/r/Banished
A subreddit dedicated to discussing the city-building strategy game Banished.
Welcome to /r/Banished!
A subreddit for all things Banished.
Banished is a city-building strategy game developed by Shining Rock Software.
Game developer: /u/pomesuba
YouTube | Facebook | Twitter | Wiki
Related Subreddit(s)
IRC
Server: irc.snoonet.org : 6667 (6697 for SSL)
Channel: #Banished
Rules
Full rules with more in-depth explanations can be found on he rules page.
Giveaways
Let's Play Channels
Live Streams
Channel | Player |
---|---|
quill18 | /u/quill18 |
cleavetv | /u/never_been_rimmed |
keden16 | /u/Kedenb |
egyptianjoeirl | /u/EgyptianJoeIRL |
tinysparrowirl | /u/TinySparrowIRL |
Subreddit traffic stats are now public!
Please message the mods if your post doesn't show up in the new queue. Sometimes posts tend to end up in the spam queue.
If you find any posts or comments that are abusive, revealing personal information, and not related to the game or the subreddit, please report them immediately and message the mods.
/r/Banished
I get the notification on the bottom of the screen that there are nomads that want to come to town. But when I click on the town hall, both accept and deny are grayed out. I have a town hall (obvi) and a boarding house and market and trading post. This has happened twice now, I get the notification but there no nomads. Thanx in advance for any assistance!
I know it's not possible in vanilla but I'm hoping MegaMod might have some options? I built a dedicated little area for mining as my map only has a couple large mountains. Now the stockpile near the mine is full of resources but they're not being routed to the blacksmiths elsewhere on the map. It's causing a huge production slog and the game is constantly warning me I'm low on tools despite having 4+ blacksmiths.
Playing CC 1.76, and I have a farmer supplier and an industry supplier. I am getting traders that arrive to both of them, but when they arrive, I don't get the alert on my UI that tells me a trader has arrived. No ding sound or boat icon. Any idea how to fix?
I’m having this issue on my new save where my villagers just REFUSE to pick up resources from the building sites. Specifically stuff like herbs, or the basket type of items. They can get logs and whatever else just fine.
And it’s not an issue of no storage, I know I have some left but they just won’t move things away. Even if I swap people to be labourers they still won’t do anything.
I’m constantly having to wait for it to either despawn, or for the random chance that someone MIGHT pick it up, which can take many many minutes. Increasing priority for the site does nothing.
This is a modded playthrough, with Medival Town, RK Editors Choice (full), and some increased resource output mods and new farmable animals. I usually play with some mods, never has this issue before.
Whenever I want to trade something with a merchant, my traders are never there. They are always working on something on the other side of the map, I even have a house for them close.
Is it true that setting every villager to be zero and putting them back in their profession will reset their homes?
I am playing vanilla, No mods.
Edit: I have sufficient stock, but the game is not letting me select what I want to trade.
Don’t usually pay attention to prompt but noticed this one and makes me wonder if all of my citizens were deemed crazy somewhere else
Is there a mod that allows you to select an item you have already built instead of searching through all the menus? I started playing an old save from months ago and want to build the same type of house next to another and can't remember where in the menu it is.
I have the bug where it won't allow to build on the place where there was once a road. The road in itself is removed, but the red squares remain. Its like there is an invisible road, which you cannot remove. You can build another road in it, but not any buildings.
I have tried to place a dirt road and stone road on top of it and then remove it, but nothing seems to work.
Is there really anything I can do? It puzzles me that this is still a thing. It has been a thing apparently 10 years now. Its kind of a game breaking bug if it happens in a bad spot and really reduces the motivation to play.
So I started using the rk editors choice mod and it works beautifully. However no one wants to eat the cranberries. I had to set up like 6 breweries to handle the 26k I'd stocked up and had clogged my markets
Same with the other items. Rice and watercress
Is it only for the wine?
As soon as things get too good and easy I feel like starting again, then again, then again. Sometimes trying with mods to add some extra, then reverting back to vanilla.
Hi, In this game, I may have slept and left my town to take care of it's self a few times, and now I have a population problem, My people are way more than my food produced, but with some quick addition of farms, pastures, and forester/gatherer/hunter centers, I think I'm beginning to catch up. But I always have a problem with expanding beyond my initial town. I tend to build at least 1 of everything to make them sufficient enough to leave them for an hour on 2x speed. How can I build a main town, and other smaller town specializing in specific commodities so that the markets between them and main town would cooperate and share resources?
Banished is probably my favorite game. I’ve logged nearly 1600 hours into it, so naturally at this point, I’ve unlocked every achievement. Lately, I’ve been kind of speed running. The goal to stop the clock is when I hit 100 citizens (adults + children total). Is this something anyone would be interested in seeing if I were to stream or upload my runs?
I would say I'm an intermediate player. I can pretty reliably get my population up to 150+ just focusing on food, tools, and firewood, but after that, I struggle to get a next level coloy going. I usually try to get lumber, IRON, brick going so I can build some better buildings and houses. After that, when I'm looking at bakeries and creamers and butcher stalls and taverns, etc. Trying to get a next level colony going, I drop the ball somewhere, and I can't keep production of logs or raw food going up and up. And tips for getting a next level colony going?
Most of my villagers have around 4 stars, and then there's random people who have ridiculously low happiness levels, why is that?
80+ adults in my town. Sorry for the confusion, English isn't my first language. Hope its clear now!
As the title states I’m working towards the isolationist achievement. I used to think I needed a bridge to attract nomads but as my village creeks towards 150 I’m thinking that trading posts are required. Does anyone know?
So I went into the Waterworld terrain map and noticed the water level was higher than the terrain in some spots
Anyone have/solve this problem?
I don't see a download button on nexus
If not, I might do it and post pictures. I have the spare manpower to justify it. It makes me sad seeing areas that are just a sea of grey and brown.
I've played CC for a long time and always used flatten ground but now I get the feeling it's cheating. I know most will say "mOdS aRe tEcHnICaLly chEaTiNg" but that's not what I'm taking about, I want to know if you think it's broken or OP and maybe how to limit to make it more fair?
Any youtube series/playthrough that you could recommend which shows all of the interesting things added in Megamod (production lines, new decorations, etc)?
My population falls off between 10 and 13 years. My barns near capacity. I build houses all at once. I build 2-3 houses every year. I upgrade houses. I like this game, but I'm frustrated. Eli5 what I'm doing wrong.
Whenever I access the trading post it either scrolls completely up or down preventing me from getting to the things I want to trade. Why is it doing that?
Hi !
I just started to play with CC: Golden Llama mod and I wanted to learn how to properly use every aspect of it.
For example, I don't know if a butcher is useful, I get pieces of meat and sausages but is this useful for something?
So do you know a good guide to understand how to use this mod correctly?