/r/sharditkeepit

Photograph via snooOG

r/ShardItKeepIt was founded on the principle of whether a weapon should be kept or sharded. We pride ourselves in knowing the weapons of Destiny and Destiny 2 and helping others find proper weapons for their play style and endgame activities.

We pray to the RNGesus every night for good perks on a weapon or armor. Submit your gear to the sub to help you determine if it needs to be sharded or kept.


Rules

  1. Please read the Sample Submission here before posting.

  2. No bragging posts.

  3. Always follow proper Reddiquette when posting.

  4. Keep it SFW. There's no place for that here.

  5. Keep it civil. Insults, accusations, name calling, etc. have no place here.

  6. One picture per post. Must be taken either in game, or a screen capture. Any low quality pictures will be removed.


If you want faster replies and suggestions from me and other people, join our Discord server.

https://discord.gg/N8GjrG7

/r/sharditkeepit

67,956 Subscribers

0

Braytech werewolf

This was my first drop and I'm wondering is this combo best for pvp?

Polygonal/corkscrew Ricochet/Light mag Zen moment Kill clip Range MW.

8 Comments
2024/10/31
15:10 UTC

2

Jurassic Green - Subsistence and Incandescent. Good or bad?

I know Heal Clip + Incandescent is generally the best for survivability, but how is Subsistence with Incandescent on a pulse rifle? I have the Perfect Pitch and love it with those skills so I’m looking forward to seeing how this does.

3 Comments
2024/10/31
13:13 UTC

0

Rake Angle (Adept)

Tempered Truss Rod/ Appended Mag/ Replenishing Aegis/ Chill Clip/ Handling MW

Should I enhance or keep farming?

5 Comments
2024/10/31
05:18 UTC

0

New Acosmic- is this the god roll?

Hard Launch / Spike Grenades / Air Trigger / Bait and Switch

MW: Handling

12 Comments
2024/10/31
04:19 UTC

3

Vs Chill Inhibitor

I'm looking for more "in depth" info on first and second perks.

I have a couple of rolls and I would like to clear out vault space. But I don't know the ideal mag and launch perks.

#1 Volatile/ smart drift Alloy / high ordinance Envious arsenal and explosive light Velocity MW

#2 Volatile / smart drift High velocity/ mini frag Cascade and BnS Handling MW

#3 Volatile / confined Augmented/ Alloy casting Cascade and BnS Handling MW

#4 Volatile / countermass High velocity / mini frag Envious and Explosive light Blast radius MW

I'm sure these are 2 to 3/5 at best, but I just want to know which I could clean up and not miss out on damage. Some feedback would be super appreciated.

4 Comments
2024/10/30
12:22 UTC

2

Arcane embrace (new shotgun)

Chambered comp/smallbore Flared magwell/steady rounds Dual loader Voltshot Reload MW.

What's everyone's thoughts on this? If I use the tactical mod I have 100 Reload on it. With voltshot would it be worth a go?

9 Comments
2024/10/30
07:32 UTC

1

Hand to hand

I got a hand to hand shotgun with slideshot and one two punch, should I keep it for a future melee build or nah?

1 Comment
2024/10/30
05:38 UTC

4

Brag Post

Hello Guardians,

This is the bi-weekly brag post (every other week). This is your place to post 5/5 brag rolls or any rolls that fit your own personal play style.

Show us how great your RNG is.

Any other brag posts will be removed from this post. If you see any brag posts outside of this post please report them and they will be removed.

5 Comments
2024/10/29
17:00 UTC

0

VS Velocity Baton

I know there is a ton of hype around attrition orbs for this launcher. Obviously demo/AO is what people are going for. However I haven't been lucky enough to get a great 3rd column. But I have 2: slickdraw/AO and under over/AO.

I was wondering if the third perk mattered for this one, or if just having AO is serviceable for what the intended use of this gl was. I've farmed the first encounter for days and haven't gotten a demo/AO and am starting to get tired of it lol.

12 Comments
2024/10/28
20:02 UTC

7 Comments
2024/10/28
17:40 UTC

3

Is there a anti-wishlist?

I occasionally get a red thumbs down. I think this is from a previous choice I made and I just happen to get the exact same roll?

Either way could we have an anti list in DIM? Like this entire gun is terrible, shard it on sight so it always shows the thumbs down?

4 Comments
2024/10/27
09:36 UTC

1

What trials weapons rolls to look out for

Generally just asking I have a golden tricorn and dynamic sway reduction summoner and a closing time zen moment yesterday’s question. Any of these good and if not what should I look out for instead

3 Comments
2024/10/26
21:29 UTC

2

Which is the better Crimil’s Dagger?

Polygonal Rifling/ Smallbore Appended mag/ Steady Rounds Slideways Zen moment

Or

Chambered Compensator/ Fluted Barrel Same as above Slideways Precision Instrument

3 Comments
2024/10/26
21:06 UTC

1

Yesterday's Question Best rolls for the weekend.

https://preview.redd.it/b38qmi1ez4xd1.png?width=258&format=png&auto=webp&s=e46625067ae72632aa005536f1e605d128dfcb3a

No rico rounds but thoughts?

Also got a:

  • FLUTED BARREL
  • RICOHET / LIGHT MAG
  • FTTC
  • DESP MEASURES / VORPAL
  • HANDLING MW

Que times are pretty terrible so I think I should sit on these.

2 Comments
2024/10/26
17:36 UTC

2

Question about High impact reserves vs Focused Fury on Ikelos Sniper

Hi - I'm doing a big clean up of my vault, deleting what I don't use, and casting my eye over my crafted weapons checking I'm happy with them. I came to my crafted Ikelos sniper rifle, which has enhanced FTTC and enhanced High Impact Reserves - and I'm wondering if I should have focused fury instead.

My question is: What is the better perk for when using this sniper as a pure boss DPS weapon - Enhanced High Impact Reserves or Enhanced Focused Fury?

(If one perk is better in shorter or longer DPS phases than the other, please state)

For clarity, the other perks on the gun are: Arrowhead brake, Tac Mag, enhanced FTTC and Range masterwork

I have looked all over the internet to find a definitive answer but alas, I have not found one. I seen arguments for one over the other and vice versa. I have read that Enhanced HIR should start activating at 75% instead of the 50% the normal version of the perk does - but I haven't found concrete evidence confirming this as correct.

Any help much appreciated.

4 Comments
2024/10/26
00:12 UTC

0

Strand Heavy Machine Guns

Since we can craft Pro Memoria, an Agressive Frame Strand LMG, are any of these old Strand LMGs worth keeping?

Circular Logic #1

  • Adaptive Frame
  • Arrowhead Brake / Fluted Barrel
  • Armor-Piercing Rounds / High-Caliber Rounds
  • Envious Assassin
  • Hatchling
  • Nanotech Tracer Rockets
  • Reload MW

Circular Logic #2

  • Adaptive Frame
  • Chambered Compensator / Smallbore
  • High-Caliber Rounds / Flared Magwell
  • Envious Assassin
  • Golden Tricorn
  • Nanotech Tracer Rockets
  • Handling MW

Circular Logic #3

  • Adaptive Frame
  • Arrowhead Brake / Chambered Compensator
  • Extended Mag / High-Caliber Rounds
  • Envious Assassin
  • Golden Tricorn
  • Nanotech Tracer Rockets
  • Reload MW

Marcato-45 #1

  • Adaptive Frame
  • Chambered Compensator / Corkscrew Rifling
  • Extended Mag / Alloy Magazine
  • Demolitionist
  • Onslaught
  • Suros Synergy
  • Stability MW

Marcato-45 #2

  • Adaptive Frame
  • Chambered Compensator / Fluted Barrel
  • Appended Mag / Extended Mag
  • Slice
  • Under-Over
  • Suros Synergy
  • Stability MW

Marcato-45 #3

  • Adaptive Frame
  • Arrowhead Brake / Polygonal Rifling
  • Steady Rounds / Flared Magwell
  • Demolitionist
  • Onslaught
  • Suros Synergy
  • Handling MW

Marcato-45 #4

  • Adaptive Frame
  • Full Bore / Polygonal Rifling
  • Appended Mag / Alloy Magazine
  • Triple Tap
  • Onslaught
  • Suros Synergy
  • Range MW

Marcato-45 #5

  • Adaptive Frame
  • Arrowhead Brake / Chambered Compensator
  • Appended Mag / Alloy Magazine
  • Slice
  • Hatchling
  • Suros Synergy
  • Range MW

Marcato-45 #6

  • Adaptive Frame
  • Hammer-Forged Rifling / Smallbore
  • Accurized Rounds / Steady Rounds
  • Slice
  • Golden Tricorn
  • Suros Synergy
  • Handling MW
2 Comments
2024/10/25
21:54 UTC

21

Cold Denial PVP God Roll at Xur

Xur's Cold Denial

  • Corkscrew/Fluted
  • Appended/Ricochet
  • Zen Moment
  • Headseeker
  • MW: Stability

Zen Moment & Headseeker is among the top perk combos, if not the top perk combo, for Pulse Rifles in PVP. But Cold Denial's kind of a weird one. It's got the lowest zoom value of any Pulse Rifle in the game at 14, which is the same zoom as HCs (down from a more typical 17, like Elsie's or 18, like Messenger).

Arrowhead Break with a range MW would probably have been better, but Fluted Barrel with a stability MW aren't bad either. Helps bring the handling up to a reasonable 39 and more stability on a pulse never hurts.

5 Comments
2024/10/25
18:45 UTC

0

VS chill inhibitor - Envious arsenal and chill clip

dismantle or?

5 Comments
2024/10/25
10:42 UTC

1

Parabellum - Heal Clip and Deconstruct. Keep or shard?

Should I keep it or remove? Would I be better off with Heal Clip + Incandescent?

9 Comments
2024/10/25
04:59 UTC

1

Recluse (& Funnelweb)

I farmed the Recluse back in Into The Light. I couldn't get any ideal drops with options. Which of these are best for PvE and PvP?

The Recluse (Curated)

  • Polygonal Rifling
  • Ricochet Rounds
  • Feeding Frenzy
  • Master of Arms
  • Indomitability
  • Stability MW

The Recluse #1 (Shiny)

  • Fluted Barrel / Full Bore
  • Extended Mag / Armor-Piercing Rounds
  • Repulsor Brace / Dynamic Sway Reduction
  • Frenzy / Destabilizing Rounds
  • Indomitability
  • Stability MW

The Recluse #2 (Shiny)

  • Corkscrew Rifling / Polygonal Rifling
  • Alloy Magazine / Ricochet Rounds
  • Subsistence / Threat Detector
  • Master of Arms / Tap the Trigger
  • Indomitability
  • Stability MW

The Recluse #3

  • Chambered Compensator / Corkscrew Rifling
  • Ricochet Rounds / Light Mag
  • Threat Detector
  • Desperate Measures
  • Indomitability
  • Handling MW

The Recluse #4 (Shiny)

  • Chambered Compensator / Corkscrew Rifling
  • Alloy Magazine / Flared Magwell
  • Enlighted Action / Subsistence
  • Frenzy / Desperate Measures
  • Indomitability
  • Handling MW

The Recluse #5

  • Hammer-Forged Rifling / Smallbore
  • High-Caliber Rounds / Ricochet Rounds
  • Feeding Frenzy
  • Surrounded
  • Indomitability
  • Range MW

The Recluse #6 (Shiny)

  • Chambered Compensator / Hammer-Forged Rifling
  • Appended Mag / Flared Magwell
  • Repulsor Brace / Hip-Fire Grip
  • Master of Arms / Surrounded
  • Indomitability
  • Range MW

The Recluse #7

  • Corkscrew Rifling / Smallbore
  • Ricochet Rounds / Flared Magwell
  • Feeding Frenzy
  • Desperate Measures
  • Indomitability
  • Range MW

The Recluse #8

  • Corkscrew Rifling / Extended Barrel
  • Alloy Magazine / Armor-Piercing Rounds
  • Repulsor Brace
  • Desperate Measures
  • Indomitability
  • Stability MW

The Recluse #9

  • Hammer-Forged Rifling / Polygonal Rifling
  • Ricochet Rounds / Flared Magwell
  • Subsistence
  • Master of Arms
  • Indomitability
  • Reload MW

The Recluse #10 (Shiny)

  • Corkscrew Rifling / Extended Barrel
  • Alloy Magazine / Flared Magwell
  • Subsistence / Repulsor Brace
  • Target Lock / Frenzy
  • Indomitability
  • Reload MW

The Recluse #11 (Shiny)

  • Hammer-Forged Rifling / Polygonal Rifling
  • High-Caliber Rounds / Flared Magwell
  • Subsistence / Dynamic Sway Reduction
  • Destabilizing Rounds / Tap the Trigger
  • Indomitability
  • Stability MW

The Recluse #12 (Shiny)

  • Corkscrew Rifling / Extended Barrel
  • Appended Mag / Light Mag
  • Subsistence / Threat Detector
  • Frenzy / Destabilizing Rounds
  • Indomitability
  • Handling MW

The Recluse #13 (Shiny)

  • Arrowhead Brake / Chambered Compensator
  • Armor-Piercing Rounds / Flared Magwell
  • Enlighted Action / Subsistence
  • Target Lock / Destabilizing Rounds
  • Indomitability
  • Range MW

The Recluse #14

  • Full Bore / Smallbore
  • Flared Magwell / Light Mag
  • Repulsor Brace
  • Master of Arms
  • Indomitability
  • Handling MW

For comparison, here are my rolls for the "Recluse 2.0" Funnelweb:

Funnelweb #1

  • Fluted Barrel / Hammer-Forged Rifling
  • Accurized Rounds / Flared Magwell
  • Subsistence
  • Frenzy
  • Veist Stinger
  • Range MW

Funnelweb #2

  • Extended Barrel / Fluted Barrel
  • Accurized Rounds / Flared Magwell
  • Subsistence
  • Frenzy
  • Veist Stinger
  • Reload MW

Funnelweb #3

  • Corkscrew Rifling / Smallbore
  • Tactical Mag / Flared Magwell
  • Perpetual Motion
  • Elemental Capacitor
  • Veist Stinger
  • Stability MW
11 Comments
2024/10/24
19:32 UTC

2

HELM Failsafe engrams

I have 99 stacked, is there anything worth farming for from a pvp perspective?

10 Comments
2024/10/23
13:25 UTC

6 Comments
2024/10/23
13:08 UTC

5 Comments
2024/10/23
08:43 UTC

1

VS Velocity Baton, Can I Be Done Farming Now?

Quick Launch/Smart Drift Control

High Velocity/ Implosion Rounds

Demolitionist

Attrition Orbs

Handling Masterwork

10 Comments
2024/10/22
22:26 UTC

0

Should I quit farming vs chill

Just got a vs chill with

Confined launch/countermass Proximity grenades/mini frags Cascade Bait and switch

Which barrel and mag should I pick, I reckon confined and mini

5 Comments
2024/10/22
21:56 UTC

1

Wicked Sister GL

I’m not really a Heavy GL kind of guy, but I like having some variety in my vault, and a Strand Heavy GL adds some variety

Any of these worth keeping?

1

Hard launch/smart drift control

Proximity grenades/high explosive ordinance

Clown cartridge

Deconstruct

Reload MW

2

Volatile launch/confined launch

Spike grenades/mini frags

Clown cartridge

Reverbration

Blast Radius MW

3

Counter mass/smart drift control

Spike grenades/augmented drum

Field prep

Explosive light

Handling MW

3 Comments
2024/10/22
21:17 UTC

0

VS chill inhibitor

What yall think?

Volatile launch/Countermass

Spike grenades/Proximity grenades

Cascade Point

Explosive light

3 Comments
2024/10/22
20:47 UTC

2

Does reverberation work on blinding gls?

recently landed a slideshot blinding ignition code that has reverberation and that got me rlly curious. this could either be the best or worst perk i could've gotten on the gl since it either maxes out blast radius after a kill or it is literally a useless perk since blinding gives a gl 0 blast radius. can anyone confirm if reverberation works or not?

3 Comments
2024/10/22
20:23 UTC

0

Yet another Bygones Post

Hi folks, after a bit of help here. I've played Gambit all week and turned all my Engrams into Bygones, these are the ones that seem worthwhile. Mainly for console PVP, I feel like if I was using a pulse in PVE I'd be better off using Outbreak but let me know if any stand out.

Apologies in advance for the formatting - posting from my phone.

  1. Full Bore or Polygonal Rifling / Ricochet Rounds / Zen Moment / High Ground / Stability MW

  2. Smallbore or Polygonal Rifling / Ricochet Rounds / Zen Moment / Headseeker / Handling MW

  3. Full Bore or Smallbore / Ricochet Rounds / Lone Wolf / Headseeker / Stability MW (is Lone Wolf any good?)

  4. Smallbore or Polygonal Rifling / Flared Magwell / Shoot To Loot / Kinetic Tremors / Range MW - PVE

  5. Arrowhead Brake or Full Bore / Ricochet Rounds / Demolitionist / Firefly or Desperate Measures / Range MW - PVE

  6. Corkscrew Rifling or Hammer Forged Rifling / Ricochet Rounds / Outlaw or Rangefinder / Kill Clip / Stability MW

  7. Corkscrew Rifling or Full Bore / Flared Magwell / Keep Away or Zen Moment / Kill Clip / Range MW

  8. Corkscrew Rifling or Hammer Forged Rifling / Ricochet Rounds / Keep Away or Rangefinder / High Ground / Range MW

  9. Arrowhead Brake or Corkscrew Rifling / Ricochet Rounds / Keep Away or Zen Moment / High Ground / Reload MW

4 Comments
2024/10/22
14:04 UTC

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