/r/DragonBallBreakers
The Community dedicated to the new game Dragon Ball: The Breakers!
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/r/DragonBallBreakers
I played on PlayStation and then switched to Xbox. Can I connect it so that it's the same account and have all the characters again, including skins and levels?
Been seeing a few posts complaining about Baby recently so figured I'd post my personal 'Baby Destruction' builds here:
(For reference, I separate alternate abilities that need to be used as a set with asterisks*).
Dedicated Baby- Spotter/Re-Spotter:
Actives:
Flying Nimbus
Listen / Ki Detection
Grappling Device / Instant Rise*
Galactic Patrol Ship
Passives:
Memories Of Battle
Barrier Auto Recovery
Exploration Enthusiast (Skills) / Expert Driver (Speed Boost)*
High Alert
Build Explanation:
So the idea behind this build is to use Listen + High Alert to hear where Baby is from across the map (or High Alert + Ki Detection to find him manually), then fly to him with Nimbus and spam ping his location relying on your allies to do everything else. After he body swaps you switch from your Nimbus to your DChange and either loot crates then Listen for his location again, or Listen for his location and loot crates on the way to him (you loot crates to proc Exploration Enthusiast), regardless once you've Listened for his location and your Nimbus is off cooldown switch back to that and continue pinging Baby's location. Once Baby has entered phase 2 stop using Nimbus (unless you sacrifice some of your re-spottability and choose to take Speed Boost + Instant Rise instead of Exploration Enthusiast + Grapple, if you pick that just stay glued to the ground when Baby is nearby or you'll be stunlocked too long by the vehicle explosion to pull off an Instant Rise). Memories and Barrier are just on the build for stalling during the STM phase.
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Baby-Spotter / Civ-Rescuer:
Character:
Puar / Baba
Actives:
Flying Nimbus
Quick Sleep / Listen
Instant Rise / Grappling Device*
Galactic Patrol Ship
Passives:
Expert Driver (Item Recovery)
Expert Driver (Speed Boost) / Resistance*
Exploration Enthusiast (Cooldown)
High Alert
Build Explanation:
The idea behind this build is to fly around swapping between Nimbus and DChange while looking for Baby and civs to rescue to help keep him trapped at level 1 (for those that don't know you can tell whether a civ is infected or not by simply inching next to it just out of grab range to see whether the 'rescue' prompt shows up). So you stay at DC1 during Baby's first phase and switch to your DChange when you want to rescue civs, when your DChange is about to end you switch to Jaco Ship / Puar(or Baba) for around 10-15 seconds until your Nimbus is off cooldown (make room at the end of that to Quick Sleep if possible). Once Nimbus is off cooldown switch back to that and loot crates [to pop Exploration Enthusiast (+ use Quick Sleep unless you wanted to equip Listen instead)] till you've got your DChange back then continue looking for Baby/Civs. Phase 2+ you treat/use the Nimbus exactly the same as on the last build.
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Alt' Baby-Spotter / Civ-Rescuer:
Character:
Puar
Actives:
Cook / Shapeshift (Bat)*
Listen / Ki Detection
Instant Rise / Grappling Device / Grappling Device*
Galactic Patrol Ship
Passives:
Memories Of Battle
Barrier Auto-Recovery
Expert Driver (Speed Boost) / Resistance*
High Alert
Build Explanation:
This build is used for the same thing as the last one, just without having to switch between Nimbus and DChange to use skills or save civs (while also having MoB + BAR) at the expense of movement speed. You just float around as Puar using Cook or Shapeshift Bat to boost your speed a bit [worth noting that Shapeshift Bat prevents lock-on when you first activate it, making you immune to getting killed by Baby (it has to be off cooldown though which is a problem if you're using it to move around faster)] and use High Alert + Listen / Ki Detection to help find the raider and civs. Fairly straight-forward, this would probably be the most accessible of the three builds for new players with a few adjustments.
...and that's it. Feel free to give feedback / ask questions about my janky nonsense, or post your own builds if you got this far.
Jumped in today after several weeks to try it again. Saw that the new season started and then I also saw the new banner and wanted to quit immediately. It’s as if they basically want to make the gacha system worse and worse. (I’m talking about the banner where it says: 1st round: 3 summons, 2nd round: 5 summons, 3rd round: 7 summons + a new ticket,… and so on… and can only be purchased with the currency you would spend real money on lmao).
After seeing this banner I just shook my head and wanted to close the game already lol. Anyway then I saw all the season 7 update and I remembered that it was breakers anniversary. Last year we got a new map, a new raider, a new gameplay concept (these transforming spheres that appear on the map for gogeta blue for example against broly) and so many tickets.
This year we only got a new raider? I’m just glad that this game has crossplay but other than that, how is the future looking for breakers?
Keep in mind i’m not hating on baby players just on the character itself
baby is invincible in his first form and if he takes to long with that then he just gets his second, he is the only raider that truly FORCES you to play differently with the chance of any civilian being one of his, he gets minions that are better than freizas and let him super easily camp the ETM in fourth form.
So to recap that, he has the invincibility in first form on top of being incredibly hard to see coming and he just one shots, if he fails in it he just gets his second forms, he has a giant for his fourth, really good minions, makes you not want to get survivors making getting dp a pain, and all that is without mentioning the fact that he gets a free shuffle and the chance too take you abilities away and the only way to get them back is far to late in the game and half the time baby has 4th form and can camp the resources anyway. baby has the most privilege in the game and while i will acknowledge that he is pretty easy to get the STM going on him if everyone in the game knows how to play it is still really annoying having to spend the first few minutes of the game in constant alert only for him to be given his 2nd form for free and be a completely normal raider with a really good fourth form to boot. now with all that said im not throwing shade at baby players more so at the developers for not making baby more of a fun and interactive experience for the survivors so don’t hate on baby players.
You guys are fun suckers, I've literally never met people so sweaty in my life, why the hell do you all just make it your mission to have every one you meet block you with how you play.
this is the best use of this garbage passive skill from gohan
for context: this is not me, it was my friend who did it on an online public match
his build was: now its my turn, memories of battle, u all going to pay (i believe he had 5 or 6 souls) and warrior of hope
ps: i dont know what the hell the raider was doing but he was low level i think
Some raiders need a dodge nerf, this is mainly because of how some raiders, cough cough broly, were intended for the pre-nerf dodge, so giving them a nerf to they're dodge would make them more fair to play against and more fun for everyone else, key word I said is some, people like guldo or other level 1's should keep it so they can't be jumped as easily, another thing that's needed is for Goku blacks 2nd level to have a gradual increase so they don't stay level 2 the entire game, giving more initiative to get better instead of relying on cheap techniques to win, also make golden oozaru have way less health, it's unfair to have an instant win for a raider, also have level 1 baby be lock-onable, also it would be more fair if buu couldn't ki sense while inside his body, if there's any more or anything you disagree with please tell me, and please don't send hate to anyone in the comments for they're opinions.
Now i like breakers. I REALLY do.
But what crack where these mfs smoking when they made raider gameplay just boil down to “press square to win”?
Theres no fun in playing as a survivor. You just die at the end of the match anyway because you cant do shit to the raider.
You wanna have fun? Well toooooo bad dipshit, you either lack the transpheres needed to have a “meta-build” or you need to play 10’000 matches to get enough priority to get ONE game as a raider
Thanks to Magenta, I almost lost, and the STM was nearly triggered. Respect to you guys, you literally chased me across the entire map, zehahahaha!
Hi, relatively new player here (level 34) and I had a question. Are the servers for this game like, really really bad? At first it was a connection error every few matches which is fine, it's to be expected once in a while. But now every time I connect, around 4/5 of my matches are connection errors, or something similar. Is this a game issue, or should I try to fix my Internet?
I'm frequently put into survivor matches with low level teammates against high level raiders. However my raider matches are always against high levels, despite my raider level being low since I only really play as raider for weekly challenges. I can only guess it is because my survivor level is 300+.
golden frieza files have been found, as a raider everyone. this is bad
I could have used 2 Jetpacks if I instantly used one. Maybe could have saved an extra 10 seconds if I did... but that's still 40 seconds.
Spawned in A, the only bunkers were in C and D about 40Ms from each other on the far edges of the map. If I played an average match without 4 dead, 2 people downed, and 1 about healing them there's no way I could have done it. I managed to not even be approached during this 50 second trek.
Also a different match I discovered Magenta doesn't have punch priority so if you are even in a position of hitting a DC you'll lose anyway (not like it hits barely moving not DC Survivors). During two punches there are 3 outcomes: Raider has higher level and attacks, Raider matches level and clashes, and Raider has lower level and loses being punched. Magenta just loses not even clashes, I'd accept traded damage.
Oh and the drone can't throw a punch.
I just bought this game about a few days ago but have yet to be able to play an actual game. Everytime I cue up I wait for my lobby to fill, and right as it looks like the match will start it says that I can’t connect to the other players or something along those lines. I was wondering if there was a way to fix this or do i just need to completely reinstall?
I keep seeing this one passive being used where people drag you as they revive you, and I can’t figure out what it’s called or where it is. Can someone help me
Clearly he didn't learn because he went at it right after
Story Time!
If Sage is here I apologize. So Sage was dominating the match really solidly on Snowy Mountain. By the time the E key(final key) was found there were three of us. One bleeding out with no way for me to get there in time. So as I was setting the E key(why not, easy plat and the STM being down could give us a shot to ETM) the other guy gets final downed. Welp I am alone. Well STM is down. Hide until I think I can make it to ETM. I am not map aware enough to predict where Magenta would spawn and beside while I do have D-change, I have no drinks or anything, surely I can't do it alone in one D-Change even if I knew where he would spawn.
Guess who exits a bunker right beside me? Turns out 1 survivor without the ability to go for a second D-Change Session and who wasted some of their D-Change thanks to the Decoy is indeed enough to kill Magenta. I didn't know that.
But seriously had Sage just stayed hidden rather than jetpacking past me while I was calling an ETM they would have lived and I would have ETM'ed. But I figured I may as well see if I could solo Magenta.
I feel bad. I wonder if I got blocked.
Quick story, I got back into the game for the first time since Vegeta released like last month. The game was dead, season 7 wasn't out and I still was having fun despite that. I've been playing daily and loving this game so I bought some TP. Ginyu and Gamma were the last two raiders i didnt unlock, i grabbed Ginyu thinking I probably wouldn't like it all that much. But I think Ginyu Force is my fav raider now... they feel strong and it strikes the perfect balance between crippling yet fair when you lose a member. You stage up no matter, so it's not a total loss but not having them present in the fighting pose and losing out on passives on Ginyu and as the rest of the force just feels like a great mechanic. My first game I think I only had Guldo and Ginyu on the final screen and Ginyu declaring it just doesn't work with 2 people hti me. So I tried harder my next game and got Recoome, Burter&Jeice and Ginyu. Ginyu says "Next time we'll hit the perfect 5-man pose for sure!" so sure enough, I queue up for my matches today, get raider, and win without a single stage dead and only one survivor alive (who I let go out of the kindness of the Capn's heart, of course.)
What's your favourite implementation of a mechanic in this game? I think genuinely the Ginyu Force's auto-revive feels more interesting than Vegeta's version and definitely more than the Gammas and GB&Z. Do you think any of the raider's really achieve anything cool in the game that's both fun to play, play against and is just a nice nod to the series?
Just thought I'd share and ask what we all love about this game. Doesn't need to be a raider specific discussion either; if you have anything survivor-side you'd love to mention that's fine too. I know the game has been slowly dying and this anni is kind of a letdown to most (I want new maps so bad dude, I'm getting sick of the ones we have, just one new one would feel so refreshing!!) but this game is really special and kind of a unique experience even compared to other asymmetrical games like DBD or whatever. I'd hate to see it full on die so the anni reviving the playerbase even if briefly has given me a lot of fun.
Tried getting into this game a couple of times but find that survivors always lose against raiders I hear premade teams do better because of their ability to communicate, I play on PlayStation in NA if that matters.
the gammas on they're own are absolutely amazing raiders they have great moves, animations, dr hedo talking is cool, them grabbing keys is good design (the players cheesing doesn't count as bad design on the gammas part cause who the fuck thinks of that), them not being able to activate sell match early is good since he's so strong and it ALSO gives the survivors better chance of getting an assistant to fight cell max its great. then there's cell max himself he's strong and fast but that fits him, his active skills are balanced being general weak to account for his health, his supers are fun enough with the charge and his other one is just a generic one like zamasu's lightning rain they're good raiders if you don't think about magenta. this is why magenta is a failure