/r/Competitiveoverwatch
A place for in-depth discussions of Competitive Overwatch™ (the team-based shooter from Blizzard Entertainment). Find detailed discussion of meta, esports and events as well as guides, advice, and tips that go beyond the basics.
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Overwatch 2 specific discussion (r/overwatch2)
/r/Competitiveoverwatch
I am laughing my ass off. They have to be fourth-dimensional trolling. Infected legit is using the most obnoxious giant circle-crosshairs I have ever seen. Another player is using red square with green crosshairs, but I didn't catch their name.
It's beautiful. Oh, and... it seems that pro-player crosshairs are visible now, in professional play.
I'm not crazy right? God she's so boring
ETA: maybe I should have clarified: I find her boring to play and play against. Pros make anyone look interesting, tbh. Except Mauga. Nothing can save Mauga.
Sojourns's kit has zero decision making and tradeoff inside of it.
Let's first talk about the Disruptor Shot. This ability is literally just a spam button you press every 15 seconds to deal aoe damage to a choke point or angle. It is extremely effective in controlling chokes and requires no mechanics or tradeoff to actually accomplish its job. It has only one fucntion without any dynamics or variety in using this ability. An example of a good ability design would be Ashe's dynamite. The dynamite is both a tool for choke pressure and Ashe's only burst damage, so there is always a tradeoff in when and how you should be using this ability. The same can never be said for Disruptor Shot. (Note: Making Disruptor Shot generate energy for secondary fire did not change its spammy aspect at all. I despite this buff so much that I do not even want to talk about it)
Power Slide is slightly better than Disruptor Shot is the sense that it can be used for different purpose in different context. However, it is one of the strongest mobility cooldowns in the game while having one of the shortest cooldowns. Power Slide provides both verticality and long distance of lateral movement. With only 7 seconds of cooldown, you can almost always use it in the staging and not worry about not having it when being pushed. Like, Couchgun has a 10-second cooldown, Sprint has no verticality, Combat Roll has 6-second cooldown while traveling significantly less distance, Lunge is straight up pathetic. The ridiculousness of this ability is just so glaringly obvious when you compare it with every other mobility cooldown of heroes that are roughly in the same category as Sojourn.
I save the primary and secondary fires to the last but they are as badly designed as the other two abilities. Primary fire before the recoil buff is literally just a tank shooter. Sojourn could not shoot anything else because of the recoil. The recoil buff did give Sojourn a bit more option, so I appreaciate it. I also think it is the only justifiable Sojourn buff out of all the other Sojourn buffs Blizzard recently made. However, I still think the fundamental design of the primary fire is flawed. The reason is that you need to use it to charge your secondary fire so it is always better for you to aim at a target that is easier for you to hit. It is like Mauga needing to shoot the enemy tank for sustain. Sojourn's primary fire has the exact same problem: She is heavily incentivized to spam at the tank so she can access another part of her kit.
This is why I think Sojourn is one of the worstly designed heroes in OW2 and why I personally hate her.
Just to put it into perspective, her design is as bad as Orisa, Mauga, and Lifeweaver.
I'm just going to ramble about a crackhead theory of mine, as to what Blizzard might be trying to achieve.
First, I will state that, ideally, Orisa and Mauga, or other similar heroes, should never be meta picks, pro, ladder, or otherwise. Every time I see those heroes, some fragment of my soul dies. And I highly doubt that most people enjoy metas with these sorts characters as the only viable options. As is obvious to most, these characters being extremely strong is not healthy for the game.
In all, if we see heroes like Mauga at the top again, or some other garbage, that should be an emergency situation. Blizzard should work their asses off to see what's going wrong, and take swift action. It shouldn't be allowed to sit for more than a week, imo.
But, there are some people who genuinely enjoy playing Mauga and Orisa. Others who are attached to the characters themselves. People who only want to play those characters, and none other.
I have a feeling that a lot of what Blizzard is doing might reflect an attempt to make everyone happy, to some extent. They released Hazard so that tank players have an interesting new toy to play with. And they're buffing some characters that are widely disliked, and perhaps making other changes with console players in mind... given that the platforms have merged to some extent.
It seems they are trying to consider players of all interests, all skill levels. And I'm sure this might be a difficult task, given how if one patch happens to push a hero past a certain holistic threshold, we have metas like the one we had last season, and, hopefully not this season. So, what is the right balance then?
How much should high-skill ceiling characters be allowed to dominate, and how much should other characters be given a fighting chance? To be able to do some things, whenever pushing the limits of their one-dimensional kits? Should "annoying" characters be weaker than "less-annoying" characters?
Seems like a bit of a mess overall. I'm sure it is difficult to predict whether one change might push a character over the edge. Perhaps this would necessitate taking a close look at how players approach the characters they play, at all levels, so that one might get a better idea as to what changes would push them over the edge, and what changes wouldn't. Observe what the players do, and go from there.
Anyway, I don't know what direction I was going with this. Feel free to let me know about what you think, about all of this.
Have any of the replay codes from the SOOP Cup become public yet? I know we gonna have a pacth in 2 days but I really wanted to watch some of these matches to learn more about hazard in pro play before the codes break
I know there's been a lot of Hazard posts, but i wanted to ask about his strengths in pro play specifically. He's gradually taken over the meta in Korea, at least judging by the SOOP Cup this morning. Is it just the standard "new hero OP" effect? What about some deeper analysis? How does he counter previous comps? Is it the Korean dive preference showing? He wasn't played much in the Western FaceIt matches i saw. Is there a regional difference or is it the West slow to catch on?
Viol2t hasn’t won anything since 2020 grand finals, this time next year, if he cant secure a win, it will be half a decade since he raised a trophy. His run in owl was legendary but there are others more deserving of that praise i think? Smurf has had a career the same length as Viol2t, but has won so much more, is the only 3x champion and is the almost undisputed best tank of all time at this point. Profit got ejected from the convo, i think its gotta be sooner rather than later when we start talking about LIP v smurf for the king of overwatch
Team 1 | Score | Team 2 |
---|---|---|
ZETA DIVISION | 3-0 | Genesis |
WAY | 1-3 | Poker Face |
HaeJeokDan | 3-0 | Crazy Panda |
Really fun kit in my opinion. I’m a Cass main but I’ve already played more tank this season than I have in any season dating back to Overwatch 1 because of Hazard. I’m interested in hearing opinions about his balance though.
What was the reason for this?
Replay code: 9FH57Q
I’ll keep it short , GOATS= sustain , double shield =sustain , mauga meta = sustain
Anyone tired of the sustain ? It feels like it’s really hard to play make because, suzu, port , pull , immortality or burst heal , brig boop ,
I just feel like there’s so much denial , the supports have gotten slot of net buffs since OW2 started and the sustain discourages play making ,
6v6 won’t fix this because we have had sustain or have built sustain over a long time , just kinda disappointed this won’t get addressed
Season starts in less than a month. I’m bored so release the roster…. teams lmao
There will be an upcoming bug fix patch to Overwatch 2 that will wipe existing replay codes on Thursday, December 19 at 11:00 AM PDT. Please take the time to record your favorite matches before they are gone for good! Thanks, and we’ll see you in game.
Hey all,
I haven't played the game in a long time and recently came back. I want to join a team but I don't really know what's the best avenue to look for people. Any recommendations?
It's becoming all too confusing , it says large projectiles reduced from 0.15 to 0.12 radius but genji's wiki says it's projectile was/is ? 0.175
It's been a strange time with the tank v tank experience since the dps passive nerf personally (at least for ground tanks). Sometimes you just dont have safe access to anyone except the enemy tank so you have to interact with them and generally it feels like unless its a fed zarya neither of you are really doing anything to each other. So it becomes this awkward staring contest where you hold your ground around a wall to prevent your core from getting run over but ultimately just waiting for everyone else to do something or having ults online.
The more mobility you have the less this feels like a problem and it depends on maps, but does anyone feel the same with the grounded tank matchups?
I'm talking hero specific, or otherwise. Going to list some ideas here.
I see that hazard has his own crosshair. It seems that it matches with his rectangular spread pattern. Given that the heroes in game have a variety of weapons, and other abilities, I wonder what special reticles each could benefit from.
Do you feel as though the default crosshairs, for any heroes, guide you in a way which seems intuitive for each hero? Are there any shapes that you wish were added?
Also, I haven't touched console in a hot minute, but I do wish that you could adjust the sensitivity just a tad further. Something like 120 (as opposed to 100).
Are there any other setting features, that you feel would improve quality of life for the heroes that you play?
Ever since the season came out, I've been on incredible win streaks across multiple accounts. Is anyone else experiencing this? Wondering if ranks are inflating again or if I really deserve the ranks I'm getting.
I am silver 5 and my friend is silver 3 (both new to the game), but it says we are ineligible to play together. Are we not close enough in rank for it to work?
Is it just me to feel like doom is overnerfed? The slam was sort of a poking ability and now he's forced to pick up fights when he should not engage.
Also, he's very similiar to hazard as a diving option other than winston. Arguably hazard is better now?