/r/simplerockets
Reddit for everything related to SimpleRockets. Have a cool rocket you want to show off? Did you just land on Smoon? Find a bug? Post it!
SimpleRockets
Space simulation in your pocket. You can get it on these platforms:
Ideas and Suggestions
Have an idea for the game? Please submit it at the SimpleRockets UserVoice site.
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/r/simplerockets
I can hardly see my trajectory at all in space and it's so annoying, because the background is also nearly pitch black. Is there a fix to this?
I put the pieces horizontally, how can I put them vertically?
…I mean everyone onboard is dead, but….
Hi! Where I need to place mods on mac steam version of the Juno? I tried all locations from manual for mac but nothing happens. Thanks!
Hey all, I have an issue. I’m flying slowly to the Droo landmarks and wanted to take a break and do a contract. I landed and saved the flight, but when I resumed, my wheels are stuck in the ground. Is there a way to unstick my wheels, or is this flight screwed?
All im asking for is an inline plane cockpit.
Hey, been working on a Vizzy auto launch program and so far I’ve been fairly happy with the results, however I’m struggling to figure out how to adjust the launch angle in order to get the right inclination of orbit when adjusting for the initial velocity imparted by Droo.
I know this probably involves a lot of trig but I don’t know where to start, and help would be appreciated.
no matter what i do, it takes overexpansion damage.
I have a question about Delta-V. Based on what I've read, it takes a little over 7km/s delta-v to go from the ground to orbit around Earth, in ideal conditions -- more like 10km/s in realistic conditions.
However, in Juno Origins, I can get to orbit with just over 5km/s delta-v...even though the gravity of the planet is great than Earth's gravity.
How can this be?
I'm trying to learn what I can about delta-v and how to figure out how much you need for different operations on different aircraft. If I can say "on average, I need this much delta-v to enter this particular orbit," it will give me a good starting point.
I separated the next staging program to another and it still staging even though the condition is still false?
After soooooo long trying to gimbal solid rocket engines, i finally tried the classy, engineer stuff method.
And i gotta say, IT WORKED.
No XML - Thinker Edit, NO VIZZY i cant stop feeling proud for finally making fixed solid engines getting gimbaled with this rudimentary method.
And the better part is that it does not vibrate under default auto control (this associates to common input errors via actuators only).
Im fairly new to this game but have played KSP ect before and I cant work out why this isn’t working. Every time I leave 80ish thousand km it seems to overcorrect
So basically, as an example, I want to have a plane and a car at the same time in the same game, but launch them in different places while still having both exist at the same time so they can interact with each other. Anyway I can do this?
Ive been trying to mesh some golden era rocket and spacecraft characteristics with modern specs and building designs (kinda) but the last i got is this tiny military capsule boilerplate.
I got plenty of designs i can upload later but, i just need more ideas for this one.