/r/sharditkeepit
r/ShardItKeepIt was founded on the principle of whether a weapon should be kept or sharded. We pride ourselves in knowing the weapons of Destiny and Destiny 2 and helping others find proper weapons for their play style and endgame activities.
We pray to the RNGesus every night for good perks on a weapon or armor. Submit your gear to the sub to help you determine if it needs to be sharded or kept.
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/r/sharditkeepit
Trying to reduce my vault which is at capacity and having a lot of difficulty getting rid of things, which ones should I get rid of and which one should I keep. Thank you for the help.
Claws of the Wolf
Gridskipper
Gridskipper
Gridskipper
Hello, I wanted help deciding which one to keep for PVP on console. Was really looking to only keep one that was the clear cut winner since I have limited vault space. Thank you for your time.
1. Riiswalker
Smallbore / Corkscrew Rifling
Appended Mag / Accurized Rounds
Killing Wind
Fragile Focus
Skulking Wolf
Masterwork: Stability
2. Riiswalker
Rifled Barrel / Smoothbore
Assault Mag / Steady Rounds
Firmly Planted
Iron Reach
Masterwork: Stability
3. Riiswalker
Smoothbore / Barrel Shroud
Steady Rounds / Light Mag
Surplus
Iron Reach
Masterwork: Range
Only the first is enhanceable.
I was wondering which is better because I've been using the first one for quite a while but the second one seems like it could be of use too
Confined/Quick Black powder/Implosion Reconstruction Explosive Light Reload MW
And
Quick/Countermass Alloy Casing/Impact Casing Reconstruction Bipod Reload MW
Am I done farming for this?
Confined launch/quick launch; tac mag/high explosive ordinance; deconstruct; chill clip; velocity mw
Linear compensator/quick launch; appended/high explosive ord; loose change; chill clip; handling mw
Confined launch/quick launch; flared Magwell/implosion rounds; air trigger; chill clip; reload mw
Countermass/volatile launch; tac mag; high velocity rounds; enlightened action; chill clip; stability mw
Are rapid-fire frames worth using in crucible at the moment? I know this isn’t perfect but I’m wondering if it will do until I can get a better one.
Thank you for your input!
Hammer forged / arrowhead - high caliber / extended - keep away / ( target lock, eye of the storm, swashbuckler)- range MW
I got these yesterday both chill clip but not sure if I should waste time focusing them anymore or settle with these rolls:
Roll #1: -confined launch & Quick Launch
alloy mag & high velocity rounds
air trigger
chill clip
MW: blast radius
Roll #2:
linear compensator & quick launch
appended mag & extended mag
-deconstruct
-chill clip
MW: reload
Help
Wondering which out of these rolls would be best.
Quick launch - appended mag - air trigger - chill clip blast MW
Volatile launch - flared magwell - loose change - chill clip range MW
Confined/Linear - high explosive/high velocity - impulse - chill clip stab MW
Hard/confined - high velocity - impulse - chill clip range MW
Best out of those 4? Should I continue to grind? All set?
I know they are decent, and I know High explosive ordinance is good for reserves but what's the best launch type? Is velocity or blast radius better to aim for?
1 smart drift/volatile launch Alloy mag/High explosive ordinance Air trigger Chill clip Reload masterwork
2 Countermass/linear comp Appemded=flared magwell Deconstruct Chill clip Blast radius masterwork
3 Confined launch/hard launch Tactical/High ordinance Loose chamge Chill clip Enhanced perks
Hammerforged or arrowhead/ accurized/ slideways zen w range mw
Arrowhead or smallbore/ steady or appended/ slideways adagio w stability mw
Extended or poly/ tactical or appened/ slide opening handling mw
Corc or chambered/ acc/ slideways/ ep w stab mw
So these are what I've got so far. Most of these are used on lucky pants hunter with an icarus grip mod and they feel amazing with 71 ae. I know pi was the play but now that it isn't required, I snagged what I believed were the best possible perks. Lucky pants opening is absolutely a stay monster. Adagio is a little jarring to get used to but the 2 taps are sweet. Zen is definitely a dualing monster, I have also noticed ep is kinda good kinda bad, I've defiantly left people 1 tap when they shouldn't be
Just got back into D2 for final shape and have a decent understanding of some builds and synergies but was wondering if the non chill clip rolls were worth keeping. TIA
Corkscrew rifling/smallbore Accurized rounds/tactical mag Slideways Precision instrument Range masterwork
Quick launch > Extended Mag > Air Trigger > Chill Clip (stab mw)
I'm so fucking done with IB ......
RNG is fickle so far, but I'll eventually get a Chill Clip Tinasha's, I'm sure (edit: finally did with Enlightened Action/Chill Clip). But assuming Bungie eventually makes changes to Chill Clip, or just to have a solid Stasis alternative to The Call, what rolls should I hang onto or keep an eye out for? Here's a couple I saved:
Roll 1
Hard Launch / Quick Launch
Alloy Magazine / High-Velocity Rounds
Air Trigger
Bait And Switch
Range MW
Roll 2:
Countermass / Smart Drift Control
Allow Magazine / Implosion Rounds
Enlightened Action
One For All
Blast Radius MW
Linear Comp, Tac Mag, Impulse Amp, Chill Clip, Blast Radius MW Back up Mag
Smart Drift Control, Flared Mag, Loose Change, Chill Clip, Handling MW Back up Mag
Which on is better? Also, is it a big difference to get air trigger for the reserves from these and worth the grind?
Yeah, I know there's a 1,000 of these posts.
#1 Volatile Launch/Quick Launch Appended Mag/High Explosive Deconstruct Chill Clip Stability MW
#2 Countermass/Hard Launch Alloy Mag/Flared Magwell Impulse Amplifier Chill Clip Reload MW
I really don't want to grind Iron Banner anymore. I'm tired, boss.
Edit: Final Match of the night gave me one more
#3 Countermass/Quick Launch Extended Mag/Implosion Loose Change Chill Clip Velocity MW
Wondering what to shoot for? I got a
Crimils dagger
Smallbore/ Accurized rounds/ slideways/ explosive payload. Range mw. with icarus grip mod lucky pants and the new helmet mod. I'm hitting 71 ae which for someone who is enjoying grapple blink, I'm kinda enjoying it
Volatile Launch/ Linear Comensator
Implosion Rounds/ High-Explosive Ordinance
Air Trigger
Chill Clip
Range Masterwork
Not sure what parts for the godroll.
Roll 1: Barrel shroud / rifled barrel. Tactical mag / steady rounds. Threat detector. Opening shot. Handling mw.
Roll 2: Full choke / rifled barrel. Light mag / assault mag. Tunnel vision. Opening shot.
Or should I keep farming?
Am I done? (For an impulse roll)
Quick launch / hard launch
Appended mag / alloy mag
Impulse amplifier
Chill clip
Handling mw
Got some rolls with Chill clip and I am wondering if there is one worth keeping and stop farming Iron Banner :)
#1:
#2:
#3:
Hard Launch / Quick Launch
Tactical Mag / Appended Mag
Air Trigger
Chill Clip
Road Speed MW
I am leaning towards #2 due to the ease of use of Loose Change, but I think #3 is also decent. Is it worth to farm for one with Impulse Amplifier / Chill clip?
Thanks!
I'm still struggling to figure out which Barrel and Mag perks are the best. I've seen that High-Explosive Ordnance is the best for reserves and the blast radius seems to max out around 50/60. I guess I'm wondering if the blast radius is essential or are you still ok with a lower blast radius. And are there better mag perks to use utility wise over HO and the reserves that come with it. I'm wondering in terms of all Rocket Sidearms too, not just the new one.
Thank you.