/r/EDH

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For discussing Magic: the Gathering EDH/Commander!

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0

What are my power levels?

Hey y’all just wanted to get your feedback on what y’all think my two decks power levels are, for me personally I don’t really use the power level system but I think it would be nice to know what my two most played decks levels are inc adds I ever play against someone who does use the power level system for judging decks, thank you!

Alesha https://www.moxfield.com/decks/0XdNvgo-kEqRmblka0ba_g

Sidar https://www.moxfield.com/decks/OKJdlIroJEua5U9kfixkvQ

4 Comments
2024/12/13
05:52 UTC

1

Ob Nixillis Deck help

What’s up yall, was about to order my deck list and figured some help couldn’t hurt. Is there any must add for me in this deck or for that matter any must cuts. I think the synergy is kind of good where it’s at but also probably could be more meta as well. anything helps. Thanks

https://archidekt.com/decks/10158894/ob_nixilis

2 Comments
2024/12/13
05:26 UTC

0

Marwyn cedh?

https://www.moxfield.com/decks/fa4fAKmEa0GgLyYG_45xbw

I'm trying to make a CEDH deck for mono green I want it to be elf themed as I'm trying to make tribal decks for each colour.

This is what I have so far it's pretty good at making infinate mana quickly and having outlets for it. Any recommended changes?

2 Comments
2024/12/13
05:07 UTC

14

I'm tired helping everyone else win.

This is a semi rant, semi looking for advice. I'll get to the advice part shortly.

I have enjoyed playing commander for a long while, and have been sharing my decks with my friends so that they can learn and enjoy it as well but it's becoming a trend when I don't go all out on my my friends because I want them to enjoy the game as well, I end up getting ganged up on because I know what I'm doing. I'm tired of this. I haven't won a game in weeks and it's starting to effect my enjoyment of the game. For example, one of my players forced a game into a draw tonight just so I could not win. And I pulled that win out of my ass too! Like I fought hard to win against two other players with over 40 tokens on the board.

I ended up playing an anzrag infinite combat steps combo that would have ended it.

I digress though.

I want to give it another try before I take any further steps but this time I want to live up to the name that I apparently have for myself. When you are just done and you are not playing around anymore, what deck do you play?

39 Comments
2024/12/13
05:03 UTC

75

Tolarian/Professor's latest video on unbanning edh cards

I haven't seen it anywhere here. What are everyone's thoughts? Is the community here largely in agreement or not, anything stands out?

TLDR; Professor proposes to unban Gifts Ungiven, Gollos, Primeval Titan, Panoptic Mirror and Braids. Honorably mentioned Biorythm Coalition Victory and Sway of the Stars.

(My humble wish would be to unban Rofellos. Once you start counting the ramp for turn 3 or 4, it's akin to what many decks can do these days without being locked to mono-green).

Full video here: https://www.youtube.com/watch?v=u1mkVE1iVAE&t=1245s&ab_channel=TolarianCommunityCollege&sttick=0

207 Comments
2024/12/13
04:12 UTC

3

Zaxara commander deck advice

Hey guys, I am new to deckbuilding and am branching out from upgrading precons. I spent a little while brewing this deck pulling from multiple deck building videos, reddit, EDHrec, and sorting through cards in my collection that I thought would fit nicely. My questions:

  • Do I have enough lands, removal, card draw, and ramp?
  • Which cards should I replace/remove (if any)?
  • Would you have fun playing against a deck similar to mine?

I would be grateful for any advice from the community.

7 Comments
2024/12/13
04:11 UTC

2

My first proper deck. Any advice?

I was trying to make a group hug deck and chose Gluntch, the Bestower as my commander. The deck is supposed to be a secret voltron. Group hug with artifact equipment. The plan is to get the artifacts out and equipped to other creatures and then board wipe and equip all the artifacts to my commander at once. It also has maze's end for no particular reason.

https://archidekt.com/decks/10461751

1 Comment
2024/12/13
03:46 UTC

2

Can I get some help cutting more cards again...

https://archidekt.com/decks/10417634

Working on a different Jund deck of Coram, and made a very typical mill, creatures-in-graveyards strategy with some reanimator. I have 111 cards right now, I've cut a lot but I just need a bit of help to get there. Thank you people and your time

0 Comments
2024/12/13
03:40 UTC

3

superpowered attractions

https://www.moxfield.com/decks/RsKeS9QWLkKmjCzP5bXNcQ
Help me find 3 cards to cut, also help me upgrade the deck, i want this deck to be as powerfull as possible (also i want the theme to stay atractions i know they arnt great)

8 Comments
2024/12/13
03:32 UTC

3

Zur enchants fun deck help?

Running Zur the Enchanter with the idea of facilitating a hilarious crazy game and trying to find some 3 or less cost enchants to run in it. I also need a way to assemble 100% immunity if that exists so when the funs over I can ultimately win using the fact that people are having fun and are less likely to attack me to buy time to quietly assemble godhood.

Need some funny 3 mana cost enchants

Alternatively I would take suggestions for commanders that work towards my win con of being immune to everything.

12 Comments
2024/12/13
02:55 UTC

1

Card to cut?

Hello Everyone,

I've decided to make a monowhite Angels deck after getting [[Giada, Font of Hope]] in a Foundations booster box. My wincon is [[Archangel of Thune]] and [[Walking Ballista]] and my overall goal/strategy is to flood the board with as many Angel tokens as possible. So far I've narrowed my deck list down to about 110 cards. However, I'm having trouble deciding which cards to cut to get down to 100. I'd love some help on which cards to cut from the deck. Any help would be appreciated.

7 Comments
2024/12/13
02:54 UTC

1

Tribal Deck Help

Good evening!

I'm participating in a tribal tournament soon, and I'm doing monowhite human soldiers.

I'm allowed 1 non-tribe creature for every 10 tribal creatures.

I'm really struggling to get down to 100 cards, and I have a large token focus.

I would greatly appreciate if anyone has suggestions on cards to cut or swap in.

I have a couple of fun cards that swing big based on how many creatures/ soldiers you have, or have buffs based on how many humans you have.

I haven't been able to play test the deck yet, but play a lot of monowhite, so pulling from my large monowhite collection is nice.

https://www.moxfield.com/decks/6dYhHozWxE2kqfuk7e6PuA

3 Comments
2024/12/13
02:50 UTC

0

Chatterfang infinite tokens? help please.

Just started playing recently and I am trying to figure out if this combo is actually infinite or not and would like some guidance
Okay so both Chatterfang and Peregrin Took are on the battlefield, and I play anything that would create a token, lets use Bakersbane Duo as an example.

Given that 614.16 https://mtg.fandom.com/wiki/Replacement_effect appears to specify that a replacement affect can trigger off of a replacement effect that meets it's criteria (atleast that is how I read "they also apply if another replacement or prevention effect does so," )

The way I think it would play out, is bakersbane's 1 food gets replaced by chatterfang for 1 food 1 squirrel, which gets replaced by peregrin for 2(1+1) food 1 squirrel, which would be replaced by chatterfang for 2 food 4 squirrels (1+3), to be replaced by peregrin for 3 (2+1) food and 4 squirrels, and so on.

LMK if I am understanding that correctly or if I am just very wrong

9 Comments
2024/12/13
02:47 UTC

5

Rule Clarification / Recommendations for Jared Carthalion

Heya! I was sorting through my cards recently and came across [[Jared Carthalion, True Heir]]. I understand there is some jank to him, but I think the idea is super cool.

I have a copy of [[Darksteel Plate]] would that work on him alright or does indestructible block that damage from triggering his ability whenever I'd be the monarch? I plan on using [[delaying shield]] and [[pariah]] with [[brash taunter]] or [[stuffy doll]] for some other fun stuff. I was hoping for some other recommendations on fun cards / interactions I could throw in there? Thanks!

15 Comments
2024/12/13
02:29 UTC

3

Mono-Blue Combat Based Deck

I'm building a Mono-Blue combat focused deck helmed by Sun Quan, Lord of Wu. I have clones and infect, but what are some of your suggestions for aggressive creatures that could go in this deck? Another thing is what is some good ramp for Mono-Blue? I have not been able to find many good options.

Deck list here: https://www.moxfield.com/decks/brRXCSWgt0-XZdHcJCu5vg

18 Comments
2024/12/13
00:35 UTC

1

Need Help Building a Commander Deck for a Friend (Secret Santa Gift)

Hey everyone!

I’m working on a Secret Santa gift for a friend, and I thought it’d be fun to build him a Commander deck. He loves playing games to troll his friends and generally thrives on creating chaos and messing with people. That said, I don’t want to give him something too overpowered or obnoxious—nothing that makes the rest of the table (especially me) hate playing with him.

I was thinking a deck centered around goad mechanics might be a good fit since it lets him stir up chaos without completely dominating the game. However, I’m primarily a 60-card format player, so I’m not super familiar with Commander deck power levels or how certain strategies might play out in multiplayer games.

Do you have any recommendations for commanders or deck ideas that strike the right balance between fun, chaotic, and tolerable for the rest of the table? I’m aiming for something spicy but not miserable for everyone else involved.

Also, I’ll be proxying the deck, so budget isn’t an issue—feel free to suggest any cards you think would fit the theme or strategy!

Thanks in advance for the help!

6 Comments
2024/12/13
00:33 UTC

1

Zevlor Deck Cuts

Hey all!

I'm in the final stages of dech-teching a Zevlor deck, and I need help with what to cut. I have 112 cards in the deck right now, and I am lost on what would be the best cuts from here. My main payoffs for copying the spells (other than extra value) is Magecraft, which triggers on Cast or Copy. In addition to this, I have quite a few repeatable untap effects so I can cast multiple of the cheaper spells copied per turn. Outside of this it's generally just a "copy spells that are fine when cast once, but great when cast repeatedly".

Thanks!

Decklist: https://www.mtggoldfish.com/deck/6727760#paper

0 Comments
2024/12/13
00:07 UTC

0

The Professor on unbanning Braids, Gifts Ungiven, Golos, and Primeval Titian

The professor just made a video on why he thinks Braids, Gifts Ungiven, Golos, and Primeval Titian should be unbanned. Do you gusy agree with him? personally i think most of what he said in the video was weirdly out of touch, with his main reason for unbanning cards being "just play again" when often that isn't an option. What do yall think?

76 Comments
2024/12/12
23:29 UTC

0

Rule 0 Five colour Dr. Who deck!

Hopefully help for a Rule 0 deck is allowed on here! I don't think this one could split the community too bad...

For some context, I really love a lot of the Dr. Who cards as commanders, and the companion mechanic that comes with it. My one complaint is that the regeneration aspect of the character was never really utilised! So here we are...

I wanted to make a rule 0 deck that used every 'The Nth Doctor' card as a commander, starting at The First Doctor and ideally progressing through to the later ones as they 'regenerate' after each death. I started this project a while ago thinking it'd be a silly one off, but I've recently been exploring the possibility of making it a proper deck I can actually play! And, perhaps more importantly, still be fun for the group!

The first few road blocks I reached were: A. The cost of re-casting a commander 15 times is hard to overlook, requiring potentially a further rule 0 to consider each Doctor to be its own commander, and therefore not needing to pay the extra 2 on each cast.

B. Lots of the Doctor cards cared about having multiple other Doctor cards in either the deck or graveyard, which I wouldn't have access to if they were all in my command zone! I've considered putting any dead doctors in the graveyard, as potentially yet another rule 0, which does remedy at least one of those issues.

So far I've landed on Sagas likely being my best friend whilst having some graveyard interaction, as a lot of the doctors also self-mill, but I've hit a slight road-block trying to find cards to really bring the whole deck together.

There's a few mechanics across the Doctors that are similar - like tokens, counters or historic cards. I feel like I should make the deck focus on one or two of those things rather than attempting to be too broad attempting to account for each individual mechanic.

That's where the third issue comes in... A few Doctor cards are pretty useless in that case, and I'm tempted to put in a bunch of 'Sacrifice X creatures' just to cycle through them, which doesn't feel great to play with!

Essentially I'm looking for any advice from people who've played with a five colour mana base more than I (which is next to zero, except for a little Tom Bombadil & my Child of Alara gates deck).

Any help is appreciated, and thank you for sharing in my predicament! Here's the deck list I have so far: https://www.moxfield.com/decks/Eb_eG8V-o0CKmgxqbI4wyQ

I think I'm missing about 10 more cards to make it a 'legal' deck, but most of the cards in there are strong maybes... The deck feels all over the place with no real game plan except throwing Doctors at the board until something happens, and I'd really like to find something that unifies all the Doctors!

15 Comments
2024/12/12
23:06 UTC

2

Jetmir Upgrades

I have a Jetmir aggro deck. It is one of my favorite decks to play. What are some cards I should add or consider to make it a stronger deck? Note that I’m going for casual medium power. Not cEDH or very high power. I also personally am not a fan of tutors. So that isn’t a helpful recommendation. Thank you for the help

https://www.moxfield.com/decks/0Pr1Q_s_SkumJK8qyO4rjA

3 Comments
2024/12/12
22:43 UTC

0

Ygra, Eater of All Deck Review/Feedback

Hello Everyone! I recently built my first deck, an Ygra, eater of all deck. I am a beginner so I was hoping for some advice and feedback on the deck. Not looking for infinite combos or anything like that, just a casual and fun deck, ideally not too expensive. I mostly made it because I love all of the squirrel and food cards from Bloomburrow, so hoping to keep some of those in the deck. Thanks in advance!

https://archidekt.com/decks/9852441/ygra

3 Comments
2024/12/12
22:39 UTC

103

Favorite low CMC commanders?

Ever since I built [[Breena, the Demagogue]] I just can't seem to bring myself to play a Commander that costs more than three mana.

You can build your deck in such a consistent way with a low cost commander that it just frustrates me every time I try to fish bowl out a new deck with a commander that's four mana or higher. Even with 37 lands and like 10 pieces of ramp I will still draw hands that look playable with three lands and card draw and then go dry on land drops for like four turns after drawing like 8 cards.

With lower cost commanders it's very simple, can you count to one, two or three? If the answer is yes it's probably a keepable hand, if you have any additional support in the hand it's probably a good hand.

I feel completely spoiled by that level of consistency and I almost feel like I can't bring myself to play a high cost commander anymore. I traded out my Adrix and Nev for [[Lonis, Cryptozoologist]] and frankly couldn't be happier.

With that in mind I would love to know what people's favorite CMC 1-3 commanders are and what fun builds you have found for them.

353 Comments
2024/12/12
22:24 UTC

6

My Top Picks for Future EDH Staples from MTG Foundations (VIDEO)

Hey folks, today on the channel I'm back to talking about some of the BEST COMMANDER CARDS from MTG Foundations - check out my top 5 picks in today's video here. Be sure to tell me how wrong I am in the comments!

There are plenty of banger reprints in the set but which NEW cards are must-have additions to any collection? Join me as I take a look at the ones that fit into THE MOST decks and enhance as many existing strategies as possible

As as always, good luck & have fun!

3 Comments
2024/12/12
22:12 UTC

1

Opinions on my budget maze's end deck

It's supposed to be fairly low power, in line with a precon in my opinion, with some memes in there like alchemist's gambit and ral zarek never expecting to really pull them off, but if they do go off, a nice opportunity to get some extra lands out. Got some friendly cards like humble and darka. Also have wonder in there primarily for nine-fingera Keene. Want to pick up a spelunking to help with lands coming in tapped if I don't have gond gate, not sure what I'd take out. Overall I think alt win cons are fun and maze's end is a great one. In rough condition I picked up the deck for about 60$ I think. A friend gifted me the temple garden so really just in there because it was a gift more than for the use as a shockland.

https://www.moxfield.com/decks/rd2Ty4mB0UC4Ju0ScUCKMw

2 Comments
2024/12/12
21:54 UTC

0

New to EDH deck discussion

I'm new to EDH, and deck building in general. I know the type of frame I want for my deck, but still need help narrowing down specifics for it like how much removal, ramp, wincon, ways to cheat out cards, and other possible dragons. I'm building an RGB dragon deck (I understand it'll be a little pricey in the end but that's ok) with Miirym sentinel wyrm as my commander and the goal of creating as many treasure tokens and big dragons as possible. Along with Miirym, I'll have some staple dragons like ancient copper dragon, gold span dragon, and utvara hellkite just to name some. Any recommendations at all would be super helpful. Whether its a specific card or just a number of how many cards I need of a specific type. Thanks for reading and thanks for any help that is given!

8 Comments
2024/12/12
21:51 UTC

11

The ring tempts you deck ideas

Deck idea example https://www.moxfield.com/decks/CQHNN-FhTUeRpcPiYSbAvg

Hey I was just curious if anyone’s made a ring tempts you deck and how it feels as a wincon.

I currently have the shadows of Mordor precon and using [[Sauron, the dark lord]] as the commander. I was hoping to get the [[Nazgûl]] cards and a few “the ring tempts you cards” and wondered if anyone had similar themed decks and how it plays!

25 Comments
2024/12/12
21:43 UTC

49

How often/quickly do you take apart your decks, and for what reason(s)?

Everyone puts together decks at different speeds and for different reasons, but what about when you decide it's over with a deck?

For me, I take awhile to decide on a deck and build it, but usually once I put a deck together I try to grind it out and see if I can make it work for years before I decide it's not gonna work. Most of the time once I put a deck together, I don't completely disassemble it, though it may get Ship of Theseus'd.

In contrast, I have a friend who goes through decks faster than Leonardo Dicaprio goes through girlfriends. Every time I see him it seems like he's got 1-2 new decks, and he rarely keeps a deck together for more than a year, even decks he likes.

71 Comments
2024/12/12
21:30 UTC

0

Myth Realized - Should We Bring Back "Banned Only As A Commander?"

Have you ever wished you could play cards like Griselbrand or Golos again in Commander? What if there was a way that you could play them in the 99? I am asking the question, should the "banned only as a commander" rule be returned, and what legends are safe to bring along? See what I have to say about everyone's favorite 8cmc demon.

28 Comments
2024/12/12
21:14 UTC

1

Suggestions for a Golgari Stompy "Gitrog, Ravenous Ride" deck NOT focused around landfall?

(Link to my decklist so far!)

My original idea was to use [[The Gitrog, Ravenous Ride]] for card draw and land ramp (obviously), but rather than putting in the usual landfall benefactors like Avenger of Zendikar or Tireless Provisioner, I wanted to try and make use of the gained resources in other ways, such as big X spells like [[Exsanguinate]] or [[Torment of Hailfire]] since I'll have lots of lands out earlier than normal and I'd be a bit less susceptible to board wipes.

For some context I've been wanting to make a Golgari deck for a while and I have a landfall deck I already like (Greensleeves). I also really like the design of cheap, strong creatures with drawbacks like [[Rotting Regisaur]] and [[Daemogoth Titan]] and the saddled frog seemed like a perfect fit.

I considered [[Jarad, Golgari Lichlord]] and [[Varolz, the Scar-Striped]] as commanders as well, but I feel like of the three it makes the most sense to give command zone access to the one that's most likely to guarantee me card draw and land ramp.

All that said, I hit a slight bit of a wall while building it since most people seem to go the landfall route, so was curious to hear some other ideas or suggestions for what I could add. Thanks for reading!

5 Comments
2024/12/12
21:14 UTC

0

What power level should I call my Cruelclaw deck?

Hello! To keep it simple, I have absolutely fallen in love with [[The Infamous Cruelclaw]] as a commander. However, my portable slot machine has been rigged to hit jackpots very consistently. I've recently been having trouble in games determining how strong it is. On the surface, the way it plays is simple - get out Cruelclaw with some evasion, swing, and throw out big threats. I also know there's a fair bit of counterplay to the deck such as various removal tools. I'm fully aware of Cruelclaw being a KOS commander and how fast I can quickly become enemy number 1, but i want it to be in a way that is still tolerable at a casual table where the power level tends to hover anywhere from 6-8. I'm aware power level is relative, so when players on SpellTable ask me what mine is, I can't give a straight answer. Instead, I usually give my game plan of being evasive and getting out devastating spells and Eldrazi. So far this has been the fairest way I have found to share the strengths of the deck.

When comparing power levels of other decks using a numerical value from 1-10, it's just hard for me to tell since I'm inexperienced. The deck is pretty consistent and very straight forward, but I don't think it's an immediate win unless the players decide to scoop (I've had one game like this even after sharing what my deck does). Lastly, I have noticed that it does very well early and can wreak havoc like nothing else, but i tend to have my creatures removed (reasonably so) and it can make the mid to late game.

My question is this - is it fair to call my deck a power level 7? My friend says it may be better to gauge the power level based on the 99 rather than the commander when it comes to Cruelclaw. Thank you for any insight!

Deck list: www.moxfield.com/decks/HxitW7M60UOY26zG6yPVqA

Also, hi Aaron

21 Comments
2024/12/12
20:59 UTC

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