/r/KerbalSpaceProgram
The Kerbal Space Program subreddit. For all your gaming related, space exploration needs.
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/r/KerbalSpaceProgram
He's one of the key managers at IG, how likely do you think it is he was clueless to the coming layoffs when he wrote that update to try to reassure the community and milk out a few more sales?
I’m sure we have all heard at this point about the massive lay-offs at private division, and how this most likely means the project the dead.
I happily bought the early access game to support the devs, and the recent news just broke my heart, as i hoped until the very end that they would get it together and update more regularly.
KSP 1 is responsible for changing my life path and getting me enrolled into a stem field, and i’m sure it’s close to the heart of most of this subreddit, so i really hoped a newer, better KSP experience would captivate more people and show them the wonders of aerospace engineering, and send them tragically killing little green men along the way.
Today we didn’t only lose a game, but the only hope of a modern aerospace educational platform.
So, what now?
We all know that ksp 1 is an incredibly rewarding experience with mods, but if you’ve played it you already know that the game is dated and suffers from performance issues (it’s an old game, it is to be expected). I’m sure i will continue playing it just like most of you guys, but obviously its not a long term substitute for a dead sequel.
What do you think will happen? Will some of the developers keep working on ksp 2? Will some other company eventually take up the project? Will a proper competitor show up and steal the show? Are we just stuck with ksp 1 and a half completed ksp 2 for the foreseeable future?
Let me know what you think.
Post all your conversation, polls, updates, and such concerning the news of layoffs at Take 2 and/or Intercept Games here, please.
For context, there have been recent news about mass layoffs at Take 2, the parent company of Intercept Games, developers of Kerbal Space Program 2. (Specific data for Washington State, where IG is located)
If either company produces an update that could involve Kerbal Space Program 1 or 2, it will be added to this text.
Please, keep it civil.
Heard rumours that everyone has been laid off, does this mean we won’t get any promised features? If so that’s Fraud and we would be entitled to refunds.
Since my hopes of switching to KSP2 will not materialise it's time to go back to the good old ksp, what cool mods improve gameplay and graphics to make it even better? Im a bit clueless when it comes to this.
I'd really like a new KSP 1 update. Fixing performance and adding some new parts!
2x Confirmed Intercept Games staff have posted they’re looking for work.
All I.G. job listings on their site are now broken links.
Mandatory government listing of layoffs for 70 people in Seattle under T2, of which Intercept Games is the only company. (Source: https://esd.wa.gov/about-employees/WARN)
KSP2 is dead. A sad day indeed.
Hey all, i have tried looking for help on previous discussions but cannot find someone with my problem. I am running KSP 1 with a fairly extensive modlist mainly graphical and colony development focused. Recently the exhaust/trail left behind in atmospheres has offset a good 100m away from my craft on all launches. I do not have a screenshot right now, will hopefully add soon. Best explanation is the trail is generated at the correct elevation with the engine that is ignited, but about 100m out horizontally.
I swear I've tried searching for this, but I'm obviously not using the right keywords because I know this info has to be out there somewhere and I can't find it. If I want to add, say, 3 fuel tanks in line with each other. I have to click the fuel tank from the build menu, place it, and then click the fuel tank from the build menu again and again for each one I want to place because after placing it, the ghost image disappears. I can click on a part to remove it, then CTRL+Z which puts the part back but I still have the ghost part selected, but that's more clicks than the other method. I was hoping by, like, holding down ALT when I place parts that I'd be able to just click click click to place place place without having to do anything in between. Or maybe a setting I can turn on that always keeps the current part selected until I manually click the menu to deselect it. Anything like that?
I'm getting bored of the game, what are your recommended mods that add features. I'm looking for more options for stuff like extraplanetary launchpads, surface base parts, more immersion like with Free IVA, futuristic parts...
Any suggestions that don't ruin career mode?
I want to make a super long craft for a Jool 5 mission cause those are really cool but I want to avoid wobble. Can I just put all the fuel at the front and then have the engines stick out so they don't burn the rest of the craft? If so, is there a limit to the length since it would be pulling the craft rather than pushing it?
It's pretty clear there is some one-size fits all tuning inside of SAS given that large control surfaces relative to weight cause the out of control oscillation.
Why not let us adjust the level of authority that SAS has in a given moment with a slider? Similar to how you can limit control surface movement when pressing the associated WASD key.
Outside of that, why, once my ship is spinning or tumbling, does it feel like SAS is more limited in control than WASD? I turn on SAS and try to let it self-align vertically in the case of a rocket lift off, or orient itself to current trajectory such as during a re-entry, but it seems to not adjust itself in the slightest.
It's like the sampling and augmentation of the flight controls is delayed, and instead of making a meaningful real-time adjustment, it makes a change that is no longer helpful, which instead exacerbates oscillation. It should either sample/adjust faster or think ahead better based upon a larger sample of past data.
Sorry for the Gamersplaining