/r/KerbalSpaceProgram
The Kerbal Space Program subreddit. For all your gaming related, space exploration needs.
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/r/KerbalSpaceProgram
One of the main turn-offs for KSP 1 for me was the graphics. I was going to buy KSP 2 but the reviews ultimately led me here. Is there any mods i can use to improve the graphics of the game?
Also, im having an issue where i cant go on newer versions or else it puts me in an infinite loading screen
hi! so ive been wanting to play rss for a while now, but one of the biggest reason i havent is because i dont think my i can use one of my favorite mods, bluedog design bureau. is there a way i can scale the parts to work with rss? or is there an alternative? thanks in advance ^.^
When I attach Nuclear engines to my craft and fuel tanks filled with LH2 the delta V stays at 0. I do get delta V with LF but I do not have Kerbal atomics LF only mod installed so I'm not sure what is happening here. Any help would be appreciated
my boosters keep falling off Rectal Rammer 2 as soon as it launches. How do i fix the boosters to the body of the rocket?
As the title suggests, my friends and I are trying to have a small server to play on. So I was wondering if there is a config that could change it to be separate. Thanks in advance! :)
I am trying to land a simple Eve probe. Just a probe core and some science in a cargo bay, the small landing legs and a MK-1 parachute. Descent went smoothly and it touched down at like 3m/s, but as soon as it touched the ground, it bounced up really high and then kind of danced around while clipping partially into the ground and exploded. I had quicksaved, so I tried landing a few more times in different locations but the result was always the same. I can't use retrorockets because my probe is only equipped with an ant engine for deorbiting, and it's not strong enough to change the velocity in atmosphere. Has anyone else had this issue? Is there anything I can do to get my probe on the ground?
I have unsuccessfully tried to land on the Mun numerous times now and always waste TONS of Delta-V during the landing portion. I have seen 600m/s-1000m/s estimates to land on the Mun as more than enough including waste due to pilot inexperience and I am sometimes damn near 1800m/s before I even get to within 100m over the surface? Please forgive my knowledge of the correct technical terms, but I will try my best, and feel free to elaborate on anything I missed in my questions that would be useful to know as well.
What should my orbit be like around the Mun before attempting any approach (circularized, drastically different periapsis and apoapsis, somewhere in between, and from any distances specifically, etc.)? At what height should I try to start moving the retrograde perpendicular to the surface or be exactly perpendicular to the surface because I think this is my biggest mistake (I know the answer could vary drastically by TWR and I am sure other things as well, but didn't know if there was a good rule of thumb to kind of use as a guesstimate). Also does it matter if my orbit is aligned with the equator and if so what would the margin of error be?
I am sure a lot of this just comes with experience, but I get frustrated spending 4+ hours trying one thing over and over just to fail in a million different ways, and then just give up. I really love the game and definitely am trying to figure out things on my own, especially ship design, but this one has eluded me so far. I was able to successfully complete a rendezvous with a previous ship I had to abandon in the very beginning of the game in orbit around the Mun on my first attempt to recover what was at the time my only 1 start pilot (which definitely pissed me off at the time, hahaha).
Any help would be much appreciated.
Does that exist? Any fan version other than SFS or Simple Rockets?