/r/kotk

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Subreddit for the game King of the Kill by Daybreak Game Company

  • Welcome

    • [OUTDADED] King of the Kill is a fast-paced, fight-to-the-death shooter, where players compete in large-scale, chaotic PvP spectacles of skill and wit. Currently in Steam Early Access developed by Daybreak Game Company.
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    • Please help us by reporting offensive, trolling or other rule-breaking posts.
      Threads and comments breaking the rules below will be removed at the discretion of the moderators. Further explanations of the rules can be found here.
    1. Content must be KOTK related. Examples include KOTK images, videos, commentary, discussions, suggestions, merchandise. Videos of streamers that are not directly game related are not allowed. Polls aren't allowed. All comments and submissions must be in English. Non-English submissions must be translated (e.g. Google Translate).
    2. Low quality submissions and/or those that are not geared towards being constructive are not allowed
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    6. Reporting scams or scam methods is not allowed. Do not post about cheating, teamers or toxic players.
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    /r/kotk

    14,585 Subscribers

    61

    We're moving to /r/H1Z1.

    Hello all,

    Due to changes that came to King of the Kill (Now known as just H1Z1.) we've moved subreddits over to /r/H1Z1/.

    This subreddit is publicly visible for archival reasons but posting has been disabled.

    See you all there, Peace.

    1 Comment
    2017/10/14
    06:31 UTC

    25

    Mouse Wheel as Render Distance. FIX IT

    since the render distance keybind came out, i wanted to use my mouse wheel as render distance keybind. but since is came out you CANT. its just all bugged out when you trying to set that. Please fix it!

    13 Comments
    2017/10/14
    06:01 UTC

    10

    New PC with i5 4700 & 1050ti. How well Can I run this?

    As the title says. It’s currently on it’s way to my house, and I was wondering how well I would be able to run this/what are the best settings I should run with? Any help is appreciated!

    67 Comments
    2017/10/14
    05:54 UTC

    1

    57 MB update on test

    Maybe it will go live tonight?

    6 Comments
    2017/10/14
    04:59 UTC

    2

    Sensitivity

    I can't seem to find the right sensitivity for me, some days one sensitivity feels amazing and the next day I can't aim. Any ways I can find the perfect sensitivity.

    11 Comments
    2017/10/14
    01:25 UTC

    10

    i got a special offer from daybreak

    it was a special something, never seen it before and my friends didnt see it, it was to buy an AR-Lightning ar + 1000 Daybreak Crowns for 10 euros.

    and then i opend 3 cases, i got the new ak from the trickster crate.. well thanks daybreak!! :D

    18 Comments
    2017/10/14
    02:48 UTC

    87

    Daybreak WTF is this?

    42 Comments
    2017/10/14
    02:37 UTC

    243

    Dear Daybreak, believe in the orginal gameplay of H1. Dont let crybabies design your game. MAKE H1 GREAT AGAIN. PLsss

    I was going to write a whole paper on the state of H1 and what I think can be done to salvage it and blah blah, but aint nobody want or got the time to read that shit so I’ll keep it as short as I can.

    http://steamcommunity.com/app/433850/reviews/?browsefilter=toprated&snr=1_5_reviews_

    If you scroll through all the top reviews, 90% of it is negative, even the positive ones are just meming and making fun of H1. But from reviews that gave actual feedbacks and that played since z1 there was a general consensus. Which is that, after preseason 3 and with the start of the combat update it went downhill. Even with its countless game breaking bugs, insanely bad hitreg, and large amounts of desync, the game was FUN. And I wholeheartedly agree, I can’t speak for everyone in the H1 community but I can say that for me personally I never had a complaint about the gameplay before the combat update, only the issues mentioned above.

    Right now, the state of the game is the complete opposite. With lots of the game breaking bugs fixed, vastly improved hitreg, less severe desyncs. The games losing large amount of players every day. Why? Simply because the current gameplay is trash and it’s not fun at all. Ppl bitched about getting lasered when they do the same shit to countless other players, ppl bitched about getting dropped shot cuz they get outplayed by it, ppl bitched about royalty being too hard, who the fuck cares if some1 is royalty 5, it gave ppl less skilled something to play for, now we’re sitting here with barely 10 players left alive after first gas cuz every1 is playing for the kills cuz winning the game gives you absolutely nothing.

    Daybreak needs realize they’re the Devs not the bitchin redditors, the game needs to appeal to the masses more meaning more emphasis on winning as a BR should, kills should be a bonus. High kills will come naturally if the game have a healthy population. Theres not going to be a Pro Scene if the player population is dead. also throwing money at people is not gonna save this game, only making it fun and worthwhile to play will. I would love to be able to grind this game 8hrs a day again and having fun while doing so. BEST OF LUCK H1, U CAN DO IT! ......... I hope.

    55 Comments
    2017/10/14
    01:23 UTC

    25

    Discussion/Suggestions for the game

    PROBLEMS I HAVE WITH THE GAME/SUGGESTIONS

    Disclaimer This is Long, but I put a lot of thought into it and hopefully DB will read it.

    These are only my opinions and suggestions for the game. I absolutely don’t speak for the entire community or for anyone else besides myself, even if I suggest that more than just myself feels a certain way. YES, I am one of the people who want the game to be reverted to PS3 (We all know that isn’t happening) and YES, I would love to see Z1 make a comeback. I have read many posts like this one and have both agreed and disagreed with them. I fully understand not everyone will agree with some or all of what I write. That’s fine. Disclaimer

    My Background/Credentials

    • Close to 3000 hours in the game
    • Royalty in multiple seasons
    • Multiple 20+ kill games
    • bla bla bla. No one really cares about this, but if I don’t say it then the comments will be littered with “git gud” and “trash” comments. On to what’s important…

    Crouch Mechanic-

    • Great steps were made to combat crouch spamming but it still needs some tweaking. It still doesn’t always work. Sometimes on your very first crouch if you try to crouch and then un-crouch really quick it will cause you to get stuck in crouch like you are toggling it. This almost always happens in a critical situation where you need to be able to pop back up quickly and move.
    • It still doesn’t feel quite right, the crouch feels awkward. IMO the freeze should kick in sooner and not keep you froze as long.

    AK-47- I think you are so close with this gun, but not quite there. Here is an example: I come over the top of a tall hill and there is a guy with his back turned to me running down the hill. I hit him three times including once in the helmet. Now unless I am a terrible shot this guy should have absolutely no chance. He should 100% be dead. Instead he turns towards me as the 3rd bullet lands. Before I can even shoot another shot he has turned, full auto sprayed his AK, and I nearly instantly die. While I understand that the AK is supposed to be dominant over the AR from mid-range, this can’t be the way you want it to work I’m sure. He was already below me so he literally just had to aim at my knees and hold the trigger and its game over. Similar situations seem to keep happening to me. Also, I have noticed that I’m getting accidental two taps when I’m trying to shoot a single bullet. Tapping isn’t working as intended. I should be able to tap the AK and one bullet should come out every time. I definitely shouldn’t get rewarded for an accident. Solution: Make AK only shoot one bullet at a time if tapped. Also, either make AK damage the same as AR or drastically increase recoil when the trigger is held down (or both).

    AR-15- In my opinion, something is wrong with the current version of the AR. The best way I can describe it is that the AR feels clunky/awkward now. Someone like myself with close to 3000 hours should be able to pick up an AR and feel comfortable right away. It should be like riding a bike. The current AR feels like I am new to the game again. Two taps feel off. I almost feel like my sensitivity got changed again. I think Daybreak made a huge leap forward to deter M1 spammers with the current AR, which I love. Again, I know this will probably never happen, but I am almost 100% certain if you revert the AR to PS3 recoil, bullet drop, etc that you would gain back a huge portion of the player base and streamers who have left (see my argument for PS3 below). I personally really liked the horizontal recoil and bullet drop before the combat update. I thought it was what made H1 different from all other games and I loved trying to master it. At the very least I still think some tweaking needs to be done to make the AR feel smooth like it used to.

    Shotgun/ENAS/Movement Speed- I’m going to tie all three of these things together, because in my opinion they all are related. I think the current shotgun is actually pretty good. Personally I would be okay if the shotgun just stayed the way it is only because previous shotguns have been real bad and I’m scared of what could happen. I believe the biggest issue is the current movement speed along with ENAS and desync which is causing people to think there is something wrong with the shotgun. The current movement speed and crazy ENAS make desync way worse. Movement speed is way too high IMO. I haven’t been a fan of the increased movement speed ever since it was implemented. One of the biggest problems in this game is desync so making the normal movement speed faster just amplifies every case. Fast movement = crazy ENAS = Crazy desync = weird stuff happening with the shotgun. Also, I think a lot of people don’t realize that you can get a hit marker even if you almost completely missed. Solution: revert movement speed to what it was before. If possible, make a hitmarker for each pellet so when you shoot someone if you see 6 little hitmarkers then you know you landed 6 pellets. The coding for this may be extremely difficult but I think it would be huge for helping people understand the shotgun.

    Population (US Servers)

    • I know Daybreak said they are working on this one but I still think it’s worth a mention. Lobbies take FOREVER now. Too often I get put into a lobby with less than 40 people and it takes an incredibly long time to start and usually start with less than 150 people.

    Suggestion: If populations are going to remain similar to or less than they are now, a central US server is the clear solution. Lobbies would always be full and if you wanted to you could probably even switch back to 170 player lobbies.

    Loot- This is another thing that I know Daybreak said they are looking into, but I just wanted to mention that I think this is a huge thing that needs to be fixed. The current loot system is the worst it has ever been. Some of my favorite loot spots have been completely diminished to nearly nothing. There are large buildings and warehouses that you could come out of completely looted that now either have literally nothing in them or maybe one of the major things you need (helmet, rifle, backpack, shotgun). The biggest problem however is the disparity between AR and AK spawns. I spend way too much time with the current loot tables just running by AK’s looking for an AR. For everyone 1 AR I am seeing around 10 AK’s.

    Events- I wrote a comment about this on some other threads, but thought it was worth repeating. Daybreak, really put some time and effort into making a better viewing/listening experience. I hope you find a way to make all H1Z1 events seem more professional. Past events have been really hard to watch if I'm being honest. I like a lot of the previous casters, and I by no means could do better than them. However, they have been, for the most part, very awkward and it always seems like the casters don't know what's going on. Also, 90% of what we are watching isn't what we want to watch. No one wants to watch a camera float way above the action, no one wants to watch a guy camping in a building. It seems like the casters get to control the cameras and a lot of the time they have a favorite player that they want to watch. That's all fine and dandy, but more of the time that player isn't doing anything interesting, and the viewers each have our own favorite players that we want to see as well. You need to put something in place that listens/tracks where gun fire is coming from and goes to the action. We literally want to see every single death from the player's first-person point of view or directly over the action. Also, you need to show more first person and split screen first person fights. We want each engagement to look something similar to if we were watching a twitch stream or a split twitch stream. Lastly. We want to see interviews of the winning player or team directly after the event. Let us feel what they were feeling and hear them describe what they were doing during the final gunfight etc. If you can make these changes happen I think it would be huge for the competitive scene and for H1Z1 in general.

    Throwables- Increased weight was an awesome change, but IMO it was too drastic of a weight raise and is changing the game too much. The whole point of the increased weight was to combat nade spamming. However, I still find people with 5+ nades just throwing them back to back like Randy Johnson. The increased weight just seemed to make managing loot a little more of a challenge, which is fine, but it didn’t stop spamming. Also, I absolutely loathe the nade arc. Just wanted to throw that out there. I think it’s too noob friendly and lowers the skill gap, but it looks like it’s here to stay. Solution: Lower all throwables to 50 weight or at the very least 75 and bring back the pause before being able to throw them like the good old days.

    Why I liked PS3 and what I hope DB can Revive- In my opinion PS3 (besides the bugs/glitches) was the best state the game has ever/will ever be in. For me, H1Z1 is PS3. Pre-Season 3 was the season where EVERYONE was trying to go for 30 bombs and the game was hyped up so much. All of the big-name streamers were playing the game and new players were flooding to the game like hotcakes. You could hop on any day and see H1Z1 at the top of the Twitch list with so many people streaming the game. It was the season where two taps were the smoothest and most prevalent. I couldn’t wait to watch guys like Stay Lifted, Stormen, 10K, Jerk Chicken, Hoowy, etc roll around and effortlessly two tap anything moving. The streamers at the time were like celebrities with all of us praying for the day we got good enough to two tap people so smoothly and go for 30 bombs. I would wake up every single damn day and play every chance I could. If I had free time I was playing the game, and if I wasn’t playing I was watching streams as much as possible. I dreamed of the game all the time, literally the majority of my dreams at the time were H1Z1. I was obsessed, H1Z1 was like a drug to me. The biggest thing for me was mastering the bullet drop and going for headshots. The movement and crouch felt smooth, the AK was not quite as good as the AR but was a nice substitute, and some people like Hoowy mastered it and could even out gun the AR. I know some people probably did, but I honestly cannot remember people complaining about M1 spamming. It seemed like the skill gap was way higher (for multiple reasons). The game was just sooo much fun, and now I have trouble playing for longer than an hour or so. All of my favorite streamers either stopped playing the game or barely play anymore. I just want the game to return to what it was, because I honestly miss the game I loved and I want to see this game thrive again.

    24 Comments
    2017/10/13
    23:36 UTC

    5

    About the new Deathmach.

    They said they would launch a kind of DM in November. My suggestion is that you do this with an option to play against bots, and that you have the option to add the amount of bots you want around the map. Because, it really does not make sense to create a DM based on players, because if we are going to, create a DM like "Training", as it currently exists, in which if there are no players, you can not "Train", it would be the same shit

    16 Comments
    2017/10/13
    23:33 UTC

    3

    more coming tomorrow? so where is it?

    its been almost 23 hours..

    6 Comments
    2017/10/13
    23:31 UTC

    2 Comments
    2017/10/13
    22:50 UTC

    1

    Polling rate (mouse)

    what is your polling rate set to on your mouse ? and which dpi u use

    9 Comments
    2017/10/13
    22:43 UTC

    2

    my aim is gone

    i had a good aim but know i cant aim anymore in games cs go h1z1 battlefield guys please help me what should happen that i loose my aim suddenly

    15 Comments
    2017/10/13
    22:35 UTC

    2

    Halloween Event System Suggestion

    https://www.rocketleague.com/news/haunted-hallows-event-october-16/

    Ive read through this and this sounds so dope.

    What would you guys think about a similiar system in KOTK?

    6 Comments
    2017/10/13
    22:28 UTC

    17

    Loading Screen Lasts Forever

    So as the title says, very often after matches or even trying to get into the game. My game just gets stuck on loading, in particular a certain file by the looks of it

    Image:https://imgur.com/a/ArFCt It's always the same file or something very close to it. Anyone else having this problem?

    4 Comments
    2017/10/13
    21:45 UTC

    0

    h1z1.exe = virus? avira problem!

    so, since the new update on test (1.3gb ish) avira thinks that h1z1.exe is a virus and flags it. that means that i couldnt update it. well now, after i manually unflagged it, i am constantly getting a "disk write error" or "missing file priviliges".

    this happend recently with csgo aswell and there was no way for me to update/re-install csgo on my normal hdd, i had to install it on a different hard drive.

    defo going to uninstall that piece of shit avira now for sure. but any tips on how i can fix this without using a different hard drive?

    Edit: fixed it. Uninstalling Avira helped!

    7 Comments
    2017/10/13
    21:21 UTC

    3

    Why am I unable to play fives and duos right now on live? [EU server]

    All the boxes on the right side of screen where friends list is supposed to be are empty. The boxes above which show the members of the team as well.

    When I click to find the team, the game is searching endlessly for the game. It shows estimated time left as 0 yet still searches endlessly.

    6 Comments
    2017/10/13
    21:14 UTC

    2

    FPS

    I’m upgrading to an i7 7700k and MSI GTX 1060, can anyone tell me what range of FPS I will get in cities and fields?

    2 Comments
    2017/10/13
    21:01 UTC

    1

    56 MB update on the live server?

    What is it?

    5 Comments
    2017/10/13
    20:51 UTC

    72

    Why is the running man™ back?

    After a shitty match, hitting play again and getting endless running man, do you think i'm actually going to restart the game, i feel more like uninstalling it, but i still want to hope for better days for this game.

    20 Comments
    2017/10/13
    20:25 UTC

    26

    Why can't I set up 'Mouse Scroll Up' button on 'Render Distance Increase'?

    31 Comments
    2017/10/13
    20:15 UTC

    2

    DBG, can we get a fix for the loot already?

    Seriously. We know you're aware of it, but this is THE most fun-zapping thing this game has. Forget the AK, forget ENAS, forget all that stuff.. there's nothing as annoying as getting 3 buildings in a row with bum-diddly fucking nothing in them.

    Fix this. It's been weeks. If you have a fix, push it to live.

    5 Comments
    2017/10/13
    20:14 UTC

    1

    50.2 MB test server update

    Is this a hotfix for the patch notes we didn't get yet? Is the test server update all UI or more?

    12 Comments
    2017/10/13
    19:13 UTC

    27

    8000 ms on EU fives, running man after 9/10 games

    let the influx of new players come!!! /s

    8 Comments
    2017/10/13
    19:10 UTC

    1

    This File Does Not Have A Program

    Just bought this game and cant seem to start it?

    2 Comments
    2017/10/13
    19:01 UTC

    3

    Some trailer doors opening inward block the kitchen entrance

    In the long white trailers when the door opens inwards it blocks the entrance to the kitchen its pretty annoying when looting, you have to close the door again to get in there. Know this wouldn't be top priority but the door hinges should be switched to the opposite side.

    3 Comments
    2017/10/13
    18:33 UTC

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