/r/sharditkeepit

Photograph via snooOG

r/ShardItKeepIt was founded on the principle of whether a weapon should be kept or sharded. We pride ourselves in knowing the weapons of Destiny and Destiny 2 and helping others find proper weapons for their play style and endgame activities.

We pray to the RNGesus every night for good perks on a weapon or armor. Submit your gear to the sub to help you determine if it needs to be sharded or kept.


Rules

  1. Please read the Sample Submission here before posting.

  2. No bragging posts.

  3. Always follow proper Reddiquette when posting.

  4. Keep it SFW. There's no place for that here.

  5. Keep it civil. Insults, accusations, name calling, etc. have no place here.

  6. One picture per post. Must be taken either in game, or a screen capture. Any low quality pictures will be removed.


If you want faster replies and suggestions from me and other people, join our Discord server.

https://discord.gg/N8GjrG7

/r/sharditkeepit

68,041 Subscribers

1

Which ones can I get rid of?

Trying to reduce my vault which is at capacity and having a lot of difficulty getting rid of things, which ones should I get rid of and which one should I keep. Thank you for the help.

Claws of the Wolf

  • Rapid-Fire Frame
  • Extended Barrel / Full Bore
  • Appended Mag / Ricochet Rounds
  • Headseeker
  • Zen Moment
  • Skulking Wolf
  • Masterwork: Range 1

Gridskipper

  • Rapid-Fire Frame
  • Fluted Barrel / Full Bore
  • High-Caliber Rounds / Ricochet Rounds
  • Lone Wolf
  • Elemental Capacitor
  • Splicer Surge
  • Masterwork: Range 10

Gridskipper

  • Rapid-Fire Frame
  • Fluted Barrel / Polygonal Rifling
  • Ricochet Rounds / Flared Magwell
  • Zen Moment
  • Headseeker
  • Splicer Surge
  • Masterwork: Range 10

Gridskipper

  • Rapid-Fire Frame
  • Full Bore / Hammer-Forged Rifling
  • High-Caliber Rounds / Ricochet Rounds
  • Heating Up
  • Snapshot Sights
  • Masterwork: Range 10
1 Comment
2024/12/01
17:13 UTC

1

BrayTech Werewolf PVP

Hello, I wanted help deciding which one to keep for PVP on console. Was really looking to only keep one that was the clear cut winner since I have limited vault space. Thank you for your time.

  • Corkscrew Rifling / Polygonal Rifling
  • Flared Magwell / Light Mag
  • Zen Moment
  • Onslaught
  • Search Party
  • Masterwork: Range 3
  • Arrowhead Brake / Hammer-Forged Rifling
  • Alloy Magazine / Light Mag
  • Zen Moment
  • Tap the Trigger
  • Search Party
  • Masterwork: Range 1
  • Corkscrew Rifling / Polygonal Rifling
  • Armor-Piercing Rounds / Ricochet Rounds
  • Dynamic Sway Reduction
  • Kill Clip
  • Search Party
  • Masterwork: Stability 3
0 Comments
2024/12/01
16:44 UTC

1

19 Tinasha's Mastery | I am sick of farming this.. plz suggest any 2 I should keep from this.

13 Comments
2024/12/01
10:04 UTC

2

Couple of riiswalkers.

1. Riiswalker

  • Smallbore / Corkscrew Rifling

  • Appended Mag / Accurized Rounds

  • Killing Wind

  • Fragile Focus

  • Skulking Wolf

  • Masterwork: Stability

2. Riiswalker

  • Rifled Barrel / Smoothbore

  • Assault Mag / Steady Rounds

  • Firmly Planted

  • Iron Reach

  • Masterwork: Stability

3. Riiswalker

  • Smoothbore / Barrel Shroud

  • Steady Rounds / Light Mag

  • Surplus

  • Iron Reach

  • Masterwork: Range

Only the first is enhanceable.

2 Comments
2024/12/01
09:32 UTC

2

Crux Termination IV

I was wondering which is better because I've been using the first one for quite a while but the second one seems like it could be of use too

Confined/Quick Black powder/Implosion Reconstruction Explosive Light Reload MW

And

Quick/Countermass Alloy Casing/Impact Casing Reconstruction Bipod Reload MW

2 Comments
2024/12/01
03:32 UTC

0

Tinasha’s

Am I done farming for this?

  1. Confined launch/quick launch; tac mag/high explosive ordinance; deconstruct; chill clip; velocity mw

  2. Linear compensator/quick launch; appended/high explosive ord; loose change; chill clip; handling mw

  3. Confined launch/quick launch; flared Magwell/implosion rounds; air trigger; chill clip; reload mw

  4. Countermass/volatile launch; tac mag; high velocity rounds; enlightened action; chill clip; stability mw

15 Comments
2024/12/01
00:36 UTC

5

Claws of the Wolf

Are rapid-fire frames worth using in crucible at the moment? I know this isn’t perfect but I’m wondering if it will do until I can get a better one.

  • Polygonal Rifling/Arrowhead Brake
  • Extended Mag/Ricochet Rounds
  • Headseeker
  • Disruption Break
  • Range MW

Thank you for your input!

17 Comments
2024/11/30
22:40 UTC

2

Origin story

Hammer forged / arrowhead - high caliber / extended - keep away / ( target lock, eye of the storm, swashbuckler)- range MW

0 Comments
2024/11/30
21:30 UTC

2

Tinashas mastery. Should I continue farming?

I got these yesterday both chill clip but not sure if I should waste time focusing them anymore or settle with these rolls:

Roll #1: -confined launch & Quick Launch

  • alloy mag & high velocity rounds

  • air trigger

  • chill clip

  • MW: blast radius

Roll #2:

  • linear compensator & quick launch

  • appended mag & extended mag

-deconstruct

-chill clip

MW: reload

10 Comments
2024/11/30
19:08 UTC

0

Please help

Help

1 Comment
2024/11/30
15:41 UTC

0

Tinasha rolls, need a bit of help

Wondering which out of these rolls would be best.

  1. Quick launch - appended mag - air trigger - chill clip blast MW

  2. Volatile launch - flared magwell - loose change - chill clip range MW

  3. Confined/Linear - high explosive/high velocity - impulse - chill clip stab MW

  4. Hard/confined - high velocity - impulse - chill clip range MW

Best out of those 4? Should I continue to grind? All set?

5 Comments
2024/11/30
02:07 UTC

0

How are these Tinasha's? I'm definitely not handing in anymore engrams either way.

I know they are decent, and I know High explosive ordinance is good for reserves but what's the best launch type? Is velocity or blast radius better to aim for?

1 smart drift/volatile launch Alloy mag/High explosive ordinance Air trigger Chill clip Reload masterwork

2 Countermass/linear comp Appemded=flared magwell Deconstruct Chill clip Blast radius masterwork

3 Confined launch/hard launch Tactical/High ordinance Loose chamge Chill clip Enhanced perks

23 Comments
2024/11/30
00:35 UTC

3

Crimils

  1. Hammerforged or arrowhead/ accurized/ slideways zen w range mw

  2. Arrowhead or smallbore/ steady or appended/ slideways adagio w stability mw

  3. Extended or poly/ tactical or appened/ slide opening handling mw

  4. Corc or chambered/ acc/ slideways/ ep w stab mw

So these are what I've got so far. Most of these are used on lucky pants hunter with an icarus grip mod and they feel amazing with 71 ae. I know pi was the play but now that it isn't required, I snagged what I believed were the best possible perks. Lucky pants opening is absolutely a stay monster. Adagio is a little jarring to get used to but the 2 taps are sweet. Zen is definitely a dualing monster, I have also noticed ep is kinda good kinda bad, I've defiantly left people 1 tap when they shouldn't be

6 Comments
2024/11/29
20:39 UTC

4

Need help with Tinasha and Riptide

https://preview.redd.it/ikrl5a866w3e1.png?width=1262&format=png&auto=webp&s=efd047e392763aa2e60bded731714dd536d748b7

Just got back into D2 for final shape and have a decent understanding of some builds and synergies but was wondering if the non chill clip rolls were worth keeping. TIA

7 Comments
2024/11/29
19:26 UTC

4

Crimil’s Dagger

Corkscrew rifling/smallbore Accurized rounds/tactical mag Slideways Precision instrument Range masterwork

2 Comments
2024/11/29
15:27 UTC

7

Please tell me I'm done farming Tinasha's...

Quick launch > Extended Mag > Air Trigger > Chill Clip (stab mw)

I'm so fucking done with IB ......

30 Comments
2024/11/29
12:29 UTC

2

What's the best non-Chill Clip Tinasha's Mastery?

RNG is fickle so far, but I'll eventually get a Chill Clip Tinasha's, I'm sure (edit: finally did with Enlightened Action/Chill Clip). But assuming Bungie eventually makes changes to Chill Clip, or just to have a solid Stasis alternative to The Call, what rolls should I hang onto or keep an eye out for? Here's a couple I saved:

Roll 1

Hard Launch / Quick Launch

Alloy Magazine / High-Velocity Rounds

Air Trigger

Bait And Switch

Range MW

Roll 2:

Countermass / Smart Drift Control

Allow Magazine / Implosion Rounds

Enlightened Action

One For All

Blast Radius MW

10 Comments
2024/11/28
13:51 UTC

1

Some more Tinashas

  1. Linear Comp, Tac Mag, Impulse Amp, Chill Clip, Blast Radius MW Back up Mag

  2. Smart Drift Control, Flared Mag, Loose Change, Chill Clip, Handling MW Back up Mag

Which on is better? Also, is it a big difference to get air trigger for the reserves from these and worth the grind?

4 Comments
2024/11/28
07:42 UTC

0

Tinasha's

Yeah, I know there's a 1,000 of these posts.

#1 Volatile Launch/Quick Launch Appended Mag/High Explosive Deconstruct Chill Clip Stability MW

#2 Countermass/Hard Launch Alloy Mag/Flared Magwell Impulse Amplifier Chill Clip Reload MW

I really don't want to grind Iron Banner anymore. I'm tired, boss.

Edit: Final Match of the night gave me one more

#3 Countermass/Quick Launch Extended Mag/Implosion Loose Change Chill Clip Velocity MW

12 Comments
2024/11/28
05:51 UTC

3

Crimils roll after the 120 update?

Wondering what to shoot for? I got a

Crimils dagger

Smallbore/ Accurized rounds/ slideways/ explosive payload. Range mw. with icarus grip mod lucky pants and the new helmet mod. I'm hitting 71 ae which for someone who is enjoying grapple blink, I'm kinda enjoying it

14 Comments
2024/11/28
01:50 UTC

0

Tinasha’s Mastery

Volatile Launch/ Linear Comensator

Implosion Rounds/ High-Explosive Ordinance

Air Trigger

Chill Clip

Range Masterwork

Not sure what parts for the godroll.

4 Comments
2024/11/28
01:00 UTC

0

Matador 64

Roll 1: Barrel shroud / rifled barrel. Tactical mag / steady rounds. Threat detector. Opening shot. Handling mw.

Roll 2: Full choke / rifled barrel. Light mag / assault mag. Tunnel vision. Opening shot.

Or should I keep farming?

2 Comments
2024/11/27
22:50 UTC

1

Tinasha's Mastery

Am I done? (For an impulse roll)

Quick launch / hard launch

Appended mag / alloy mag

Impulse amplifier

Chill clip

Handling mw

8 Comments
2024/11/27
22:46 UTC

3

Tinasha's Mastery

Got some rolls with Chill clip and I am wondering if there is one worth keeping and stop farming Iron Banner :)

#1:

  • Confined Launch / Linear Compensator
  • Flared Magwell / Extended Mag
  • Enlightenged Action
  • Chill Clip
  • Reload Speed MW

#2:

  • Linear Compensator / Smart Draft Control
  • Appended Mag / Extended Mag
  • Loose Change
  • Chill Clip
  • Range MW

#3:

  • Hard Launch / Quick Launch

  • Tactical Mag / Appended Mag

  • Air Trigger

  • Chill Clip

  • Road Speed MW

I am leaning towards #2 due to the ease of use of Loose Change, but I think #3 is also decent. Is it worth to farm for one with Impulse Amplifier / Chill clip?

Thanks!

10 Comments
2024/11/27
22:25 UTC

8

Looking for advice on Rocket Sidearms

I'm still struggling to figure out which Barrel and Mag perks are the best. I've seen that High-Explosive Ordnance is the best for reserves and the blast radius seems to max out around 50/60. I guess I'm wondering if the blast radius is essential or are you still ok with a lower blast radius. And are there better mag perks to use utility wise over HO and the reserves that come with it. I'm wondering in terms of all Rocket Sidearms too, not just the new one.

Thank you.

8 Comments
2024/11/27
21:32 UTC

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