/r/redstone
A place to talk about redstone, whether you want to show your creations or ask for help.
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On topic cross posts from /r/minecraft, /r/minecraftinventions, /r/minecraft360, and the forums are encouraged.
/r/redstone
It started as a bug that they labelled a feature. But it's only a feature in Java which kind of implies that Microsoft still saw it as a bug (at least internally) when they made Bedrock after it was labelled a feature in Java. Seems kind of sus to me.
Hi all, fairly new to redstone so would love some help with this circuit. Essentially, I am creating a shooting range that at the push of a button has a double piston extender pull a block upwards making a target block visible. I would like the target block to be uncovered for x amount of time before the double piston extender activates again causing the target block to be covered (I'm making a game out of it).
Currently, I have the button input going into an etho hopper clock, but one of the sticky pistons is replaced with a normal piston so that the clock isn't continuously running and it stops after the clock finishes. However, the output after the clock is where I'm stuck. The output currently is solid and not a pulse. I thought an observer looking at the output of the clock would work, but the double piston extender doesn't work right from that. Any ideas on what to add after the clock to make the double piston extender work as intended? Appreciate any help!
Etho hopper clock (left piston is sticky, right is regular)
Double piston extender to cover/uncover target block
what can I put here to make the double piston extender work?
Yes a lot of people don't know about it but it's not a reason to flood the subreddit with memes (especially considering rule 1). Instead of making fun of others or complaining, how about contributing with concrete ideas such as what should be written in a pinned post for example? You can go ahead and suggest ideas on this Google Doc.
I don’t know what people mean by door hitboxes updates or block updates. Can someone can explain the term quasi connectivity in terms of Fortnite?
I’ve made a toggleable bubble elevator successfully, however whenever I use it from the top it takes ~10+ for it to toggle despite the fact I can see the soulsand has been swapped for magma blocks at the bottom. Is there anyway to fix this or does it just take that long to update at the top?
To explain better, how do I make a closed circuit that can make a dispenser fire multiple times without having to click the button or whatever multiple times?
I have an autofarm that everytime it activates it gives me lag. It's not a complicated circuit but it's basically observer -> weird redstone path -> pistons. I would like to add a lever in this redstone path (think of it as a straight line) such that I can turn on/off the autofarm, without breaking any of the existing structure or modifying it too much.
My plan is:
Lever on: autofarm works normally.
Lever off: observers still send signals but it stops at the lever, so pistons don't activate.
Any ideas on how to do this?
I at first thought that, for example, if 1 tnt block propelled another block of tnt 10 blocks, then 5 tnt blocks would propel it 50 blocks. Seems reasonable on paper, but after vigorous testing, it seems that it isn't how it works at all. How would I be able to reliably predict how far a certain amount of tnt blocks will propel other tnt blocks? Is there some sort of equation I could use? If anybody can help me I would greatly appreciate it. Thank you!
Hello!
I have a idea but no idea how to implement it.
I want to have a observer observe a plant. For this example we will choose wheat.
Wheat has 8 different stages with stage 1 being seed and 8 being fully grown. In theory I could plant a seed, have the observer see the growth and pulse 7 times turning on a light.
1 pulse = seed planted 2 - 6 pulse = wheat growth 7 pulse = wheat is fully grown and light turned on. 8 pulse = wheat mined and light reset.
But what I don't know, is it possible to have a Redstone lamp only turn on after 7 pulses? And off after 8?
Yes I know this is inefficient. Yes i know auto farms are the best way to go. This is more of me learning new Redstone methods. A server I play on uses mcmmo so harvesting levels it up. I just want a way that I can see the crops are ready from a distance.
basically what the title says i need a build that can craft basically anything and that i can stop it when i need to
if i repeat a redstone signal with a repeater, is it instantaneous if i dont click it or even if i dont click it there's a delay?