/r/pokemonshowdown
Pokémon Showdown is a free, web-based battle simulator. It comes with many different servers and a plethora of features such as fan-made tiers and chatrooms to fit your style. Whether you use it to learn competitive battling, to practice, or just use it for recreation, you are welcome to this community.
Our current Champion is /u/Keplz
Pokémon Showdown is a free, web-based battle simulator. It comes with many different servers and a plethora of features such as fan-made tiers and chatrooms to fit your style. Whether you use it to learn competitive battling, to practice, or just use it for recreation, you are welcome to this community.
BE NICE TO EACH OTHER:
The mod team has a zero tolerance policy on any racist, homophobic, transphobic, etc. remarks. Any hate speech against any religion, race, gender, or sexual orientation or just being excessively rude will result in a permanent ban.
ELO TAGGING:
All links to replays should begin with the ELO captured in square brackets such as [1534]. The ELO can be found in the bottom left corner of a replay, or by using the lower of the two rankings after a battle. If no ELO is present, please use your best guess or use [????].
SUBMITTING A TEXT POST:
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CONTENT:
Refrain from posting stale content. This includes replays with low effort sweeps, or where your opponent is rude. A close loss is more exciting than an easy win.
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The Beginner's Guide to Pokémon Showdown by Labyrinthine
Tier Lists (Gen 8) (Smogon)
Team Builder (Pikalytics)
Damage Calculator (Now with Gen 8 support)
Are the servers down? Check here!
/r/pokemonshowdown
https://pokepast.es/84c8935df1ab1f5e this my current one and I wanna know if there's any teambuilding advice I could get
What is the deal with Poliwhirl in Gen2 Randbats? It feels like an auto-win anytime he's on your team and an auto-loss anytime your opponent gets him. It's the same Lovely Kiss/Belly Drum moveset as Poliwrath, except he has 220 speed instead of Poliwrath's 170, so he outspeeds almost everything and OHKOs your entire team.
There doesn't seem to be any way to play around it unless you have either Jolteon or Electrode on your team and kill him after he drums by outspeeding.
Aside from that rare scenario, I don't think I've ever lost a game with Poliwhirl on my team.
I'm not even sure when they added him to Gen2 Rand, but it was some point within the last year or so. This never used to be the case.
I feel like im hard stuck on the bottom barrel but I like both of these teams that ive made. which should i invest in to get better, but also any pointers or opinions for changes to make are appreciated too.
Team 1:
Garchomp @ Rocky Helmet
Ability: Rough Skin
Tera Type: Ghost
EVs: 252 HP / 216 Def / 40 Spe
Impish Nature
- Earthquake
- Dragon Tail
- Stealth Rock
- Stone Edge
Rotom-Wash @ Choice Scarf
Ability: Levitate
Tera Type: Electric
EVs: 4 HP / 252 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Hydro Pump
- Volt Switch
- Will-O-Wisp
- Trick
Corviknight @ Leftovers
Ability: Pressure
Tera Type: Water
EVs: 252 HP / 252 Def / 4 SpD
Impish Nature
- Body Press
- U-turn
- Roost
- Defog
Meowscarada @ Choice Band
Ability: Protean
Tera Type: Steel
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Knock Off
- Flower Trick
- Triple Axel
- U-turn
Slowking-Galar @ Heavy-Duty Boots
Ability: Regenerator
Tera Type: Water
EVs: 252 HP / 16 Def / 240 SpD
Sassy Nature
IVs: 0 Atk / 0 Spe
- Future Sight
- Chilly Reception
- Sludge Bomb
- Thunder Wave
Iron Valiant @ Booster Energy
Ability: Quark Drive
Tera Type: Ghost
EVs: 4 HP / 252 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Shadow Ball
- Moonblast
- Calm Mind
- Psyshock
Team 2:
Mienshao @ Life Orb
Ability: Regenerator
Tera Type: Fighting
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Fake Out
- Knock Off
- U-turn
- Close Combat
Swampert @ Leftovers
Ability: Damp
Tera Type: Grass
EVs: 196 HP / 172 Def / 68 SpA / 72 SpD
Bold Nature
- Stealth Rock
- Earth Power
- Flip Turn
- Ice Beam
Corviknight @ Rocky Helmet
Ability: Pressure
Tera Type: Water
EVs: 252 HP / 252 Def / 4 SpD
Impish Nature
- Body Press
- U-turn
- Roost
- Defog
Meowscarada @ Choice Band
Ability: Protean
Tera Type: Steel
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Knock Off
- Flower Trick
- Triple Axel
- U-turn
Slowking-Galar @ Heavy-Duty Boots
Ability: Regenerator
Tera Type: Water
EVs: 252 HP / 16 Def / 240 SpD
Sassy Nature
IVs: 0 Atk / 0 Spe
- Future Sight
- Chilly Reception
- Sludge Bomb
- Thunder Wave
Dragapult @ Choice Specs
Ability: Infiltrator
Tera Type: Ghost
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Shadow Ball
- Draco Meteor
- Hydro Pump
- Flamethrower
Gholdengo @ Leftovers
Ability: Good as Gold
Tera Type: Steel
EVs: 252 HP / 252 SpA / 4 Spe
Modest Nature
IVs: 0 Atk
- Nasty Plot
- Make It Rain
- Shadow Ball
- Recover
Tyranitar (M) @ Assault Vest
Ability: Sand Stream
Tera Type: Ghost
EVs: 252 HP / 48 Atk / 208 SpD
Careful Nature
- Stone Edge
- Crunch
- Fire Blast
- Earthquake
Quaquaval @ Expert Belt
Ability: Moxie
Tera Type: Water
EVs: 152 HP / 252 Atk / 104 Spe
Adamant Nature
- Aqua Step
- Bulk Up
- Close Combat
- Roost
Amoonguss (M) @ Black Sludge
Ability: Regenerator
Tera Type: Steel
EVs: 252 HP / 252 Def / 4 SpA
Bold Nature
IVs: 0 Atk
- Toxic
- Giga Drain
- Sludge Bomb
- Synthesis
Iron Treads @ Leftovers
Ability: Quark Drive
Tera Type: Ground
EVs: 252 HP / 4 Atk / 204 Def / 48 Spe
Impish Nature
- Stealth Rock
- Rapid Spin
- Earthquake
- Heavy Slam
Iron Valiant @ Booster Energy
Ability: Quark Drive
Tera Type: Fairy
EVs: 24 HP / 252 Atk / 4 SpA / 228 Spe
Lonely Nature
- Thunder Punch
- Moonblast
- Knock Off
- Close Combat
This is a Lucario-centered team for Gen 8 OU and I would appreciate if someone could take the time to look over my team and provide me with information on how I could improve it. Whether it’s about movesets, items, abilities, EV’s or if there are better pokemon that could fit the roles I assigned or if there’s anything my team is missing or overall synergy.
Offensive Core:
Main Lead/Sweeper- LUCARIO Item: Focus Sash Ability: Inner Focus Moves: Close Combat, Bullet Punch, Extreme Speed, Stone Edge Nature: Jolly EV: Attack-252, Defense-4, Speed 252+
To cover Lucario’s weaknesses-SWAMPERT Item: Sitrus Berry Ability: Damp Moves: Stealth Rock, Earthquake, Waterfall, Ice Punch Nature: Impish EV: HP-252, Defense-252+, Sp. Def-4
Wallbreaker/Bulky Offense- DRAGONITE Item: Rocky Helmet Ability: Multiscale Moves: Outrage, Roost, Earthquake, Extreme Speed Nature: Adamant EV: HP-244, Attack-252+, Defense-4, Sp. Def-4 Speed-4
Defensive Core:
Staller/Hazard Setter- FERROTHORN Item: Leftovers Ability: Iron Barbs Moves: Spikes, Leech Seed, Protect, Gyro Ball Nature: Relaxed EV: HP-252, Defense-232+, Sp. Def-24
Staller/Hazard Control- CORVIKNIGHT Item: Rocky Helmet Ability: Pressure Moves: Body Press, Iron Defense, Roost, Defog Nature: Impish EV: HP-252, Defense-252+, Sp. Def-4
Utility Pokemon:
Stallbreaker/Trapper- HEATRAN Item: Life Orb Ability: Flash Fire Moves: Magma Storm, Earth Power, Taunt, Flash Cannon Nature: Modest EV: Defense-4, Sp. Att-252+, Speed-252
I'm building my first team, and wanted to start with a lower usage tier to learn the ropes of teambuilding. I love Breloom, so I wanted to center the team off of him. What are y'all's thoughts? Any glaring weaknesses or redundancies? Anything that could be made more efficient? Keeping Breloom in some form is a must, as he is the core. I'd also prefer to keep Swampert and Chandelure on the team, as I like those two pokemon, but they're a bit more flexible than Breloom. Outside of those, I'm willing to switch out most anyone.
This is for gen 9 NU, specifically.
Breloom (M) @ Toxic Orb
Ability: Poison Heal
Tera Type: Normal
EVs: 240 HP / 80 Atk / 140 Def / 48 SpD
Adamant Nature
Toxicroak @ Life Orb
Ability: Dry Skin
Tera Type: Dark
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
Chandelure @ Choice Scarf
Ability: Flash Fire
Tera Type: Grass
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
Swampert @ Leftovers
Ability: Torrent
Tera Type: Poison
EVs: 252 HP / 4 Atk / 252 SpD
Impish Nature
Galvantula @ Focus Sash
Ability: Compound Eyes
Tera Type: Ghost
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
Cinccino @ Heavy-Duty Boots
Ability: Skill Link
Tera Type: Fire
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
I recently started Pokemon Showdown and i got to 1370 elo in the anything goes category with this team : https://pokepast.es/b3c7aa58e4956aeb and i was wonder what i could do to improve it? My strategy is to get a sticky web down and try to toxic stall with gliscor.
Lapras (F) @ Rocky Helmet
Ability: Shell Armor
Tera Type: Poison
EVs: 248 HP / 56 Def / 196 SpA / 8 SpD
Modest Nature
- Freeze-Dry
- Blizzard
- Snowscape
- Surf
Flygon (M) @ Dragon Fang
Ability: Levitate
Tera Type: Fairy
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Aerial Ace
- Earthquake
- Dragon Dance
- Dragon Claw
Gardevoir-Mega (F) @ Gardevoirite
Ability: Pixilate
Tera Type: Fairy
EVs: 36 Def / 172 SpA / 48 SpD / 252 Spe
Timid Nature
- Draining Kiss
- Heal Bell
- Psychic Terrain
- Expanding Force
Lucario (F) @ Expert Belt
Ability: Inner Focus
Tera Type: Ghost
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Swords Dance
- Brick Break
- Drain Punch
- Crunch
Emolga (F) @ Magnet
Ability: Static
Tera Type: Grass
EVs: 4 Atk / 252 SpA / 252 Spe
Hasty Nature
- Rain Dance
- Thunder
- Air Slash
- Iron Tail
Ceruledge (M) @ Leftovers
Ability: Flash Fire
Tera Type: Water
EVs: 252 Atk / 24 SpD / 232 Spe
Jolly Nature
- Bitter Blade
- Swords Dance
- Will-O-Wisp
- Shadow Claw
Idk how to tag this but it's for National Dex battles
This one was so fun and epic that i would feel happy even if i had lost this game. Man, what an epic fight.
(Shared Power Random Battle, Elo around 1100-1200)
https://replay.pokemonshowdown.com/gen9randombattlesharedpowerb12p6-2232083155
Umbreon @ Leftovers
Ability: Inner Focus
Shiny: Yes
Tera Type: Dark
EVs: 252 HP / 4 Def / 252 SpD
Calm Nature
IVs: 0 Atk
- Foul Play
- Wish
- Moonlight
- Detect
Espeon @ Colbur Berry
Ability: Magic Bounce
Tera Type: Psychic
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Psyshock
- Reflect
- Light Screen
- Detect
Jolteon @ Covert Cloak
Ability: Volt Absorb
Tera Type: Electric
EVs: 252 HP / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Volt Switch
- Thunder Wave
- Detect
- Helping Hand
Vaporeon @ Choice Scarf
Ability: Water Absorb
Tera Type: Water
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Hydro Pump
- Ice Beam
- Rain Dance
- Detect
Leafeon @ Life Orb
Ability: Chlorophyll
Shiny: Yes
Tera Type: Grass
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Leaf Blade
- Dig
- X-Scissor
- Swords Dance
Sylveon @ Choice Specs
Ability: Pixilate
Shiny: Yes
Tera Type: Ground
EVs: 252 HP / 252 SpA / 4 SpD
Modest Nature
- Hyper Voice
- Shadow Ball
- Psyshock
- Tera Blast
yes i know Blastoise isnt in OU, yes i know using a weaker mon in OU is more work for less reward. But you gotta win with your favorites, ig lmao.
The idea behind the team is, rain offense or balance team with blastoise as either a bulky wallbreaker with rain dish for recovery or as a quick sweeper with torrent, shell smash and white herb. also with some form of hazard removal but not neccesary, just give whatevers.
Sorry if this is posted a lot, but im new to the competitive Pokemon scene, ive made a few weather teams because i like playing around with the field, but i just want to know any common Pokemon, strategies and items being used.
EDIT: I play Doubles OU
Only have four Pokemon currently, and not entirely sure about two of them. Let me know what to change and add please?
Lilligant @ Leftovers
Ability: Chlorophyll
Tera Type: Fairy
EVs: 252 HP / 4 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Sleep Powder
- After You
- Pollen Puff
- Protect
Torkoal @ Safety Goggles
Ability: Drought
Tera Type: Water
EVs: 248 HP / 252 SpA / 8 SpD
Modest Nature
IVs: 0 Atk
- Eruption
- Earth Power
- Solar Beam
- Protect
Dracovish @ Choice Band
Ability: Water Absorb
Tera Type: Steel
EVs: 248 HP / 252 Atk / 8 SpD
Adamant Nature
- Fishious Rend
- Psychic Fangs
- Dragon Rush
- Protect
Sylveon @ Choice Specs
Ability: Pixilate
Tera Type: Ground
EVs: 252 HP / 252 SpA / 4 SpD
Modest Nature
- Hyper Voice
- Psyshock
- Shadow Ball
- Tera Blast
Hey all! I want to see all of you fun gimmick team engines, so a few Pokémon which work together to do something you can build a team around. For example: here is one of the engines for a explosion/final gambit spam team:
Trevenant @ Sitrus Berry
Ability: Harvest
Tera Type: Fairy
EVs: 252 HP / 72 SpD / 184 Spe
Calm Nature
IVs: 0 Atk
Pawmot @ Leppa Berry
Ability: Volt Absorb
Tera Type: Flying
EVs: 252 HP / 4 Def / 252 SpD
Sassy Nature
IVs: 0 Spe
Skill swap revival blessing spam. You should have something with drought before though...
Here is one for singles that I found online somewhere:
Meowstic (M) @ Light Clay
Ability: Prankster
Tera Type: Psychic
EVs: 248 HP / 8 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
Give a scarf Pokémon swords dance and hope it survives!
This is my current team (Gen 7 OU), which I've been using for a few days. I don't have a great win rate with it, and I'm wondering how to make it better.
https://pokepast.es/4aea15950e93da98
Do you have any advice?
I'm new to Pokémon showdown and I want to play the anything goes game mode but I don't know how to make a good team that will be easy to use and can help me learn any suggestions for teams or how I can make a good team would be much appreciated!
I'm fairly new but I've noticed that everyone just leaves as soon as you kill one of their pokemon? Is there a reason or? they don't even forfeit, they just leave
what is a good replacement for chien pao in the format currently running
Chien-Pao
@ Focus Sash
Ability: Sword of Ruin
Tera Type: Dark
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Crunch
- Ice Spinner
- Sacred Sword
- Sucker Punch
https://pokepast.es/f09ccf4410730583
After being a pokemon fan my entire life I finally decided to try my hand in the more competitive side of things. After a few days of refinement through battles this is what I've ended up with so far. Any tips for changes I could make is greatly appreciated.
https://pokepast.es/fffec17fabbe4dfe
This is the team.
Charizard-Mega-Y @ Charizardite Y
Ability: Drought
Shiny: Yes
Tera Type: Fire
EVs: 4 HP / 252 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
Venusaur @ Weakness Policy
Ability: Chlorophyll
Shiny: Yes
Tera Type: Grass
EVs: 252 SpA / 4 SpD / 252 Spe
Modest Nature
IVs: 0 Atk
Greninja @ Leftovers
Ability: Protean
Shiny: Yes
Tera Type: Water
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
Murkrow @ Eviolite
Ability: Prankster
Shiny: Yes
Tera Type: Dark
EVs: 248 HP / 8 Def / 252 SpD
Careful Nature
Vanilluxe @ Light Clay
Ability: Snow Warning
Shiny: Yes
Tera Type: Ice
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
Cinccino @ Loaded Dice
Ability: Technician
Shiny: Yes
Tera Type: Ghost
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
I've just crossed the 2000k mark in randbats and I'm curious how far from the top I am.