/r/sunlesssea
LOSE YOUR MIND. EAT YOUR CREW. DIE. Take the helm of your steamship and set sail for the unknown! Sunless Sea is a game of discovery, loneliness and frequent death, set in the award-winning Victorian Gothic universe of Fallen London.
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This is a place for fans and players of the game to make connections, discuss lore, formulate strategies, share ideas and generally just enjoy each other's company.
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/r/sunlesssea
Antoine de Saint-Exupéry's Wind, Sand, and Stars (or Terre des Hommes for the Gallicly inclined) features a trio of familiar deities:
Alone within the vast tribunal that is the stormy sky, the pilot is in contention for his mailbags with three elemental divinities: mountain, sea, and storm.
The above is William Rees' modern translation. The Galantière translation is more metaphorical, but the original French is clear:
Seul au milieu du vaste tribunal qu’un ciel de tempête lui compose, ce pilote dispute son courrier à trois divinités élémentaires, la montagne, la mer et l’orage.
Now, mountain, sea, and storm sound like Stone, Salt, and Storm by another name. I wonder whether Failbetter drew inspiration from this, or whether it was just a happy parallel in meditations on vulnerable and lonely voyages.
I am trying to finish the irrepressible cannoneer quest line and I need devil bone dice and have no idea where to get them. any help would be great <3
I'm interested in these titles but I don't know if they're really for me. In the event I realize I don't like them, I'd feel less bad about turning away from them if I got them for dirt cheap.
I first thought that the Blemmigan Gallivanter was a DLC/ Kickstarter bonus thing like the Cladery Heart used to be, a Mascot, right at the start, with no fee, that provides +5 stats.
Among those stats being +2 Pages that are personally the stat I feel should be grown as quickly as possible.
I find it odd, that the Blemmigan outclasses so many other mascots in the game that you could get just a short while after leaving London- Particularly Guinea Page and Elegiac Cockatoo which the Blemmigan just wholesale eclipses.
The only reason I can think that you would ever equip either of those Mascots is, you're doing some 'No Mushrooms' run, or the very valid answer of aesthetics.
I don't have much of an issue with the Blemmigan's numbers, I just feel it should be a little harder to acquire, that you should at the very least seek it out. Have it smuggle itself aboard the first time you trade honey for docile Blemmigan's at the Uttershroom or something.
Maybe I'm missing something, the only interaction with the Blemmigan Gallivanter that I can find in the game is where it refuses to socialise with the other Blemmigans on the Uttershroom. Am I missing something? Am I the only one with this opinion?
For roleplay purposes I’ve been keeping a list of my ships’ crews as I’ve been going along, giving them names and randomly rolling which to cross off when something makes me lose crew. After 13 months at zee, the last of the original 10 from my first Ligea finally died, because I got too greedy with the corpse of a Neither. RIP.
I’ve never played the game but it looks really interesting and I want to try it out. Is the UI quality on PlayStation or is it clunky because of the jump from PC to controller?
So close to finding my father's bones...
So close to winning that chess game...
So close to getting all the colors for the Curator...
At least I helped some monkeys build a Zepplin ;-;
And worse of all >!Stone, after always giving my fuel when I needed it, gives me supplies. Had to abandon ship and let the Zee take me.!<
At least I had an insane fortune prepared for my kid. Will be getting him a frigate ASAP and making it everyone else's problem.
Nothing else to say here, just wanted to share my sad story.
I love the concept of the Supremacy system in the game, but the idea of losing your ability to>!deliver port reports !<after you help out anyone outside of London too much sounds insane to me.
I mean >!echoes aside, losing access to all that free fuel seems like a huge debuff in exchange for an extra legacy or an item. Maybe it's not as big of a deal end game, but it really seems like something you'd only want to do right before ending the game for your next run. !<
Is there something I'm missing here? For those who have played around with Supremacy, what did you do after to keep your operations running smoothly?
bit of context first: I’ve played Fallen London on and off since pretty much when it was launch (waaaay back when it was still called Echo Bazaar). I’m decently familiar with the lore (not an expert though, havent reached late late game yet in Fallen London) and I have always wanted to play the other games at the same time as the OG browser game (sunless sea and skies especifically).
I haven’t played Sunless Sea yet despite having it in my library fopr years and I’m just about to start it. I haven’t bought the Zubmarine DLC though (didn’t know it existed until recently).
So my question is, should I play Sunless Sea first before trying Zubmarine or what? Is it an expansion like the StarCraft ones where there’s a whole new story and map seprated from the main game, almost like a sequel; or is it an expansion like the Persona ones where its more an enhancement of the whole main game with new content from begining to end?
Not sure how much was hard work vs luck but after 3 failed Pigmote revolutions, the lil' guys pulled through!
I got Seas on iPad for a long holiday where I would have a fair bit of time to play and I'm 100% sure I got the Fulgent Impeller and a Dreadnaught.
I loaded the game up last night to show someone, after a fairly long break and my save has me with a Merchant Cruiser, the ship I had much earlier in the game than where I should have been. Also, Mr Sacks was not completed though I'm pretty sure he should have been.
Anyone experienced this before and know anything about it?
Sunless sea and it's DLC was on sale for like 10 bucks yesterday, so I picked it up. I'm excited, but a bit nervous. It's a pretty dense game right? Anyone got any tips for a complete novice going in blind?
So the only bit of information about this on the internet right now seems to be this page from the wiki https://sunlesssea.fandom.com/wiki/RNG_Manipulation
It claims that there is an RNG seed which is saved in the game file, which would result in the same outcome for pop-up events unless the RNG value is changed by doing something that requires random chance, like going Full Speed.
But isn't the RNG constantly changing to decide if random pop-up events should pop-up to begin with? You can always get terror-related events at any time by just sailing for example.
And does "game file" mean "save file" or is it something else?
So for example what I'm trying to figure out right now, if you save at Whither and then sail off the North edge of the map, would you always lose the same amount of supplies in the "The place that is no place" event? Or would going north, reloading the game, then going north again, give you a different RNG value and different results?
EDIT: So I did a bit of testing myself and I can confirm that in the above scenario, you would get a different outcome. It's like I suspected in the post, the RNG values are changing constantly, to check for random events and to decide things like enemy spawns. Starting from Wither, sometimes the Lifeberg will spawn nearby and sometimes it won't, even when reloading the same save. And going north will always make you lose a different number of supplies. So the wiki page isn't entirely accurate.
So without any detailed spoilers, are there things you can only do after dying once? I distinctly remember hearing that you can only "finish Frostfound" on your second character. I don't know what ending Frostfound gives and am trying to avoid that spoiler, but I still want to know if it's true that my first Captain cannot finish certain stories, so I don't spend too much time setting them up.
Currently not able to use strange catches (submerged or not). Is anyone else having this issue or am I misusing the item? Also tried doing it over an abyss in both ship-states
Greetings denizens of the UnterZee. I’ve been playing and loving SS for about a month and (praise the Gods) have only lost one Captain thus far.
Just had two questions for those who have devoted more time or explored more broadly…
I try to minimise any searching online if I’m stuck and even back in the glory days of early gaming I found walkthroughs to be a defeating of the object of playing. So instead, with the complexity of SS and its many interactions, I find myself keeping pages and pages of notes about where to go next (and with what currency). It’s not that I don’t like this experience but it’s the first time I’ve ever spent as much time writing shit down as actually playing!
“Well some of the locations are gorgeous, and the dialogue is well written, and I’ve found a GREAT way to quadruple my profits by selling X,Y,Z at certain ports to buy better ships/equipment. Oh and I’m on a quest to find out where my crewmates’ parents are!”
It kinda sounded like I wasn’t selling it because nothing hugely material - beyond slowly upgrading and learning snippets of stories - ever really happens. Am I missing something epic out there in the blackness?
Thank you Captains.
I say a years old comment that it is possible to take Rats to London is this true?
As far as I am aware it is possible to reach a level 12 on Visage.
Has anyone ever done it?
Hey all! I'm converting sunless sea into a dnd campaign and I am having a hard time finding good digital resources like maps, specifically, ships. If anyone has any or can point me in the right direction I'd really appreciate it!
Also, if anyone else is doing a similar conversion, I'd be happy to share maps, character images, etc!