/r/sharditkeepit
r/ShardItKeepIt was founded on the principle of whether a weapon should be kept or sharded. We pride ourselves in knowing the weapons of Destiny and Destiny 2 and helping others find proper weapons for their play style and endgame activities.
We pray to the RNGesus every night for good perks on a weapon or armor. Submit your gear to the sub to help you determine if it needs to be sharded or kept.
Please read the Sample Submission here before posting.
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/r/sharditkeepit
This was my first drop and I'm wondering is this combo best for pvp?
Polygonal/corkscrew Ricochet/Light mag Zen moment Kill clip Range MW.
I know Heal Clip + Incandescent is generally the best for survivability, but how is Subsistence with Incandescent on a pulse rifle? I have the Perfect Pitch and love it with those skills so I’m looking forward to seeing how this does.
Tempered Truss Rod/ Appended Mag/ Replenishing Aegis/ Chill Clip/ Handling MW
Should I enhance or keep farming?
Hard Launch / Spike Grenades / Air Trigger / Bait and Switch
MW: Handling
I'm looking for more "in depth" info on first and second perks.
I have a couple of rolls and I would like to clear out vault space. But I don't know the ideal mag and launch perks.
#1 Volatile/ smart drift Alloy / high ordinance Envious arsenal and explosive light Velocity MW
#2 Volatile / smart drift High velocity/ mini frag Cascade and BnS Handling MW
#3 Volatile / confined Augmented/ Alloy casting Cascade and BnS Handling MW
#4 Volatile / countermass High velocity / mini frag Envious and Explosive light Blast radius MW
I'm sure these are 2 to 3/5 at best, but I just want to know which I could clean up and not miss out on damage. Some feedback would be super appreciated.
Chambered comp/smallbore Flared magwell/steady rounds Dual loader Voltshot Reload MW.
What's everyone's thoughts on this? If I use the tactical mod I have 100 Reload on it. With voltshot would it be worth a go?
I got a hand to hand shotgun with slideshot and one two punch, should I keep it for a future melee build or nah?
Hello Guardians,
This is the bi-weekly brag post (every other week). This is your place to post 5/5 brag rolls or any rolls that fit your own personal play style.
Show us how great your RNG is.
Any other brag posts will be removed from this post. If you see any brag posts outside of this post please report them and they will be removed.
I know there is a ton of hype around attrition orbs for this launcher. Obviously demo/AO is what people are going for. However I haven't been lucky enough to get a great 3rd column. But I have 2: slickdraw/AO and under over/AO.
I was wondering if the third perk mattered for this one, or if just having AO is serviceable for what the intended use of this gl was. I've farmed the first encounter for days and haven't gotten a demo/AO and am starting to get tired of it lol.
I occasionally get a red thumbs down. I think this is from a previous choice I made and I just happen to get the exact same roll?
Either way could we have an anti list in DIM? Like this entire gun is terrible, shard it on sight so it always shows the thumbs down?
Generally just asking I have a golden tricorn and dynamic sway reduction summoner and a closing time zen moment yesterday’s question. Any of these good and if not what should I look out for instead
Polygonal Rifling/ Smallbore Appended mag/ Steady Rounds Slideways Zen moment
Or
Chambered Compensator/ Fluted Barrel Same as above Slideways Precision Instrument
No rico rounds but thoughts?
Also got a:
Que times are pretty terrible so I think I should sit on these.
Hi - I'm doing a big clean up of my vault, deleting what I don't use, and casting my eye over my crafted weapons checking I'm happy with them. I came to my crafted Ikelos sniper rifle, which has enhanced FTTC and enhanced High Impact Reserves - and I'm wondering if I should have focused fury instead.
My question is: What is the better perk for when using this sniper as a pure boss DPS weapon - Enhanced High Impact Reserves or Enhanced Focused Fury?
(If one perk is better in shorter or longer DPS phases than the other, please state)
For clarity, the other perks on the gun are: Arrowhead brake, Tac Mag, enhanced FTTC and Range masterwork
I have looked all over the internet to find a definitive answer but alas, I have not found one. I seen arguments for one over the other and vice versa. I have read that Enhanced HIR should start activating at 75% instead of the 50% the normal version of the perk does - but I haven't found concrete evidence confirming this as correct.
Any help much appreciated.
Since we can craft Pro Memoria, an Agressive Frame Strand LMG, are any of these old Strand LMGs worth keeping?
Circular Logic #1
Circular Logic #2
Circular Logic #3
Marcato-45 #1
Marcato-45 #2
Marcato-45 #3
Marcato-45 #4
Marcato-45 #5
Marcato-45 #6
Zen Moment & Headseeker is among the top perk combos, if not the top perk combo, for Pulse Rifles in PVP. But Cold Denial's kind of a weird one. It's got the lowest zoom value of any Pulse Rifle in the game at 14, which is the same zoom as HCs (down from a more typical 17, like Elsie's or 18, like Messenger).
Arrowhead Break with a range MW would probably have been better, but Fluted Barrel with a stability MW aren't bad either. Helps bring the handling up to a reasonable 39 and more stability on a pulse never hurts.
dismantle or?
Should I keep it or remove? Would I be better off with Heal Clip + Incandescent?
I farmed the Recluse back in Into The Light. I couldn't get any ideal drops with options. Which of these are best for PvE and PvP?
The Recluse (Curated)
The Recluse #1 (Shiny)
The Recluse #2 (Shiny)
The Recluse #3
The Recluse #4 (Shiny)
The Recluse #5
The Recluse #6 (Shiny)
The Recluse #7
The Recluse #8
The Recluse #9
The Recluse #10 (Shiny)
The Recluse #11 (Shiny)
The Recluse #12 (Shiny)
The Recluse #13 (Shiny)
The Recluse #14
For comparison, here are my rolls for the "Recluse 2.0" Funnelweb:
Funnelweb #1
Funnelweb #2
Funnelweb #3
I have 99 stacked, is there anything worth farming for from a pvp perspective?
Hello! I wanna keep 1 for pvp main.
Thx
Quick Launch/Smart Drift Control
High Velocity/ Implosion Rounds
Demolitionist
Attrition Orbs
Handling Masterwork
Just got a vs chill with
Confined launch/countermass Proximity grenades/mini frags Cascade Bait and switch
Which barrel and mag should I pick, I reckon confined and mini
I’m not really a Heavy GL kind of guy, but I like having some variety in my vault, and a Strand Heavy GL adds some variety
Any of these worth keeping?
1
Hard launch/smart drift control
Proximity grenades/high explosive ordinance
Clown cartridge
Deconstruct
Reload MW
2
Volatile launch/confined launch
Spike grenades/mini frags
Clown cartridge
Reverbration
Blast Radius MW
3
Counter mass/smart drift control
Spike grenades/augmented drum
Field prep
Explosive light
Handling MW
What yall think?
Volatile launch/Countermass
Spike grenades/Proximity grenades
Cascade Point
Explosive light
recently landed a slideshot blinding ignition code that has reverberation and that got me rlly curious. this could either be the best or worst perk i could've gotten on the gl since it either maxes out blast radius after a kill or it is literally a useless perk since blinding gives a gl 0 blast radius. can anyone confirm if reverberation works or not?
Hi folks, after a bit of help here. I've played Gambit all week and turned all my Engrams into Bygones, these are the ones that seem worthwhile. Mainly for console PVP, I feel like if I was using a pulse in PVE I'd be better off using Outbreak but let me know if any stand out.
Apologies in advance for the formatting - posting from my phone.
Full Bore or Polygonal Rifling / Ricochet Rounds / Zen Moment / High Ground / Stability MW
Smallbore or Polygonal Rifling / Ricochet Rounds / Zen Moment / Headseeker / Handling MW
Full Bore or Smallbore / Ricochet Rounds / Lone Wolf / Headseeker / Stability MW (is Lone Wolf any good?)
Smallbore or Polygonal Rifling / Flared Magwell / Shoot To Loot / Kinetic Tremors / Range MW - PVE
Arrowhead Brake or Full Bore / Ricochet Rounds / Demolitionist / Firefly or Desperate Measures / Range MW - PVE
Corkscrew Rifling or Hammer Forged Rifling / Ricochet Rounds / Outlaw or Rangefinder / Kill Clip / Stability MW
Corkscrew Rifling or Full Bore / Flared Magwell / Keep Away or Zen Moment / Kill Clip / Range MW
Corkscrew Rifling or Hammer Forged Rifling / Ricochet Rounds / Keep Away or Rangefinder / High Ground / Range MW
Arrowhead Brake or Corkscrew Rifling / Ricochet Rounds / Keep Away or Zen Moment / High Ground / Reload MW