/r/Breath_of_the_Wild
/r/Breath_of_the_Wild/ has gone private due to Reddit's decision to kill 3rd party applications.
Direct any questions you need answering about the game to discord: https://www.discord.gg/botw
Age of Calamity subreddit - /r/AgeofCalamity
Tears of the Kingdom subreddit - /r/tearsofthekingdom
Breath of the Wild, Age of Calamity, and Tears of the Kingdom
PLEASE TAG YOUR POSTS
Not an enforced rule but it helps
This Subreddit is dedicated The Legend of Zelda. If you have content that doesn't directly relate, (switch console questions, Zelda in general, etc.) please see our related subreddits list for places where your content may apply.
Please be mindful of the reddiquette, reddit rules, and our subreddit rules. That means: be nice to each other, don't engage in comment warfare, no spam, no personal info, etc.
Harassment / Witch Hunting
No calling out specific users, insulting specific users or devolving discussions into arguments.
Low Quality Submission
Posts more suited for their Facebook page or blog, not all low quality posts need removal but the report brings it to a moderator's attention.
Sexism, Political, Racial, Or Any Discrimination
Political memes are allowed, but not if they reflect affiliation with a certain political party. For example, a post like this is allowed, it's not taking a side, it's a Zelda play on a common meme. However, future posts like this will be removed due to bashing a political party.
Off topic
Posts unrelated to the subreddit. Applies to some comments but not always enforced on them.
No porn
There's subreddits for that and this isn't one.
/r/Breath_of_the_Wild
I’m doing the moon jump glitch but need it active during the dark beast fight however the game forces me onto a horse at the start of this fight which removes the moon jump, i tried getting moon jump then killing my horse and fighting but it gave a default house to ride, anyone know a way to start this fight on foot?
Did you know about that spot?
i used to play Breath on PC, yeasterday when i wanted to play it wouldn't even load the shaders, i unistaled everything and reinstaled from>! fitgirl!<, now the game loads the shaders and freezes and crash on the screen of "nintendo presents", if i tried to execute after this it crashes on the scream of the shaders.
My nintendo is with my brother on another city, his leting his kids play with it
The logs gonna be a long mess, im very much sorry to bother and thx for any help
I'm on Ryzen 5 5600x with a RX 6700xt
************* Preparing the environment for Debugger Extensions Gallery repositories **************
ExtensionRepository : Implicit
UseExperimentalFeatureForNugetShare : true
AllowNugetExeUpdate : true
NonInteractiveNuget : true
AllowNugetMSCredentialProviderInstall : true
AllowParallelInitializationOfLocalRepositories : true
EnableRedirectToChakraJsProvider : false
-- Configuring repositories
----> Repository : LocalInstalled, Enabled: true
----> Repository : UserExtensions, Enabled: true
>>>>>>>>>>>>> Preparing the environment for Debugger Extensions Gallery repositories completed, duration 0.000 seconds
************* Waiting for Debugger Extensions Gallery to Initialize **************
>>>>>>>>>>>>> Waiting for Debugger Extensions Gallery to Initialize completed, duration 0.016 seconds
----> Repository : UserExtensions, Enabled: true, Packages count: 0
----> Repository : LocalInstalled, Enabled: true, Packages count: 42
Microsoft (R) Windows Debugger Version 10.0.27725.1000 AMD64
Copyright (c) Microsoft Corporation. All rights reserved.
Loading Dump File [G:\Games\The Legend of Zelda - Breath of the Wild\cemu\crashdump\crash_20241202_1241502.dmp]
User Mini Dump File: Only registers, stack and portions of memory are available
************* Path validation summary **************
Response Time (ms) Location
Deferred srv*
Symbol search path is: srv*
Executable search path is:
Windows 10 Version 19045 MP (12 procs) Free x64
Product: WinNt, suite: SingleUserTS
Edition build lab: 19041.1.amd64fre.vb_release.191206-1406
Debug session time: Mon Dec 2 12:02:23.000 2024 (UTC - 3:00)
System Uptime: 0 days 13:12:57.646
Process Uptime: 0 days 0:00:05.000
Loading unloaded module list
..
This dump file has an exception of interest stored in it.
The stored exception information can be accessed via .ecxr
(14360.13c60): Access violation - code c0000005 (first/second chance not available)
+------------------------------------------------------------------------+
| This target supports Hardware-enforced Stack Protection. A HW based |
| "Shadow Stack" may be available to assist in debugging and analysis. |
| See for more info. |
| |
|
dps u/ssp
|
| |
+------------------------------------------------------------------------+
For analysis of this file, run !analyze -v
00007ff9`c6b0f344 c3 ret
Loading Dump File [G:\Games\The Legend of Zelda - Breath of the Wild\cemu\crashdump\crash_20241202_1240537.dmp]
Minidump does not have system info
Minidump does not have system info
Minidump does not have system info
Could not open dump file [G:\Games\The Legend of Zelda - Breath of the Wild\cemu\crashdump\crash_20241202_1240537.dmp], HRESULT 0x80004005
"Erro não especificado"aka.ms/userhsp
[12:02:19] ------- Init Cemu 1.26.2f -------
[12:02:19] Init Wii U memory space (base: 0x000002a2a4b50000)
[12:02:19] mlc01 path: G:/Games/The Legend of Zelda - Breath of the Wild/cemu/mlc01
[12:02:19] CPU: AMD Ryzen 5 5600X 6-Core Processor
[12:02:19] RAM: 32675MB
[12:02:19] Used CPU extensions: SSSE3, SSE4.1, AVX2, AES-NI
[12:02:19] IOSU_CRYPTO: No otp.bin found. Online mode cannot be used
[12:02:19] IOSU_CRYPTO: No Seeprom.bin found. Online mode cannot be used
[12:02:20] Loading U-King.rpx
[12:02:21] COS: System fonts found. Generated shareddata (26609KB)
[12:02:22] ------- Loaded title -------
[12:02:22] TitleId: 00050000-101c9500
[12:02:22] TitleVersion: v208
[12:02:22] Update path: G:/Games/The Legend of Zelda - Breath of the Wild/cemu/mlc01/usr/title/0005000e/101c9500/
[12:02:22] DLC path: G:/Games/The Legend of Zelda - Breath of the Wild/cemu/mlc01/usr/title/0005000c/101c9500/
[12:02:22] Save path: G:/Games/The Legend of Zelda - Breath of the Wild/cemu/mlc01/usr/save/00050000/101C9500/user/
[12:02:22] Shader cache file: shaderCache/transferable/00050000101c9500.bin
[12:02:22] gameprofile path: gameProfiles/default/00050000101c9500.ini
[12:02:22] RPX hash (updated): fb7911ad
[12:02:22] RPX hash (base): dcac9927
[12:02:22] ------- Init Vulkan graphics backend -------
[12:02:22] Vulkan instance version: 1.3
[12:02:22] Using GPU: AMD Radeon RX 6700 XT
[12:02:22] Driver version: 24.10.1 (AMD proprietary shader compiler)
[12:02:22] VulkanLimits: UBAlignment 16 nonCoherentAtomSize 128
[12:02:22] Enable robust buffer access
[12:02:22] Using available debug function: vkCreateDebugUtilsMessengerEXT()
[12:02:22] Vulkan device memory info:
[12:02:22] Heap 0 - Size 12016MB Flags 0x00000003
[12:02:22] Heap 1 - Size 16081MB Flags 0x00000000
[12:02:22] Heap 2 - Size 256MB Flags 0x00000003
[12:02:22] Memory 0 - HeapIndex 0 Flags 0x00000001
[12:02:22] Memory 1 - HeapIndex 1 Flags 0x00000006
[12:02:22] Memory 2 - HeapIndex 2 Flags 0x00000007
[12:02:22] Memory 3 - HeapIndex 1 Flags 0x0000000e
[12:02:22] Memory 4 - HeapIndex 0 Flags 0x000000c1
[12:02:22] Memory 5 - HeapIndex 1 Flags 0x000000c6
[12:02:22] Memory 6 - HeapIndex 2 Flags 0x000000c7
[12:02:22] Memory 7 - HeapIndex 1 Flags 0x000000ce
[12:02:22] Memory 8 - HeapIndex 0 Flags 0x00000001
[12:02:22] Memory 9 - HeapIndex 1 Flags 0x00000006
[12:02:22] Memory 10 - HeapIndex 2 Flags 0x00000007
[12:02:22] Memory 11 - HeapIndex 1 Flags 0x0000000e
[12:02:22] Memory 12 - HeapIndex 0 Flags 0x000000c1
[12:02:22] Memory 13 - HeapIndex 1 Flags 0x000000c6
[12:02:22] Memory 14 - HeapIndex 2 Flags 0x000000c7
[12:02:22] Memory 15 - HeapIndex 1 Flags 0x000000ce
[12:02:22] VK_FORMAT_D24_UNORM_S8_UINT not supported
[12:02:22] Loaded module 'u-king' with checksum 0x6267bfd0
[12:02:22] RPL link time: 94ms
[12:02:22] HLE scan time: 140ms
[12:02:22] ------- Active settings -------
[12:02:22] CPU-Mode: Multi-core recompiler
[12:02:22] Load shared libraries: true
[12:02:22] Use precompiled shaders: auto (gameprofile)
[12:02:22] Full sync at GX2DrawDone: false
[12:02:22] Async compile: true
[12:02:22] Accurate barriers: Enabled
[12:02:22] Console language: English
[12:02:22] Vulkan-Info: Allocated additional memory for textures from device-local memory
[12:02:22] ------- Activate graphic packs -------
[12:02:22] ------- Init Audio backend -------
[12:02:22] DirectSound: available
[12:02:22] XAudio 2.8: available
[12:02:22] ------- Run title -------
[12:02:23] Shader cache loaded with 172 shaders. Commited mem 56MB. Took 151ms
Crashlog for Cemu 1.26.2f
Date: 02-12-2024 15:02:28
-----------------------------------------
Stack trace
-----------------------------------------
0x00007ff6bd0e0c0a +0x00250c0a Cemu.exe wxMainWindowCreated
0x00007ff6bd0e10ff +0x002510ff Cemu.exe wxMainWindowCreated
0x00007ff6bd0e24ad +0x002524ad Cemu.exe wxMainWindowCreated
0x00007ff9c4753e37 +0x00133e37 KERNELBASE.dll UnhandledExceptionFilter
0x00007ff9c6b15818 +0x000a5818 ntdll.dll memset
0x00007ff9c6afce46 +0x0008ce46 ntdll.dll _C_specific_handler
0x00007ff9c6b128bf +0x000a28bf ntdll.dll _chkstk
0x00007ff9c6ac2554 +0x00052554 ntdll.dll RtlRaiseException
0x00007ff9c6b113ce +0x000a13ce ntdll.dll KiUserExceptionDispatcher
0x00007ff971188ba8 +0x02388ba8 amdvlk64.dll boost::serialization::singleton<boost::serialization::extended_type_info_typeid<_SC_CBCONSTVALUES> >::singleton<boost::serialization::extended_type_info_typeid<_SC_CBCONSTVALUES> >
0x00007ff97117459b +0x0237459b amdvlk64.dll boost::serialization::singleton<boost::serialization::extended_type_info_typeid<_SC_CBCONSTVALUES> >::singleton<boost::serialization::extended_type_info_typeid<_SC_CBCONSTVALUES> >
0x00007ff971189fe5 +0x02389fe5 amdvlk64.dll boost::serialization::singleton<boost::serialization::extended_type_info_typeid<_SC_CBCONSTVALUES> >::singleton<boost::serialization::extended_type_info_typeid<_SC_CBCONSTVALUES> >
0x00007ff970eaa8fd +0x020aa8fd amdvlk64.dll boost::serialization::singleton<boost::serialization::extended_type_info_typeid<_SC_CBCONSTVALUES> >::singleton<boost::serialization::extended_type_info_typeid<_SC_CBCONSTVALUES> >
0x00007ff970ea1c9a +0x020a1c9a amdvlk64.dll boost::serialization::singleton<boost::serialization::extended_type_info_typeid<_SC_CBCONSTVALUES> >::singleton<boost::serialization::extended_type_info_typeid<_SC_CBCONSTVALUES> >
0x00007ff970eb3cf1 +0x020b3cf1 amdvlk64.dll boost::serialization::singleton<boost::serialization::extended_type_info_typeid<_SC_CBCONSTVALUES> >::singleton<boost::serialization::extended_type_info_typeid<_SC_CBCONSTVALUES> >
0x00007ff970eb43c8 +0x020b43c8 amdvlk64.dll boost::serialization::singleton<boost::serialization::extended_type_info_typeid<_SC_CBCONSTVALUES> >::singleton<boost::serialization::extended_type_info_typeid<_SC_CBCONSTVALUES> >
0x00007ff970e9a763 +0x0209a763 amdvlk64.dll boost::serialization::singleton<boost::serialization::extended_type_info_typeid<_SC_CBCONSTVALUES> >::singleton<boost::serialization::extended_type_info_typeid<_SC_CBCONSTVALUES> >
0x00007ff970e33c64 +0x02033c64 amdvlk64.dll boost::serialization::singleton<boost::serialization::extended_type_info_typeid<_SC_CBCONSTVALUES> >::singleton<boost::serialization::extended_type_info_typeid<_SC_CBCONSTVALUES> >
0x00007ff970e445c8 +0x020445c8 amdvlk64.dll boost::serialization::singleton<boost::serialization::extended_type_info_typeid<_SC_CBCONSTVALUES> >::singleton<boost::serialization::extended_type_info_typeid<_SC_CBCONSTVALUES> >
0x00007ff970e5706e +0x0205706e amdvlk64.dll boost::serialization::singleton<boost::serialization::extended_type_info_typeid<_SC_CBCONSTVALUES> >::singleton<boost::serialization::extended_type_info_typeid<_SC_CBCONSTVALUES> >
0x00007ff970e531e4 +0x020531e4 amdvlk64.dll boost::serialization::singleton<boost::serialization::extended_type_info_typeid<_SC_CBCONSTVALUES> >::singleton<boost::serialization::extended_type_info_typeid<_SC_CBCONSTVALUES> >
0x00007ff970e51fd3 +0x02051fd3 amdvlk64.dll boost::serialization::singleton<boost::serialization::extended_type_info_typeid<_SC_CBCONSTVALUES> >::singleton<boost::serialization::extended_type_info_typeid<_SC_CBCONSTVALUES> >
0x00007ff970e3455b +0x0203455b amdvlk64.dll boost::serialization::singleton<boost::serialization::extended_type_info_typeid<_SC_CBCONSTVALUES> >::singleton<boost::serialization::extended_type_info_typeid<_SC_CBCONSTVALUES> >
0x00007ff96efca696 +0x001ca696 amdvlk64.dll GetSettingsBlobsAll
0x00007ff96efc9705 +0x001c9705 amdvlk64.dll GetSettingsBlobsAll
0x00007ff96eee5240 +0x000e5240 amdvlk64.dll GetSettingsBlobsAll
0x00007ff96ef5760a +0x0015760a amdvlk64.dll vk_icdNegotiateLoaderICDInterfaceVersion
0x00007ff96ef5941c +0x0015941c amdvlk64.dll vk_icdNegotiateLoaderICDInterfaceVersion
0x00007ff96eef4b1c +0x000f4b1c amdvlk64.dll vk_icdNegotiateLoaderICDInterfaceVersion
0x00007ff96ef359e9 +0x001359e9 amdvlk64.dll vk_icdNegotiateLoaderICDInterfaceVersion
0x00007ff6bcfbbd27 +0x0012bd27 Cemu.exe gpu7Texture_forceInvalidateByImagePtr
0x00007ff6bcfbd784 +0x0012d784 Cemu.exe gpu7Texture_forceInvalidateByImagePtr
0x00007ff6bcfbe064 +0x0012e064 Cemu.exe gpu7Texture_forceInvalidateByImagePtr
0x00007ff6bcfb88cf +0x001288cf Cemu.exe gpu7Texture_forceInvalidateByImagePtr
0x00007ff6bda1fdc0 +0x00b8fdc0 Cemu.exe osLib_registerHLEFunction
0x00007ff9c6687374 +0x00017374 KERNEL32.DLL BaseThreadInitThunk
0x00007ff9c6abcc91 +0x0004cc91 ntdll.dll RtlUserThreadStart
Exception 0xc0000005 at 0x7ff971188ba8(+0x2388ba8) in module amdvlk64.dll
cemu.exe at 0x7ff6bce90000
RAX=0000000000000000 RBX=000002a3fb8d91a8 RCX=000002a3fd5022e0 RDX=0000000000000009
RSP=000000b9717f5b30 RBP=0000000000000001 RDI=000002a3fd501758 RSI=000002a3fbae14f8
R8 =000002a3fb8d91a8 R9 =0000000000000040 R10=00007ff96ee00000 R11=00007ff9718028e1
R12=000002a3fa523028 R13=000002a3fa523020 R14=0000000000000010 R15=000002a3fd501760
-----------------------------------------
Game info
-----------------------------------------
Game: Breath of the Wild [EU v208]
TitleId: 50000101c9500
RPXHash: dcac9927
-----------------------------------------
Active PPC instance
-----------------------------------------
Not active
-----------------------------------------
PPC threads
-----------------------------------------
0e335d10 Ent 00e00008 IP 00e00004 LR 00e00000 READY Aff 100 Pri 32 Name {SYS Thread Terminator Core 0}
0e33a410 Ent 00e00008 IP 00e00004 LR 00e00000 READY Aff 010 Pri 32 Name {SYS Thread Terminator Core 1}
0e33eb10 Ent 00e00008 IP 00e00004 LR 00e00000 READY Aff 001 Pri 32 Name {SYS Thread Terminator Core 2}
0e012880 Ent 00e0000c IP 00e00004 LR 00e00000 READY Aff 111 Pri 32 Name Alarm Thread
0e002008 Ent 00e00010 IP 00e00004 LR 00e00000 READY Aff 111 Pri 32 Name Callback Thread
Hey guys I got a couple of questions. Long story short, I got botw and I plan to finish it in master mode with 100%. I'd need a tracker, but breath companion needs in app purchases and I don't have money. I don't want to use some website bc it's incredibly unhandy, so does anyone have any other options? Idk if botw is still being played but I hope it is. Also, I have no idea How to beat a lynel. I'm using stasis, decent food, the champions blessings, everything. it'd be nice if someone gave me advice on that too.
Looks epic 👌🏻
Does anyone know any good or spicy mipha fanfics ? I'm struggling like crazy to find any mipha fics both wholesome and dirty there just doesn't seem to be any interest in the zora princess.
Does either game allow you to hang defeated creatures heads on the wall like trophy mounts? (Similar to the way you can hang weapons)
Thanks!
So, I'm in my second playthough of botw. I got into gerudo town, and riju and buliara were talking about how I didn't have the master sword. This got me curious, if I get the master sword, does that dialogue change? In a game as detailed as botw, I figured it probably does. Does anybody know for sure?
So the Giant bird. Where are the people to help me fight it? Or do I fight it by myself?
And then how many floor levels are there for the master sword. I got to floor 25 I think and died and had to restart from the start. Is there a check point I can reach or am I just cooked if I reach like floor 100 or something and die?
Kind of easy to kill these guys once you've decent weapons.
I’m on my first playthrough and I’m struggling. I’m new to video games in general and just got done playing Witcher 3, which was my very first game I played all the way through. I’m struggling bc I suck at fighting and I feel like my gear is really low and I feel like my skills are too low even for the beginning of the game. I’m on the first divine beast over by the zora where you swim up the water fall. I’m just on the lightning lynel thing and I’m like HELLA fucked every time I try to play. Idk if I’m doing it in the wrong order or if I missed something I needed to do or get first. It’s frustrating. I originally was going to each memory but when I asked my husband for help, he said it seemed like I was somewhere I wasn’t meant to be yet. So I went back to the zora storyline, which I originally stopped this quest bc I felt like this was too hard for me at that point.
Thanks for any help.
My wife loves this game and Tears of the Kingdom. Finally giving it a proper go on her recommendation and having a lot of fun.
That's all. [T]/
I some how gotten a bow of light with five shot burst I have no idea how this happened
Already posted this to the botw subreddit, but I thought you guys would like it too.
Exactly as it sounds. My boyfriend, love him to death, was trying to relight a cooking pot at a stable and hit the dog with his flame spear instead. He stopped, aimed, and hit it. In his defense though, he has very poor vision, and the tv is several feet away. That poor dog... He says that it was dark and the dog was the same color, but the dog had a very noticeable white streak. He will never live this down.
I found it east of Kakariko Village. (I am playing this game for the first time)
So I’m not sure if this has been noticed before (it probably has, on balance) but between my third playthrough of the game and watching some speed run videos, I noticed another fun little thing about the Blights.
It’s well known that each Blight carried a weapon of the same class as its respective champion, only better, in order to counter them- so, Water had a longer spear than Mipha, Wind had a better projectile than Revali, Thunder had a more curved scimitar and durable shield than Urbosa, and Fire had a chunkier two-handed than Daruk.
But…what I don’t see noticed often is that each Blight also has a similar ability to its respective champion- but each copied ability has a glaring flaw.
Waterblight can manipulate water with a shimmery spell, the way Mipha can- but it can’t use it to heal, only to attack.
Windblight can create powerful wind gusts, the way Revali can- but the gusts are always bound to the ground, and don’t go as high.
Thunderblight can shock everything in the vicinity with a powerful thunderbolt, the way Urbosa can- but it can only do that if there are metal objects around to conduct the electricity (like the poles it drops in phase 2).
And finally, Fireblight can cloak itself in a protective sphere, the way Daruk can- but unlike Daruk, this shield is badly weak to bombs.
What does this mean? Well, I think that this really drives home the point that the Champions and their abilities are pure, noble, and can’t be warped for nefarious deeds.
Ganon custom-builds the Blights to be a carbon copy- only stronger- of each Champion. So he’d naturally want to make it so that each Blight has the Champions’ very useful abilities as well. But try as he might, he could only get flawed and cheesable versions to work- because the Champion abilities can’t be corrupted. They are bound to their respective user, and only their respective user can bestow them upon someone.
Ganon could take over the Divine Beasts, throttle the various races of Hyrule, and try to copy their fighting style- but he can’t touch their spirits, and their ability is locked up in their spirits.
Anyway, hope you enjoyed my theory (it’s probably been done before, but I had to say it). If I were totally mad I’d carry on about how the reason he can’t touch spirits is because Mineru’s power still has a death grip on him, even though the reason I think the Calamity happened was because Rauru’s seal on Ganondorf was broken slightly by excavation of the Sheikah Tech, allowing a gigantic leak of Malice out that would form Ganon…but cross-game theories are for another day and I’m tired :)