/r/AgeOfSigmarRPG

Photograph via snooOG

The unofficial subreddit for Cubicle 7's Age of Sigmar TTRPG: Soulbound

Rules

  1. All content must be related to Warhammer: Age of Sigmar Soulbound and the Mortal Realms

  2. All posts and comments should be constructive: no whining, rants, or personal attacks.

  3. No low effort posts (memes are allowed at moderators discretion).

  4. No buying, selling, trading, or advertising.

  5. No sharing or requesting illegal content.

  6. No obscenities (swearing and cursing) allowed. Posts containing them will be removed automatically.

Posts & comments can and will be removed at the moderators discretion, no arguments will be entered into.

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WHFRPG/AOSRPG Discord Server

/r/AgeOfSigmar Discord Server

Allied Discord Server with /r/Warhammer

Links

Age of Sigmar Subreddit

Warhammer Underworlds: Shadespire Subreddit

Warhammer Age of Sigmar: Champions TCG Subreddit

Games Workshop's Homepage

Facebook Page Group

/r/warhammer for more discussion of GW games

AoS/WHFB Lexicanum

/r/AgeOfSigmarRPG

4,039 Subscribers

13

Big enemies...

Hi,

i am starting a new campaign as a DM/GM and the final boss will for sure be Manfred von Bullshitstein (hate from wfrp).

How to create bosses of so strong characters in lore? In wfrp we got some stats and special mechanics, but here i see that even the hardest fights are nothing for teams with at least 18 HP.

8 Comments
2024/10/12
21:34 UTC

13

Champions of Chaos speculation

Is the assumption that there won't be Beasts of Chaos due to being gone from the war game? Do we have any idea if this is the case? Because that would be quite unfortunate.

Also, curious if you all think there will be unlikely heroes and how that would work. As someone not super familiar with the lore it is hard to imagine a Daemon ever joining a non Chaos group, but a beast (like a Tzaangor), a skaven, or other mortal doesn't seem literally impossible to be an unlikely hero, just very unlikely.

17 Comments
2024/10/11
19:10 UTC

5

Epic Battle Music for TTRPG

⚔️ A very dynamic, intense music for exciting fights during an RPG session. 🎶 Music is mixed from three Starcraft II OST Soundtrack

🎧 YT: Epic Battle Music for Fantasy RPG Combat

0 Comments
2024/10/08
16:02 UTC

11

Doom and how to use it

Probably an extremely frequent question, but still felt the need to ask it.

First time DM of Soulbound, and a bit stumped by the Doom mechanic. While I find the flavor of it pretty interesting, I'm unsure how it would translate mechanically.

The book itself is fairly vague on things beyond how to make it rise and fall, so I wanted to pick your collective brains on how to have it implemented.

How did *you* use Doom in your games, how did it translate for the players, both in terms of fluff and crunch.

14 Comments
2024/10/08
14:15 UTC

2

Blessed Talent ( & Scholar)

Is it possible for anyone to choose Blessed if they meet requirements? Or how do you do it?

Is it the same with magic?

Scholar says it doubles dice on the sciences, what science Is that?

Thank you

7 Comments
2024/10/06
17:24 UTC

3

Hierarchy

Im grateful for all the feedback on reddit. You save me everyday and my group is thankful!

I think i know alot about 40k. But less about AoS, I was wondering about Hierarchy i AoS.

There are Witch Hunter, but is there an Inquisition? I miss the Inquisition from warhammer!

The hierarchy is it:

Sigmar Church (inquisition) Stormcast Nobles


?

Thanks for all your help

2 Comments
2024/10/06
08:34 UTC

5

Monster index

Im just wondering, i got all the books for Soulbound.
But its a mess trying to find stuff when its all split up in all books.

Is there a website or something that sums it up?
Like this monster - book x - page x
That monster - book y - page y

That goes for spells and talents aswell.... But for now adversaries and monsters should be enough.

Thanks

14 Comments
2024/10/04
18:13 UTC

8

Test of Wrath Doubt

Hi,

I was looking ti the Grimwrath Berserker main talent, Test of Wrath, which (from what I understand) allows to take additional rune by losing a wound for each additional rune. The problem I found was that the premade Grimwrath Berserker in the book has a total of 7 runes (3 more than his Soul), but it still has wounds so he lost only one.

Did I not understand correctly the talent or is the premade character wrong?

5 Comments
2024/10/04
08:13 UTC

47

Cubicle7 putting a discount on Warhammer Rpg books until Oct 7, link below. Good if you’re missing a book or want to interest a friend.

5 Comments
2024/10/03
20:40 UTC

5

Question about a spell Steed of Tides page 281 or core soulbound rulebook

Hi guys, I've not been here before and I'm kinda new to roleplaying. My partner has just started running a homebrew soulbound game in his own world (not warhammer universe). My character did this spell yesterday and originally we had the eel going to the other side of the map and breaking some magical mirrors. Another player looked into the spell and now we are wondering if I can move the eel independently from my own character and doing base attacks. Or, Is it JUST a mount? Many thanks for anyone looking into this for us.

I've c/p straight from the book for ease of reading.

Spell- STEED OF TIDES

DN: 5:1 Target: A point in your Zone Range: Short Duration: 1 hour Overcast: +1 hour per additional success The sea swirls around you as you conjure a watery elemental to carry you to your destination. Choose a point in your Zone. A sea creature made of tumultuous tides appears in the point you choose. The creature remains for 1 hour, after which it dissipates as ocean spray on the wind. Each additional success extends the duration by 1 hour. The creature is a Fangmora Eel (see page 305) with the following adjustments: A The creature is a Spirit. A It does not have the Biovoltaic Blast Trait. A It has a Fly (Fast) Speed. A The creature is made of water and is immune to nonmagical Damage. When not bearing a rider or equipment, the creature can squeeze through any gap of 1-inch or larger, reforming on the other side.

FANGMORA EEL Large Beast, Warrior Average Poor Average Armour Toughness Wounds Mettle 0 5 — — Speed: Swim (Fast) Initiative: 2 Natural Awareness: 1 Skills: Might (+1d6), Reflexes (+1d6), Weapon Skill (+1d6) TRAITS Aquatic: A Fangmora Eel can only breathe water and ethersea. Biovoltaic Blast: Fangmora Eels produce biovoltaic energy as they swim. This energy can be harnessed by a creature riding the Fangmora Eel, Channelling it into a devastating electric blast. When a Fangmora Eel and rider take the Charge Action and deal Damage, the target is blasted with a bolt of energy. The Damage dealt from the Charge ignores Armour and the target is Stunned until the end of their next turn. This Trait can only be used once per combat, as the Fangmora Eel must replenish its biovoltaic energy. ATTACK Fanged Maw: Melee Attack (Average), 4d6, 1+ S Damage. Piercing. BODY MIND SOUL 3 1 1

6 Comments
2024/10/02
19:21 UTC

15

Transportation in the big cities...

So Ive had some thoughts about transport means in the great cities.
My group is now in Hammerhal (Aqsha). Its a city of millions of people, the size of a small country(?).
In the core rulebook it states "A traveller could wander between the wards of the city for months and still not have seen them all, for the city is constantly expanding".

So what is used to get around?

Are there realmgates inside the city, horses, flying ships, other?

Another question is, how would i know where different realmgates are located?
Who can use the and how are the used? Are there Stormcasts there borderpatrol guarding?

Thanks!

5 Comments
2024/10/02
09:11 UTC

142

Soulbound Starter will now be also sold directly through Warhammer Stores! 🎉

16 Comments
2024/09/29
18:33 UTC

20

Questions about weird soulbound groups.

So, you can play as medusai, vampire, flesh eater courts, orruks, ogryn, troggoths and so on and so on.

Are they meant to be the good guys?

How big is the chance to see Orruks in say, Hammerhal? Would these species not be killed by a mob of people?

What are the thoughts on this?

8 Comments
2024/09/28
19:49 UTC

10

Looking for advice for Crash and Burn, Faltering Light, and Fateful Night

I got the core book, starter set, and the two other adventures recently and want to run them for my dnd group. I was thinking of running all of them together as a single little campaign, starting with crash and burn, then doing faltering light, and ending with fateful night.

I was hoping for some advice in running these adventures as well as the game in general. Especially Faltering Light because the random encounter dungeon feels like it’s not that fun to play/run and was wondering if there was some alternative way to run it.

7 Comments
2024/09/23
13:35 UTC

22

how do you handle Aqua Ghyranis

So im about to start out 1st campaign of soulbound and found the Aqua Ghyranis rules of healing toughness as a free action a bit of an easy way out. In intrested in how Aqua Ghyranis is handled in your gamea. Do you house rule it or does your GM handle it a differnt way.

Iv had a quick search in the sub and read one of two threads but there dated now and wondered if there was any new takes on it.

Cheers in advance.

7 Comments
2024/09/21
20:40 UTC

7

Custom Homebrew Statblocks

Are there templates to make your own custom bestiaries? So far I only have my own attempt on gdoc but it's a bit of a hassle to use.

Also, how does one go about creating their own statblocks, any guidelines on stats, traits, and the likes? How would you go about turning a tabletop unit into Soulbound statblock, for example? Or make a monster from scratch?

3 Comments
2024/09/21
07:52 UTC

9

Questions about necromancy and spells

Hey, I‘ve got into a dispute with our GM about handling of spells and necromancy. I‘m playing an amethyst-deathmage sorceress (human). When I created the character, my character had 3 points in mind. I gave it round about 7-8 spells. No problem from GMs side. Later, after we got some XP, I learned the deathmage magic class and got 2-3 spells (I don’t remember how many, but), at the end I had 10 spells in my list. GM also was fine with that, back then. Yesterday he realized that I had like 10 spells and he told me, that I was only allowed to have spells 2x my mind attribute. In my case would have been 6. I haven’t heard of that rule and searched for it in my pdfs of the rulebooks, but couldn’t find any rule about that. Did any of you remember or knows a rule like that?

My other question: I am not a lot into the lore and don’t really have the time to investigate in the whole lore from Warhammer. But since I am playing an amethyst-deathmage from Shyish, currently on Aqshy, what would be things I have to pay attention to, when playing such a character?

I know Shyish revolves around death, partly decay and Nagash is kinda the lord or master. But I don’t know who Nagash is. How would people from Shyish act like? What are typical character traits of them? How good would be the education there? Would they have knowledge from other realms, or are they more like hermits who only know what they lived through? What else is there, that‘s important to know?

9 Comments
2024/09/08
11:35 UTC

6

Dispelling endless spells

I seem to remember a set of universal rules for handling endless spells somewhere but I simply can't find them anywhere. I know there's supposed to be a test every turn to keep control of the spell, and somewhere is a mechanic to get rid of the spell when you're done with it, assuming you still have control. Does anyone know where it is? Or am I just delusional/seeing steiner?

3 Comments
2024/09/05
13:28 UTC

8

Just learning question on why ?

Why are the Soulbound used in missions or to do quest when stormcast and others exist? Is it just because they can’t be killed and nagash take their souls? But then the stormcast do that? Is it just because they are stronger and draw on others strengths? I just am struggling with why would the gods send them to do something instead of 10 stormcast or whatever

10 Comments
2024/09/04
23:41 UTC

8

Exemples of zones on a map

Hey y'all ! I enjoy the game but I have trouble splitting battlemaps into proper zones that make sense. Somehow I always end up with almost the same layout every time (a center piece and 4 or 5 zones around it in a circle...). Can someone share examples of actual sketches/battlemaps they made for their games ? I need to see how others do it to understand (because the examples in the books like the kharadron ship are not very helpful)

8 Comments
2024/09/04
20:32 UTC

8

Best Lore Books

Getting into AoS from Old fantasy so I’m looking at what good cubicle 7 books to grab. I play Nighthaunt so I have the death characters book but curious if any of the actual adventure sets are worth it?

4 Comments
2024/09/04
01:08 UTC

5

Favorite spell list

I currently have a sylvaneth jade caster and am thinking about getting a secondary spell list which spell lists would you recommend?

5 Comments
2024/09/03
16:17 UTC

13

Cubicle 7 and Roll20

I am curious as to why Roll20 has so little interms of Cubicle 7 products and absolutely 0 of them being Soulbound.

I know they are up and have stuff on Foundry but I'd rather not have to pay not just for the books but to create a game.

Has anyone heard anything about them working with Roll20 in the future or if there is any reason why the two just don't work together?

15 Comments
2024/09/02
21:43 UTC

5

Soulbound on Startplaying.com

Are you crunched for time? Do you live in a timezone that doesn't match other gamers? Do you like to write and build stories? Well, Play-by-Post might be right for you! This asynchronous playstyle allows us to game over the course of weeks and months no matter how busy we are! Complete the binding as we're looking for one more player!

Check the game out here!

Welcome to Soulbound: Age of Sigmar - Crash and Burn, a Soulbound play-by-post campaign. Soulbound: Age of Sigmar, by Cubicle 7, is a licensed Warhammer RPG for the Age of Sigmar Setting.

Following the cataclysmic events of the Necroquake, the newly reclaimed city of Brightspear is in desperate need of supplies and support. A huge Kharadron fleet has been assembled to bring provisions, would-be settlers, and enterprising merchants to the new city. Joining the expedition are a group of unlikely heroes — Soulbound, mortal beings chosen by the gods to defend the Mortal Realms. But even they may be no match for the trials that are to come...

Crash and Burn is an exciting introductory adventure that takes a party of Soulbound on an arduous journey across Aqshy — the Realm of Fire.

Features Include:

  • A strong narrative style that fits the theme;
  • Immersive story developed through text-based RP;
  • Full GM involvement in the character creation process;
  • VTT support for character creation, maps, and more;
  • $20/player paid weekly.

Perks Include:

  • Commissioned art of your character by a professional artist after 3 months of play;
  • Discounts on other Play-by-Post campaigns
  • Complete campaign logging through a campaign wiki;
  • And more!
0 Comments
2024/09/02
21:32 UTC

16

Handling Difficulty & Complexity as a GM

Hi fellow GMs,
I am wondering, how do you make the DN of Tests the right amount of challenging? I am a bit confused which of the two factors I am supposed to adjust in a situation.

Difficulty alone is not very scalable, imo. With starting attributes around 3, even a Difficulty of 6 will usually succeed half of the time in a skill without Training.

Other pool based systems usually have a fixed target number (~Difficulty in AoS: SB), with difficult tasks requiring more successes (~Complexity). So maybe I should simply use a set Difficulty of 4, adjust that for Advantage/Disadvantage (even though thats technically part of the rules for Opposed Tests only), and have more difficult tasks require more successes...?

How do you handle Tests at your table?
I would be happy to hear your experiences with Tests as a GM.

18 Comments
2024/09/01
18:39 UTC

32

Cubicle 7 Entertainment - August Production Update - AOS:SB Campions of Chaos

Champions of Chaos coming, as per todays C7 production update. News and info at 4:35

https://www.youtube.com/watch?v=i_90SzEmEDU

13 Comments
2024/08/28
14:51 UTC

6

Zaitrec Scinari Loreseeker

Can a zaitrec scinari loreseeker take two spellcasting types at character creation?

4 Comments
2024/08/28
12:17 UTC

5

Oh no, big problems going on with my character sheet files o-o

https://preview.redd.it/5v1pbjw6qpkd1.png?width=714&format=png&auto=webp&s=5b3ee6f2d3f865246888cbcf391f9c2a0e4ce6c5

https://preview.redd.it/lt65liw6qpkd1.png?width=727&format=png&auto=webp&s=f45ad00a5cbb11f47f760e8c2d8f11de92beae80

So first issue is as the images show, the text boxes are acting odd as they're causing the text to spread itself apart and I can't fix it since when I click on them they return to normal so that isn't what's causing the problem. This is causing text to go out of the text box, meaning that I can't see it which is a pain.

But even worse is that if I try to make any edits to the text box, write anything in it, it goes to a completely different random spot. I try to type in a letter to make a correction? The letter is ten words from where it was meant to be. I try to delete something? Something else gets deleted. If I try to add anything, such as my characters prophetic insights (basically lizardmen trader's cache), I can't because it puts it all in seemingly random spots.

Worst of all is that whatever this is affecting all eight of my characters, not just this one, and I have no clue how to fix it so I can actually play the game >.>

1 Comment
2024/08/25
01:30 UTC

8

Archetypes that a great at playing a classic support role?

I've joined a west marches style of aos soulbound campaign and so I've been making character concept after character concept, yet as of yet I haven't made a character that fits into one of my preferred play styles: The support role.

There are dozens of different miracles/blessings and different lores of magic, all of them having some way to support allies here and there, but what ones lean towards support more then the others? And are there any archetypes with a particular focus on support abilities beyond miracles and blessings?

6 Comments
2024/08/23
22:22 UTC

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