/r/AgeOfSigmarRPG
The unofficial subreddit for Cubicle 7's Age of Sigmar TTRPG: Soulbound
All content must be related to Warhammer: Age of Sigmar Soulbound and the Mortal Realms
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Posts & comments can and will be removed at the moderators discretion, no arguments will be entered into.
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/r/AgeOfSigmarRPG
I’m looking for something that can explain the basics in an interesting fashion and in a short amount of time. Thanks!!
Hi (i am Game Master),
one of my core players is Stormcast Eternal and he betrayed, literally, Sigmar, by pacting/doing some action behind-the-scenes with Nagash to get bigger power. Last session he helped Khaine cultist to complete ritual and than he pacted with Nurgle to get even more power.... Also (after few betreyals and changing his character to ruin everything) he thinks that Geneva Convention is some type of checklist. It is some chaotic neutral/evil being that want only to get even more power....
The team is trying to stop him somehow (they now consider to just kill him) or do redemption arc of him but i do not think that is any chance because of his roleplay. The team is something like chaotic good or maybe neutral.
I really do not know what to do with that Stormcast Player. In Wh Fantasy we got some mechanics like ,,god's vengance'', but due to my unkown to lore and the power level i really do not know how to react. With Nagash it was easy due to campaign in Shyish, but know it is just some sick railroad to hell. Have you got any ideas how to punish him or even drow him to bigger madness?
Greetings
PS: Sorry for my London
In the rules for the plague monk censor bearers, they make reference to standard plague monks being a units, but I can’t seem to find a stat block for them. Does anyone know what book/supplement they’re in? The plague monk censer bearers are in the Bestiary.
I have almost every book, DM'ed over 40 sessions alone and I did not dived into that topic. Is there any info about it?
How feasible, lore wise, do people feel the evolution of an Isharann Soulscryee to eventually an Isharann Soulrender could be? Is it believable that a Soulscryer could become more materially focused to eventually take the Lurelight talent?
I have lovingly repurposed my gorgeous Mortal Realms magazine ring binder as the home of my printed out core book rules. I still have a little space in there, what pages could I add from expansion books? Anything really essential or useful?
For GMs that came up with their own, what was your campaign about? What was the central idea?
I'll be running my first game of AoS: Soulbound in a few days as a GM and I'm curious if there's anything specific worth keeping in mind with this game. Anything unintuitive that's likely to trip me (or my players) up, anything that I'm likely to need to un-learn from past games to run Soulbound smoothly or just anything in general worth knowing going in?
I'm a decently experienced GM, but over the last couple of years I've mostly ran pretty low powered games, Dragonbane, Tales from the Loop, Alien, Dishonored, Mörk Borg, Symbaroum (lots of Free League games, come to think of it), but AoS: Soulbound looks like the extreme opposite of it, putting even D&D 5e to shame in turns of character power, with the rules regarding "mettle" striking me as exceptionally powerful, and something that can really stack things in the player's favour.
Hi,
i am starting a new campaign as a DM/GM and the final boss will for sure be Manfred von Bullshitstein (hate from wfrp).
How to create bosses of so strong characters in lore? In wfrp we got some stats and special mechanics, but here i see that even the hardest fights are nothing for teams with at least 18 HP.
Is the assumption that there won't be Beasts of Chaos due to being gone from the war game? Do we have any idea if this is the case? Because that would be quite unfortunate.
Also, curious if you all think there will be unlikely heroes and how that would work. As someone not super familiar with the lore it is hard to imagine a Daemon ever joining a non Chaos group, but a beast (like a Tzaangor), a skaven, or other mortal doesn't seem literally impossible to be an unlikely hero, just very unlikely.
⚔️ A very dynamic, intense music for exciting fights during an RPG session. 🎶 Music is mixed from three Starcraft II OST Soundtrack
Probably an extremely frequent question, but still felt the need to ask it.
First time DM of Soulbound, and a bit stumped by the Doom mechanic. While I find the flavor of it pretty interesting, I'm unsure how it would translate mechanically.
The book itself is fairly vague on things beyond how to make it rise and fall, so I wanted to pick your collective brains on how to have it implemented.
How did *you* use Doom in your games, how did it translate for the players, both in terms of fluff and crunch.
Is it possible for anyone to choose Blessed if they meet requirements? Or how do you do it?
Is it the same with magic?
Scholar says it doubles dice on the sciences, what science Is that?
Thank you
Im grateful for all the feedback on reddit. You save me everyday and my group is thankful!
I think i know alot about 40k. But less about AoS, I was wondering about Hierarchy i AoS.
There are Witch Hunter, but is there an Inquisition? I miss the Inquisition from warhammer!
The hierarchy is it:
?
Thanks for all your help
Im just wondering, i got all the books for Soulbound.
But its a mess trying to find stuff when its all split up in all books.
Is there a website or something that sums it up?
Like this monster - book x - page x
That monster - book y - page y
That goes for spells and talents aswell.... But for now adversaries and monsters should be enough.
Thanks
Hi,
I was looking ti the Grimwrath Berserker main talent, Test of Wrath, which (from what I understand) allows to take additional rune by losing a wound for each additional rune. The problem I found was that the premade Grimwrath Berserker in the book has a total of 7 runes (3 more than his Soul), but it still has wounds so he lost only one.
Did I not understand correctly the talent or is the premade character wrong?
Hi guys, I've not been here before and I'm kinda new to roleplaying. My partner has just started running a homebrew soulbound game in his own world (not warhammer universe). My character did this spell yesterday and originally we had the eel going to the other side of the map and breaking some magical mirrors. Another player looked into the spell and now we are wondering if I can move the eel independently from my own character and doing base attacks. Or, Is it JUST a mount? Many thanks for anyone looking into this for us.
I've c/p straight from the book for ease of reading.
Spell- STEED OF TIDES
DN: 5:1 Target: A point in your Zone Range: Short Duration: 1 hour Overcast: +1 hour per additional success The sea swirls around you as you conjure a watery elemental to carry you to your destination. Choose a point in your Zone. A sea creature made of tumultuous tides appears in the point you choose. The creature remains for 1 hour, after which it dissipates as ocean spray on the wind. Each additional success extends the duration by 1 hour. The creature is a Fangmora Eel (see page 305) with the following adjustments: A The creature is a Spirit. A It does not have the Biovoltaic Blast Trait. A It has a Fly (Fast) Speed. A The creature is made of water and is immune to nonmagical Damage. When not bearing a rider or equipment, the creature can squeeze through any gap of 1-inch or larger, reforming on the other side.
FANGMORA EEL Large Beast, Warrior Average Poor Average Armour Toughness Wounds Mettle 0 5 — — Speed: Swim (Fast) Initiative: 2 Natural Awareness: 1 Skills: Might (+1d6), Reflexes (+1d6), Weapon Skill (+1d6) TRAITS Aquatic: A Fangmora Eel can only breathe water and ethersea. Biovoltaic Blast: Fangmora Eels produce biovoltaic energy as they swim. This energy can be harnessed by a creature riding the Fangmora Eel, Channelling it into a devastating electric blast. When a Fangmora Eel and rider take the Charge Action and deal Damage, the target is blasted with a bolt of energy. The Damage dealt from the Charge ignores Armour and the target is Stunned until the end of their next turn. This Trait can only be used once per combat, as the Fangmora Eel must replenish its biovoltaic energy. ATTACK Fanged Maw: Melee Attack (Average), 4d6, 1+ S Damage. Piercing. BODY MIND SOUL 3 1 1
So Ive had some thoughts about transport means in the great cities.
My group is now in Hammerhal (Aqsha). Its a city of millions of people, the size of a small country(?).
In the core rulebook it states "A traveller could wander between the wards of the city for months and still not have seen them all, for the city is constantly expanding".
So what is used to get around?
Are there realmgates inside the city, horses, flying ships, other?
Another question is, how would i know where different realmgates are located?
Who can use the and how are the used? Are there Stormcasts there borderpatrol guarding?
Thanks!
So, you can play as medusai, vampire, flesh eater courts, orruks, ogryn, troggoths and so on and so on.
Are they meant to be the good guys?
How big is the chance to see Orruks in say, Hammerhal? Would these species not be killed by a mob of people?
What are the thoughts on this?
I got the core book, starter set, and the two other adventures recently and want to run them for my dnd group. I was thinking of running all of them together as a single little campaign, starting with crash and burn, then doing faltering light, and ending with fateful night.
I was hoping for some advice in running these adventures as well as the game in general. Especially Faltering Light because the random encounter dungeon feels like it’s not that fun to play/run and was wondering if there was some alternative way to run it.
So im about to start out 1st campaign of soulbound and found the Aqua Ghyranis rules of healing toughness as a free action a bit of an easy way out. In intrested in how Aqua Ghyranis is handled in your gamea. Do you house rule it or does your GM handle it a differnt way.
Iv had a quick search in the sub and read one of two threads but there dated now and wondered if there was any new takes on it.
Cheers in advance.