/r/KerbalSpaceProgram
The Kerbal Space Program subreddit. For all your gaming related, space exploration needs.
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Last contest's winner: forteefly1998!
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/r/KerbalSpaceProgram
I have finish the general introduction, which is 4 pages long by its own.
I suppose it will be 4-5 chapter long.
I don't want to publish it before it's finish, but, it's coming.
Keep calm, and carry on.
https://youtu.be/GqHq5FbevYs?si=vbsve0YOhFxFgCnG
Its had a couple of design revisions since this video more RTGs and rebalancing of the hover fan engines to increase stability, but its a lot of fun to play with. Mostly Stock with some mod parts.
If y'all like this maybe I'll record more silly vehicles if I ever build more silly fun vehicles.
This thing is designed to be a support vehicle for missions on atmospheric worlds like Eve, but mostly its just really fun to play with.
Actually i playing ksp since 2020 it is one of the first game I installed mod and went sucessful is there any reason mods are well comparable with the game because I try to mod few other game most of em failed miserably
Im trying to use matt lownes ksp mun tutorial to get to the mun for the first time. Ive built the exact same rocket as him but i never have enough fuel to get the proper apoapsis height when getting into orbit and also I dont have enough fuel to get a good mun encounter. Is matt lownes tutorial too outaded because i do not have enough delta v for this but somehow he does.
Having trouble with certain stock vehicles refusing to launch! When I press Launch, the button registers, but nothing happens—no transition to the runway or launchpad. It’s like KSP just ignores the command.
This issue started out of nowhere, and even creating a new save didn’t fix it. I checked for missing parts, reloaded, and still no luck.
Does anyone know why this might be happening or have any suggestions to fix it?
So I made this nuclear powered ion ship with a bunch of ion engines. Part counts is less than 200 and the ship is fine when the ion engines are off, but once they activate it became very laggy.
I found out the lag is entirely proportional to the number of ion engines firing. I wonder is there any mod out that has clustered ion engines as a single part to help with the lag? What else can be done to reduce lag?
https://reddit.com/link/1gg2yij/video/hlq6hn86uzxd1/player
it just pops up for a split second then goes away
I would like to happily announce a project that I have been thinking about for some time. Scheduled for the first half of 2025, I will produce a machinima film of KSP.
It will tell the story of a trio of kerbonauts' struggle to survive on Mun and return to Kerbin after an accident on their mission.
The main inspirations are the films Apollo 13, Gravity, Interstellar and The Martian.
Id prefer a mod that works with the stock cockpits and doesn't add alot of parts, if that makes sense
When KSP 2 was still being developed one of the things I loved about it was the terrain. It was so much more realistic and especially the poles where there was actual mountains instead of just flatness. Is there any way to change the texture and terrain of KSP 1's terrain to match KSP 2's?
Probably a stupid problem, but I've made a little space station with stockalike station parts and docking ports located radially on its main module, but whenever I dock something to it I can't move through it (even though docked parts are IVA compatible, as they also come from stockalike station mod) . I can't even move my kerbals with the RMB. I thought placing a docking port would create an airlock whenever it placed but seems I was wrong. Also there are some parts that look like radial airlocks but whenever I place them together with docking port they don't show up in IVA either. So, how does one build a space station that would be freely traversable in IVA mode? And do I have to use HubMax to expand it sideways or is there other ways with stockalike station parts?