/r/OverwatchUniversity
/r/OverwatchUniversity is a subreddit for learning about the game Overwatch. Featuring VOD reviews, guides, answers for all your questions, and more!
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/r/OverwatchUniversity
Im in masters but still have bad aim
I dont know how but ive managed to get myself in masters but i feel like my aim sucks and i can barely hit my shots no matter what settings i change and what training maps i do i feel like im starting to fall behind every time i look at my stats i have the lowest but i keep winning ranks i feel like i should be in plat/gold can someone help??
When i play i avoid putting myself in lines of fires, and staying out in the open too long, to avoid taking un-necessary damage. You may already learned to do this, but did you know that avoiding taking damage may not only help you live longer, but also help your teammates stay alive longer?
Because your healers have a limited healing per second, they have to choose who to heal. When you require less healing, then your healers can spend their healing resources on your other allies, or even start doing DPS of their own.
So when yourself try to take less damage, you are also helping your allies receive more healing.
Any console winston have any luck climbing with him or any advice for playing him in T500. I've had very mixed success trying to win with him in solo q consistently on console (especially compared to when play him pc where he feels much easier to play into his counters). Theirs alot of Dva and ximmers on console ladder and as much as I want to min max him and see how far can't get it's really discouraging since there's only like 10 players with him as their most played in the upper half of T500 and maybe at most 3x that if you include people that him in there top 3.
Replay code: 1DR28Y
Battletag - Sieghart#21390
on Pc, rank range of plat1 to diamond5 (being the diamond 5) , dorado payload map, mostly playing widow swaping late for counter picks.
would like to be told from another point of view or from a higher elo player to provide a rough guide of what i should be doing to improve e.g positioning, target focus and so on.
When I'm losing or I'm getting countered/focused (or we are getting stomped), I just can't seem to have any fun at all. In fact, it feels like a personal attack when the opponents put all their resources into trying to kill me and I'm quick to tilt when it happens. I know that it's impossible to win every game, and that they are just doing what they feel they need to do in order to win (like me), but it's just so frustrating to play a difficult game where kills don't happen and I die often. What can I do to keep my attitude positive even when things aren't going my way?
Hey everyone, I made another Thinking like a Top 500 guide: This one focuses on Support. Here are the highlights from video.
As a support player, playing your life is crucial, you should always be the last one dead but don't play so passive where you get little to no value. Where you play is extremely map dependent and composition dependent. Typically using high ground gives you an advantage and using walls for cover. Walls are like infinite HP rein shields make sure that you try your best to use that cover as much as you can.
Knowing who, where, and what they have is important, from your team to the enemy team. This helps you enable your team better by being faster to react to when they need healing or enabling using whatever abilities you have as a support. Just being situationally aware of where the enemy is at will help your team with flankers and with helping 1v1 with your DPS will turn those 1v1s from a 50/50 to being more favored for your DPS now being an 80/20 which with those odds will help you win many more team fights because eliminations work like a snowball effect in the game. Once you get one elim, that means you as a support have to heal less incoming damage, which enables you to do more damage which leads me to my next point.
Heal when you have to do damage when you can. When your tank is 80% HP or more and he is not actively being shot at by their entire team you should be looking to do as much damage as possible. Now you need to take into account the enemy's composition. If they have a low damage output team, you do not need to worry as much about your tank exploding and going back to the spawn room. If they have a high damage comp like with a Reaper and a Bastion, then you need to be more careful with your tank. Heal people who are actively engaging in a team fight rather than healing people who are relatively safe. If your tank is 50% HP and your DPS is 50% HP and both are in a relatively safe position, I want you to heal your DPS first since they have a much smaller health pool and can easily be eliminated at any moment, rather than your tank who probably still has 300+ HP ready to go. Do not just shoot the enemy tank because its easy, shooting at their DPS or Supports will inflict a larger HP % reduction rather than the tanks, this will cause their supports and their DPS to play more passively until they get healed again, it also gives your team a better opportunity to get those eliminations on those people which will help turn the fight, or it forces out key abilities from the enemy team prematurely which will give you an advantage in the upcoming fight.
Use each ability with intent. Do not just spam abilities because you have them off of cooldown, this doesn't mean that you should hold onto each abilities until OW3 though. When you load into a map you should already know what supports you'd like to play on that map and have a general idea of how you'd play them. Mentally play the match in your head as soon as you load into the map. This will help for quicker rotations and faster decision making on your end. Now when your team selects their comp you should see how your support fits into that comp and how they enable your team to win as many team fights as possible. Clicking tab or checking the scoreboard as much as possible will allow you to see the enemy's comp typically before you even get into the first fight. Seeing what the enemy is running will help you prepare mentally for what they will be trying to accomplish in the game, allowing you to preplan on how youre going to play.
Here is the full video below. If any of you have any questions feel free to ask, I am also offering free private coaching in this YouTube video for any of your interested.
I've been trying out tracer recently, and after about a dozen hours, its clear that I'm really, really bad at getting value with her. I know stats aren't everything, but its not at all uncommon for me to end the game with less than HALF the damage of the other DPS, and even thats only from farming the tank at the end of a teamfight.
I understand the benefits are that tracer requires very little support upkeep and gains value by forcing the enemy team to divert attention to her, but even then, I feel like when I'm pestering the enemy teams backline, my own team is effectively down a DPS and getting absolutely smoked in the front lines.
If I ever try playing more aggressive, I'm at serious risk of losing the 1v1, because all it takes is a few lucky shots from any character to kill me and they tend to have much more sustainability, whether it be support abilities or nearby teammates willing to help, and I just have a few blinks and a recall.
So I'm basically stuck diving in and out from flanks, firing clips for 100 damage at most, and using my recall for more risky plays that very rarely end in a kill, all while my team gets steadily crushed and I'm at eternal risk of a mei icicle, hanzo arrow, or cassidy shot just deleting me from the fight.
Is this just a really hard character to get the hang of, or am I missing something? Do I just need to practice my aim until I can reliably one-clip a squishy target?
At first, we were doing fine, and then as soon as it was our turn to defend, we just got rolled and I really have no idea what changed. This match was my second game of today and it’s been a losing streak ever since. The replay code is BRZX4A Battle tag: Joeyy282 Rank: Silver 4 Map: Kings Row Heroes Played: Ana, Brigitte, and Juno I play on PC, literally any help would be greatly appreciated
So someone had recommended to me that I post a VOD so it can be reviewed, and gain some insight as to what I could do better. Here's the one I have from today. Now I won't lie, I was a bit heated that my tank was being rather reckless with his health resources, so it made the match a bit intense, but I did my best to play around him and his style, pumping heals and damaging accordingly when best. The match doesn't start off so hot as we lose two points in a single sweep, but I managed to get back on my feet and find the flow of each fight. Luckily, I managed to win, finishing with 23k heals and almost 10k damage, but I feel I could've done better, be more proactive.
81BY38
Anyway, here's the replay code! I'm open to all criticisms and suggestions, as I'm trying to get better and climb the ranks. This is all on console.
Started learning Cassidy, but realized that most of my battles were unfair due to other dps having a pocket support. Its almost as if my supports are ignoring me and just heal botting tank.
I struggle alot with having good positioning as well as having a good escape plan. Though I certainly do not think that my aim is the issue here. Really appreciate some input as to how i can improve...
Rank: Silver 1 Main: Cassidy IGN: Mosey #11263 Replay code: TTRT4G
Whenever a jq is about to bit orisa with a carnage, you can consitently react to tnat with javelin but in case you dont have that, you can block it with javelinspin to negate all damage/bleed/lifesteal of bleed.
Whenever doomfist uses block, it calculates damage before checking for interuptions. Therefore you can very easily give doomfist powerpunch when you throw a javelin or accretion at him. Instead kite los from his backline then re-ingage
In orisa vs orisa you must kite or spearspin the enemy fortify, then re-ingage with fortify since the one with that advantage essentially does over 3 time the damage when aiming for the head. You can also be the aggresor with spin and fortify if you can ignore the orisa and target the backline, this is also very effective against zarya.
If your team has hitscan or high spam you always shoot zarya bubble, but in a more rush style comp with speedboost/big heal you can aggresively rush a zarya with spin, then stare into her soul as you are in her face without shooting any bubble. If she doesn't hsve high charge you can easily tank her damage.
Against mauga you have to stun, kite, spearspin, or at least fortify his overdrive, expose as little of your hitbox as possible.
Whenever you are stuck in ravenus vortex as orisa you are pretty much a sitting duck about to get lasered in the head by anyone who doesnt have bronze aim. Eat it or Spin out of it if possible. Also try to spin past his shield and face rammatra head on, if he uses nemesis you can knock him back far enough with javelin to kite for several seconds
On flashpoint maps, once one point is finished, what's the best thing to do next? Should you try to get to the next point before the other team or just keep fighting where you are until one team is dead? I see a lot of games where half the team does one and half does the other and that pretty much guarantees a loss.
I feel like I’m not doing anything when I’m doing this? I’m trying to get better at Winston but what am I supposed to do when I’m playing against a team that just sits on point together and are all watching me to make sure I don’t dive.
My team don’t have a tank to help them push point since I’m sitting up on a high spot zapping down on the enemy.
Any pro Winston’s that can help because he’s the only tank I find fun right now (sigma too) so I just want to play him
This is a fairly common scenario when I play Tracer; I don't get resources from my supports while the enemy supports will give a huge amount of peel to whoever I target. In theory this is fine since I'm forcing 2 or 3 people to look at me and the rest of my team should be able to win the 4v3 or 4v2 but a lot of times that doesn't happen, my frontline dies anyway and I don't know where it's going wrong. I don't know if I'm playing too passive or too agro or if my timing is bad or what.
Code: E36RMF
Rank: Plat 2
Platform: PC
Map: Throne of Anubis
Name: Cement
Im in bronze 2, I placed in silver 4 last season as my first time playing ranked. But so far this entire season if i win, even with a buff like uphill battle the game only gives me 11% or 12%. Why is that? And can i fix it? I typically play support on lifeweaver or moria since im confident on those but I'm working on being confident with others in qp. All my friends are starting to rank out of being able to play comp with me and its kinda sad :/
Okay I’m a hard stuck like gold one player! In all categories. I know my game could use some improvement but I just don’t know what to focus really, sometimes I feel like I just get steam rolled and there’s no possible way for me to change the out come. So I guess the advice I’m looking for is.
How did you guys improve your aim, aim has always been something I’ve needed to improve on in fps games, but with all the trainers this game is perfect to get better at it.
What are some trainers or things you did to get better whether mechanical or aiming whatever it may be.
Just give me advice 😂
I just want to know your thoughts on whether or not counter swapping is inevitable when you consider that different kits have different strengths and weaknesses, and how that fact will result in one sided match ups.
We see the concept of counter picking in all sorts of genres from MOBAs, to shooters, to fighting games.
How could you make a hero based PVP game without counter swapping being strong? Would doing so render the heroes to feel monotonous?
I ask because I have seen an uptick of "counter watch" complaints and I wasn't sure what could even be done to correct that. (I personally felt since Overwatch 1 that counter picking was a fundamental part of the game, so I find this thought process foreign.)
Thanks!
Edit - Just wanted to thank those who stopped to comment and contribute to the thread. I've basically come to the conclusion that:
Most of the counter watch complaints surround the tank role specifically due to the nature of 5v5 and how impactful the role is generally.
Hero bans would not successfully address those complaints as bans would result in more people being frustrated that they cannot play their favorite characters.
6v6 might help but would introduce other problems. (The viability of 6v6 I feel should probably be discussed in another thread. I've read the dev notes and I'm very eager to see how they re-introduce 6v6.)
Targeted balance changes may be necessary if the complaints are to be addressed. If you guys have an ideas for what kind of changes, I'd be interested in hearing them!
Outside of playing a frogger level Lucio I just have no clue. The best success I have had is standing behind hard cover, never peaking, and just healing.
Is there more that I could be doing? Should I be trying to take an off angles even if I'm on my own? Or is playing back and healing the team better so they have a backline to fall back to?
For context I play Ana, Bap and Brig with some burger king Lucio just for speeding in the team.
7V41PW is the code
Battletag / in-game username: Exploit
Hero(es) played: Junkrat
Skill tier / rank: Bronze 5 (1 hour of comp, 100+ of QP)
PC or console: PC
This match I was flanking too much, I admit, but I really want to know some things I can improve on or focus on more while fighting. I'll also provide a game in which I somehow did well.
I'm currently working on reaching maybe 200 hours in Junkrat alone and then going into comp, because I'm terrified of throwing and I've only ever made it to bronze five.
Good(ish) Match: A045Q1
Junkrat named Exploit
Hello, I'm beginner, I have bronze 5 and I like doomfist, but I don't understand how to be a useful at all, I played it for about 5 hours in unranked, but I still don't mind that I'm providing at least some value. I understand that he is like Winston and Ball, but in my opinion they have much more sustain and do more damage. If I jump on enemy supports in Doom, I can very rarely kill someone. Either they use their mobility and leave, or the entire enemy team turns their attention to me and kills me. It’s especially difficult to play on maps with capturing points, where the whole team stays close, and I have no one to attack at all, even in theory. That's why I always have the least damage and kills and the most deaths. And overall I feel useless. What mistakes am I making and how can I correct them? Edit: I meant I'm bronze 1, I still forget what order the ranks go in here
Before I start know this isnt a complain perse just something ive noticed, anyway just hear me out, I get shes overall worse but pre revamp the counterplay to her was being able to spy check and chase her down after translocation... but now all of that is gone, you can still spy check but its less effective as she doesn't decloak and same situation with her translocate, it's hard to track her down after.
Now you might be thinking, but her stealth is tied to translocate so that shouldnt matter, which is true in theory but in reality a lot of sombras have learned to only engage when trans cd is close to coming back up to where she might as well have perma invis. So now you have a sombra that's very hard to duel now thanks to her old passive returning that can just have an endless loop of engages that deal lots of damage followed by stealth that you cant track her in meaning she just lurks in the backline and applies constant damage that without cc you cant really stop especially if your not running a super tanky lineup. Just my thoughts though curious if anyone agrees or disagrees.
I have been playing echo alot and i love playing her but my aim is always trash i have over 50 hours in customs js straight practicing aim but i cant get better can anyone help on how i can better i change settings they don’t work i dont know what im doing wrong my accuracy is always 20% each game and its not improving no matter what i do
No matter what role you play, everyone's been in a situation where they don't know if Cassidy is still using Deadeye, Rip-tire is still rolling around somewhere, or Widow still has you in her sight. Ultimate duration is an underlooked but important part of game sense, and I noticed that there isn't a master list of the length of every ultimate. I've put together the maximum duration of every ultimate in the game, as of season 13:
Ashe-B.O.B.- 10 seconds after coming to a stop
Bastion- Artillery- 8 seconds
Cassidy- Deadeye- 7 seconds
Echo- Duplicate- 15 seconds
Genji- Dragonblade- 6 seconds
Hanzo- Dragonstrike-N/A
Junkrat- RIPtire-10 seconds
Mei- Blizzard- 4.25 seconds
Pharah- Barrage- 2.5 seconds
Reaper- Death Blossom- 3 seconds
Sojourn- Overclock- 8 seconds
Soldier 76- Tactical Visor- 6 seconds
Sombra- EMP- abilities hacked 3 seconds, enemies revealed 8 seconds
Symmetra- Photon Barrier- 12 seconds
Torbjörn- Molten Core- 5.5 second casting, 10 second floor duration.
Tracer- Pulse Bomb- 1 second
Venture- Tectonic Shock- 7 seconds
Widowmaker- InfraSight- 15 seconds
D.va- Self Destruct- 3 seconds
Doomfist- Meteor Strike- 4 seconds air time, 3 seconds slow
Junker Queen- Rampage- 4.5 seconds
Mauga- Cage Fight- 8 seconds
Orisa- Terra Surge- 4 seconds
Ramattra- Annihilation- 3-20 seconds
Reinhardt- Earthshatter- 3 seconds (stun)
Roadhog- Whole Hog- 7.5 seconds
Sigma- Gravitic Flux- 5 seconds targeting, 1 second activation delay, 2.9 seconds suspension/slam
Winston- Primal Rage- 10 seconds
Wrecking Ball- Minefield- 20 seconds on ground, 1.5 second arming time
Zarya- Graviton Surge- 4 seconds
Ana- Nano Boost- 8 seconds
Baptiste- Amp Matrix- 10 seconds
Brigitte- Rally- 10 seconds rally, 30 seconds overhealth
Illari- Captive Sun- 5.2 seconds flight time, 6 seconds sunstruck debuff
Juno- Orbital Ray- 10 seconds
Kiriko- Kitsune Rush- 10.5 seconds
Lifeweaver- Tree of Life- 15 seconds
Lucio- Sound Barrier- 6 seconds (overhealth decay from 750 to 0)
Mercy- Valkyrie- 15 seconds
Moira- Coalescence- 8 seconds
Zenyatta- Transcendence- 6 seconds
Hopefully this list can be helpful for players looking to up their game sense!
Hi everyone,
After playing this games for years with mostly playing Lucio, Orisa and Moira I did try venturing into dps with very sobering results. But when I started playing Pharah since jubkensteins Lab came out in both qp and Junkenstein I really got a taste for the playstyle and I have a ton of fun.
My only problem is that I am somewhat inconsistent with my performance. I have games where I am like a stealth bomber and feel like I did very good and then two games later I seem to not hit as good or not be as strategical.
Does any Pharah Player have good tips for her? I am aware that my performance may vary strongly depending on the map and enemy picks (I am looking at you Ashe), but it somehow does not click ATM.
Sorry if this is a stupid question :)
ive been trying to learn brig since this season started and sometimes i just feel like im being pure stat gapped by some of these tanks and when i watch guides from awkward he's just chilling. i understand different circumstances (and patch) but sometimes i can win the duel and sometimes i just get beat and there's nothing i can do about it. im a high plat/low diamond player btw
I'm in gold as support and I want to hit platinum or even diamond someday.
I do have the basics down such as having good call outs and awareness, using the ping system to warn of flankers was a but hard at first but I got used to it.)
My biggest weakness is aim as it's why I mostly why support is my main role.
I mostly play as Mercy and Moira, with some Kiriko on the side. Are these good options for someone like me? Or should I give the other supports a shot?
And if there aee any tips on my mains as well? I would greatly appreciate it.
I don’t wanna say I had some sort of epiphany or anything, it’s just something I noticed.
Last season I placed plat 3 and dropped all the way down to gold 5. After 271 games, I’m performing consistently enough to stay around plat 5 and gold 1.
This what climbing really is for me. I am genuinely playing better, and even though I am gaining and lose the same amount, I do feel that I have improved.
I remember thinking yesterday how frustrating it was that as soon as I got to plat 5, I would derank. But I’ve gotten there again three more times now.
So, I just play. Try for the best games I can have. And maybe I’ll climb, maybe I won’t. But if I derank, I think I’m at least good enough to climb back up…eventually.
This is most likely just a skill issue but while grinding out the 25 games to try and cheese my way on to the T500 leaderboard drop, ended M5 and cut off was M4 sadly, I started to notice a trend in my play. I would start the game attempting to hard support my team as my primary goal and then do dps and short flanks when everyone was relatively full. If I felt like my team was underperforming I would adjust to a more aggressive flank/dps playstyle to compensate. I know there is not a perfect playstyle for every game/map/comp, but I struggle with knowing how to balance these two parts of playing support.
Most educational guides explicitly state that supports need to be aggressive to get max value and heal botting is doing the bare minimum. I mostly play Juno/Kiri/Ana so healbotting is never my strategy but I struggle with how/when to prioritize heals vs dps. It sounds dumb but I think my teammates feedback/flaming is a factor in this because while "ignoring your team and doing what you think is right" sounds good, there are a lot of dps/tanks that will literally just throw if they arent getting at least an acceptable level of healing. I usually just base my heals vs dps on my other support and how much healing my team will need from me based on what utility my other support provides ie Lucio or Zen means i need to heal more/Ana Moira etc means I have more freedom to dps/use my utility aggressively.
Any tips on how/when to heal vs dps on support would be appreciated.
anyone else have much better luck in solo queue during the week? feels like my games are closer, fewer leavers, fewer bots/throwers/useless teammates. on the weekends I notice more of all of it, plus the matchmaker seems confused about who should be where. I'm sure to some degree this is obvious, with "weekend warriors" likely being rusty or more casual about queing comp.
considering trying to only run QP on the weekends this season to see if I climb
Just want to hear what anyone can point out are my biggest flaws in my gameplay, zen is my main that I want to work on. Solo Queue Dorado. I think this was a diff for some of my team. Not sure why we couldnt even get out of spawn barely , had to direct the dps. Mei and junk were a bit rough i get on our tank. But we have an elevator now lol for the rest of us in case.
RVMV0C