a standard flame-like aura, enhancing their strength, speed, and durability beyond human levels, allowing them to achieve feats no regular human can achieve.
Blue: With training, the user can access their Blue form, allowing them to coat their body in a blue flame aura. This enhances their strength, speed, and durability beyond their Red form, yet still weaker than the other forms.
Purple: After extreme training, the user can access their Purple form, coating themselves in a purple flame aura, MASSIVELY enhancing their strength, speed, and durability to levels that rival All Might, if they are powerful enough.
!Golden: After a near-death experience in their Purple form, the user can achieve their Golden form, coating their body in a golden flame aura, electricity sparking from the aura. The user's strength, speed, and durability is enhanced MUCH beyond Purple, allowing them to deliver devastating blows surpassing All Might in his prime.!<
Weaknesses: There's only so much damage the user can take before reverting back to their base form, meaning that if they aren't careful, against powerful enough foes, they can be reverted into their base, leaving them vulnerable.
The higher the level of aura, the more stamina it drains, and the quicker it does so, meaning that the user, if they get too cocky, will eventually revert back to their base. With stamina training, the auras can be maintained for longer, and if the user spends long enough in an aura, this weakness will be negated.
!The Golden form can only be achieved by surviving a near-death experience in their Purple form, meaning that if they don't survive, or haven't unlocked their Purple form, they won't get their Golden form unless someone helps them in the former.!<
(I tried to go for a simple, yet effective Quirk. And also, I tried out the spoiler tags for the first time. How'd I do?)
Quirk Name: Possum
Quirk Type: Mutant
Quirk Description: Possum is a mutant type quirk that grants the user a possum-like appearance, the ability to jump great distances, claws for climbing, and high resistance to venom.
Quirk Abilities:
Possum grants its user an appearance similar to that of a possum and grants them abilities, such as being able to jump high, long distances and making them highly agile.
The user also possesses sharp claws on their fingers and toes, allowing them to scale walls and trees. The user’s possum-like anatomy also grants them a natural immunity to toxins and diseases that would harm others, leaving them invulnerable to them.
Possum also grants the user night vision when the user is in dark spaces, their night vision allowing them to see clearly in the dark, and, with their agility, giving them a great advantage in stealth.
Possum also grants them a prehensile tail that they can fully control and use for extra balance while moving. The user also gets boosted senses of smell and hearing, allowing them to track down or evade others more easily.
Quirk Weaknesses:
The user has a chance of suffering disorientation when moving and leaping too fast and is highly sensitive to bright lights when they are flashed in their eyes. Possum is also more agility based, leaving vulnerability in strength and durability compared to most mutations.
The user gains the power of flight, allowing them to fly leisurely through midair
The user can fire boomerang-shaped energy projectiles that proceeds backwards longer at a higher velocity.